using System; using System.Threading; using UnityEngine.Assertions; using Unity.Collections; using Unity.Jobs; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using Unity.Burst; using UnityEngine.Profiling; [assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.RegisterNewInstancesJob))] [assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.RegisterNewInstancesJob))] [assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.FindNonRegisteredInstancesJob))] [assembly: RegisterGenericJobType(typeof(UnityEngine.Rendering.FindNonRegisteredInstancesJob))] namespace UnityEngine.Rendering { internal delegate void OnCullingCompleteCallback(JobHandle jobHandle, in BatchCullingContext cullingContext, in BatchCullingOutput cullingOutput); internal struct InstanceCullingBatcherDesc { public OnCullingCompleteCallback onCompleteCallback; #if UNITY_EDITOR public Shader brgPicking; public Shader brgLoading; public Shader brgError; #endif public static InstanceCullingBatcherDesc NewDefault() { return new InstanceCullingBatcherDesc() { onCompleteCallback = null #if UNITY_EDITOR ,brgPicking = null ,brgLoading = null ,brgError = null #endif }; } } internal struct MeshProceduralInfo { public MeshTopology topology; public uint baseVertex; public uint firstIndex; public uint indexCount; } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct PrefixSumDrawInstancesJob : IJob { [ReadOnly] public NativeParallelHashMap rangeHash; public NativeList drawRanges; public NativeList drawBatches; public NativeArray drawBatchIndices; public void Execute() { Assert.AreEqual(rangeHash.Count(), drawRanges.Length); Assert.AreEqual(drawBatchIndices.Length, drawBatches.Length); // Prefix sum to calculate draw offsets for each DrawRange int drawPrefixSum = 0; for (int i = 0; i < drawRanges.Length; ++i) { ref DrawRange drawRange = ref drawRanges.ElementAt(i); drawRange.drawOffset = drawPrefixSum; drawPrefixSum += drawRange.drawCount; } // Generate DrawBatch index ranges for each DrawRange var internalRangeIndex = new NativeArray(drawRanges.Length, Allocator.Temp); for (int i = 0; i < drawBatches.Length; ++i) { ref DrawBatch drawBatch = ref drawBatches.ElementAt(i); Assert.IsTrue(drawBatch.instanceCount > 0); if (rangeHash.TryGetValue(drawBatch.key.range, out int drawRangeIndex)) { ref DrawRange drawRange = ref drawRanges.ElementAt(drawRangeIndex); drawBatchIndices[drawRange.drawOffset + internalRangeIndex[drawRangeIndex]] = i; internalRangeIndex[drawRangeIndex]++; } } // Prefix sum to calculate instance offsets for each DrawCommand int drawInstancesPrefixSum = 0; for (int i = 0; i < drawBatchIndices.Length; ++i) { // DrawIndices remap to get DrawCommands ordered by DrawRange var drawBatchIndex = drawBatchIndices[i]; ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex); drawBatch.instanceOffset = drawInstancesPrefixSum; drawInstancesPrefixSum += drawBatch.instanceCount; } internalRangeIndex.Dispose(); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal unsafe struct BuildDrawListsJob : IJobParallelFor { public const int k_BatchSize = 128; public const int k_IntsPerCacheLine = JobsUtility.CacheLineSize / sizeof(int); [ReadOnly] public NativeParallelHashMap batchHash; [NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList drawInstances; [NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList drawBatches; [NativeDisableContainerSafetyRestriction, NoAlias] [WriteOnly] public NativeArray internalDrawIndex; [NativeDisableContainerSafetyRestriction, NoAlias] [WriteOnly] public NativeArray drawInstanceIndices; private unsafe static int IncrementCounter(int* counter) { return Interlocked.Increment(ref UnsafeUtility.AsRef(counter)) - 1; } public void Execute(int index) { // Generate instance index ranges for each DrawCommand ref DrawInstance drawInstance = ref drawInstances.ElementAt(index); int drawBatchIndex = batchHash[drawInstance.key]; ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex); var offset = IncrementCounter((int*)internalDrawIndex.GetUnsafePtr() + drawBatchIndex * k_IntsPerCacheLine); var writeIndex = drawBatch.instanceOffset + offset; drawInstanceIndices[writeIndex] = drawInstance.instanceIndex; } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal unsafe struct FindDrawInstancesJob : IJobParallelForBatch { public const int k_BatchSize = 128; [ReadOnly] public NativeArray instancesSorted; [NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList drawInstances; [WriteOnly] public NativeList.ParallelWriter outDrawInstanceIndicesWriter; public void Execute(int startIndex, int count) { int* instancesToRemove = stackalloc int[k_BatchSize]; int length = 0; for (int i = startIndex; i < startIndex + count; ++i) { ref DrawInstance drawInstance = ref drawInstances.ElementAt(i); if (instancesSorted.BinarySearch(InstanceHandle.FromInt(drawInstance.instanceIndex)) >= 0) instancesToRemove[length++] = i; } outDrawInstanceIndicesWriter.AddRangeNoResize(instancesToRemove, length); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal unsafe struct FindMaterialDrawInstancesJob : IJobParallelForBatch { public const int k_BatchSize = 128; [ReadOnly] public NativeArray materialsSorted; [NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeList drawInstances; [WriteOnly] public NativeList.ParallelWriter outDrawInstanceIndicesWriter; public void Execute(int startIndex, int count) { int* instancesToRemove = stackalloc int[k_BatchSize]; int length = 0; for (int i = startIndex; i < startIndex + count; ++i) { ref DrawInstance drawInstance = ref drawInstances.ElementAt(i); if (materialsSorted.BinarySearch(drawInstance.key.materialID.value) >= 0) instancesToRemove[length++] = i; } outDrawInstanceIndicesWriter.AddRangeNoResize(instancesToRemove, length); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct FindNonRegisteredInstancesJob : IJobParallelForBatch where T : unmanaged { public const int k_BatchSize = 128; [ReadOnly] public NativeArray instanceIDs; [ReadOnly] public NativeParallelHashMap hashMap; [WriteOnly] public NativeList.ParallelWriter outInstancesWriter; public unsafe void Execute(int startIndex, int count) { int* notFoundinstanceIDs = stackalloc int[k_BatchSize]; int length = 0; for (int i = startIndex; i < startIndex + count; ++i) { int instanceID = instanceIDs[i]; if (!hashMap.ContainsKey(instanceID)) notFoundinstanceIDs[length++] = instanceID; } outInstancesWriter.AddRangeNoResize(notFoundinstanceIDs, length); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct RegisterNewInstancesJob : IJobParallelFor where T : unmanaged { public const int k_BatchSize = 128; [ReadOnly] public NativeArray instanceIDs; [ReadOnly] public NativeArray batchIDs; [WriteOnly] public NativeParallelHashMap.ParallelWriter hashMap; public unsafe void Execute(int index) { hashMap.TryAdd(instanceIDs[index], batchIDs[index]); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct RemoveDrawInstanceIndicesJob : IJob { [NativeDisableContainerSafetyRestriction, NoAlias] [ReadOnly] public NativeArray drawInstanceIndices; public NativeList drawInstances; public NativeParallelHashMap rangeHash; public NativeParallelHashMap batchHash; public NativeList drawRanges; public NativeList drawBatches; public void RemoveDrawRange(in RangeKey key) { int drawRangeIndex = rangeHash[key]; ref DrawRange lastDrawRange = ref drawRanges.ElementAt(drawRanges.Length - 1); rangeHash[lastDrawRange.key] = drawRangeIndex; rangeHash.Remove(key); drawRanges.RemoveAtSwapBack(drawRangeIndex); } public void RemoveDrawBatch(in DrawKey key) { int drawBatchIndex = batchHash[key]; ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex); int drawRangeIndex = rangeHash[key.range]; ref DrawRange drawRange = ref drawRanges.ElementAt(drawRangeIndex); Assert.IsTrue(drawRange.drawCount > 0); if (--drawRange.drawCount == 0) RemoveDrawRange(drawRange.key); ref DrawBatch lastDrawBatch = ref drawBatches.ElementAt(drawBatches.Length - 1); batchHash[lastDrawBatch.key] = drawBatchIndex; batchHash.Remove(key); drawBatches.RemoveAtSwapBack(drawBatchIndex); } public unsafe void Execute() { var drawInstancesPtr = (DrawInstance*)drawInstances.GetUnsafePtr(); var