using System.Diagnostics; namespace UnityEngine.Rendering.Universal { [Conditional("UNITY_EDITOR")] internal class URPHelpURLAttribute : CoreRPHelpURLAttribute { public URPHelpURLAttribute(string pageName, string pageHash = "") : base(pageName, pageHash, Documentation.packageName) { } } internal class Documentation : DocumentationInfo { /// /// The name of the package /// public const string packageName = "com.unity.render-pipelines.universal"; /// /// Generates a Universal Render Pipeline help url for the given page name /// /// The page name /// The full url public static string GetPageLink(string pageName) => GetPageLink(packageName, pageName); } }