# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [Unreleased] Version Updated The version number for this package has increased due to a version update of a related graphics package. ## [17.0.2] - 2024-04-02 This version is compatible with Unity 6000.0.0b15. ### Changed - Improved compilation times with VFX Graph using Subgraphs. - Improved the performance of VFX.ProcessCommandList by skipping the use of a RenderingCommandBuffer. - Added selective VFX Graph buffers to lower the amount of buffer used in the shaders and increased platform reach. - The Construct Matrix can now select between row and column. Added the Split Matrix operator. ### Fixed - Instancing when gradient selection was based on a branch was wrong. - Fixed very very long system name could lead to freeze the Editor. - Removed SetDirty calls that triggered assertions in debug mode. - Switch property binder from ExecuteInEditMode in ExecuteAlways. - Fixed a PCache exporter issue to insure color in linear space. - Fixed shadows being cast by Mesh Output when "cast shadows" was disabled (URP only). - Fixed an issue where multithreaded camera expression were not allowed. - Fixed a build failure on HDRP Linux using Sphere Output. - Fixed missing particles with strip systems using instancing. - Fixed some sanitation failures with new merged Position and Collision blocks. - Unexpected material listing in animation window. - Disable MeshToSDFBaker shaders on GLES3 to avoid warnings. - Fixed incompatibility issue with HLSL 2021. - Fixed an exception that could be raised when deleting all graph nodes in some specific cases. - Fixed normal handling of odd-negative scales. - Fixed an issue by cleaning data and upgraded VFX assets to prevent unwanted warnings in the console. - Fixed Screen Space Size block in Shader Graph outputs. - Fixed an editor crash when deleting objects (textures, meshes) that are used by active VFX graph. - Fixed an issue that reduced FloatField to a height of 1px. - Added tooltips to the VFX Control panel. - Fixed an issue where VFX graph rendered the wrong mesh when using different exposed meshes with instancing enabled. - When trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key - Fixed an issue that caused missing recompilation triggers that occurred when changing some operator settings - Fixed an issue that caused an unexpected long enter in Play mode, and removed timeout exception. - Removed the eye dropper from Node Search details panel. - Fixed activation slot was hidden when a block was collapsed - Removed multiple unexpected constraints on CustomHLSL functions - Fix Construct Matrix operator serialization issue - Correctly handle includes in CustomHLSL operator - Initial Position Oriented Box with zero scale is restored. - Position On Signed Distance field was failing to compile without direction. ## [17.0.1] - 2023-12-21 This version is compatible with Unity 2023.3.0b2. ### Changed - Improved and optimized both undo and redo. - Improved AddComponent performance for VFX by precaching script pointers in common case operation. - Improved the collision system so it is more stable, robust, and energy conservative. - Improved Position, Collision, and Kill blocks. - Improved error feedback and added more error feedback. ### Fixed - The behavior of the VFX graph toolbar button to open the template window has slightly changed - Fixed unexpected inspector in case of Sprite Custom/Lit/Unlit. - Fixed decal normal map handling of non-uniform scale. - Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect - Understeministic skin mesh sampling when previous and current were fetch within the same VFX - Updated of curve & gradient were missing when edited directly in VFX View Window. - Fixed undoing port value change that did not restore correct value. - Fixed undo/redo did not work anymore with selection. - Fixed property not visible in blackboard with creating using ALT+Drag shortcut. - Improved error feedback message when a shader graph is missing and no path is found. - Fixed an issue where the old style dropdown in Add, Divide (and many others) style had not been updated to new design. - Fixed custom attribute broke compilation if name was starting with a capital letter. - Fixed shader compilation error when using a Custom HLSL node. - Avoid names which doesn't fit in node search window. - Logical operators And (logical) and And (Bitwise) could be mixed up in the node search window when search for "and" (same for Or operator). - Blackboard menu entries are better human readable. - Fixed issue with null value in slots preventing it to be changed. - Fixed error feedback context menu could not be displayed anymore. - Fixed RenderTexture could not be used anymore in VFXGraph. - We could not change the selected gizmo for nodes with multiple gizmos (for instance: Set Position Sequential Line). - VFX Graph: Fixed gizmo overlay's drop down was cut at the bottom. - Unexpected JSON error while using ShaderGraph. - ShaderGraph keyword are now correctly supported in VFX Graph Output. - Fixed space conversion error when copy-pasting a system. - Trigger over distance now takes into account change in position (not just velocity). - Visual Effects back in Scene FX window. - Fixed strip output could not be created anymore. - Indeterminate state object fields were hidden instead of greyed out. - Fixed copy/paste a parameter node was also duplicating the parameter itself. - Fixed editor freeze when selecting all properties/custom attributes from the blackboard - Custom HLSL used in ShaderGraph Output - Sample of Camera Buffer isn't available in compute passes - Remove warning from VFX init for strips (GetParticleIndex) - Fixed unexpected warning message in the console - Fixed node search window could not be opened through the context menu ## [17.0.0] - 2023-09-26 This version is compatible with Unity 2023.3.0a8. ### Fixed - Fixed an issue where the "materials" and "sharedMaterials" properties returned all materials instead of returning only the active materials. - Fixed an issue where an event at frame zero in Timeline were not handled correctly. - Fixed an issue with the wrong size used for updates in strips with immortal particles. - Fixed Six-way Shader Graph sub target when using more than one SRP in a project. - Unexpected generated shader with invalid ShaderGraph. - Keep the built-in templates category always visible when there's no user defined category. - Template items could have uneven width when the left panel is too small. - The template item hit box was slightly bigger than its visual representation, now it perfectly match. - The right panel (details panel) could be resize to as small as zero width, leading to messy layout. Now it has a minimum width of 200px (like the left panel). - Fixed a performance issue with parameters gizmos. - Fixed missing gizmo for Position exposed property - Fixed error log raised by VFX analytics while building a project. - Fixed unexpected behavior while switching to AfterPostProcess with ShaderGraph. - Fixed gizmo overlay's drop down was cut at the bottom ## [16.0.3] - 2023-07-04 This version is compatible with Unity 2023.3.0a1. ### Fixed - Initialize VFX material indices to make all materials valid if used on Awake - Fix HDRP Decal Output when system is in world space - Fixed nested curly braces not supported in custom hlsl code - Fix VFX camera command culling failling when all effects are out of frustum ## [16.0.2] - 2023-06-28 This version is compatible with Unity 2023.2.0a22. ### Fixed - Fixed a loss of Material Settings when switching between two SRP. - Fixed error when trying to open a VFX asset without using an SRP. Note that this does not make VFX Graph supported on BiRP. - Fixed a case where more than one **No Asset** window could be opened. - Fixed the unexpected listing of a Scene object in the object picker from VFX Graph. - Fixed immortal particles so they work properly when instancing is enabled. - Fixed an exception while removing a clip event in the Timeline Inspector window. - Fixed flickering and glitches when using Volumetric Fog Output