Using pre-set license Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker9 -projectPath C:/Users/Administrator/Desktop/Rasagar -logFile Logs/AssetImportWorker9.log -srvPort 61585 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar C:/Users/Administrator/Desktop/Rasagar [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [17396] Target information: Player connection [17396] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 1942709136 [EditorId] 1942709136 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17396] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 1942709136 [EditorId] 1942709136 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17396] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 1942709136 [EditorId] 1942709136 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [17396] Host joined multi-casting on [225.0.0.222:54997]... Player connection [17396] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Refreshing native plugins compatible for Editor in 1.31 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.11f1 (fa01dd6b76d5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.15.6109 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56420 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001585 seconds. - Loaded All Assemblies, in 0.300 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.314 seconds Domain Reload Profiling: 614ms BeginReloadAssembly (101ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (0ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (118ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (115ms) TypeCache.ScanAssembly (106ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (314ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (274ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (19ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (4ms) ProcessInitializeOnLoadAttributes (116ms) ProcessInitializeOnLoadMethodAttributes (132ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly Symbol file data-00000232A7A7D040 doesn't match image C:\Users\Administrator\Desktop\Rasagar\Assets\Visual Design Cafe\Package Manager\VisualDesignCafe.Editor.Web.dll Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.885 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.82 ms, found 4 plugins. Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.09 ms, found 4 plugins. System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-TestSahneleri Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.564 seconds Domain Reload Profiling: 2448ms BeginReloadAssembly (299ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (28ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (518ms) LoadAssemblies (297ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (298ms) TypeCache.Refresh (204ms) TypeCache.ScanAssembly (188ms) BuildScriptInfoCaches (80ms) ResolveRequiredComponents (11ms) FinalizeReload (1565ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1242ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (930ms) ProcessInitializeOnLoadMethodAttributes (234ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 1.19 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 618 Unused Serialized files (Serialized files now loaded: 0) Unloading 9037 unused Assets / (34.0 MB). Loaded Objects now: 9920. Memory consumption went from 429.7 MB to 395.7 MB. Total: 37.025300 ms (FindLiveObjects: 1.263000 ms CreateObjectMapping: 0.694600 ms MarkObjects: 26.058400 ms DeleteObjects: 9.008500 ms) ======================================================================== Received Import Request. Time since last request: 129083.554857 seconds. path: Assets/TerrainDemoScene_URP/Prefabs/Rocks/Rock_C_01.prefab artifactKey: Guid(398b156fac7c6f44db09e9ad046c24dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/TerrainDemoScene_URP/Prefabs/Rocks/Rock_C_01.prefab using Guid(398b156fac7c6f44db09e9ad046c24dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: 'fd71ed479b2d3ff24a4291f2326fdf28') in 0.4719674 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 390 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file data-00000232A860F440 doesn't match image C:\Users\Administrator\Desktop\Rasagar\Assets\Visual Design Cafe\Package Manager\VisualDesignCafe.Editor.Web.dll Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 0.651 seconds 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins. Native extension for WindowsStandalone target not found System.Exception: Error! Visual Scripting: couldn't find visual scripting package at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31 at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11 at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33 at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48 at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208 at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32 at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76 at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114 at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x0000d] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:33 at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427) [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.559 seconds Domain Reload Profiling: 2213ms BeginReloadAssembly (219ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (70ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (376ms) LoadAssemblies (257ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (198ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (178ms) ResolveRequiredComponents (11ms) FinalizeReload (1559ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (895ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (74ms) ProcessInitializeOnLoadAttributes (569ms) ProcessInitializeOnLoadMethodAttributes (244ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 1.41 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 199 Unused Serialized files (Serialized files now loaded: 0) Unloading 9035 unused Assets / (34.5 MB). Loaded Objects now: 9958. Memory consumption went from 364.5 MB to 330.0 MB. Total: 40.885000 ms (FindLiveObjects: 1.544500 ms CreateObjectMapping: 1.606400 ms MarkObjects: 27.137600 ms DeleteObjects: 10.595600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 1075.986032 seconds. path: Assets/3)Texture/KaleiçiTeture/THJTRRR.fbx artifactKey: Guid(08a7f6b4ec46e7f459c6efc88e12f4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/3)Texture/KaleiçiTeture/THJTRRR.fbx using Guid(08a7f6b4ec46e7f459c6efc88e12f4e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. -> (artifact id: '77cc026106c3db32af2d509a1cf901cd') in 0.6641099 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 412