using NUnit.Framework; namespace UnityEngine.Rendering.Universal.Tests { class DecalTests { GameObject m_DecalProjector; GameObject m_DecalProjector2; DecalEntityManager m_EntityManager; Shader m_Shader; [SetUp] public void Setup() { m_EntityManager = new DecalEntityManager(); m_DecalProjector = new GameObject("DecalProjector"); m_DecalProjector2 = new GameObject("DecalProjector"); m_Shader = Shader.Find("Hidden/InternalErrorShader"); } [TearDown] public void Cleanup() { m_EntityManager.Dispose(); Object.DestroyImmediate(m_DecalProjector); Object.DestroyImmediate(m_DecalProjector2); } [Test] public void DecalDestroyEmptyChunk() { var decalProjector = m_DecalProjector.AddComponent(); decalProjector.material = new Material(m_Shader); var decalProjector2 = m_DecalProjector.AddComponent(); decalProjector2.material = new Material(m_Shader); var entity = m_EntityManager.CreateDecalEntity(decalProjector); var entity2 = m_EntityManager.CreateDecalEntity(decalProjector2); m_EntityManager.DestroyDecalEntity(entity); m_EntityManager.Update(); Assert.AreEqual(1, m_EntityManager.chunkCount); } } }