# Edit modes (Object vs Element) ProBuilder uses **Edit modes** to define what you are selecting and editing. ![Editing Modes Example](images/ExampleImage_ObjectAndElementEditingModes.png) The **Object** mode is the standard Unity edit mode: when you make a selection in Object mode, you are selecting the entire Mesh. The other three modes are collectively called the **Element** modes. These allow you to select and modify the individual elements of the geometry that make up a Mesh: __Vertices__, __Edges__, and __Faces__. * A __Vertex__ is a point where two or more angles meet (for example, on a cube, it's the corner point of each cube). * An **Edge** is made up of two **Vertices**. * A **Face** is composed of three or more **Edges**. An __Object__ is the sum of all of these parts. To change Edit modes, click one of the mode buttons on the [Edit mode toolbar](edit-mode-toolbar.md), or use a [mode shortcut key](hotkeys.md). ## Selecting and manipulating Use the ProBuilder Edit modes to access the individual elements of your Mesh, or the Mesh as a whole. 1. Click the button that matches the object or element mode you'd like to edit in from the [Edit mode toolbar](edit-mode-toolbar.md). | **Icon Mode** | **Description** | | ------------------------------------------------------ | ------------------------------------------------------------ | | ![Object edit mode](images/icons/EditModes_Object.png) | Select objects, modify the normals and the pivot, and merge objects together. For a complete list of actions you can perform in this mode, see [Object actions](object-actions.md). | | ![Vertex edit mode](images/icons/EditModes_Vertex.png) | Select vertices and perform detailed editing such as vertex splitting and connecting. For a complete list of actions you can perform in this mode, see [Vertex actions](vertex.md). | | ![Edge edit mode](images/icons/EditModes_Edge.png) | Select edges and perform semi-complex geometry editing, and edge loop modeling techniques. For a complete list of actions you can perform in this mode, see [Edge actions](edge.md). | | ![Face edit mode](images/icons/EditModes_Face.png) | Select faces on an object to perform basic tasks like moving, extruding, or even deleting them. For a complete list of actions you can perform in this mode, see [Face actions](face.md). | 2. Click or drag to select the element you want to use. 3. With the object(s) or element(s) selected, you can: * Click one of the enabled buttons on the [ProBuilder toolbar](toolbar.md) to apply an action to the selection or activate a tool. * Select one of the enabled items on the [ProBuilder menu](menu.md) to apply an action to the selection or activate a tool. * Use one of the [ProBuilder shortcuts](hotkeys.md) to run one of the [ProBuilder actions](ref_actions.md) on the selection. * Use any of the standard Unity Transform controls to move, rotate, or scale the selection. * **Shift+Drag** while using any of the standard Unity Transform controls to extrude or inset the element(s).