drawInstancesNewBack = drawInstances.Length - 1; for (int indexRev = drawInstanceIndices.Length - 1; indexRev >= 0; --indexRev) { int indexToRemove = drawInstanceIndices[indexRev]; DrawInstance* drawInstance = drawInstancesPtr + indexToRemove; int drawBatchIndex = batchHash[drawInstance->key]; ref DrawBatch drawBatch = ref drawBatches.ElementAt(drawBatchIndex); Assert.IsTrue(drawBatch.instanceCount > 0); if (--drawBatch.instanceCount == 0) RemoveDrawBatch(drawBatch.key); UnsafeUtility.MemCpy(drawInstance, drawInstancesPtr + drawInstancesNewBack--, sizeof(DrawInstance)); } drawInstances.ResizeUninitialized(drawInstancesNewBack + 1); } } [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)] internal struct CreateDrawBatchesJob : IJob { [ReadOnly] public bool implicitInstanceIndices; [ReadOnly] public NativeArray instances; [ReadOnly] public GPUDrivenRendererGroupData rendererData; [ReadOnly] public NativeParallelHashMap batchMeshHash; [ReadOnly] public NativeParallelHashMap batchMaterialHash; public NativeParallelHashMap rangeHash; public NativeList drawRanges; public NativeParallelHashMap batchHash; public NativeList drawBatches; [WriteOnly] public NativeList drawInstances; private ref DrawRange EditDrawRange(in RangeKey key) { int drawRangeIndex; if (!rangeHash.TryGetValue(key, out drawRangeIndex)) { var drawRange = new DrawRange { key = key, drawCount = 0, drawOffset = 0 }; drawRangeIndex = drawRanges.Length; rangeHash.Add(key, drawRangeIndex); drawRanges.Add(drawRange); } ref DrawRange data = ref drawRanges.ElementAt(drawRangeIndex); Assert.IsTrue(data.key.Equals(key)); return ref data; } private ref DrawBatch EditDrawBatch(in DrawKey key, in SubMeshDescriptor subMeshDescriptor) { var procInfo = new MeshProceduralInfo(); procInfo.topology = subMeshDescriptor.topology; procInfo.baseVertex = (uint)subMeshDescriptor.baseVertex; procInfo.firstIndex = (uint)subMeshDescriptor.indexStart; procInfo.indexCount = (uint)subMeshDescriptor.indexCount; int drawBatchIndex; if (!batchHash.TryGetValue(key, out drawBatchIndex)) { var drawBatch = new DrawBatch() { key = key, instanceCount = 0, instanceOffset = 0, procInfo = procInfo }; drawBatchIndex = drawBatches.Length; batchHash.Add(key, drawBatchIndex); drawBatches.Add(drawBatch); } ref DrawBatch data = ref drawBatches.ElementAt(drawBatchIndex); Assert.IsTrue(data.key.Equals(key)); return ref data; } public void ProcessRenderer(int i) { var meshIndex = rendererData.meshIndex[i]; var meshID = rendererData.meshID[meshIndex]; var submeshCount = rendererData.subMeshCount[meshIndex]; var subMeshDescOffset = rendererData.subMeshDescOffset[meshIndex]; var batchMeshID = batchMeshHash[meshID]; var rendererGroupID = rendererData.rendererGroupID[i]; var startSubMesh = rendererData.subMeshStartIndex[i]; var gameObjectLayer = rendererData.gameObjectLayer[i]; var renderingLayerMask = rendererData.renderingLayerMask[i]; var materialsOffset = rendererData.materialsOffset[i]; var materialsCount = rendererData.materialsCount[i]; var lightmapIndex = rendererData.lightmapIndex[i]; var packedRendererData = rendererData.packedRendererData[i]; var rendererPriority = rendererData.rendererPriority[i]; var lodGroupID = rendererData.lodGroupID[i]; int instanceCount; int instanceOffset; if (implicitInstanceIndices) { instanceCount = 1; instanceOffset = i; } else { instanceCount = rendererData.instancesCount[i]; instanceOffset = rendererData.instancesOffset[i]; } if (instanceCount == 0) return; const int kLightmapIndexMask = 0xffff; const int kLightmapIndexInfluenceOnly = 0xfffe; var overridenComponents = InstanceComponentGroup.Default; // Add per-instance wind parameters if(packedRendererData.hasTree) overridenComponents |= InstanceComponentGroup.Wind; var lmIndexMasked = lightmapIndex & kLightmapIndexMask; // Object doesn't have a valid lightmap Index, -> uses probes for lighting if (lmIndexMasked >= kLightmapIndexInfluenceOnly) { // Only add the component when needed to store blended results (shader will use the ambient probe when not present) if (packedRendererData.lightProbeUsage == LightProbeUsage.BlendProbes) overridenComponents |= InstanceComponentGroup.LightProbe; } else { // Add per-instance lightmap parameters overridenComponents |= InstanceComponentGroup.Lightmap; } // Scan all materials once to retrieve whether this renderer is indirect-compatible or not (and store it in the RangeKey). var supportsIndirect = true; for (int matIndex = 0; matIndex < materialsCount; ++matIndex) { if (matIndex >= submeshCount) { Debug.LogWarning("Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted."); continue; } var materialIndex = rendererData.materialIndex[materialsOffset + matIndex]; var packedMaterialData = rendererData.packedMaterialData[materialIndex]; supportsIndirect &= packedMaterialData.isIndirectSupported; } var rangeKey = new RangeKey { layer = (byte)gameObjectLayer, renderingLayerMask = renderingLayerMask, motionMode = packedRendererData.motionVecGenMode, shadowCastingMode = packedRendererData.shadowCastingMode, staticShadowCaster = packedRendererData.staticShadowCaster, rendererPriority = rendererPriority, supportsIndirect = supportsIndirect }; ref DrawRange drawRange = ref EditDrawRange(rangeKey); for (int matIndex = 0; matIndex < materialsCount; ++matIndex) { if (matIndex >= submeshCount) { Debug.LogWarning("Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted."); continue; } var materialIndex = rendererData.materialIndex[materialsOffset + matIndex]; var materialID = rendererData.materialID[materialIndex]; var packedMaterialData = rendererData.packedMaterialData[materialIndex]; if (materialID == 0) { Debug.LogWarning("Material in the shared materials list is null. Object will be partially rendered."); continue; } batchMaterialHash.TryGetValue(materialID, out BatchMaterialID batchMaterialID); // We always provide crossfade value packed in instance index. We don't use None even if there is no LOD to not split the batch. var flags = BatchDrawCommandFlags.LODCrossFadeValuePacked; // Let the engine know if we've opted out of lightmap texture arrays flags |= BatchDrawCommandFlags.UseLegacyLightmapsKeyword; // assume that a custom motion vectors pass contains deformation motion, so should always output motion vectors // (otherwise this flag is set dynamically during culling only when the transform is changing) if (packedMaterialData.isMotionVectorsPassEnabled) flags |= BatchDrawCommandFlags.HasMotion; if (packedMaterialData.isTransparent) flags |= BatchDrawCommandFlags.HasSortingPosition; { var submeshIndex = startSubMesh + matIndex; var subMeshDesc = rendererData.subMeshDesc[subMeshDescOffset + submeshIndex]; var drawKey = new DrawKey { materialID = batchMaterialID, meshID = batchMeshID, submeshIndex = submeshIndex, flags = flags, transparentInstanceId = packedMaterialData.isTransparent ? rendererGroupID : 0, range = rangeKey, overridenComponents = (uint)overridenComponents, // When we've opted out of lightmap texture arrays, we // need to pass in a valid lightmap index. The engine // uses this index for sorting and for breaking the // batch when lightmaps change across draw calls, and // for binding the correct light map. lightmapIndex = lightmapIndex }; ref DrawBatch drawBatch = ref EditDrawBatch(drawKey, subMeshDesc); if (drawBatch.instanceCount == 0) ++drawRange.drawCount; drawBatch.instanceCount += instanceCount; for (int j = 0; j < instanceCount; ++j) { var instanceIndex = instanceOffset + j; InstanceHandle instance = instances[instanceIndex]; drawInstances.Add(new DrawInstance { key = drawKey, instanceIndex = instance.index }); } } } } public void Execute() { { for (int i = 0; i < rendererData.rendererGroupID.Length; ++i) ProcessRenderer(i); } } } internal class CPUDrawInstanceData { public NativeList drawInstances => m_DrawInstances; public NativeParallelHashMap batchHash => m_BatchHash; public NativeList drawBatches => m_DrawBatches; public NativeParallelHashMap rangeHash => m_RangeHash; public NativeList drawRanges => m_DrawRanges; public NativeArray drawBatchIndices => m_DrawBatchIndices.AsArray(); public NativeArray drawInstanceIndices => m_DrawInstanceIndices.AsArray(); private NativeParallelHashMap m_RangeHash; // index in m_DrawRanges, hashes by range state private NativeList m_DrawRanges; private NativeParallelHashMap m_BatchHash; // index in m_DrawBatches, hashed by draw state private NativeList m_DrawBatches; private NativeList m_DrawInstances; private NativeList m_DrawInstanceIndices; // DOTS instance index, arranged in contiguous blocks in m_DrawBatches order (see DrawBatch.instanceOffset, DrawBatch.instanceCount) private NativeList m_DrawBatchIndices; // index in m_DrawBatches, arranged in contiguous blocks in m_DrawRanges order (see DrawRange.drawOffset, DrawRange.drawCount) private bool m_NeedsRebuild; public bool valid => m_DrawInstances.IsCreated; public void Initialize() { Assert.IsTrue(!valid); m_RangeHash = new NativeParallelHashMap(1024, Allocator.Persistent); m_DrawRanges = new NativeList(Allocator.Persistent); m_BatchHash = new NativeParallelHashMap(1024, Allocator.Persistent); m_DrawBatches = new NativeList(Allocator.Persistent); m_DrawInstances = new NativeList(1024, Allocator.Persistent); m_DrawInstanceIndices = new NativeList(1024, Allocator.Persistent); m_DrawBatchIndices = new NativeList(1024, Allocator.Persistent); } public void Dispose() { if (m_DrawBatchIndices.IsCreated) m_DrawBatchIndices.Dispose(); if (m_DrawInstanceIndices.IsCreated) m_DrawInstanceIndices.Dispose(); if (m_DrawInstances.IsCreated) m_DrawInstances.Dispose(); if (m_DrawBatches.IsCreated) m_DrawBatches.Dispose(); if (m_BatchHash.IsCreated) m_BatchHash.Dispose(); if (m_DrawRanges.IsCreated) m_DrawRanges.Dispose(); if (m_RangeHash.IsCreated) m_RangeHash.Dispose(); } public void RebuildDrawListsIfNeeded() { if (!m_NeedsRebuild) return; m_NeedsRebuild = false; Assert.IsTrue(m_RangeHash.Count() == m_DrawRanges.Length); Assert.IsTrue(m_BatchHash.Count() == m_DrawBatches.Length); m_DrawInstanceIndices.ResizeUninitialized(m_DrawInstances.Length); m_DrawBatchIndices.ResizeUninitialized(m_DrawBatches.Length); var internalDrawIndex = new NativeArray(drawBatches.Length * BuildDrawListsJob.k_IntsPerCacheLine, Allocator.TempJob, NativeArrayOptions.ClearMemory); var prefixSumDrawInstancesJob = new PrefixSumDrawInstancesJob() { rangeHash = m_RangeHash, drawRanges = m_DrawRanges, drawBatches = m_DrawBatches, drawBatchIndices = m_DrawBatchIndices.AsArray() }; var prefixSumJobHandle = prefixSumDrawInstancesJob.Schedule(); var buildDrawListsJob = new BuildDrawListsJob() { drawInstances = m_DrawInstances, batchHash = m_BatchHash, drawBatches = m_DrawBatches, internalDrawIndex = internalDrawIndex, drawInstanceIndices = m_DrawInstanceIndices.AsArray(), }; buildDrawListsJob.Schedule(m_DrawInstances.Length, BuildDrawListsJob.k_BatchSize, prefixSumJobHandle).Complete(); internalDrawIndex.Dispose(); } public unsafe void DestroyDrawInstanceIndices(NativeArray drawInstanceIndicesToDestroy) { Profiler.BeginSample("DestroyDrawInstanceIndices.ParallelSort"); drawInstanceIndicesToDestroy.ParallelSort().Complete(); Profiler.EndSample(); var removeDrawInstanceIndicesJob = new RemoveDrawInstanceIndicesJob { drawInstanceIndices = drawInstanceIndicesToDestroy, drawInstances = m_DrawInstances, drawBatches = m_DrawBatches, drawRanges = m_DrawRanges, batchHash = m_BatchHash, rangeHash = m_RangeHash }; removeDrawInstanceIndicesJob.Run(); } public unsafe void DestroyDrawInstances(NativeArray destroyedInstances) { if (m_DrawInstances.IsEmpty || destroyedInstances.Length == 0) return; NeedsRebuild(); var destroyedInstancesSorted = new NativeArray(destroyedInstances, Allocator.TempJob); Assert.AreEqual(UnsafeUtility.SizeOf(), UnsafeUtility.SizeOf()); Profiler.BeginSample("DestroyDrawInstances.ParallelSort"); destroyedInstancesSorted.Reinterpret().ParallelSort().Complete(); Profiler.EndSample(); var drawInstanceIndicesToDestroy = new NativeList(m_DrawInstances.Length, Allocator.TempJob); var findDrawInstancesJobHandle = new FindDrawInstancesJob() { instancesSorted = destroyedInstancesSorted, drawInstances = m_DrawInstances, outDrawInstanceIndicesWriter = drawInstanceIndicesToDestroy.AsParallelWriter() }; findDrawInstancesJobHandle.ScheduleBatch(m_DrawInstances.Length, FindDrawInstancesJob.k_BatchSize).Complete(); DestroyDrawInstanceIndices(drawInstanceIndicesToDestroy.AsArray()); destroyedInstancesSorted.Dispose(); drawInstanceIndicesToDestroy.Dispose(); } public unsafe void DestroyMaterialDrawInstances(NativeArray destroyedBatchMaterials) { if (m_DrawInstances.IsEmpty || destroyedBatchMaterials.Length == 0) return; NeedsRebuild(); var destroyedBatchMaterialsSorted = new NativeArray(destroyedBatchMaterials, Allocator.TempJob); Profiler.BeginSample("DestroyedBatchMaterials.ParallelSort"); destroyedBatchMaterialsSorted.Reinterpret().ParallelSort().Complete(); Profiler.EndSample(); var drawInstanceIndicesToDestroy = new NativeList(m_DrawInstances.Length, Allocator.TempJob); var findDrawInstancesJobHandle = new FindMaterialDrawInstancesJob() { materialsSorted = destroyedBatchMaterialsSorted, drawInstances = m_DrawInstances, outDrawInstanceIndicesWriter = drawInstanceIndicesToDestroy.AsParallelWriter() }; findDrawInstancesJobHandle.ScheduleBatch(m_DrawInstances.Length, FindMaterialDrawInstancesJob.k_BatchSize).Complete(); DestroyDrawInstanceIndices(drawInstanceIndicesToDestroy.AsArray()); destroyedBatchMaterialsSorted.Dispose(); drawInstanceIndicesToDestroy.Dispose(); } public void NeedsRebuild() { m_NeedsRebuild = true; } } internal class InstanceCullingBatcher : IDisposable { private RenderersBatchersContext m_BatchersContext; private CPUDrawInstanceData m_DrawInstanceData; private BatchRendererGroup m_BRG; private NativeParallelHashMap m_GlobalBatchIDs; private InstanceCuller m_Culler; private NativeParallelHashMap m_BatchMaterialHash; private NativeParallelHashMap m_BatchMeshHash; private int m_CachedInstanceDataBufferLayoutVersion; private OnCullingCompleteCallback m_OnCompleteCallback; public InstanceCullingBatcher(RenderersBatchersContext batcherContext, InstanceCullingBatcherDesc desc, BatchRendererGroup.OnFinishedCulling onFinishedCulling) { m_BatchersContext = batcherContext; m_DrawInstanceData = new CPUDrawInstanceData(); m_DrawInstanceData.Initialize(); m_BRG = new BatchRendererGroup(new BatchRendererGroupCreateInfo() { cullingCallback = OnPerformCulling, finishedCullingCallback = onFinishedCulling, userContext = IntPtr.Zero }); #if UNITY_EDITOR if (desc.brgPicking != null) { var mat = new Material(desc.brgPicking); mat.hideFlags = HideFlags.HideAndDontSave; m_BRG.SetPickingMaterial(mat); } if (desc.brgLoading != null) { var mat = new Material(desc.brgLoading); mat.hideFlags = HideFlags.HideAndDontSave; m_BRG.SetLoadingMaterial(mat); } if (desc.brgError != null) { var mat = new Material(desc.brgError); mat.hideFlags = HideFlags.HideAndDontSave; m_BRG.SetErrorMaterial(mat); } var viewTypes = new BatchCullingViewType[] { BatchCullingViewType.Light, BatchCullingViewType.Camera, BatchCullingViewType.Picking, BatchCullingViewType.SelectionOutline, BatchCullingViewType.Filtering }; m_BRG.SetEnabledViewTypes(viewTypes); #endif m_Culler = new InstanceCuller(); m_Culler.Init(batcherContext.resources, batcherContext.debugStats); m_CachedInstanceDataBufferLayoutVersion = -1; m_OnCompleteCallback = desc.onCompleteCallback; m_BatchMaterialHash = new NativeParallelHashMap(64, Allocator.Persistent); m_BatchMeshHash = new NativeParallelHashMap(64, Allocator.Persistent); m_GlobalBatchIDs = new NativeParallelHashMap(6, Allocator.Persistent); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.Default, GetBatchID(InstanceComponentGroup.Default)); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWind, GetBatchID(InstanceComponentGroup.DefaultWind)); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultLightProbe, GetBatchID(InstanceComponentGroup.DefaultLightProbe)); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultLightmap, GetBatchID(InstanceComponentGroup.DefaultLightmap)); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWindLightProbe, GetBatchID(InstanceComponentGroup.DefaultWindLightProbe)); m_GlobalBatchIDs.Add((uint)InstanceComponentGroup.DefaultWindLightmap, GetBatchID(InstanceComponentGroup.DefaultWindLightmap)); } internal