// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL #define OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL // Generated from UnityEngine.Rendering.OcclusionCullingCommonShaderVariables // PackingRules = Exact CBUFFER_START(OcclusionCullingCommonShaderVariables) uint4 _OccluderMipBounds[8]; float4x4 _ViewProjMatrix[6]; float4 _ViewOriginWorldSpace[6]; float4 _FacingDirWorldSpace[6]; float4 _RadialDirWorldSpace[6]; float4 _DepthSizeInOccluderPixels; float4 _OccluderDepthPyramidSize; uint _OccluderMipLayoutSizeX; uint _OccluderMipLayoutSizeY; uint _OcclusionTestDebugFlags; uint _OcclusionCullingCommonPad0; int _OcclusionTestCount; int _OccluderSubviewIndices; int _CullingSplitIndices; int _CullingSplitMask; CBUFFER_END #endif