#ifndef UNIVERSAL_SHADOWS_DEPRECATED_INCLUDED #define UNIVERSAL_SHADOWS_DEPRECATED_INCLUDED // Deprecated: Reduce the number of unique samplers by using inline samplers instead. // Some graphics APIs support only a low number of unique active samplers. #define sampler_ScreenSpaceShadowmapTexture sampler_PointClamp #define sampler_MainLightShadowmapTexture sampler_LinearClampCompare #define sampler_AdditionalLightsShadowmapTexture sampler_LinearClampCompare #endif