on Metal devices. - Removed lock capabilities while editing material stored in VisualEffectAsset. - Fixes ray tracing shader passes when using Shader Graph and Ray Tracing - Fix crash when changing to custom batch capacity in computers with large GPU memory - Prevent unexpected border highlight after clicking on VFX toolbar button - Fixed several small issues related to the new VFX Template window - Crash when converting to subgraph block - Exception while convert to subgraph with Range of Parameter - Subgraph creation doesn't keep activation slots link - Crash while sampling combined or deleted mesh with SampleMesh ## [16.0.1] - 2023-05-23 This version is compatible with Unity 2023.2.0a17. ### Changed - Optimized `VFX.Update` per component overhead. - Enabled VFX systems receiving GPU events to now enter sleep state. ### Fixed - Fixed the broken documentation link for VFX Graph nodes (when documentation is available). - Fixed Motion Vector so it is now correct when transform isn't changed every frame. - Improved error feedback in case of missing reference in custom spawner. - Removed Loop And Delay block listing in favor of Spawn Context Settings (which can be accessed through the Inspector). - Fixed shader errors when building with sphere or cube outputs. - Fixed shader graph with VFX compatibility were not reimported if imported before VFX package is installed. - Fixed a crash when logging an error messages for unexpected buffers. - Fixed Opacity Channel "Metallic Map Blue" for VFX URP Decals. - Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency. - Fixed the wrong evaluation of time in VFX Control Track while using Playables API. - Enabled the lighting debug to provide the ambient occlusion contribution on Unlit. - Enabled integrating the debug view for VertexDensity and QuadOverdraw. - Fixed data serialization that could lead to corrupted state. - Fixed a memory leak in the Unity Editor with VFX Graph objects. - Fix OutputUpdate warnings about spaces after end of line - Removed an error message when a point cache asset is missing, and replaced it with error feedback. - Fixed flickering with Volumetric Fog Output. - Fix strips tangents and buffer type with Shader Graph - Fix potential infinite loop when opening VFX Graph due to space issue ## [16.0.0] - 2023-03-22 This version is compatible with Unity 2023.2.0a9. ### Changed - Reduced the import cost of VFX Graph objects, especially when importing many objects at once. ### Fixed - Added extra memory to allow external threads to steal VFX update jobs. - Fixed the range not being applied in the UI when setting up a value out of the allowed range. - Fixed minor issues with Cube and Sphere particle outputs. - Fixed a crash when loading a subscene with VFX in DOTS. - Enabled correct generation of the interpolator modifiers for packed structure in HDRP Shader Graph. - Enabled minimizing the generated interpolator count with VFX Shader Graph to improve its performance and avoid reaching the limit. - Fixed mesh LOD flickering when using TAA. - Fixed mismatching LOD between eyes in multi-pass VR. - Restored missing tooltips. - Re-enabled Volumetric Test in XR. - Fixed the `Dispose()` method of `MeshToSDFBaker` leading to memory leaks - Fixed an unexpected motion vector when adding precompute velocity that was enabled in Shader Graph. - Fixed unexpected per frame garbage while using Timeline. - Fixed a crash when removing VFXRenderer from a disabled GameObject. - Enabled the exposure weight slider to be hidden when a shadergraph was assigned to an output context. - Fixed an error in the console when clicking on the [+] button in the blackboard in the "No Asset" window. - Fixed errors in the console when undoing changes from gizmo in some specific conditions. - Fixed panning and zooming a VFX Graph was synchronized between all opened tabs. Also when multiple VFX Graph tabs are opened they are now properly restored after Unity is restarted. - Enabled the option to filter out DXR and META passes from SG generated shaders. - Forced positive color values in the graph UI. - Fixed incorrect MotionVectors when using multiple camera or multi pass stereo. - Fixed incorrect MotionVectors in XR with Stereo Instancing. - Enabled taking user's preference for the Search Window mode into account for object fields in VFX Graph (classic / advanced). - Enabled hiding **Sorting mode** and **Revert sorting** when the blend mode is set to Opaque. - Enabled hiding the log message asking to check the asset for version control in an empty VFX window, when resetting Editor Layout. - Enabled keeping the bottom margin on blocks when collapsed. ## [15.0.3] - 2022-12-02 This version is compatible with Unity 2023.2.0a1. ### Fixed - Fixed wrong particle count if read before first readback. - Fixed subgraph edition causing error **An infinite import loop has been detected.** while saving. - Enabled renamed blackboard categories that have been duplicated to stay on screen. - Removed blackboard category with only spaces in the name. - Fixed the VFX compute shader so it now compiles when the name of a custom attribute contains a space. - Fixed a rare issue with VFXCullResults. - Fixed the play / pause button in the VFX Graph control panel so it now switches the icon depending on the current state. - Removed exception when more than 5 flow inputs are exposed in subgraph. - Fixed an issue with the out of range exception on GPU when multiple spawn context are plugged to the same initialize system. - Prevented overflow on baked curve and gradient. - Enabled easier usage of the toggle Support VFX Graph instead to avoid confusing creation of VFX Target. - Fixed a crash when drag & dropping a VFX on another VFX with a circular dependency. ## [15.0.2] - 2022-11-04 This version is compatible with Unity 2023.1.0a23. ### Changed - Reduced the time taken by VFXGraph.CheckCompilationVersion that would previously potentially query all assets on every domain reload. ### Fixed - Fixed position where VFX are created when VFX asset is dragged to Scene View. - Fixed an issue where the output mesh with default shader was incorrectly sorted before the HDRP fog by Replacing default mesh output shader to be SRP compatible. - Fixed an unexpected compilation failure with URP Lit Output. - Fixed an issue to avoid unnessary allocations in the SDF Baker by using Mesh Buffer API. - Fixed an issue that the VFX Graph documentation link was always pointing to the latest LTS version instead of current package version. - Fixed an issue that read alive from source attribute was always returning true. - Fixed single pass stereo rendering issue with SG integration due to uncorrectly setup instanceID. - Fixed an issue that VisualEffect spawned behind the camera were always updated until visible and culled. - Fixed Bounds helper compilation error. - Forbid drag and drop of material from project browser to VFX component in scene. - Fixed compilation time increase due to DXR passes. - Fixed unexpected unrecognized identifier 'GraphValues' while using SG. - Fixed an issue that values modified in spawner or init context automatically trigger a reinit of the attached VFX component. - Fixed compilation error when using sorting in World space. - Fixed an issue that vertex Color was black while using new shader graph integration on planar primitive output. - Enabled specifying the maximum point count in Attribute from Map blocks. - Fixed exceptions for SystemNames when leaving play mode if a new system had been added without saving. - Added a Visual Effect Graph to a scene that did not take the default parent into account. - Improved dragging and dropping of blocks when you want to change their order or move them to another context. - Re-enabled multithreaded VFX Update on console platforms. - Fixed build errors with VFX-DXR. - Fixed the **Preserve Specular Lighting** mode on non-Shader Graph lit outputs. - Updated non-deterministic test in VFX_HDRP: InstancingBatch. - Fixed issues with light probes and instancing. - Fixed compilation errors with large graphs. - Fixed unpredictable behavior in spawners