using System; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { using CED = CoreEditorDrawer; partial class UniversalRenderPipelineLightUI { static readonly ExpandedState k_ExpandedStatePreset = new(0, "URP-preset"); public static readonly CED.IDrawer PresetInspector = CED.Group( CED.Group((serialized, owner) => EditorGUILayout.HelpBox(LightUI.Styles.unsupportedPresetPropertiesMessage, MessageType.Info)), CED.Group((serialized, owner) => EditorGUILayout.Space()), CED.FoldoutGroup(LightUI.Styles.generalHeader, Expandable.General, k_ExpandedStatePreset, DrawGeneralContentPreset), CED.FoldoutGroup(LightUI.Styles.emissionHeader, Expandable.Emission, k_ExpandedStatePreset, CED.Group( LightUI.DrawColor, DrawEmissionContent)) ); } }