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UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=2242 Cmd: compileSnippet insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=546 Cmd: compileSnippet insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND_OFF _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=2802 Cmd: compileSnippet insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6998 Cmd: compileSnippet insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15. error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27. ok=1 outsize=6078 Cmd: compileSnippet insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF _DISABLE_DECALS dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14. error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26. ok=1 outsize=790 Cmd: compileSnippet insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17. error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29. ok=1 outsize=6662 Cmd: compileSnippet insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION _DISABLE_DECALS dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _NORMALMAP _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16. error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28. ok=1 outsize=4818 Cmd: compileSnippet insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15. error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27. ok=1 outsize=6078 Cmd: compileSnippet insize=70772 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3743 error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14. error: 1 plat 28 at /(3786): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26. ok=1 outsize=790 Cmd: compileSnippet insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17. error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29. ok=1 outsize=6662 Cmd: compileSnippet insize=80854 file=/ name=Universal Render Pipeline/Nature Shaders/Grass pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _ALPHATEST _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=114 error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16. error: 1 plat 28 at /(157): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28. ok=1 outsize=10158 Cmd: compileSnippet insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=5594 Cmd: compileSnippet insize=70518 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3713 ok=1 outsize=546 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27. ok=1 outsize=6990 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26. ok=1 outsize=790 Cmd: compileSnippet insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6174 Cmd: compileSnippet insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _BAKED_MESH_DATA _LIGHTING_QUALITY_HIGH _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=6798 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29. ok=1 outsize=7570 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28. ok=1 outsize=9958 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27. ok=1 outsize=6990 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26. ok=1 outsize=790 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29. ok=1 outsize=7570 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_LOW _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28. ok=1 outsize=7818 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:15. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:27. ok=1 outsize=6990 Cmd: compileSnippet insize=69771 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=DepthOnly ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _DISABLE_DECALS _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=3686 error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:14. error: 1 plat 28 at /(3729): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:26. ok=1 outsize=790 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _WIND _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:17. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:29. ok=1 outsize=7570 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _BAKED_MESH_DATA _TRANSLUCENCY _LIGHTING_QUALITY_HIGH _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _SCREEN_SPACE_OCCLUSION dKW=_LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _TRANSLUCENCY_MAP _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:16. error: 1 plat 28 at /(154): '_TRANSLUCENCY': macro redefinition. Previous definition found at /:28. ok=1 outsize=6254 Cmd: compileSnippet insize=47162 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Billboard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON dKW=BILLBOARD_FACE_CAMERA_POS _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=20459 mask=6 start=1420 ok=1 outsize=5890 Cmd: compileSnippet insize=47162 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Billboard pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON dKW=INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=20459 mask=6 start=1420 ok=1 outsize=562 Cmd: compileSnippet insize=56489 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Billboard pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=BILLBOARD_FACE_CAMERA_POS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=94 ok=1 outsize=3462 Cmd: compileSnippet insize=56489 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Billboard pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=94 ok=1 outsize=5394 Cmd: compileSnippet insize=69875 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON _WIND_OFF _WIND _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=20459 mask=6 start=1995 ok=1 outsize=5178 Cmd: compileSnippet insize=69875 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=ShadowCaster ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_PASS_SHADOWCASTER uKW=PROCEDURAL_INSTANCING_ON dKW=INSTANCING_ON _DISABLE_DECALS _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=20459 mask=6 start=1995 ok=1 outsize=562 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _WIND_OFF _WIND _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=111 ok=1 outsize=2710 Cmd: compileSnippet insize=79853 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Leaves pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _SHADOWS_SOFT DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_TINT _COLOR_HSL _BAKED_MESH_DATA _TRANSLUCENCY _TRANSLUCENCY_MAP _LIGHTING_QUALITY_HIGH _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_PACKED _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _NORMALMAP _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=111 ok=1 outsize=5522 Cmd: compileSnippet insize=5018 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader name=Universal Render Pipeline/Terrain/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _NORMALMAP dKW=_MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DIRLIGHTMAP_COMBINED LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DYNAMICLIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=2275 mask=6 start=57 ok=1 outsize=2874 Cmd: compileSnippet insize=5018 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader name=Universal Render Pipeline/Terrain/Lit pass=ForwardLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _NORMALMAP _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _MASKMAP dKW=_ALPHATEST_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_COOKIES _WRITE_RENDERING_LAYERS DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX DIRLIGHTMAP_COMBINED LIGHTMAP_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 DYNAMICLIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _TERRAIN_BLEND_HEIGHT _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2275 mask=6 start=57 ok=1 outsize=15990 Cmd: compileSnippet insize=4104 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitAdd.shader name=Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _NORMALMAP _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _MASKMAP dKW=_ALPHATEST_ON _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _LIGHT_COOKIES DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _LIGHT_LAYERS _FORWARD_PLUS DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _TERRAIN_BLEND_HEIGHT _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2275 mask=6 start=54 ok=1 outsize=16030 Cmd: compileSnippet insize=80742 file=/ name=Universal Render Pipeline/Nature Shaders/Tree Bark pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _COLOR_TINT _LIGHTING_QUALITY_HIGH _SURFACE_MAP_PACKED _NORMALMAP _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_LIGHT_LAYERS DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _CLUSTERED_RENDERING _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_OFF INSTANCING_ON PROCEDURAL_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _DISABLE_DECALS _COLOR_HSL _BAKED_MESH_DATA _SECONDARY_MAPS _LIGHTING_QUALITY_LOW _SURFACE_MAP_OFF _SURFACE_MAP_METALLIC_GLOSS _ALPHATEST _SPECULARHIGHLIGHTS_OFF _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=112 ok=1 outsize=12902 Cmd: compileSnippet insize=523423 file=Assets/TerrainDemoScene_URP/ShaderGraphs/SpeedTreeURP_Branch.shadergraph name=Universal Render Pipeline/Nature/SpeedTreeURP_Branch pass=Universal Forward ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS INSTANCING_ON _WINDQUALITY_FAST EFFECT_BILLBOARD BACKFACE_NORMAL_MODE_MIRROR _SCREEN_SPACE_OCCLUSION _SHADOWS_SOFT dKW=_ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _WRITE_RENDERING_LAYERS LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED USE_LEGACY_LIGHTMAPS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _FORWARD_PLUS EVALUATE_SH_MIXED EVALUATE_SH_VERTEX LOD_FADE_CROSSFADE DOTS_INSTANCING_ON PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 FOG_LINEAR FOG_EXP FOG_EXP2 _WINDQUALITY_FASTEST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM BACKFACE_NORMAL_MODE_FLIP BACKFACE_NORMAL_MODE_NONE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=2049 mask=6 start=71 ok=1 outsize=24514 >>>>>>> 65ee3c3a713c41eb41f25a1fedd6745bdc9d0b19 Cmd: shutdown