using UnityEngine; namespace UnityEditor.Timeline { class RectangleZoom : RectangleTool { protected override bool enableAutoPan { get { return true; } } protected override bool CanStartRectangle(Event evt) { return evt.button == 1 && evt.modifiers == (EventModifiers.Alt | EventModifiers.Shift); } protected override bool OnFinish(Event evt, WindowState state, Rect rect) { var x = state.PixelToTime(rect.xMin); var y = state.PixelToTime(rect.xMax); state.SetTimeAreaShownRange(x, y); return true; } } }