#ifndef UNIVERSAL_DOTS_PRAGMAS_INCLUDED #define UNIVERSAL_DOTS_PRAGMAS_INCLUDED #ifndef HAVE_VFX_MODIFICATION #pragma multi_compile _ DOTS_INSTANCING_ON #if UNITY_PLATFORM_ANDROID || (UNITY_PLATFORM_WEBGL && !SHADER_API_WEBGPU) || UNITY_PLATFORM_UWP #pragma target 3.5 DOTS_INSTANCING_ON #else #pragma target 4.5 DOTS_INSTANCING_ON #endif #endif // HAVE_VFX_MODIFICATION #endif // UNIVERSAL_DOTS_PRAGMAS_INCLUDED