using System; namespace Unity.Burst.CompilerServices { /// /// Can be used to specify that a parameter or return has a range assumption. /// Assumptions feed directly into the optimizer and allow better codegen. /// /// Only usable on values of type scalar integer. /// /// The range is a closed interval [min..max] - EG. the attributed value /// is greater-than-or-equal-to min and less-than-or-equal-to max. /// [AttributeUsage(AttributeTargets.ReturnValue | AttributeTargets.Parameter)] public class AssumeRangeAttribute : Attribute { /// /// Assume that an integer is in the signed closed interval [min..max]. /// /// The inclusive minimum value. /// The inclusive maximum value. public AssumeRangeAttribute(long min, long max) { } /// /// Assume that an integer is in the unsigned closed interval [min..max]. /// /// The inclusive minimum value. /// The inclusive maximum value. public AssumeRangeAttribute(ulong min, ulong max) { } } }