using System; namespace UnityEditor.TerrainTools { /// /// Options for brush modifier key shortcuts. /// [Flags] public enum BrushModifierKey { /// /// Use invert modifier. /// BRUSH_MOD_INVERT = 0, /// /// Use brush modifier 1. /// BRUSH_MOD_1 = 1, /// /// Use brush modifier 2. /// BRUSH_MOD_2 = 2, /// /// Use brush modifier 3. /// BRUSH_MOD_3 = 3 } /// /// An interface that represent the controller for brush modifier keys. /// public interface IBrushModifierKeyController { /// /// Calls the methods in its invocation list when the modifier key is pressed. /// event Action OnModifierPressed; /// /// Calls the methods in its invocation list when the modifier key is released. /// event Action OnModifierReleased; /// /// Defines data when the tool is selected. /// void OnEnterToolMode(); /// /// Defines data when the tool is deselected. /// void OnExitToolMode(); /// /// Checks if the modifier key is active. /// /// The modifier key to check. /// Returns true when the key is active. bool ModifierActive(BrushModifierKey k); } }