--- uid: urp-cameras --- # Cameras A Camera in Unity works like a camera in the real world: it captures a view of objects in 3-dimensional space and flattens that view to display it on a 2-dimensional surface. | Page | Description | |-|-| | [Cameras in URP](cameras/camera-differences-in-urp.md)| Understand the differences between Unity's built-in camera and the URP camera. | | [Understand camera render order](cameras-advanced.md) | Understand the order in which URP clears camera buffers and performs culling and rendering operations. | | [Camera render types](camera-types-and-render-type.md) | Understand the difference between the Base and Overlay camera types. | | [Anti-aliasing in URP](anti-aliasing.md) | Apply anti-aliasing effects to a camera. | | [Use multiple cameras](cameras-multiple.md)| Set up and use more than one camera in a scene to use in a camera stack, a split screen effect, post-processing, or output to a render texture. | | [Customize a camera](universal-additional-camera-data.md)| Use the Universal Additional Camera Data component to customise a camera's behavior. | | [Camera component properties](camera-component-reference.md)| Understand how each camera property works in URP. |