Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit ProfessionalWorkstation' Language: 'tr' Physical Memory: 130976 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker4 -projectPath C:/Users/DoctorX/Rasagar -logFile Logs/AssetImportWorker4.log -srvPort 63476 -job-worker-count 31 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/DoctorX/Rasagar C:/Users/DoctorX/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [51052] Target information: Player connection [51052] * "[IP] 192.168.10.1 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [51052] * "[IP] 192.168.56.1 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [51052] * "[IP] 192.168.1.101 [Port] 0 [Flags] 2 [Guid] 25371237 [EditorId] 25371237 [Version] 1048832 [Id] WindowsEditor(7,DoctorX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [51052] Host joined multi-casting on [225.0.0.222:54997]... Player connection [51052] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 31 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. Refreshing native plugins compatible for Editor in 9.06 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/DoctorX/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.008169 seconds. - Loaded All Assemblies, in 1.483 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 1096 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.888 seconds Domain Reload Profiling: 4358ms BeginReloadAssembly (415ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (147ms) RebuildNativeTypeToScriptingClass (35ms) initialDomainReloadingComplete (175ms) LoadAllAssembliesAndSetupDomain (695ms) LoadAssemblies (408ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (680ms) TypeCache.Refresh (669ms) TypeCache.ScanAssembly (618ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (4ms) FinalizeReload (2891ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2707ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1544ms) SetLoadedEditorAssemblies (14ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (435ms) ProcessInitializeOnLoadMethodAttributes (662ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 4.186 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 4.12 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 3.35 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 6.348 seconds Domain Reload Profiling: 10513ms BeginReloadAssembly (1389ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (121ms) RebuildCommonClasses (153ms) RebuildNativeTypeToScriptingClass (31ms) initialDomainReloadingComplete (102ms) LoadAllAssembliesAndSetupDomain (2490ms) LoadAssemblies (1422ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1440ms) TypeCache.Refresh (1050ms) TypeCache.ScanAssembly (958ms) BuildScriptInfoCaches (322ms) ResolveRequiredComponents (52ms) FinalizeReload (6349ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5297ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (93ms) SetLoadedEditorAssemblies (14ms) BeforeProcessingInitializeOnLoad (269ms) ProcessInitializeOnLoadAttributes (3974ms) ProcessInitializeOnLoadMethodAttributes (928ms) AfterProcessingInitializeOnLoad (18ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (26ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 5.95 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 560 Unused Serialized files (Serialized files now loaded: 0) Unloading 8890 unused Assets / (23.6 MB). Loaded Objects now: 9732. Memory consumption went from 404.6 MB to 381.0 MB. Total: 90.909600 ms (FindLiveObjects: 3.838100 ms CreateObjectMapping: 5.579200 ms MarkObjects: 52.928600 ms DeleteObjects: 28.561200 ms) ======================================================================== Received Import Request. Time since last request: 2077684.109986 seconds. path: Assets/4)Prefabs/New Shader Graph.shadergraph artifactKey: Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/New Shader Graph.shadergraph using Guid(f843498ab97d4d341be2be74b48e0d09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '7e6b4c972893de686ee967fb7532a6d6') in 2.2122593 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 331 ======================================================================== Received Import Request. Time since last request: 18.522704 seconds. path: Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg artifactKey: Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/source/bridge 1/91_old wall stone texture-seamless.jpg using Guid(ad6aec02b76c8544c914bfc25bd2efb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'b6688430edb4645efad772678b015066') in 0.0660658 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000044 seconds. path: Assets/Textureler/slate_driveway_nor_gl_1k.exr artifactKey: Guid(789f69e86a0f91b4595047ae3f83a5e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Textureler/slate_driveway_nor_gl_1k.exr using Guid(789f69e86a0f91b4595047ae3f83a5e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '429bfe7bcba43ca6498d99202e5bf73e') in 0.0247192 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 41.213547 seconds. path: Assets/IgniteCoders/Simple Water Shader artifactKey: Guid(e330012e8663c994fb049eee2d90a7e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader using Guid(e330012e8663c994fb049eee2d90a7e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'f8c896beb2ff1dcfcff5c388800d64dd') in 0.0026767 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.672321 seconds. path: Assets/IgniteCoders/Simple Water Shader/Prefabs artifactKey: Guid(659a758b0bea88342a8f7d3812ab9415) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Prefabs using Guid(659a758b0bea88342a8f7d3812ab9415) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'fe5a99003f5c59c6fc014b0a9a354cd9') in 0.0018238 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 2.387754 seconds. path: Assets/IgniteCoders/Simple Water Shader/Resources artifactKey: Guid(dc77ad855be57214eb39fd06212f2ce4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/IgniteCoders/Simple Water Shader/Resources using Guid(dc77ad855be57214eb39fd06212f2ce4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '66d45e1f60c0d6ceb292dc0d1eeea998') in 0.0038267 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1790.980946 seconds. path: Assets/4)Prefabs/istockphoto-951204158-612x612.jpg artifactKey: Guid(b0314a8602a51114080299a5860952a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/istockphoto-951204158-612x612.jpg using Guid(b0314a8602a51114080299a5860952a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '5546c535f04e084bab4e456e776c09c8') in 0.0315896 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 306.621068 seconds. path: Assets/4)Prefabs/6078508342_c198d3b05b_b.jpg artifactKey: Guid(d4a9008d7c40bb04aa15d979f00a9c59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/6078508342_c198d3b05b_b.jpg using Guid(d4a9008d7c40bb04aa15d979f00a9c59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'bbacfdd3145721aafdbf74e080c4dcfc') in 0.0191855 seconds Number of updated asset objects reloaded before import = 1Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000115 seconds. path: Assets/4)Prefabs/şelale.fbx artifactKey: Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/şelale.fbx using Guid(b751c8d6ca7abbf46b1ce4879e47cb20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '7866ba5c67cf1b752fa0e23550d2ef2a') in 