using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.VFX.Utility
{
///
/// A ClassAttribute for use with VFXBinderBase in order to set the Add Menu Path in Inspector.
///
[AttributeUsage(AttributeTargets.Class)]
public class VFXBinderAttribute : PropertyAttribute
{
///
/// The Specified Menu Path for this VFXBinder
///
public string MenuPath;
///
/// Specifies a Add Menu Path for this VFXBinder.
///
///
public VFXBinderAttribute(string menuPath)
{
MenuPath = menuPath;
}
}
}