Warp Settings apply turbulence to the noise. Turbulence refers to the random and chaotic n-dimensional vorticity that Unity applies to the input positions of the noise domain space. | **Property** | **Description** | | -------------- | ------------------------------------------------------------ | | **Iterations** | The number of turbulence iterations to apply. | | **Strength** | The magnitude of the turbulence. | | **Offset** | The four-dimensional offset direction of the turbulence in the noise. Depending on the number of dimensions to the noise, Unity uses different combinations of the **Offset** vector components when applying the offset during domain output calculations. |