//#define PERF_PROFILE using System.Linq; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace UnityEditor.Timeline { [CustomEditor(typeof(TrackAsset), true, isFallback = true)] [CanEditMultipleObjects] class TrackAssetInspector : Editor { class TrackCurvesWrapper : ICurvesOwnerInspectorWrapper { public ICurvesOwner curvesOwner { get; } public SerializedObject serializedPlayableAsset { get; } public int lastCurveVersion { get; set; } public double lastEvalTime { get; set; } public TrackCurvesWrapper(TrackAsset track) { lastCurveVersion = -1; lastEvalTime = -1; if (track != null) { curvesOwner = track; serializedPlayableAsset = new SerializedObject(track); } } public double ToLocalTime(double time) { return time; } } TrackCurvesWrapper m_TrackCurvesWrapper; SerializedProperty m_Name; bool m_IsBuiltInType; Texture m_HeaderIcon; protected TimelineWindow timelineWindow { get { return TimelineWindow.instance; } } protected bool IsTrackLocked() { if (!TimelineUtility.IsCurrentSequenceValid() || IsCurrentSequenceReadOnly()) return true; return targets.Any(track => ((TrackAsset)track).lockedInHierarchy); } public override void OnInspectorGUI() { using (new EditorGUI.DisabledScope(IsTrackLocked())) { DrawInspector(); } } internal override bool IsEnabled() { return TimelineUtility.IsCurrentSequenceValid() && !IsCurrentSequenceReadOnly() && base.IsEnabled(); } internal override void OnHeaderTitleGUI(Rect titleRect, string header) { serializedObject.Update(); var textFieldRect = titleRect; using (new GUIMixedValueScope(m_Name.hasMultipleDifferentValues)) { var seqWindow = TimelineWindow.instance; if (IsTrackLocked()) { base.OnHeaderTitleGUI(titleRect, m_Name.stringValue); } else { EditorGUI.BeginChangeCheck(); string newName = EditorGUI.DelayedTextField(textFieldRect, m_Name.stringValue, EditorStyles.textField); if (EditorGUI.EndChangeCheck() && !string.IsNullOrEmpty(newName)) { for (int c = 0; c < targets.Length; c++) { ObjectNames.SetNameSmart(targets[c], newName); } if (seqWindow != null) seqWindow.Repaint(); } serializedObject.ApplyModifiedProperties(); } } } internal override void OnHeaderIconGUI(Rect iconRect) { if (TimelineWindow.instance == null) return; using (new EditorGUI.DisabledScope(IsTrackLocked())) { if (m_HeaderIcon != null) GUI.Label(iconRect, GUIContent.Temp(m_HeaderIcon)); } } internal override Rect DrawHeaderHelpAndSettingsGUI(Rect r) { using (new EditorGUI.DisabledScope(IsTrackLocked())) { var helpSize = EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.helpIcon); const int kTopMargin = 5; // Show Editor Header Items. return EditorGUIUtility.DrawEditorHeaderItems(new Rect(r.xMax - helpSize.x, r.y + kTopMargin, helpSize.x, helpSize.y), targets); } } public virtual void OnEnable() { m_IsBuiltInType = target != null && target.GetType().Assembly == typeof(TrackAsset).Assembly; m_Name = serializedObject.FindProperty("m_Name"); m_TrackCurvesWrapper = new TrackCurvesWrapper(target as TrackAsset); m_HeaderIcon = TrackResourceCache.s_DefaultIcon.image; // only worry about the first track. if types are different, a different inspector is used. var track = target as TrackAsset; if (track != null) { var drawer = CustomTimelineEditorCache.GetTrackEditor(track); UnityEngine.Object binding = null; var director = m_Context as PlayableDirector; if (director != null) binding = director.GetGenericBinding(track); var options = drawer.GetTrackOptions(track, binding); if (options.icon != null) m_HeaderIcon = options.icon; else m_HeaderIcon = TrackResourceCache.GetTrackIcon(track).image; } } void DrawInspector() { if (serializedObject == null) return; if (Event.current.type == EventType.Repaint || Event.current.type == EventType.Layout) { CurvesOwnerInspectorHelper.PreparePlayableAsset(m_TrackCurvesWrapper); } serializedObject.Update(); using (var changeScope = new EditorGUI.ChangeCheckScope()) { DrawTrackProperties(); if (changeScope.changed) { serializedObject.ApplyModifiedProperties(); ApplyChanges(); } } } protected virtual void DrawTrackProperties() { var property = serializedObject.GetIterator(); var expanded = true; while (property.NextVisible(expanded)) { if ("m_Script" == property.propertyPath) { // Don't draw script field for built-in types if (m_IsBuiltInType) continue; // Disable the script field, as it will break your Timeline if you change it. EditorGUI.BeginDisabled(true); EditorGUILayout.PropertyField(property, !expanded); EditorGUI.EndDisabled(); continue; } EditorGUILayout.PropertyField(property, !expanded); expanded = false; } } protected virtual void ApplyChanges() { TimelineEditor.Refresh(RefreshReason.ContentsModified); } static bool IsCurrentSequenceReadOnly() { return TimelineWindow.instance.state.editSequence.isReadOnly; } } }