1.2530747 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 0.000224 seconds. path: Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat artifactKey: Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/Shader Graphs_New Shader Graph.mat using Guid(95a6afb72ee629145ad44cfcc376c0e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '77e4a43e5300b89a0fa4f2c6f0078167') in 0.5661961 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6 ======================================================================== Received Import Request. Time since last request: 1712.448205 seconds. path: Assets/3)Texture/Ev-Mat.mat artifactKey: Guid(c3264ed14dfa0354eb912195edd20348) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/3)Texture/Ev-Mat.mat using Guid(c3264ed14dfa0354eb912195edd20348) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'de22d7cb94fc76c4bdd99732acd6376b') in 0.0937271 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 3.295322 seconds. path: Assets/2)Material/KaleBölgesiMat/KÖŞEKUBBE MAT.mat artifactKey: Guid(160fcfe7165bbaa4ab47b47564ecba08) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/2)Material/KaleBölgesiMat/KÖŞEKUBBE MAT.mat using Guid(160fcfe7165bbaa4ab47b47564ecba08) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: 'bb15c82096caeabf03936a9dbc803185') in 0.0315896 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 2.434588 seconds. path: Assets/1)Scenes/kadın karakteranim.fbx artifactKey: Guid(f0ddda0ad09bda14490b51b9be9e9815) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/1)Scenes/kadın karakteranim.fbx using Guid(f0ddda0ad09bda14490b51b9be9e9815) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '42bf439b1763cf36122f20618e12ae0f') in 0.1841277 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 16 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.162 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.50 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Could not load the file 'NiceIO'. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383) Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404) Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46) Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86) Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32) Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76) Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114) Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33) Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383) System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.152 seconds Domain Reload Profiling: 6316ms BeginReloadAssembly (635ms) ExecutionOrderSort (0ms) DisableScriptedObjects (38ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (221ms) RebuildCommonClasses (94ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (1335ms) LoadAssemblies (968ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (603ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (533ms) ResolveRequiredComponents (36ms) FinalizeReload (4153ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2213ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (39ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (174ms) ProcessInitializeOnLoadAttributes (1480ms) ProcessInitializeOnLoadMethodAttributes (499ms) AfterProcessingInitializeOnLoad (12ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) Refreshing native plugins compatible for Editor in 4.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 184 Unused Serialized files (Serialized files now loaded: 0) Unloading 8889 unused Assets / (28.8 MB). Loaded Objects now: 9810. Memory consumption went from 347.7 MB to 318.9 MB. Total: 115.269200 ms (FindLiveObjects: 3.264300 ms CreateObjectMapping: 3.724700 ms MarkObjects: 45.688600 ms DeleteObjects: 62.589300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 66.037671 seconds. path: Assets/4)Prefabs/Material.001.mat artifactKey: Guid(4d35cf01330d9984fa59e53c422b21f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/4)Prefabs/Material.001.mat using Guid(4d35cf01330d9984fa59e53c422b21f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 32 workers. -> (artifact id: '90dbfa2fc63d3d1ece76f2cbef51170c') in 2.2984278 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 329 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.120 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.09 ms, found 4 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Could not load the file 'NiceIO'. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Unity.VisualScripting.Codebase:IsEditorAssembly (System.Reflection.Assembly,System.Collections.Generic.HashSet`1) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:383) Unity.VisualScripting.Codebase:IsRuntimeAssembly (System.Reflection.Assembly) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:404) Unity.VisualScripting.Codebase:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs:46) Unity.VisualScripting.PluginContainer:Initialize () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:86) Unity.VisualScripting.PluginContainer:InitializeOnLoad () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Plugins/PluginContainer.cs:32) Unity.VisualScripting.VSUsageUtility:DoInitializeOnLoadCalls () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:76) Unity.VisualScripting.VSUsageUtility:set_isVisualScriptingUsed (bool) (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:114) Unity.VisualScripting.VSUsageUtility:CheckAndSetIsVisualScriptingUsed () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:33) Unity.VisualScripting.VSUsageUtility:.cctor () (at ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Utilities/VSUsageUtility.cs:22) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: ./Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Core/Reflection/Codebase.cs Line: 383) System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.378 seconds Domain Reload Profiling: 6501ms BeginReloadAssembly (581ms) ExecutionOrderSort (0ms) DisableScriptedObjects (35ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (198ms) RebuildCommonClasses (137ms) RebuildNativeTypeToScriptingClass (32ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (1312ms) LoadAssemblies (887ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (645ms) TypeCache.Refresh (24ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (577ms) ResolveRequiredComponents (32ms) FinalizeReload (4380ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2485ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (47ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (181ms) ProcessInitializeOnLoadAttributes (1579ms) ProcessInitializeOnLoadMethodAttributes (642ms) AfterProcessingInitializeOnLoad (26ms) EditorAssembliesLoaded (2ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (43ms) Refreshing native plugins compatible for Editor in 4.23 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 179 Unused Serialized files (Serialized files now loaded: 0) Unloading 8889 unused Assets / (23.6 MB). Loaded Objects now: 9834. Memory consumption went from 346.5 MB to 323.0 MB. Total: 92.838600 ms (FindLiveObjects: 4.310100 ms CreateObjectMapping: 6.922200 ms MarkObjects: 52.526500 ms DeleteObjects: 29.077600 ms) Prepare: number of updated asset objects reloaded= 0