using instancing with more than one instance. - Fixed an exception while using Unlit ShaderGraph with VFX. - Fixed internal issue with Editor test and inspector rendering. - Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None. - Fixed some VFX Graphs that were not compiled until the asset was opened. - Fixed VFX Graph so that when a ShaderGraph exposed property is renamed, and the shader graph is saved, the corresponding VFXGraph output context property is now renamed properly. - Fixed undo so it now works with shader property in the Mesh Output context. - Fixed ShaderGraph so that changes are now saved in the Mesh Output shader property when saving. - Updated non-deterministic InstancingBatch test in VFX_URP. - Removed unexpected GC.Alloc while accessing to `state.vfxEventAttribute` in [VFXSpawnerCallbacks](https://docs.unity3d.com/ScriptReference/VFX.VFXSpawnerCallbacks.OnUpdate.html). - Fixed the Property Binder so it now takes the space property into account. ## [15.0.1] - 2022-08-04 This version is compatible with Unity 2023.1.0a19. ### Changed - Reduced time taken by code generation when a VFX asset is imported. ### Fixed - Fixed an issue when motion vector is applied on line using `targetOffset`, the VFXLoadParameter was missing. - Fixed NRE when the Vector2 is configured as a range, it was preventing Decal output context creation. - Fixed and unexpected lossy scale evaluation issue on GPU verses CPU where it's correct. - Fixed an issue where Position ArcSphere was failing with BlendDirection. - Fixed an isse where the mirrored curve presets to match Shuriken curve editor was missing. - Fixed an issue were Alpha Clipping have unexpected behavior in editor when used in MaterialOverride with SG integration, . - Error thrown when entering a subgraph that is already opened. - Unexpected memory allocation in inspector preview when interacting with mouse while in pause. - Make collision with SDF more robust to bad inputs. - Fixed an issue where VFX shadows were rendering when VFX was disabled in Scene View visibility menu. ## [15.0.0] - 2022-06-13 This version is compatible with Unity 2023.1.0a6. ### Changed - Sticky notes are no longer lost when you convert to block subgraph. - Made the input property label colors consistent. ### Fixed - Fixed unexpected assert when capacity is really high. - Fixed delayed property changes so they apply when you save. - Fixed resetting of needsComputeBounds. - Fixed so that output order changes in the inspector take effect even if the asset is not opened in VFX Graph editor. - Fixed the timeline behavior when wrapmode is set to loop in director. - Unexpected lossy scale evaluation on GPU. - Fixed an issue with Motion Vector target offset with Line Output. - Fixed an issue that caused an unexpected compilation failure with URP Lit Output. - Fixed an unexpected memory allocation in inspector preview when interacting with mouse while in pause. - Stop rendering VFX shadows when VFX are disabled in Scene View visibility menu. - Updated non-deterministic test: InstancingBatch. - Fixed robustness issues with Collision with SDF. - Exceptions about SystemNames were raised when leaving play mode if a new system had been added without saving. - Fixed crash when loading a subscene with VFX in DOTS - Added a Visual Effect Graph to the scene did not take the default parent into account. ## [14.0.3] - 2021-05-09 ### Added - New Timeline Integration which supports scrubbing. - Samples project github link button in package manager. ### Changed - Fixed the OutputParticle context inspector content so it doesn't shift vertically when you resize the inspector panel. - Fixed so that the context name isn't lost when you convert to a different type. - Added a missing range slider for the blend property to the custom attribute blend block. - Fixed so the space property is carried over when copying/pasting a VFX property. ### Fixed - Fixed possible NaNs in Vortex Subgraph node. - Improved node position when you create a node by dragging an edge. - Fixed an exception when setting when changing the space of a shape to world. - Displayed context labels in the inspector with all outputs. - Made the shader graph **exposed properties** order consistent with the shader graph blackboard in the `Output Particle` blocks. - Fixed Picking and Selection passes. - Reduced GC.Allocs in the SceneViewGUICallback. - HDRP Decals are not in experimental. - Fixed Motion vectors in XR. - Fixed Undo/Redo with Prefabs. - Fixed node input type so it doesn't change when you insert a new node on an edge. - Fixed so that when you duplicate Event Array elements, it creates linked instances of the elements. - Fixed the mixing of Vector4 & Color with SampleGraphicsBuffer within the same graph. - Fixed material inspector so it displays in outputs with shader graph. - Fixed a crash in DX12 that potentially affected other platforms when the GPU events systems had an incorrect order. - The VFX Graph gizmo can't be manipulated. - The VFX asset preview isn't animated by default anymore to save CPU usage. ## [14.0.2] - 2021-02-04 Version Updated The version number for this package has increased due to a version update of a related graphics package. ## [14.0.1] - 2021-12-07 ### Fixed - Creating a new VFX of the same name as an already opened VFX will reuse the existing window [Case 1382841](https://issuetracker.unity3d.com/product/unity/issues/guid/1382841/) - Incorrect behavior of Tangent Space in ShaderGraph [Case 1363279](https://issuetracker.unity3d.com/product/unity/issues/guid/1363279/) - ShaderGraph made with new VFX SG integration where not listed when searching for a shader graph output [Case 1379523](https://issuetracker.unity3d.com/product/unity/issues/guid/1379523/) - Enable/disable state of VFX blocks and operators are preserved after copy/paste - Blackboard "Add" button for output could be hidden when the panel is too small (https://issuetracker.unity3d.com/product/unity/issues/guid/1389927/) - Forbid pasting a subgraph in the same subgraph [Case 1364480](https://issuetracker.unity3d.com/product/unity/issues/guid/1364480/) - VFX Subgraph operator and block windows now have dedicated icons - Some operators were missing in node search window (gradient for instance) - Allows for attribute-less systems. [Case 1341789](https://issuetracker.unity3d.com/product/unity/issues/guid/1341789/) - Editing the values in the graph did not impact the system in real-time after saving [Case 1371089](https://issuetracker.unity3d.com/product/unity/issues/guid/1371089/) - Fixed null reference exception when opening another VFX and a debug mode is enabled [Case 1347420](https://issuetracker.unity3d.com/product/unity/issues/guid/1347420/) - Sticky note title keeps the selected font sizewhen being edited - Collision with zero scale lead to undefined behavior [Case 1381562](https://issuetracker.unity3d.com/product/unity/issues/guid/1381562/) - Fixed GPU event particle init after restarting VisualEffect [Case 1378335](https://issuetracker.unity3d.com/product/unity/issues/guid/1378335/) - No more exception raised when selecting all nodes with CTRL+A and then deleting them - Particle Strip without lifetime do not die when Alive is set to false. [Case 1376278](https://issuetracker.unity3d.com/product/unity/issues/guid/1376278/) - Resize custom operator (multiply, add...) to the minimum size when changing input types - Show opened VFX asset in inspector when clicking in a void area and unselect node when VFX graph loose focus - Disabled text inputs were unreadable [Case 1387237](https://issuetracker.unity3d.com/product/unity/issues/guid/1387237/) - Folder named with a ".vfx" extension could lead to an error on macOS [case 1385206](https://issuetracker.unity3d.com/product/unity/issues/guid/1385206/) ## [14.0.0] - 2021-11-17 ### Fixed - Gradient field doesn't support HDR values [Case 1381867](https://issuetracker.unity3d.com/product/unity/issues/guid/1381867/) - Allows for attribute-less systems. [Case 1341789](https://issuetracker.unity3d.com/product/unity/issues/guid/1341789/) - Editing the values in the