using System; namespace UnityEngine.Rendering.Universal { public partial class UniversalRenderPipelineVolumeDebugSettings { /// /// Specifies the render pipeline for this volume settings /// [Obsolete("This property is obsolete and kept only for not breaking user code. VolumeDebugSettings will use current pipeline when it needs to gather volume component types and paths. #from(23.2)", false)] public override Type targetRenderPipeline => typeof(UniversalRenderPipeline); } }