// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL #define INSTANCEOCCLUSIONCULLERSHADERVARIABLES_CS_HLSL // Generated from UnityEngine.Rendering.InstanceOcclusionCullerShaderVariables // PackingRules = Exact CBUFFER_START(InstanceOcclusionCullerShaderVariables) uint _DrawInfoAllocIndex; uint _DrawInfoCount; uint _InstanceInfoAllocIndex; uint _InstanceInfoCount; int _BoundingSphereInstanceDataAddress; int _DebugCounterIndex; int _InstanceMultiplierShift; int _InstanceOcclusionCullerPad0; CBUFFER_END #endif