graph did not impact the system in real-time after saving [Case 1371089](https://issuetracker.unity3d.com/product/unity/issues/guid/1371089/) - Fixed null reference exception when opening another VFX and a debug mode is enabled [Case 1347420](https://issuetracker.unity3d.com/product/unity/issues/guid/1347420/) ## [13.1.2] - 2021-11-05 ### Fixed - Removed extra nodes in Ribbon template. [Case 1355602](https://issuetracker.unity3d.com/product/unity/issues/guid/1355602/) ## [13.1.1] - 2021-10-04 ### Added - Multiple VFX graphs can be opened at the same time ### Changed - Search window now lists more nodes variants and they are organized by attribute first instead of operation ### Fixed - Compilation error while using not exposed texture in ShaderGraph [Case 1367167](https://issuetracker.unity3d.com/product/unity/issues/guid/1367167/) - Texture picker lists only textures with expected dimensions (2D, 3D, Cubemap) - Fix SDF Baker fail on PS4 & PS5 [Case 1351595](https://fogbugz.unity3d.com/f/cases/1351595/) - Particles were rendered pink with some debug modes [Case 1342276](https://issuetracker.unity3d.com/product/unity/issues/guid/1342276/) - Removed bool from the built-in list of blittable types for GraphicsBuffer [Case 1351830](https://issuetracker.unity3d.com/product/unity/issues/guid/1351830/) - Extract position from a transform is wrong on GPU [Case 1353533](https://issuetracker.unity3d.com/product/unity/issues/guid/1353533/) - Fix potentially invalid value for pixel dimensions in HDRPCameraBinder - Exposed Camera property fails to upgrade and is converted to a float type [Case 1357685](https://issuetracker.unity3d.com/product/unity/issues/guid/1357685/) - Unexpected possible connection between GPUEvent and Spawn context [Case 1362739](https://issuetracker.unity3d.com/product/unity/issues/guid/1362739/) - Fixed Collision with Depth when using a physical camera. [Case 1344733](https://issuetracker.unity3d.com/product/unity/issues/guid/1344733/) - Fix bounds helper tool (automatic systems culling, world bounds computation, ...) ## [13.1.0] - 2021-09-24 ### Fixed - Rename "Material Offset" to "Sorting Priority" in output render state settings [Case 1365257](https://issuetracker.unity3d.com/product/unity/issues/guid/1365257/) ## [13.0.0] - 2021-09-01 ### Added - New options to select how to sort particles in the Output Context. ### Fixed - Prevent vector truncation error in HDRP Decal template - Fix potential infinite compilation when using subgraphs [Case 1346576](https://issuetracker.unity3d.com/product/unity/issues/guid/1346576/) - Prevent out of sync serialization of VFX assets that could cause the asset to be dirtied without reason - Fix undetermitism in space with LocalToWorld and WorldToLocal operators [Case 1355820](https://issuetracker.unity3d.com/product/unity/issues/guid/1355820/) - Unexpected compilation error while modifying ShaderGraph exposed properties [Case 1361601](https://issuetracker.unity3d.com/product/unity/issues/guid/1361601/) - Compilation issue while using new SG integration and SampleTexture/SampleMesh [Case 1359391](https://issuetracker.unity3d.com/product/unity/issues/guid/1359391/) - Added a missing paste option in the context menu for VFX contexts. Also the paste options is now disabled when uneffective - Prevent VFX Graph compilation each time a property's min/max value is changed - Prevent vfx re-compilation in some cases when a value has not changed - Eye dropper in the color fields kept updating after pressing the Esc key - Automatically offset contexts when a new node is inserted to avoid overlapping ## [12.0.0] - 2021-01-11 ### Added - Added support for Texture2D Arrays in Flipbooks - Added new setting in "Preferences -> Visual Effects" to control the fallback behavior of camera buffers from MainCamera node when the main camera is not rendered. - Sample vertices of a transformed skinned mesh with Position (Skinned Mesh) and Sample Skinned Mesh operator. - Placement option (Vertex, Edge, Surface) in Sample Mesh & Skinned Mesh, allows triangle sampling. - Material Offset setting in inspector of the rendered outputs. - Restore "Exact Fixed Time Step" option on VisualEffectAsset. - Support 2D Renderer in URP for Unlit. - New tool to help set VFX Bounds - New tool : Signed Distance Field baker. - Provide explicit access to spawnCount in graph - Support of direct link event to initialize context (which support several event within the same frame) - Structured Graphics Buffer support as exposed type - Added HDRP Decal output context. - Motion vectors enabled for particle strips - Added Is Inside subgraph into VFX Graph additions package - The VFX editor automatically attach to the current selection if the selected gameobject uses the currently edited VFX asset - Two new buttons are available in the editor's tool bar. One will display a popup panel to handle attachement and one to lock/unlock the current attachement - Improved toolbar design: added icons, removed labels and grouped commands into dropdown menus ### Changed - Allow remaking an existing link. - Sphere and Cube outputs are now experimental - Property Binder : Handle Remove Component removing linked hidden scriptable objectfields - Property Binder : Prevent multiple VFXPropertyBinder within the same game object - Transform integrated to VFXTypes : Circle, ArcCircle, Sphere, ArcSphere, Torus, ArcTorus, Cone, ArcCone ### Fixed - VFXEventBinderBase throwing a null reference exception in runtime - Unexpected compilation warning in VFXMouseBinder [Case 1313003](https://issuetracker.unity3d.com/product/unity/issues/guid/1313003/) - Prevent creation of subgraph containing only partial systems [Case 1284053](https://issuetracker.unity3d.com/product/unity/issues/guid/1284053/) - Prevent pasting context within operator/block subgraph [Case 1235269](https://issuetracker.unity3d.com/product/unity/issues/guid/1235269/) - VFXEventBinderBase throwing a null reference exception in runtime - Fix CameraFade for shadow maps [Case 1294073](https://fogbugz.unity3d.com/f/cases/1294073/) - Modified Sign operator node output for float when input is 0.0f [Case 1299922](https://fogbugz.unity3d.com/f/cases/1299922/) - An existing link can be remade. - Use alphabetical order in type list in blackboard "+" button [Case 1304109](https://issuetracker.unity3d.com/product/unity/issues/guid/1304109/) - Consistently displays the Age Particles checkbox in Update context [Case 1221557](https://issuetracker.unity3d.com/product/unity/issues/guid/1221557/) - Fix compute culling compilation in URP [Case 1309174](https://fogbugz.unity3d.com/f/cases/1309174/) - pCache: Unexpected ditable field in Mesh Statistics, Save & Cancel pCache, error trying to access not readable texture [Case 1122417](https://issuetracker.unity3d.com/product/unity/issues/guid/1122417/) - Handle correctly locked VisualEffectAsset with version control system [Case 1261051](https://issuetracker.unity3d.com/product/unity/issues/guid/1261051/) - Artefact in VFXView using efficient debug mode in component target board [Case 1243947](https://issuetracker.unity3d.com/product/unity/issues/guid/1243947/) - Sample Mesh Color when value is stored as float. - Compilation error due to direct access to GetWorldToObjectMatrix instead of VFXGetWorldToObjectMatrix [Case 1308481](https://issuetracker.unity3d.com/product/unity/issues/guid/1308481/) - Prevent infinite compilation loop [Case 1298466](https://issuetracker.unity3d.com/product/unity/issues/guid/1298466/) - Remove some useless compilation triggers (modifying not connected or disabled nodes for instance) - Tidy up of platform abstraction code for random number generation, requires a dependency on com.unity.render-pipelines.core for those abstractions. - Fixed shader compilation errors with textures in shader graph [Case 1309219](https://issuetracker.unity3d.com/product/unity/issues/guid/1309219/) - Fixed issue with VFX using incorrect buffer type for strip data - Safe Normalization of Cross Products in Orient blocks [Case 1272724](https://issuetracker.unity3d.com/product/unity/issues/guid/1272724) - Property