ref InstanceCuller culler => ref m_Culler; public void Dispose() { m_OnCompleteCallback = null; m_Culler.Dispose(); foreach (var batchID in m_GlobalBatchIDs) { if (!batchID.Value.Equals(BatchID.Null)) m_BRG.RemoveBatch(batchID.Value); } m_GlobalBatchIDs.Dispose(); if (m_BRG != null) m_BRG.Dispose(); m_DrawInstanceData.Dispose(); m_DrawInstanceData = null; m_BatchMaterialHash.Dispose(); m_BatchMeshHash.Dispose(); } private BatchID GetBatchID(InstanceComponentGroup componentsOverriden) { if (m_CachedInstanceDataBufferLayoutVersion != m_BatchersContext.instanceDataBufferLayoutVersion) return BatchID.Null; Assert.IsTrue(m_BatchersContext.defaultDescriptions.Length == m_BatchersContext.defaultMetadata.Length); const uint kClearIsOverriddenBit = 0x4FFFFFFF; var tempMetadata = new NativeList(m_BatchersContext.defaultMetadata.Length, Allocator.Temp); for(int i = 0; i < m_BatchersContext.defaultDescriptions.Length; ++i) { var componentGroup = m_BatchersContext.defaultDescriptions[i].componentGroup; var metadata = m_BatchersContext.defaultMetadata[i]; var value = metadata.Value; // if instances in this batch do not override the component, clear the override bit if ((componentsOverriden & componentGroup) == 0) value &= kClearIsOverriddenBit; tempMetadata.Add(new MetadataValue { NameID = metadata.NameID, Value = value }); } return m_BRG.AddBatch(tempMetadata.AsArray(), m_BatchersContext.gpuInstanceDataBuffer.bufferHandle); } private void UpdateInstanceDataBufferLayoutVersion() { if (m_CachedInstanceDataBufferLayoutVersion != m_BatchersContext.instanceDataBufferLayoutVersion) { m_CachedInstanceDataBufferLayoutVersion = m_BatchersContext.instanceDataBufferLayoutVersion; foreach (var componentsToBatchID in m_GlobalBatchIDs) { var batchID = componentsToBatchID.Value; if (!batchID.Equals(BatchID.Null)) m_BRG.RemoveBatch(batchID); var componentsOverriden = (InstanceComponentGroup)componentsToBatchID.Key; componentsToBatchID.Value = GetBatchID(componentsOverriden); } } } public CPUDrawInstanceData GetDrawInstanceData() { return m_DrawInstanceData; } public unsafe JobHandle OnPerformCulling( BatchRendererGroup rendererGroup, BatchCullingContext cc, BatchCullingOutput cullingOutput, IntPtr userContext) { foreach (var batchID in m_GlobalBatchIDs) { if (batchID.Value.Equals(BatchID.Null)) return new JobHandle(); } m_DrawInstanceData.RebuildDrawListsIfNeeded(); bool allowOcclusionCulling = m_BatchersContext.hasBoundingSpheres; JobHandle jobHandle = m_Culler.CreateCullJobTree( cc, cullingOutput, m_BatchersContext.instanceData, m_BatchersContext.sharedInstanceData, m_BatchersContext.instanceDataBuffer, m_BatchersContext.lodGroupCullingData, m_DrawInstanceData, m_GlobalBatchIDs, m_BatchersContext.crossfadedRendererCount, m_BatchersContext.smallMeshScreenPercentage, allowOcclusionCulling ? m_BatchersContext.occlusionCullingCommon : null); if (m_OnCompleteCallback != null) m_OnCompleteCallback(jobHandle, cc, cullingOutput); return jobHandle; } public void OnFinishedCulling(IntPtr customCullingResult) { int viewInstanceID = (int)customCullingResult; m_Culler.EnsureValidOcclusionTestResults(viewInstanceID); } public void DestroyInstances(NativeArray instances) { if (instances.Length == 0) return; Profiler.BeginSample("DestroyInstances"); m_DrawInstanceData.DestroyDrawInstances(instances); Profiler.EndSample(); } public void DestroyMaterials(NativeArray destroyedMaterials) { if (destroyedMaterials.Length == 0) return; Profiler.BeginSample("DestroyMaterials"); var destroyedBatchMaterials = new NativeList(destroyedMaterials.Length, Allocator.TempJob); foreach (int destroyedMaterial in destroyedMaterials) { if (m_BatchMaterialHash.TryGetValue(destroyedMaterial, out var destroyedBatchMaterial)) { destroyedBatchMaterials.Add(destroyedBatchMaterial.value); m_BatchMaterialHash.Remove(destroyedMaterial); m_BRG.UnregisterMaterial(destroyedBatchMaterial); } } m_DrawInstanceData.DestroyMaterialDrawInstances(destroyedBatchMaterials.AsArray()); destroyedBatchMaterials.Dispose(); Profiler.EndSample(); } public