Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' <<<<<<< HEAD OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe ======= OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath <<<<<<< HEAD C:/Users/User/Rasagar -logFile Logs/AssetImportWorker0.log -srvPort 58159 ======= C:/Users/Administrator/Desktop/Rasagar -logFile Logs/AssetImportWorker0.log -srvPort 61585 >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 <<<<<<< HEAD Successfully changed project path to: C:/Users/User/Rasagar C:/Users/User/Rasagar ======= Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar C:/Users/Administrator/Desktop/Rasagar >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" <<<<<<< HEAD Player connection [7428] Target information: Player connection [7428] * "[IP] 172.20.10.4 [Port] 0 [Flags] 2 [Guid] 1170821073 [EditorId] 1170821073 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [7428] Host joined multi-casting on [225.0.0.222:54997]... Player connection [7428] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Refreshing native plugins compatible for Editor in 220.11 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15) Vendor: NVIDIA VRAM: 5980 MB Driver: 30.0.15.1289 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56404 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003352 seconds. - Loaded All Assemblies, in 0.658 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.695 seconds Domain Reload Profiling: 1350ms BeginReloadAssembly (257ms) ======= Player connection [1432] Target information: Player connection [1432] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1432] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1432] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 3138669008 [EditorId] 3138669008 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [1432] Host joined multi-casting on [225.0.0.222:54997]... Player connection [1432] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Refreshing native plugins compatible for Editor in 1.15 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6109 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56896 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001521 seconds. - Loaded All Assemblies, in 0.276 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.293 seconds Domain Reload Profiling: 569ms BeginReloadAssembly (93ms) >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) <<<<<<< HEAD RebuildCommonClasses (60ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (242ms) LoadAssemblies (249ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (237ms) TypeCache.Refresh (235ms) TypeCache.ScanAssembly (214ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (695ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (624ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (9ms) ProcessInitializeOnLoadAttributes (262ms) ProcessInitializeOnLoadMethodAttributes (309ms) ======= RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (110ms) LoadAssemblies (92ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (107ms) TypeCache.ScanAssembly (97ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (293ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (267ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (18ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (124ms) ProcessInitializeOnLoadMethodAttributes (118ms) >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly <<<<<<< HEAD - Loaded All Assemblies, in 2.102 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 5.76 ms, found 4 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 2.68 ms, found 4 plugins. ======= Symbol file data-000001AF118182E0 doesn't match image C:\Users\Administrator\Desktop\Rasagar\Assets\Visual Design Cafe\Package Manager\VisualDesignCafe.Editor.Web.dll Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.810 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.70 ms, found 4 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 0.78 ms, found 4 plugins. >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly <<<<<<< HEAD - Finished resetting the current domain, in 2.842 seconds Domain Reload Profiling: 4934ms BeginReloadAssembly (785ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (22ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (1190ms) LoadAssemblies (798ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (572ms) TypeCache.Refresh (383ms) TypeCache.ScanAssembly (355ms) BuildScriptInfoCaches (158ms) ResolveRequiredComponents (25ms) FinalizeReload (2843ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2306ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (136ms) ProcessInitializeOnLoadAttributes (1754ms) ProcessInitializeOnLoadMethodAttributes (402ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (9ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.06 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 602 Unused Serialized files (Serialized files now loaded: 0) Unloading 9011 unused Assets / (29.0 MB). Loaded Objects now: 9866. Memory consumption went from 413.5 MB to 384.5 MB. Total: 42.493800 ms (FindLiveObjects: 2.812500 ms CreateObjectMapping: 2.262000 ms MarkObjects: 26.849000 ms DeleteObjects: 10.569300 ms) ======================================================================== Received Import Request. Time since last request: 192315.894219 seconds. path: Assets/NewLayer 5.terrainlayer artifactKey: Guid(e850fcb8406e59e4a9245d685bf841b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/NewLayer 5.terrainlayer using Guid(e850fcb8406e59e4a9245d685bf841b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '79519dc6d7108f8afc5208cc2db7dd7c') in 0.1447426 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 55.114404 seconds. path: Assets/4)Prefabs/cit1.fbx artifactKey: Guid(04a544f0727f33b41876c52396b2ceae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/cit1.fbx using Guid(04a544f0727f33b41876c52396b2ceae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'dbe7d45cf758850e0762cb7230172a3e') in 1.8938586 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 336 ======================================================================== Received Import Request. Time since last request: 0.000056 seconds. path: Assets/4)Prefabs/DışKale.fbx artifactKey: Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/DışKale.fbx using Guid(78fb1f01f42655d4e8d33e23c86172b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. ======= - Finished