Binder : Undo after reset [Case 1293794](https://issuetracker.unity3d.com/product/unity/issues/guid/1293794/) - Property Binder : Allow copy/past from a game object to another - Deleting a context node and a block while both are selected throws a null ref exception. [Case 315578](https://issuetracker.unity3d.com/product/unity/issues/guid/1315578/) - Target GameObject attach button does not allow attaching a valid VFX if the last selection was invalid. [Case 1312178](https://issuetracker.unity3d.com/product/unity/issues/guid/1312178/) - Deleting flow edge between Init and Update throw an invalid opeation exception [Case 1315593](https://issuetracker.unity3d.com/product/unity/issues/guid/1315593/) - Regression with some settings not always triggering a recompilation [Case 1322844](https://issuetracker.unity3d.com/product/unity/issues/guid/1322844/) - Having more than five GPU Event output leads to "unexpected token 'if" at compilation [Case 1323434](https://issuetracker.unity3d.com/product/unity/issues/guid/1323434/) - Deleted properties still show up in the inspector [Case 1320952](https://issuetracker.unity3d.com/product/unity/issues/guid/1320952/) - Exception in VFXFilterWindow if search field is empty [Case 1235269](https://issuetracker.unity3d.com/product/unity/issues/guid/1235269/) - Fixed null reference exception when exposing Camera type in VFX graph [Case 1315582](https://issuetracker.unity3d.com/product/unity/issues/guid/1315582/) - Fixed VFX with output mesh being always reimported [Case 1309753](https://issuetracker.unity3d.com/product/unity/issues/guid/1309753/) - Modified state in the VFX tab has now a correct state - Motion Vector map sampling for flipbooks were not using correct mips - Remove unexpected expression in spawn context evaluation [Case 1318412](https://issuetracker.unity3d.com/product/unity/issues/guid/1318412/) - Fix unexpected Spawn context execution ordering - Fix incorrect buffer type for strips - Enabled an optimization for motion vectors, storing projected positions for vertices instead of the transform matrix - In the Gradient editor undo will now properly refresh the gradient preview (color swatches) - Eye dropper in the color fields kept updating after pressing the Esc key - Sticky notes can now be deleted through contextual manual menu - Blackboard fields can now be duplicated either with a shortcut (Ctrl+D) or with a contextual menu option - Properties labels do not overlap anymore - VFX Graph operators keep the same width when expanded or collpased so that the button does not change position - Fix Soft Particle depth computation when using an orthographic camera [Case 1309961](https://issuetracker.unity3d.com/product/unity/issues/guid/1309961) - When adding a new node/operator in the graph editor and using the search field, the search results are sorted in a smarter way - Unexpected operator and block removal during migration [Case 1344645](https://issuetracker.unity3d.com/product/unity/issues/guid/1344645/) - Inspector group headers now have a better indentation and alignment - Zoom and warning icons were blurry in the "Play Controls" and "Visual Effect Model" scene overlays - Random crash using subgraph [Case 1345426](https://issuetracker.unity3d.com/product/unity/issues/guid/1345426/) - Fixed Collision with Depth Buffer when using Orthographic camera [Case 1309958](https://issuetracker.unity3d.com/product/unity/issues/guid/1309958/) - Fix culling of point output [Case 1225764](https://issuetracker.unity3d.com/product/unity/issues/guid/1225764/) - Compilation issue when normal is used in shadergraph for opacity with unlit output - Fix Exception on trying to invert a degenerate TRS matrix [Case 1307068](https://issuetracker.unity3d.com/product/unity/issues/guid/1307068/) - Fix IsFrontFace shader graph node for VFX. - Fix crash when loading SDF Baker settings holding a mesh prefab [Case 1343898](https://issuetracker.unity3d.com/product/unity/issues/guid/1343898/) - Exception using gizmo on exposed properties [Case 1340818](https://issuetracker.unity3d.com/product/unity/issues/guid/1340818/) - GPU hang on some initialize dispatch during dichotomy (platform specific) - Compilation error undeclared identifier 'Infinity' [Case 1328592](https://issuetracker.unity3d.com/product/unity/issues/guid/1328592/) - Exposed Parameter placement can be moved after sanitize - Fix rendering artifacts on some mobile devices [Case 1149057](https://issuetracker.unity3d.com/product/unity/issues/guid/1149057/) - Fix compilation failure on OpenGLES [Case 1348666](https://issuetracker.unity3d.com/product/unity/issues/guid/1348666/) - Don't open an empty VFX Graph Editor when assigning a VFX Asset to a Visual Effect GameObject from the inspector [Case 1347399](https://issuetracker.unity3d.com/product/unity/issues/guid/1347399/) - Visual Effect inspector input fields don't lose focus anymore while typing (Random seed) - Subgraph output properties tooltips were not easily editable when multiline ## [11.0.0] - 2020-10-21 ### Added - Added new setting to output nodes to exclude from TAA - New Sample Point cache & Sample Attribute map operators ### Changed - Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset. ### Fixed - Forbid incorrect link between incompatible context [Case 1269756](https://issuetracker.unity3d.com/product/unity/issues/guid/1269756/) - Serialization issue with VFXSpawnerCallbacks - Unexpected exception while trying to display capacity warning [Case 1294180](https://issuetracker.unity3d.com/product/unity/issues/guid/1294180/) - Exclude Operator, Context, Block and Subgraph from Preset [Case 1232309](https://issuetracker.unity3d.com/product/unity/issues/guid/1232309/) - Fix [Case 1212002](https://fogbugz.unity3d.com/f/cases/1212002/) - Fix [Case 1223747](https://fogbugz.unity3d.com/f/cases/1223747/) - Fix [Case 1290493](https://fogbugz.unity3d.com/f/cases/1290493/#BugEvent.1072735759) - Incorrect path on Linux while targetting Android, IOS or WebGL [Case 1279750](https://issuetracker.unity3d.com/product/unity/issues/guid/1279750/) ## [10.2.0] - 2020-10-19 ### Added - Warning using Depth Collision on unsupported scriptable render pipeline. - Warning in renderer inspector using Light Probe Proxy Volume when this feature isn't available. - New operator : Sample Signed distance field - New Position on Signed Distance Field block - Added command to delete unuser parameters. - Harmonized position, direction and velocity composition modes for position (shape, sequential, depth) and Velocity from Direction & Speed blocks - New particle strip attribute in Initialize: spawnIndexInStrip - Added Get Strip Index subgraph utility operator in Additional Samples - Added Encompass (Point) subgraph utility operator in Additional Samples ### Fixed - "Create new VisualEffect Graph" creates a graph from the default template [Case 1279999](https://fogbugz.unity3d.com/f/cases/1279999/) - Fix [Case 1268977](https://issuetracker.unity3d.com/product/unity/issues/guid/1268977/) - Fix [Case 1114281](https://fogbugz.unity3d.com/f/cases/1114281/) - Forbid creation of context in VisualEffectSubgraphBlock through edge dropping. No context should be allowed. - Fix [Case 1199540](https://issuetracker.unity3d.com/product/unity/issues/guid/1199540/) - Fix [Case 1219072](https://issuetracker.unity3d.com/product/unity/issues/guid/1219072/) - Fix [Case 1211372](https://issuetracker.unity3d.com/product/unity/issues/guid/1211372/) - Fix [Case 1262961](https://issuetracker.unity3d.com/product/unity/issues/guid/1262961/) - Fix [Case 1268354](https://fogbugz.unity3d.com/f/cases/1268354/) - Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates. - Fix for VisualEffect prefab override window [Case 1242693](https://issuetracker.unity3d.com/product/unity/issues/guid/1242693/) - Fix [Case 1281861](https://issuetracker.unity3d.com/product/unity/issues/guid/1281861/) - Unexpected exception while installing samples inside an URP project [Case 1280065](https://issuetracker.unity3d.com/product/unity/issues/guid/1280065/) - Fix edited operator being collapsed [Case 