# Adding properties to the Core Render Pipeline settings section To add properties in the **Core Render Pipeline** settings section (**Edit > Preferences > Core Render Pipeline**), create a class that implements the interface `ICoreRenderPipelinePreferencesProvider`. For example: ``` class MyPreference : ICoreRenderPipelinePreferencesProvider { class Styles { public static readonly GUIContent myBoolLabel = EditorGUIUtility.TrTextContent("My check box", "The description of the property."); } public List keywords => new List() {Styles.myBoolLabel.text}; public GUIContent header => EditorGUIUtility.TrTextContent("My property section", "The description of my property section."); public static bool s_MyBoolPreference; public void PreferenceGUI() { EditorGUI.BeginChangeCheck(); var newValue = EditorGUILayout.Toggle(Styles.myBoolLabel, s_MyBoolPreference); if (EditorGUI.EndChangeCheck()) { s_MyBoolPreference = newValue; } } } ``` Unity shows the new properties in the **Core Render Pipeline** settings section: ![](Images/core_render_pipeline_preference_provider.png)