--- uid: urp-compatibility-mode --- ## Compatibility Mode If you enable **Compatibility Mode (Render Graph Disabled)** in URP graphics settings, you can write a Scriptable Render Pass without using the [render graph API](render-graph.md). The setting is in **Project Settings** > **Graphics** > **Pipeline Specific Settings** > **URP** > **Render Graph**. > [!NOTE] > Unity no longer develops or improves the rendering path that doesn't use the [render graph API](render-graph.md). Use the render graph API instead when developing new graphics features. |Page|Description| |-|-| |[Write a Scriptable Render Pass in Compatibility Mode](renderer-features/write-a-scriptable-render-pass.md)|An example of creating a Scriptable Render Pass in Compatibility Mode.| |[Example of a complete Scriptable Renderer Feature in Compatibility Mode](renderer-features/create-custom-renderer-feature-compatibility-mode.md)|An example of a complete Scriptable Renderer Feature in Compatibility Mode.| |[Scriptable Render Pass API reference](renderer-features/scriptable-renderer-features/scriptable-render-pass-reference.md)|Reference for the Scriptable Render Pass API.| |[Perform a full screen blit in URP in Compatibility mode](renderer-features/how-to-fullscreen-blit.md)|An example that describes how to create a custom Renderer Feature that performs a full screen blit.|