1270517](https://issuetracker.unity3d.com/product/unity/issues/guid/1270517/) - Filters out renderer priority on SRP which doesn't support this feature. - Fallback to builtIn rendering layer if srpAsset.renderingLayerMaskNames returns null. - Fix missing prepass in URP [Case 1169487](https://issuetracker.unity3d.com/product/unity/issues/guid/1169487/) - Fix SubPixelAA block while rendering directly in backbuffer. - Property Binder : Incorrect Destroy called from edit mode. [Case 1274790](https://issuetracker.unity3d.com/product/unity/issues/guid/1274790/) - Property Binder : Unexpected null reference exception while using terrain binder. [Case 1247230](https://issuetracker.unity3d.com/product/unity/issues/guid/1247230/) - Property Binder : HierarchyRoot null reference exception while using Hierarchy to Attribute Map. [Case 1274788](https://issuetracker.unity3d.com/product/unity/issues/guid/1274788/) - Property Binder : Properties window isn't always up to date. [Case 1248711](https://issuetracker.unity3d.com/product/unity/issues/guid/1248711/) - Property Binder : Avoid Warning while building on Mobile "Presence of such handlers might impact performance on handheld devices." when building for Android" [Case 1279471](https://issuetracker.unity3d.com/product/unity/issues/guid/1248711/) - Fixed [case 1283315](https://issuetracker.unity3d.com/product/unity/issues/guid/1283315/) - Addressing for mirror and clamp modes in sequential operators and blocks - Incorrect volume spawning for Sphere & Circle with thickness absolute - Fix View Space Position is VFX Shadergraph [Case 1285603](https://fogbugz.unity3d.com/f/cases/1285603/) - Fix [Case 1268354](https://fogbugz.unity3d.com/f/cases/1268354/) - Fixed rare bug causing the vfx compilation to do nothing silently. - Fixed vfx compilation when a diffusion profile property is added to a vfx shadergraph - SpawnOverDistance spawner block now behaves correctly - Quad strip outputs take into account orientation block - Fixed Random Vector subgraph utility operator in Additional Samples - Fixed Set Strip Progress Attribute utility block in Additional Samples - Fix [Case 1255182](https://fogbugz.unity3d.com/f/cases/1255182/) - Remove temporarily "Exact Fixed Time Step" option on VisualEffectAsset to avoid unexpected behavior - Disable implicit space transformations in sublock graphs as they led to unexpected behaviors ## [10.1.0] - 2020-10-12 ### Added - Compare operator can take int and uint as inputs - New operator : Sample Signed distance field - New WorldToViewportPoint operator - New ViewportToWorldPoint operator - Added Output Event Handler API - Added Output Event Handler Samples - Added ExposedProperty custom Property Drawer - Error display within the graph. ### Fixed - Mesh Sampling incorrect with some GPU (use ByteAddressBuffer instead of Buffer) - Fix for node window staying when clicking elsewhere - Make VisualEffect created from the GameObject menu have unique names [Case 1262989](https://issuetracker.unity3d.com/product/unity/issues/guid/1262989/) - Missing System Seed in new dynamic built-in operator. - Prefab highlight missing for initial event name toggle [Case 1263012](https://issuetracker.unity3d.com/product/unity/issues/guid/1263012/) - Correctly frame the whole graph, when opening the Visual Effect Editor - Optimize display of inspector when there is a lot of exposed VFX properties. - fixes the user created vfx default resources that were ignored unless loaded - fix crash when creating a loop in subgraph operators [Case 1251523](https://issuetracker.unity3d.com/product/unity/issues/guid/1251523/) - fix issue with multiselection and objectfields [Case 1250378](https://issuetracker.unity3d.com/issues/vfx-removing-texture-asset-while-multiediting-working-incorrectly) - Normals with non uniform scales are correctly computed [Case 1246989](https://issuetracker.unity3d.com/product/unity/issues/guid/1246989/) - Fix exposed Texture2DArray and Cubemap types from shader graph not being taken into account in Output Mesh [Case 1265221](https://issuetracker.unity3d.com/product/unity/issues/guid/1265221/) - Allow world position usage in shaderGraph plugged into an alpha/opacity output [Case 1259511](https://issuetracker.unity3d.com/product/unity/issues/guid/1259511/) - GPU Evaluation of Construct Matrix - Random Per-Component on Set Attribute in Spawn Context [Case 1279294](https://issuetracker.unity3d.com/product/unity/issues/guid/1279294/) - Fix corrupted UI in nodes due to corrupted point cache files [Case 1232867](https://fogbugz.unity3d.com/f/cases/1232867/) - Fix InvalidCastException when using byte properties in point cache files [Case 1276623](https://fogbugz.unity3d.com/f/cases/1276623/) - Fix https://issuetracker.unity3d.com/issues/ux-cant-drag-a-noodle-out-of-trigger-blocks - Fix [Case 1114281](https://issuetracker.unity3d.com/product/unity/issues/guid/1114281/) - Fix shadows not being rendered to some cascades with directional lights [Case 1229972](https://issuetracker.unity3d.com/issues/output-inconsistencies-with-vfx-shadow-casting-and-shadow-cascades) - Fix VFX Graph window invalidating existing Undo.undoRedoPerformed delegates. - Fix shadergraph changes not reflected in VisualEffectGraph [Case 1278469](https://fogbugz.unity3d.com/f/cases/resolve/1278469/) ## [10.0.0] - 2019-06-10 ### Added - Tooltips for Attributes - Custom Inspector for Spawn context, delay settings are more user friendly. - Quick Expose Property : Holding Alt + Release Click in an Empty space while making property edges creates a new exposed property of corresponding type with current slot value. - Octagon & Triangle support for planar distortion output - Custom Z axis option for strip output - Custom Inspector for Update context, display update position/rotation instead of integration - Tooltips to blocks, nodes, contexts, and various menus and options - VFX asset compilation is done at import instead of when the asset is saved. - New operators: Exp, Log and LoadTexture - Duplicate with edges. - Right click on edge to create a interstitial node. - New quad distortion output for particle strips - New attribute for strips: particleCountInStrip - New options for quad strips texture mapping: swap UV and custom mapping - Naming for particles system and spawn context - Noise evaluation now performed on CPU when possible - Range and Min attributes support on int and uint parameters - New Construct Matrix from Vector4 operator - Allow filtering enums in VFXModels' VFXSettings. - Sample vertices of a mesh with the Position (Mesh) block and the Sample Mesh operator - New built-in operator providing new times access - More efficient update modes inspector - Ability to read attribute in spawn context through graph - Added save button to save only the current visual effect graph. - Added Degrees / Radians conversion subgraphs in samples - uint parameter can be seen as an enum. - New TransformVector4 operator - New GetTextureDimensions operator - Output Event context for scripting API event retrieval. - per-particle GPU Frustum culling - Compute culling of particle which have their alive attribute set to false in output - Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental) - Screen space per particle LOD on mesh and lit mesh outputs (Experimental) ### Fixed - Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window - Universal Render Pipeline : Fog integration for Exponential mode [Case 1177594](https://issuetracker.unity3d.com/issues/urp-slash-fog-vfx-particles) - Correct VFXSettings display in Shader Graph compatible outputs - No more NullReference on sub-outputs after domain reload - Fix typo in strip tangent computation - Infinite recompilation using subgraph [Case 1186191](https://issuetracker.unity3d.com/product/unity/issues/guid/1186191/) - Modifying a shader used by an output mesh context now automatically updates the currently edited VFX - Possible loss of shadergraph reference in unlit output - ui : toolbar item wrap instead of overlapping. - Selection Pass for Universal and High Definition Render Pipeline - Copy/Paste not deserializing correctly for Particle