// Forward pass Pass { Name ${VFXPassForward} Tags { "LightMode"=${VFXPassForward} } ${VFXStencilForward} HLSLPROGRAM #pragma target 4.5 ${VFXPassForwardAdditionalPragma} ${VFXInclude("Shaders/ParticleMeshes/PassForwardCommon.template")} ENDHLSL }