# Recursive rendering override reference For information on how recursive rendering works, refer to [Recursive rendering](Ray-Tracing-Recursive-Rendering.md). | Property | Description | | ------------------ | ------------------------------------------------------------ | | **State** | Controls whether Recursive Rendering is enabled. | | **LayerMask** | Defines the layers that HDRP processes this ray-traced effect for. | | **Max Depth** | Controls the maximum number of times a ray can reflect or refract before it stops and returns the final color. Increasing this value increases execution time exponentially. | | **Max Ray Length** | Controls the length of the rays in meters that HDRP uses for ray tracing after the initial intersection. For the primary ray, HDRP uses the camera's near and far planes. | | **Min Smoothness** | Defines the threshold at which reflection rays are not cast if the smoothness value of the target surface is inferior to the one defined by the parameter. | | **Ray Miss** | Determines what HDRP does when recursive rendering doesn't find an intersection. Choose from one of the following options:
• **Reflection probes**: HDRP uses reflection probes in your scene to calculate the last recursive rendering bounce.
• **Sky**: HDRP uses the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.
• **Both** : HDRP uses both reflection probes and the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.
• **Nothing**: HDRP does not calculate indirect lighting when recursive rendering doesn't find an intersection.

This property is set to **Both** by default. | | **Last Bounce** | Determines what HDRP does when recursive rendering lights the last bounce. Choose from one of the following options:
• **Reflection probes**: HDRP uses reflection probes in your scene to calculate the last bounce.
• **Sky**: HDRP uses the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.
• **Both**: HDRP uses both reflection probes and the sky defined by the current [Volume](understand-volumes.md) settings to calculate the last recursive rendering bounce.
• **Nothing**: HDRP does not calculate indirect lighting when it evaluates the last bounce.

This property is set to **Both** by default. |