using UnityEngine;
namespace OccaSoftware.SuperSimpleSkybox.Runtime
{
///
/// This component uses the local to world matrix of the transform to set the rotation of the stars.
/// Typically, you would set this component on the main directional light in your scene.
///
[ExecuteAlways]
[AddComponentMenu("OccaSoftware/Super Simple Skybox/Set Star Rotation")]
public class SetStarRotation : MonoBehaviour
{
void Update()
{
SetMatrix();
}
///
/// Sets the main light matrix for the star rotation in the shader.
///
private void SetMatrix()
{
Shader.SetGlobalMatrix(ShaderParams._StarMatrix, transform.localToWorldMatrix);
}
}
}