#ifndef UNITY_DYNAMIC_SCALING_INCLUDED #define UNITY_DYNAMIC_SCALING_INCLUDED float2 DynamicScalingApplyScaleBias(float2 xy, float4 dynamicScalingScaleBias) { return dynamicScalingScaleBias.zw + xy * dynamicScalingScaleBias.xy; } float2 DynamicScalingRemoveScaleBias(float2 xy, float4 dynamicScalingScaleBias) { return (xy - dynamicScalingScaleBias.zw) / dynamicScalingScaleBias.xy; } #define DYNAMIC_SCALING_APPLY_SCALEBIAS(uv) DynamicScalingApplyScaleBias(uv, _BlitScaleBias) #define DYNAMIC_SCALING_REMOVE_SCALEBIAS(uv) DynamicScalingRemoveScaleBias(uv, _BlitScaleBias) #endif // UNITY_DYNAMIC_SCALING_INCLUDED