using System; using System.Linq; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.VFX.Utility { /// /// A ClassAttribute for use with VFXBinderBase in order to set the Add Menu Path in Inspector. /// [AttributeUsage(AttributeTargets.Class)] public class VFXBinderAttribute : PropertyAttribute { /// /// The Specified Menu Path for this VFXBinder /// public string MenuPath; /// /// Specifies a Add Menu Path for this VFXBinder. /// /// public VFXBinderAttribute(string menuPath) { MenuPath = menuPath; } } }