Shader "Hidden/Universal Render Pipeline/ObjectMotionVectorFallback" { SubShader { Pass { Name "MotionVectors" Tags{ "LightMode" = "MotionVectors" } ColorMask RG HLSLPROGRAM #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl" ENDHLSL } Pass { Name "XRMotionVectors" Tags { "LightMode" = "XRMotionVectors" } ColorMask RGB // Stencil write for obj motion pixels Stencil { WriteMask 1 Ref 1 Comp Always Pass Replace } HLSLPROGRAM #define APLICATION_SPACE_WARP_MOTION 1 #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ObjectMotionVectors.hlsl" ENDHLSL } } }