Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'tr' Physical Memory: 16287 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity 6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath C:/Users/User/Rasagar -logFile Logs/AssetImportWorker7.log -srvPort 57073 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/User/Rasagar C:/Users/User/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [6932] Target information: Player connection [6932] * "[IP] 192.168.1.114 [Port] 0 [Flags] 2 [Guid] 2034672817 [EditorId] 2034672817 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-2SQDFK8) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [6932] Host joined multi-casting on [225.0.0.222:54997]... Player connection [6932] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Refreshing native plugins compatible for Editor in 4.40 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity 6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/User/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15) Vendor: NVIDIA VRAM: 5980 MB Driver: 30.0.15.1289 Initialize mono Mono path[0] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity 6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56552 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity 6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007751 seconds. - Loaded All Assemblies, in 0.890 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.770 seconds Domain Reload Profiling: 1657ms BeginReloadAssembly (264ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (71ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (409ms) LoadAssemblies (258ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (404ms) TypeCache.Refresh (402ms) TypeCache.ScanAssembly (377ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (771ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (715ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (14ms) ProcessInitializeOnLoadAttributes (330ms) ProcessInitializeOnLoadMethodAttributes (324ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.014 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.72 ms, found 4 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.01 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.362 seconds Domain Reload Profiling: 5365ms BeginReloadAssembly (707ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (51ms) RebuildCommonClasses (52ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (64ms) LoadAllAssembliesAndSetupDomain (1152ms) LoadAssemblies (724ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (645ms) TypeCache.Refresh (461ms) TypeCache.ScanAssembly (431ms) BuildScriptInfoCaches (160ms) ResolveRequiredComponents (18ms) FinalizeReload (3363ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2853ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (182ms) ProcessInitializeOnLoadAttributes (2170ms) ProcessInitializeOnLoadMethodAttributes (483ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 4.13 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 565 Unused Serialized files (Serialized files now loaded: 0) Unloading 8898 unused Assets / (24.6 MB). Loaded Objects now: 9740. Memory consumption went from 409.2 MB to 384.6 MB. Total: 69.376200 ms (FindLiveObjects: 4.649000 ms CreateObjectMapping: 3.252200 ms MarkObjects: 45.963500 ms DeleteObjects: 15.510100 ms) ======================================================================== Received Import Request. Time since last request: 138050.755648 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Rock_Overgrown_B.prefab artifactKey: Guid(5e1b58f75618fc340baeccee09741a0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Rock_Overgrown_B.prefab using Guid(5e1b58f75618fc340baeccee09741a0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '2329fc15fa24ce699acfd028f1963eec') in 1.4823838 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 400 ======================================================================== Received Import Request. Time since last request: 38.752207 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_A_Albedo.tif artifactKey: Guid(8130d7188b7daf94b8134f64a750fc80) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_A_Albedo.tif using Guid(8130d7188b7daf94b8134f64a750fc80) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '424723dfb0f8be5b1a69bb920900ac47') in 0.0460407 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000040 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_B_MaskMap.tif artifactKey: Guid(6b23abd70a49d5c4cbc7c83044c1d3bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_B_MaskMap.tif using Guid(6b23abd70a49d5c4cbc7c83044c1d3bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'c56414bd275bbb9c083fcfe19f917c6a') in 0.0252862 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000052 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_Details_01.tif artifactKey: Guid(ad12276d855457a4b99384b8e4027607) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_Details_01.tif using Guid(ad12276d855457a4b99384b8e4027607) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '66d7bcddb4e25a348f500d7ebf553e70') in 0.0368999 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 1.755702 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Stone_A/Stone_A_Normal.tif artifactKey: Guid(d3b8d9f1c38c73b4b98c8beb95d82862) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Stone_A/Stone_A_Normal.tif using Guid(d3b8d9f1c38c73b4b98c8beb95d82862) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '0cf16d407badf9e8bf84adc5711dacdf') in 0.0386127 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 1.868462 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_Overgrown_I/Rock_Overgrown_I_Normal.tif artifactKey: Guid(d9326b6d4c8999b4c878b1802baa456c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Textures/Rock_Overgrown_I/Rock_Overgrown_I_Normal.tif using Guid(d9326b6d4c8999b4c878b1802baa456c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '6aee56e68d58513b73ef382272f6f11a') in 0.0285243 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 54.499656 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_B_02.fbx artifactKey: Guid(d08e58249c8b5444cb22e208478dc55f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_B_02.fbx using Guid(d08e58249c8b5444cb22e208478dc55f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'ba09fa5a22c9fdccb6aaeafef996691c') in 0.1821796 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 34 ======================================================================== Received Import Request. Time since last request: 0.000039 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_D.FBX artifactKey: Guid(b82f43319bb1242489563afe8c25f073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Models/Rock_D.FBX using Guid(b82f43319bb1242489563afe8c25f073) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'dcf76846671f8e6065cd77e5c7c57520') in 0.0930661 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 25 ======================================================================== Received Import Request. Time since last request: 5.696839 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Shots/LakeShot.prefab artifactKey: Guid(e94e2b0bf3dc14d12922aa5beba76208) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Shots/LakeShot.prefab using Guid(e94e2b0bf3dc14d12922aa5beba76208) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '14c3edbbd774a99454cfc07b53e47bfa') in 0.0130226 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 40 ======================================================================== Received Import Request. Time since last request: 0.000028 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Shots/OxbowShot.prefab artifactKey: Guid(a0e93c0dd1c8f414d9b3df8d239794ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Shots/OxbowShot.prefab using Guid(a0e93c0dd1c8f414d9b3df8d239794ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '61a268bc26f1d0243e2fe4925b6b2599') in 0.0167589 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 48 ======================================================================== Received Import Request. Time since last request: 17.022327 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Textures/Pine_C_Billboard_Extra.png artifactKey: Guid(ae83a700454dbcb40989d58ab622554e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Textures/Pine_C_Billboard_Extra.png using Guid(ae83a700454dbcb40989d58ab622554e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'e8d132da72c93518645d47d091a031ac') in 0.0288949 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000035 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Textures/Pine_C_Extra.png artifactKey: Guid(f130a62d4fe680c4b937d5635f1b3bb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Trees/Pines/Pine_C/Textures/Pine_C_Extra.png using Guid(f130a62d4fe680c4b937d5635f1b3bb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'b48a2a455ad16c46fb2afa35ca47f292') in 0.0218648 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 36.001412 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/UI/Titles.prefab artifactKey: Guid(345999c63f4884032a682d06a8a79910) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/UI/Titles.prefab using Guid(345999c63f4884032a682d06a8a79910) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '2f2a5ffffe88460a9404430c3ac42636') in 0.0680862 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0