Strip data - WorldPosition, AbsoluteWorldPosition & ScreenPos in shadergraph integration - Optimize VFXAssetEditor when externalize is activated - TransformVector|Position|Direction & DistanceToSphere|Plane|Line have now spaceable outputs - Filter out motion vector output for lower resolution & after post-process render passes [Case 1192932](https://issuetracker.unity3d.com/product/unity/issues/guid/1192932/) - Sort compute on metal failing with BitonicSort128 [Case 1126095](https://issuetracker.unity3d.com/issues/osx-unexpected-spawn-slash-capacity-results-when-sorting-is-set-to-auto-slash-on) - Fix alpha clipping with shader graph - Fix output settings correctly filtered dependeing on shader graph use or not - Fix some cases were normal/tangent were not passes as interpolants with shader graph - Make normals/tangents work in unlit output with shader graph - Fix shader interpolants with shader graph and particle strips - SpawnIndex attribute is now working correctly in Initialize context - Remove useless VFXLibrary clears that caused pop-up menu to take long opening times - Make sure the subgraph is added to the graph when we set the setting. Fix exception on Convert To Subgraph. - Subgraph operators appear on drag edge on graph. - Sample Scene Color & Scene Depth from Shader Graph Integration using High Definition and Universal Render Pipeline - Removed Unnecessary reference to HDRP Runtime Assembly in VFX Runtime Assembly - Allow alpha clipping of motion vector for transparent outputs [Case 1192930](https://issuetracker.unity3d.com/product/unity/issues/guid/1192930/) - subgraph block into subgraph context no longer forget parameter values. - Fix exception when compiling an asset with a turbulence block in absolute mode - Fixed GetCustomAttribute that was locked to Current - Shader compilation now works when using view direction in shader graph - Fix for destroying selected component corrupt "Play Controls" window - Depth Position and Collision blocks now work correctly in local space systems - Filter out Direction type on inconsistent operator [Case 1201681](https://issuetracker.unity3d.com/product/unity/issues/guid/1201681/) - Exclude MouseEvent, RigidBodyCollision, TriggerEvent & Sphere binders when physics modules isn't available - Visual Effect Activation Track : Handle empty string in ExposedProperty - in some cases AABox position gizmo would not move when dragged. - Inspector doesn't trigger any exception if VisualEffectAsset comes from an Asset Bundle [Case 1203616](https://issuetracker.unity3d.com/issues/visual-effect-component-is-not-fully-shown-in-the-inspector-if-vfx-is-loaded-from-asset-bundle) - OnStop Event to the start of a Spawn Context makes it also trigger when OnPlay is sent [Case 1198339](https://issuetracker.unity3d.com/product/unity/issues/guid/1198339/) - Remove unexpected public API : UnityEditor.VFX.VFXSeedMode & IncrementStripIndexOnStart - Fix yamato error : check vfx manager on domain reload instead of vfx import. - Filter out unrelevant events from event desc while compiling - Missing Packing.hlsl include while using an unlit shadergraph. - Fix for nesting of VFXSubgraphContexts. - Runtime compilation now compiles correctly when constant folding several texture ports that reference the same texture [Case 1193602](https://issuetracker.unity3d.com/issues/output-shader-errors-when-compiling-the-runtime-shader-of-a-lit-output-with-exposed-but-unassigned-additional-maps) - Fix compilation error in runtime mode when Speed Range is 0 in Attribute By Speed block [Case 1118665](https://issuetracker.unity3d.com/issues/vfx-shader-errors-are-thrown-when-quad-outputs-speed-range-is-set-to-zero) - NullReferenceException while assigning a null pCache [Case 1222491](https://issuetracker.unity3d.com/issues/pointcache-nullrefexception-when-compiling-an-effect-with-a-pcache-without-an-assigned-asset) - Add message in inspector for unreachable properties due to VisualEffectAsset stored in AssetBundle [Case 1193602](https://issuetracker.unity3d.com/product/unity/issues/guid/1203616/) - pCache importer and exporter tool was keeping a lock on texture or pCache files [Case 1185677](https://issuetracker.unity3d.com/product/unity/issues/guid/1185677/) - Convert inline to exposed property / Quick expose property sets correct default value in parent - Age particles checkbox was incorrectly hidden [Case 1221557](https://issuetracker.unity3d.com/product/unity/issues/guid/1221557/) - Fix various bugs in Position (Cone) block [Case 1111053] (https://issuetracker.unity3d.com/product/unity/issues/guid/1111053/) - Handle correctly direction, position & vector types in AppendVector operator [Case 1111867](https://issuetracker.unity3d.com/product/unity/issues/guid/1111867/) - Fix space issues with blocks and operators taking a camera as input - Generated shaderName are now consistent with displayed system names - Remove some shader warnings - Fixed Sample Flipbook Texture File Names - Don't lose SRP output specific data when SRP package is not present - Fix visual effect graph when a subgraph or shader graph dependency changes - Support of flag settings in model inspector - height of initial event name. - fix colorfield height. - fix for capacity change for locked asset. - fix null value not beeing assignable to slot. - Prevent capacity from being 0 [Case 1233044](https://issuetracker.unity3d.com/product/unity/issues/guid/1233044/) - Fix for dragged parameters order when there are categories - Avoid NullReferenceException in Previous Position Binder" component. [Case 1242351](https://issuetracker.unity3d.com/product/unity/issues/guid/1242351/) - Don't show the blocks window when context cant have blocks - Prevent from creating a context in VisualEffectSugraphOperator by draggingfrom an output slot. - Avoid NullReferenceException when VisualEffectAsset is null if VFXPropertyBinder [Case 1219061](https://issuetracker.unity3d.com/product/unity/issues/guid/1219061/) - Missing Reset function in VFXPropertyBinder [Case 1219063](https://issuetracker.unity3d.com/product/unity/issues/guid/1219063/) - Fix issue with strips outputs that could cause too many vertices to be renderered - SpawnIndex attribute returns correct value in update and outputs contexts - Disable Reset option in context menu for all VFXObject [Case 1251519](https://issuetracker.unity3d.com/product/unity/issues/guid/1251519/) & [Case 1251533](https://issuetracker.unity3d.com/product/unity/issues/guid/1251533/) - Avoid other NullReferenceException using property binders - Fix culture issues when generating attributes defines in shaders [Case 1222819](https://issuetracker.unity3d.com/product/unity/issues/guid/1222819/) - Move the VFXPropertyBinder from Update to LateUpdate [Case 1254340](https://issuetracker.unity3d.com/product/unity/issues/guid/1254340/) - Properties in blackboard are now exposed by default - Dissociated Colors for bool, uint and int - De-nicified attribute name (conserve case) in Set Custom Attribute title - Changed the default "No Asset" message when opening the visual effect graph window - Subgraphs are not in hardcoded categories anymore : updated default subgraph templates + Samples to add meaningful categories. - Fix creation of StringPropertyRM - Enum fields having headers show the header in the inspector as well. - Handle correctly disabled alphaTreshold material slot in shaderGraph. ## [7.1.1] - 2019-09-05 ### Added - Moved High Definition templates and includes to com.unity.render-pipelines.high-definition package - Navigation commands for subgraph. - Allow choosing the place to save vfx subgraph. - Particle strips for trails and ribbons. (Experimental) - Shadergraph integration into vfx. (Experimental) ### Fixed - Using struct as subgraph parameters. - Objectproperty not consuming delete key. - Converting a subgraph operator inside a subgraph operator with outputs. - Selecting a GameObject with a VFX Property Binder spams exception. - Wrong motion vector while modifying local matrix of a VisualEffect. - Convert output settings copy. - Fixed some outputs failing to compile when used with