# Editors This sub-menu provides access to tools and editor windows. ![Tools > ProBuilder > Editors menu](images/menu-editors.png) ## New Bezier Shape Use the **Bezier Shape** tool to define a Bezier curve around which ProBuilder extrudes a Mesh. > **Warning:** This tool is experimental, meaning that it is still under development, and might reduce ProBuilder's stability. Use with caution. For more information, see the [Bezier Shape tool](bezier.md) documentation. ## New Poly Shape Use the **Poly Shape** tool to create custom ProBuilder Mesh shapes. For more information, see the [Poly Shape tool](shape-tool.md) documentation. ## Open Lightmap UV Editor Use the **Lightmap UV Editor** window to access the settings for generating light map UVs. For more information, see the [Lightmap UV Editor](lightmap-uv.md) window documentation. ## Open Material Editor Use the **Material Editor** window to apply materials to objects or faces. For more information, see the [Material Editor](material-tools.md) window documentation. ## New Shape Use the **New Shape** tool to create new ProBuilder Mesh shapes such as cylinders, arches, and stairs. For more information, see the [Shape tool](shape-tool.md) documentation. ## Open Smoothing Editor Use the **Smooth Group Editor** window to create a smooth and rounded look, or sharp and hard cornered. For more information, see the [Smooth Group Editor](smoothing-groups.md) window documentation. ## Open UV Editor Use the **UV Editor** window to apply textures to objects or faces. You can also use it to automatically or manually wrap and unwrap textures. For more information, see the [UV Editor](uv-editor.md) window documentation. ## Open Vertex Color Editor Use the **Vertex Colors** window to apply or paint vertex colors onto Meshes. For more information, see the [Vertex Colors](vertex-colors.md) window documentation. ## Open Vertex Position Editor Use the **Positions Editor** window to enter specific translation coordinates to modify vertex positions. For more information, see the [Positions Editor](vertex-positions.md) window documentation.