* [About ProBuilder](index) * [What's new in version 5.0](whats-new) * [Getting started](overview) * [Edit modes](modes) * [Tools vs. actions](tools) * [Installing ProBuilder](installing) * [Helpful links](links) * [Interacting with ProBuilder](overview-ui) * [The Edit mode toolbar](edit-mode-toolbar) * [The ProBuilder toolbar](toolbar) * [Tool panels](tool-panels) * [Selection actions](selection-tools) * [Object actions](object-actions) * [Vertex actions](vertex) * [Edge actions](edge) * [Face actions](face) * [The ProBuilder menu](menu) * [ProBuilder Window](menu-open) * [Editors](menu-editors) * [Dimensions Overlay](menu-dimover) * [Selection](menu-selection) * [Interaction](menu-interaction) * [Object](menu-object) * [Geometry](menu-geometry) * [Materials](menu-materials) * [Vertex Colors](menu-vertexcolors) * [Experimental](menu-experimental) * [Repair](menu-repair) * [Debug](menu-debug) * [Export](menu-export) * [Actions](menu-actions) * [ProBuilder shortcuts](hotkeys) * [Creating meshes](workflow-create) * [Pre-defined shape](workflow-create-predefined) * [Polygon shape](workflow-create-polyshape) * [Editing meshes](workflow-edit) * [Common editing tasks](workflow-edit-tasks) * [Modeling tips for novices](workflow-edit-tips) * [Setting vertex colors](workflow-vertexcolors) * [Materials, Shaders, Textures, and UVs](workflow-texture-mapping) * [Creating and applying Materials](workflow-materials) * [Mapping Textures with UVs](workflow-uvs) * [Smoothing hard edges](workflow-edit-smoothing) * [Customizing ProBuilder](customizing) * [Exporting and re-importing](workflow-exporting) * [Action reference](ref_actions) * [Bevel - Edges](Edge_Bevel) * [Bevel - Faces](Face_Bevel) * [Bridge Edges](Edge_Bridge) * [Center Pivot](CenterPivot) * [Collapse Vertices](Vert_Collapse) * [Conform Normals - Faces](Face_ConformNormals) * [Conform Normals - Objects](Object_ConformNormals) * [Connect Edges](Edge_Connect) * [Connect Vertices](Vert_Connect) * [Delete Faces](Face_Delete) * [Detach Faces](Face_Detach) * [Duplicate Faces](Face_Duplicate) * [Export](Object_Export) * [Extrude Edges](Edge_Extrude) * [Extrude Faces](Face_Extrude) * [Fill Hole - Edges](Edge_FillHole) * [Fill Hole - Vertices](Vert_FillHole) * [Flip Face Edge](Face_FlipTri) * [Flip Face Normals](Face_FlipNormals) * [Flip Normals - Objects](Object_FlipNormals) * [Freeze Transform](Freeze_Transform) * [Grow Selection](Selection_Grow) * [Insert Edge Loop](Edge_InsertLoop) * [Inset](Face_Inset) * [Lightmap UVs](Object_LightmapUVs) * [Merge Faces](Face_Merge) * [Merge Objects](Object_Merge) * [Mirror Objects](Object_Mirror) * [Offset Elements](Offset_Elements) * [Orientation](HandleAlign) * [ProBuilderize](Object_ProBuilderize) * [ProBuilder MeshFilter component](ProBuilderMesh) * [Rect](Selection_Rect_Intersect) * [Select by Colors](Selection_SelectByVertexColor) * [Select by Material](Selection_SelectByMaterial) * [Select Edge Loop](Selection_Loop_Edge) * [Select Edge Ring](Selection_Ring_Edge) * [Select Face Loop](Selection_Loop_Face) * [Select Face Ring](Selection_Ring_Face) * [Select Smoothing Group](Selection_SmoothingGroup) * [Select Hidden](Selection_SelectHidden) * [Select Holes](Selection_SelectHole) * [Select Path](SelectPath) * [Set Collider](Entity_Trigger#Collider) * [Set Pivot - Edges](Edge_SetPivot) * [Set Pivot - Faces](Face_SetPivot) * [Set Pivot - Vertices](Vert_SetPivot) * [Set Trigger](Entity_Trigger) * [Shift](Selection_Shift) * [Shrink Selection](Selection_Shrink) * [Split Vertices](Vert_Split) * [Subdivide Edges](Edge_Subdivide) * [Subdivide Faces](Face_Subdivide) * [Subdivide Object](Object_Subdivide) * [Triangulate Faces](Face_Triangulate) * [Triangulate - Objects](Object_Triangulate) * [Weld Vertices](Vert_Weld) * [Tools reference](ref_tools) * [Cut tool](cut-tool) * [Poly Shape tool](polyshape) * [Shape tool](shape-tool) * [Arch](Arch) * [Cone](Cone) * [Cube](Cube) * [Cylinder](Cylinder) * [Door](Door) * [Pipe](Pipe) * [Plane](Plane) * [Prism](Prism) * [Sphere](Sphere) * [Sprite](Sprite) * [Stairs](Stair) * [Torus](Torus) * [Editor window reference](ref_windows) * [Lightmap UV Editor window](lightmap-uv) * [Material Editor window](material-tools) * [Positions Editor window](vertex-positions) * [ProBuilder Preferences window](preferences) * [Smooth Group Editor window](smoothing-groups) * [UV Editor window](uv-editor) * [UV Editor toolbar](uv-editor-toolbar) * [UV drop-down menu](uv_dropdown) * [Actions Panel: Auto UV Mode](auto-uvs-actions) * [Actions Panel: Manual UV Mode](manual-uvs-actions) * [Vertex Colors window](vertex-colors) * [Troubleshooting](faq) * [Experimental features](experimental) * [Bezier Shape tool](workflow-create-bezier) * [Bezier Shape component](bezier) * [Boolean operations](boolean) * [Scripting API overview](api) * [Glossary](gloss)