certain UV Modes [Case 1126200] (https://issuetracker.unity3d.com/issues/output-some-outputs-fail-to-compile-when-used-with-certain-uv-modes) - Removed Gradient Mapping Mode from some outputs type where it was irrelevant [Case 1164045] - Soft Particles work with Distortion outputs [Case 1167426] (https://issuetracker.unity3d.com/issues/output-soft-particles-do-not-work-with-distortion-outputs) - category rename rect. - copy settings while converting an output - toolbar toggle appearing light with light skin. - multiselection of gradient in visual effect graph - clipped "reseed" in visual effect editor - Unlit outputs are no longer pre-exposed by default in HDRP - Augmented generated HLSL floatN precision [Case 1177730] (https://issuetracker.unity3d.com/issues/vfx-graph-7x7-flipbook-particles-flash-and-dont-animate-correctly-in-play-mode-or-in-edit-mode-with-vfx-graph-closed) - Spherical coordinates to Rectangular (Cartesians) coordinates node input: angles are now expressed in radians - Turbulence noise updated: noise type and frequency can be specified [Case 1141282] (https://issuetracker.unity3d.com/issues/vfx-particles-flicker-when-blend-mode-is-set-to-alpha-turbulence-block-is-enabled-and-there-is-more-than-50000-particles) - Color and Depth camera buffer access in HDRP now use Texture2DArray instead of Texture2D - Output Mesh with shader graph now works as expected ## [7.0.1] - 2019-07-25 ### Added - Add Position depth operator along with TransformVector4 and LoadTexture2D expressions. ### Fixed - Inherit attribute block appears three times [Case 1166905](https://issuetracker.unity3d.com/issues/attributes-each-inherit-attribute-block-appears-3-times-in-the-search-and-some-have-a-seed-attribute) - Unexpected exception : `Trying to modify space on a not spaceable slot` error when adding collision or conform blocks [Case 1163442](https://issuetracker.unity3d.com/issues/block-trying-to-modify-space-on-a-not-spaceable-slot-error-when-adding-collision-or-conform-blocks) ## [7.0.0] - 2019-07-17 ### Added - Make multiselection work in a way that do not assume that the same parameter will have the same index in the property sheet. - auto recompile when changing shaderpath - auto recompile new vfx - better detection of default shader path - Bitfield control. - Initial Event Name inspector for visual effect asset and component - Subgraphs - Move HDRP outputs to HDRP package + expose HDRP queue selection - Add exposure weight control for HDRP outputs - Shader macros for XR single-pass instancing - XR single-pass instancing support for indirect draws - Inverse trigonometric operators (atan, atan2, asin, acos) - Replaced Orient : Fixed rotation with new option Orient : Advanced - Loop & Delay integrated to the spawn system - Motion Vector support for PlanarPrimitive & Mesh outputs ### Fixed - Handle a possible exception (ReflectionTypeLoadException) while using VFXParameterBinderEditor - Renamed Parameter Binders to Property Binders. (This will cause breaking serialization for these PropertyBinders : VFXAudioSpectrumBinder, VFXInputMouseBinder, VFXInputMouseBinder, VFXInputTouchBinder, VFXInputTouchBinder, VFXRaycastBinder, VFXTerrainBinder, VFXUIDropdownBinder, VFXUISliderBinder, VFXUIToggleBinder) - Renamed Namespace `UnityEngine.Experimental.VFX.Utility` to `UnityEngine.VFX.Utility` - Fix normal bending factor computation for primitive outputs - Automatic template path detection based on SRP in now working correctly ## [6.7.0-preview] - 2019-05-16 ### Added - Distortion Outputs (Quad / Mesh) - Color mapping mode for unlit outputs (Textured/Gradient Mapped) - Add Triangle and Octagon primitives for particle outputs - Set Attribute is now spaceable on a specific set of attributes (position, velocity, axis...) - Trigger : GPUEvent Rate (Over time or Distance) ### Fixed - Fix shader compilation error with debug views - Improve AA line rendering - Fix screen space size block - Crash chaining two spawners each other [Case 1135299](https://issuetracker.unity3d.com/issues/crash-chaining-two-spawners-to-each-other-produces-an-infinite-loop) - Inspector : Exposed parameters disregard the initial value [Case 1126471](https://issuetracker.unity3d.com/issues/parameters-exposed-parameters-disregard-the-initial-value) - Asset name now displayed in compile errors and output context shaders - Fix for linking spawner to spawner while first spawner is linked to initialize + test - Fix space of spaceable slot not copy pasted + test - Position (Circle) does not take the Center Z value into account [Case 1146850](https://issuetracker.unity3d.com/issues/blocks-position-circle-does-not-take-the-center-z-value-into-account) - Add Exposure Weight for emissive in lit outputs ## [6.6.0-preview] - 2019-04-01 ### Added - Addressing mode for Sequential blocks - Invert transform available on GPU - Add automatic depth buffer reference for main camera (for position and collision blocks) - Total Time for PreWarm in Visual Effect Asset inspector - Support for unlit output with LWRP - Add Terrain Parameter Binder + Terrain Type - Add UI Parameter Binders : Slider, Toggle - Add Input Parameter Binders : Axis, Button, Key, Mouse, Touch - Add Other Parameter Binders : Previous Position, Hierarchy Attribute Map, Multi-Position, Enabled ### Fixed - Undo Redo while changing space - Type declaration was unmodifiable due to exception during space intialization - Fix unexpected issue when plugging per particle data into hash of per component fixed random - Missing asset reimport when exception has been thrown during graph compilation - Fix exception when using a Oriented Box Volume node [Case 1110419](https://issuetracker.unity3d.com/issues/operator-indexoutofrangeexception-when-using-a-volume-oriented-box-node) - Add missing blend value slot in Inherit Source Attribute blocks [Case 1120568](https://issuetracker.unity3d.com/issues/source-attribute-blend-source-attribute-blocks-are-not-useful-without-the-blend-value) - Visual Effect Inspector Cosmetic Improvements - Missing graph invalidation in VFXGraph.OnEnable, was causing trouble with value invalidation until next recompilation - Issue that remove the edge when dragging an edge from slot to the same slot. - Exception when undoing an edge deletion on a dynamic operator. - Exception regarding undo/redo when dragging a edge linked to a dynamic operator on another slot. - Exception while removing a sub-slot of a dynamic operator ## [6.5.0-preview] - 2019-03-07 ## [6.4.0-preview] - 2019-02-21 ## [6.3.0-preview] - 2019-02-18 ## [6.2.0-preview] - 2019-02-15 ### Changed - Code refactor: all macros with ARGS have been swapped with macros with PARAM. This is because the ARGS macros were incorrectly named ### Fixed - Better Handling of Null or Missing Parameter Binders (Editor + Runtime) - Fixes in VFX Raycast Binder - Fixes in VFX Parameter Binder Editor ## [6.1.0-preview] - 2019-02-13 ## [6.0.0-preview] - 2019-02-23 ### Added - Add spawnTime & spawnCount operator - Add seed slot to constant random mode of Attribute from curve and map - Add customizable function in VariantProvider to replace the default cartesian product - Add Inverse Lerp node - Expose light probes parameters in VisualEffect inspector ### Fixed - Some fixes in noise library - Some fixes in the Visual Effect inspector - Visual Effects menu is now in the right place - Remove some D3D11, metal and C# warnings - Fix in sequential line to include the end point - Fix a bug with attributes in Attribute from curve - Fix source attributes not being taken into account for attribute storage - Fix legacy render path shader compilation issues - Small fixes in Parameter Binder editor - Fix fog on decals - Saturate alpha component in outputs - Fixed scaleY in ConnectTarget - Incorrect toggle rectangle in VisualEffect inspector - Shader compilation with SimpleLit and debug display ## [5.2.0-preview] - 2018-11-27 ### Added - Prewarm mechanism ### Fixed - Handle data loss of overriden parameters better ### Optimized - Improved iteration times by not compiling initial shader variant ## [4.3.0-preview] - 2018-11-23 Initial release