1.0.4 Added: - Slider in the UI to expand the layers list, making all of them visible. Changed: - Improved Gradient noise modifier, now guaranteed to provide a smooth gradient - Improved error handling when any assign terrain layer assets went missing Fixed: - Noise modifier only seeming to have an effect when the tiling value was around 100. 1.0.3 Changed: - When closing the Terrain Painter inspector, the project will now be saved. This ensures the terrain data is saved to disk. Avoids any errors from the PaintContext.ApplyDelayedActions function - Asset now uses an assembly definition. - Minimum supported version of MicroSplat is now 3.8.1 Fixed: - Errors in 2021.2.0a15 due to the TerrainAPI leaving the experimental namespace 1.0.2 Added: - Callback event for when a terrain is repainted (TerrainPainter.OnTerrainRepaint) - A warning is now displayed if any terrain references have gone missing Changed: - Adding a new modifier now automatically selects it Fixed: - Texture modifier not aligning correctly if a terrain had a large negative position - Modifier settings not drawing when Odin is installed 1.0.1 Added: - Auto repaint option in Settings tab. Repaints a terrain when its height is modified. - Option to refresh Vegetation Studio Pro when terrain is repainted Changed: - Renamed namespace to "sc.terrain.proceduralpainter" for consistency between other terrain tools Fixed: - Heatmap preview highlighting wrong terrain layer in some cases 1.0.0 Initial release