resetting the current domain, in 1.460 seconds Domain Reload Profiling: 2269ms BeginReloadAssembly (284ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (26ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (468ms) LoadAssemblies (259ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (279ms) TypeCache.Refresh (189ms) TypeCache.ScanAssembly (174ms) BuildScriptInfoCaches (76ms) ResolveRequiredComponents (10ms) FinalizeReload (1460ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1131ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (64ms) ProcessInitializeOnLoadAttributes (834ms) ProcessInitializeOnLoadMethodAttributes (225ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.92 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 617 Unused Serialized files (Serialized files now loaded: 0) Unloading 9037 unused Assets / (34.0 MB). Loaded Objects now: 9919. Memory consumption went from 430.8 MB to 396.8 MB. Total: 26.921100 ms (FindLiveObjects: 0.975300 ms CreateObjectMapping: 0.792700 ms MarkObjects: 16.650000 ms DeleteObjects: 8.502200 ms) ======================================================================== Received Import Request. Time since last request: 127201.979361 seconds. path: Assets/4)Prefabs/Bitkiler/trees.fbx artifactKey: Guid(6ba1551e5a095264aa8313d1bd117958) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/Bitkiler/trees.fbx using Guid(6ba1551e5a095264aa8313d1bd117958) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. <<<<<<< HEAD [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '9e8a00c9dabe80ad14ee9533c0b3b929') in 0.6415786 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 52 ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/4)Prefabs/Kaleİçi.fbx artifactKey: Guid(3ab50da3c0b0c3d4f9d434b166075145) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/Kaleİçi.fbx using Guid(3ab50da3c0b0c3d4f9d434b166075145) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '5c97bc44142af84bffd21f276080d361') in 1.2903775 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 108 ======================================================================== Received Import Request. Time since last request: 0.000028 seconds. path: Assets/4)Prefabs/şelale.fbx artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '77594c8b6e1c3640d4d4d73538063497') in 0.3113456 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 27 ======================================================================== Received Import Request. Time since last request: 0.000036 seconds. path: Assets/4)Prefabs/YAMAÇ KAYALIKLAR_2.fbx artifactKey: Guid(6f76f4a19c3327d46b4a3e9f23389c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/YAMAÇ KAYALIKLAR_2.fbx using Guid(6f76f4a19c3327d46b4a3e9f23389c89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'd38efee3eda44d303df6a5e62b12ed67') in 0.1883543 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16 ======================================================================== Received Import Request. Time since last request: 0.000046 seconds. path: Assets/4)Prefabs/surahi2.fbx artifactKey: Guid(aa88e822be53cbc45a2ad1c48b617d62) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/surahi2.fbx using Guid(aa88e822be53cbc45a2ad1c48b617d62) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '5da5de6e08e3645803685f8744ea2ce9') in 0.1011798 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000045 seconds. path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '64da7a8ae2ebeb08c03413b8f1429e26') in 0.0673276 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 0.000024 seconds. path: Assets/4)Prefabs/surahi1fbx.fbx artifactKey: Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/surahi1fbx.fbx using Guid(84e456d36dc710e4499f8fb60751bed4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'af3f7c9f92dc52f4fc4870f4c7b92a5a') in 0.1878305 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 78.854343 seconds. path: Assets/4)Prefabs/finalasset artifactKey: Guid(819951283bc7dd841b62d1251e6296a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset using Guid(819951283bc7dd841b62d1251e6296a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '057d68ea1ca5ed8045d0fa1960dd7330') in 0.0016626 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000069 seconds. path: Assets/4)Prefabs/finalasset/1lifıcı.fbx artifactKey: Guid(b65ff9a4bf078e84098bfaab436faddd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset/1lifıcı.fbx using Guid(b65ff9a4bf078e84098bfaab436faddd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '0e39006c96d2ef69cb0f5b5af672902b') in 0.0708984 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000046 seconds. path: Assets/4)Prefabs/finalasset/tekkutu.fbx artifactKey: Guid(dfc7182a13cc0744aa74bd523abf9427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset/tekkutu.fbx using Guid(dfc7182a13cc0744aa74bd523abf9427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '199764e9c9f8c30909211ed3a3216c68') in 0.0854245 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000048 seconds. path: Assets/4)Prefabs/finalasset/sivritahtacit.fbx artifactKey: Guid(0ac13079b254bed49a1fc6c07d8404aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset/sivritahtacit.fbx using Guid(0ac13079b254bed49a1fc6c07d8404aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'd77ded9b0823b31f79f404dadf561370') in 0.1064214 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000029 seconds. path: Assets/4)Prefabs/finalasset/kutulufıcı.fbx artifactKey: Guid(97f99c0c172f44546b9357ac44a7372f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset/kutulufıcı.fbx using Guid(97f99c0c172f44546b9357ac44a7372f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '16368be7afa627215baf8af2425f7bbd') in 0.1004971 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000044 seconds. path: Assets/4)Prefabs/finalasset/meşale1.fbx artifactKey: Guid(abade18d6935f6c4bb5e5ef15e15cb76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/finalasset/meşale1.fbx using Guid(abade18d6935f6c4bb5e5ef15e15cb76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'aad454dd423cd98f8f520cb0ab7c9918') in 0.1419843 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======= -> (artifact id: 'e5b5eddef07a8a1e8b47625dd4af5fb1') in 0.5728655 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 343 >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0