Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker5 -projectPath C:/Users/DoctorX/Rasagar -logFile Logs/AssetImportWorker5.log -srvPort 62187 -job-worker-count 31 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/DoctorX/Rasagar C:/Users/DoctorX/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [44360] Target information: Player connection [44360] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 1169095227 [EditorId] 1169095227 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44360] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 1169095227 [EditorId] 1169095227 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44360] * "[IP] 192.168.1.121 [Port] 0 [Flags] 2 [Guid] 1169095227 [EditorId] 1169095227 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [44360] Host joined multi-casting on [225.0.0.222:54997]... Player connection [44360] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 31 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Refreshing native plugins compatible for Editor in 4.83 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56224 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.010532 seconds. - Loaded All Assemblies, in 1.173 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 835 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.126 seconds Domain Reload Profiling: 3295ms BeginReloadAssembly (418ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (111ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (134ms) LoadAllAssembliesAndSetupDomain (476ms) LoadAssemblies (413ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (465ms) TypeCache.Refresh (461ms) TypeCache.ScanAssembly (422ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (2127ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1988ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1143ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (15ms) ProcessInitializeOnLoadAttributes (329ms) ProcessInitializeOnLoadMethodAttributes (492ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 3.188 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 4.37 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 4.33 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.922 seconds Domain Reload Profiling: 8097ms BeginReloadAssembly (1077ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (87ms) RebuildCommonClasses (103ms) RebuildNativeTypeToScriptingClass (29ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (1895ms) LoadAssemblies (1164ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1001ms) TypeCache.Refresh (730ms) TypeCache.ScanAssembly (668ms) BuildScriptInfoCaches (223ms) ResolveRequiredComponents (38ms) FinalizeReload (4923ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4151ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (55ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (231ms) ProcessInitializeOnLoadAttributes (3173ms) ProcessInitializeOnLoadMethodAttributes (665ms) AfterProcessingInitializeOnLoad (15ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 3.89 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 602 Unused Serialized files (Serialized files now loaded: 0) Unloading 8993 unused Assets / (24.6 MB). Loaded Objects now: 9865. Memory consumption went from 424.0 MB to 399.4 MB. Total: 68.919100 ms (FindLiveObjects: 2.622900 ms CreateObjectMapping: 2.371300 ms MarkObjects: 41.583500 ms DeleteObjects: 22.336400 ms) Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0