using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor.ShaderGraph.Drawing; using UnityEngine; using UnityEditor.ShaderGraph.Internal; namespace UnityEditor.ShaderGraph { static class BuiltinKeyword { [BuiltinKeyword] public static KeywordDescriptor QualityKeyword() { return new KeywordDescriptor() { displayName = "Material Quality", referenceName = "MATERIAL_QUALITY", type = KeywordType.Enum, definition = KeywordDefinition.MultiCompile, scope = KeywordScope.Global, value = 0, entries = new KeywordEntry[] { new KeywordEntry("High", "HIGH"), new KeywordEntry("Medium", "MEDIUM"), new KeywordEntry("Low", "LOW"), }, stages = KeywordShaderStage.All, }; } } static class KeywordUtil { public static IEnumerable GetBuiltinKeywordDescriptors() => TypeCache.GetMethodsWithAttribute() .Where(method => method.IsStatic && method.ReturnType == typeof(KeywordDescriptor)) .Select(method => (KeywordDescriptor)method.Invoke(null, new object[0] { })); public static ConcreteSlotValueType ToConcreteSlotValueType(this KeywordType keywordType) { switch (keywordType) { case KeywordType.Boolean: return ConcreteSlotValueType.Boolean; case KeywordType.Enum: return ConcreteSlotValueType.Vector1; default: throw new ArgumentOutOfRangeException(); } } public static string ToDeclarationSuffix(this KeywordScope scope) { switch (scope) { case KeywordScope.Local: return "_local"; default: return string.Empty; } } public static string ToDeclarationString(this KeywordDefinition keywordDefinition) { switch (keywordDefinition) { case KeywordDefinition.MultiCompile: return "multi_compile"; case KeywordDefinition.ShaderFeature: return "shader_feature"; default: return string.Empty; } } static void GenerateKeywordPragmaStrings( string keywordReferenceName, KeywordDefinition keywordDefinition, KeywordScope keywordScope, KeywordShaderStage keywordStages, string keywordVariantsString, Action PragmaStringAction) { string definitionString = keywordDefinition.ToDeclarationString(); string scopeString = keywordScope.ToDeclarationSuffix(); // check the active shader stages if ((keywordStages == KeywordShaderStage.All) || (keywordStages == 0)) // 0 is a default, so assume that means ALL { PragmaStringAction($"#pragma {definitionString}{scopeString} {keywordVariantsString}"); } else { // have to process each stage separately for (int shaderStage = (int)KeywordShaderStage.Vertex; shaderStage <= (int)keywordStages; shaderStage = shaderStage * 2) { if (((int)keywordStages & shaderStage) != 0) { var keywordStage = (KeywordShaderStage)shaderStage; var stageString = keywordStage.ToKeywordStagesString(); PragmaStringAction($"#pragma {definitionString}{scopeString}{stageString} {keywordVariantsString}"); } } } } public static void GenerateEnumKeywordPragmaStrings( string keywordReferenceName, KeywordDefinition keywordDefinition, KeywordScope keywordScope, KeywordShaderStage keywordStages, IEnumerable keywordEntries, Action pragmaStringAction) { if (keywordDefinition != KeywordDefinition.Predefined) { var entryStrings = keywordEntries.Select(x => string.IsNullOrEmpty(x.referenceName) ? "_" : $"{keywordReferenceName}_{x.referenceName}"); string variantsString = string.Join(" ", entryStrings); GenerateKeywordPragmaStrings(keywordReferenceName, keywordDefinition, keywordScope, keywordStages, variantsString, pragmaStringAction); } } public static void GenerateBooleanKeywordPragmaStrings( string keywordReferenceName, KeywordDefinition keywordDefinition, KeywordScope keywordScope, KeywordShaderStage keywordStages, Action pragmaStringAction) { if (keywordDefinition != KeywordDefinition.Predefined) { string variantsString = $"_ {keywordReferenceName}"; GenerateKeywordPragmaStrings(keywordReferenceName, keywordDefinition, keywordScope, keywordStages, variantsString, pragmaStringAction); } } public static string ToKeywordStagesString(this KeywordShaderStage stages) { string outString = ""; if (stages == KeywordShaderStage.All) return outString; if (stages == KeywordShaderStage.Vertex) outString += "_vertex"; if (stages == KeywordShaderStage.Fragment) outString += "_fragment"; if (stages == KeywordShaderStage.Geometry) outString += "_geometry"; if (stages == KeywordShaderStage.Hull) outString += "_hull"; if (stages == KeywordShaderStage.Domain) outString += "_domain"; if (stages == KeywordShaderStage.RayTracing) outString += "_raytracing"; return outString; } public static string ToDefineString(this KeywordDescriptor keyword, int value) { switch (keyword.type) { case KeywordType.Boolean: return value == 1 ? $"#define {keyword.referenceName} 1" : string.Empty; case KeywordType.Enum: return $"#define {keyword.referenceName}_{keyword.entries[value].referenceName}"; default: throw new ArgumentOutOfRangeException(); } } public static string GetKeywordPermutationSetConditional(List permutationSet) { StringBuilder sb = new StringBuilder(); sb.Append("#if "); for (int i = 0; i < permutationSet.Count; i++) { // Subsequent permutation predicates require || if (i != 0) sb.Append(" || "); // Append permutation sb.Append($"defined(KEYWORD_PERMUTATION_{permutationSet[i]})"); } return sb.ToString(); } public static string GetKeywordPermutationConditional(int permutation) { return $"#if defined(KEYWORD_PERMUTATION_{permutation})"; } public static void GetKeywordPermutationDeclarations(ShaderStringBuilder sb, List>> permutations) { if (permutations.Count == 0) return; for (int p = 0; p < permutations.Count; p++) { // ShaderStringBuilder.Append doesnt apply indentation sb.TryAppendIndentation(); // Append correct if bool isLast = false; if (p == 0) { sb.Append("#if "); } else if (p == permutations.Count - 1) { sb.Append("#else"); isLast = true; } else { sb.Append("#elif "); } // Last permutation is always #else if (!isLast) { // Track whether && is required bool appendAnd = false; // Iterate all keywords that are part of the permutation for (int i = 0; i < permutations[p].Count; i++) { // When previous keyword was inserted subsequent requires && string and = appendAnd ? " && " : string.Empty; switch (permutations[p][i].Key.keywordType) { case KeywordType.Enum: { sb.Append($"{and}defined({permutations[p][i].Key.referenceName}_{permutations[p][i].Key.entries[permutations[p][i].Value].referenceName})"); appendAnd = true; break; } case KeywordType.Boolean: { // HLSL does not support a !value predicate if (permutations[p][i].Value != 0) { continue; } sb.Append($"{and}defined({permutations[p][i].Key.referenceName})"); appendAnd = true; break; } default: throw new ArgumentOutOfRangeException(); } } } sb.AppendNewLine(); // Define the matching permutation keyword sb.IncreaseIndent(); sb.AppendLine($"#define KEYWORD_PERMUTATION_{p}"); sb.DecreaseIndent(); } // End statement sb.AppendLine("#endif"); } } }