void DestroyMeshes(NativeArray destroyedMeshes) { if (destroyedMeshes.Length == 0) return; Profiler.BeginSample("DestroyMeshes"); foreach (int destroyedMesh in destroyedMeshes) { if (m_BatchMeshHash.TryGetValue(destroyedMesh, out var destroyedBatchMesh)) { m_BatchMeshHash.Remove(destroyedMesh); m_BRG.UnregisterMesh(destroyedBatchMesh); } } Profiler.EndSample(); } public void PostCullBeginCameraRendering(RenderRequestBatcherContext context) { } private void RegisterBatchMeshes(NativeArray meshIDs) { var newMeshIDs = new NativeList(meshIDs.Length, Allocator.TempJob); new FindNonRegisteredInstancesJob { instanceIDs = meshIDs, hashMap = m_BatchMeshHash, outInstancesWriter = newMeshIDs.AsParallelWriter() } .ScheduleBatch(meshIDs.Length, FindNonRegisteredInstancesJob.k_BatchSize).Complete(); var newBatchMeshIDs = new NativeArray(newMeshIDs.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); m_BRG.RegisterMeshes(newMeshIDs.AsArray(), newBatchMeshIDs); int totalMeshesNum = m_BatchMeshHash.Count() + newBatchMeshIDs.Length; m_BatchMeshHash.Capacity = Math.Max(m_BatchMeshHash.Capacity, Mathf.CeilToInt(totalMeshesNum / 1023.0f) * 1024); new RegisterNewInstancesJob { instanceIDs = newMeshIDs.AsArray(), batchIDs = newBatchMeshIDs, hashMap = m_BatchMeshHash.AsParallelWriter() } .Schedule(newMeshIDs.Length, RegisterNewInstancesJob.k_BatchSize).Complete(); newMeshIDs.Dispose(); newBatchMeshIDs.Dispose(); } private void RegisterBatchMaterials(in NativeArray usedMaterialIDs) { var newMaterialIDs = new NativeList(usedMaterialIDs.Length, Allocator.TempJob); new FindNonRegisteredInstancesJob { instanceIDs = usedMaterialIDs, hashMap = m_BatchMaterialHash, outInstancesWriter = newMaterialIDs.AsParallelWriter() } .ScheduleBatch(usedMaterialIDs.Length, FindNonRegisteredInstancesJob.k_BatchSize).Complete(); var newBatchMaterialIDs = new NativeArray(newMaterialIDs.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory); m_BRG.RegisterMaterials(newMaterialIDs.AsArray(), newBatchMaterialIDs); int totalMaterialsNum = m_BatchMaterialHash.Count() + newMaterialIDs.Length; m_BatchMaterialHash.Capacity = Math.Max(m_BatchMaterialHash.Capacity, Mathf.CeilToInt(totalMaterialsNum / 1023.0f) * 1024); new RegisterNewInstancesJob { instanceIDs = newMaterialIDs.AsArray(), batchIDs = newBatchMaterialIDs, hashMap = m_BatchMaterialHash.AsParallelWriter() } .Schedule(newMaterialIDs.Length, RegisterNewInstancesJob.k_BatchSize).Complete(); newMaterialIDs.Dispose(); newBatchMaterialIDs.Dispose(); } public void BuildBatch( NativeArray instances, NativeArray usedMaterialIDs, NativeArray usedMeshIDs, in GPUDrivenRendererGroupData rendererData) { RegisterBatchMaterials(usedMaterialIDs); RegisterBatchMeshes(usedMeshIDs); new CreateDrawBatchesJob { implicitInstanceIndices = rendererData.instancesCount.Length == 0, instances = instances, rendererData = rendererData, batchMeshHash = m_BatchMeshHash, batchMaterialHash = m_BatchMaterialHash, rangeHash = m_DrawInstanceData.rangeHash, drawRanges = m_DrawInstanceData.drawRanges, batchHash = m_DrawInstanceData.batchHash, drawBatches = m_DrawInstanceData.drawBatches, drawInstances = m_DrawInstanceData.drawInstances }.Run(); m_DrawInstanceData.NeedsRebuild(); UpdateInstanceDataBufferLayoutVersion(); } public void InstanceOccludersUpdated(int viewInstanceID, int subviewMask) { m_Culler.InstanceOccludersUpdated(viewInstanceID, subviewMask, m_BatchersContext); } public void UpdateFrame() { m_Culler.UpdateFrame(); } public ParallelBitArray GetCompactedVisibilityMasks(bool syncCullingJobs) { return m_Culler.GetCompactedVisibilityMasks(syncCullingJobs); } public void OnEndContextRendering() { ParallelBitArray compactedVisibilityMasks = GetCompactedVisibilityMasks(syncCullingJobs: true); if(compactedVisibilityMasks.IsCreated) m_BatchersContext.UpdatePerFrameInstanceVisibility(compactedVisibilityMasks); } public void OnBeginCameraRendering(Camera camera) { m_Culler.OnBeginCameraRendering(camera); } public void OnEndCameraRendering(Camera camera) { m_Culler.OnEndCameraRendering(camera); } } }