# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Resolve Follow (Local Follow)
labelProgrammer: ResolveFollow (localFollow)
haystackHuman: Cinemachine Clear Shot: Resolve Follow
haystackProgrammer: CinemachineClearShot.ResolveFollow
favoriteKey: Cinemachine.CinemachineClearShot.ResolveFollow(UnityEngine.Transform)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ResolveFollow;UnityEngine.Transform
tag3: Cinemachine.CinemachineClearShot;ResolveFollow;UnityEngine.Transform
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":["localFollow"],"member":{"name":"ResolveFollow","parameterTypes":["UnityEngine.Transform"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%localFollow":null},"position":{"x":0.0,"y":0.0},"guid":"1f5739d0-5380-4e4e-b41a-501a3c4cb448","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move To Top Of Priority Subqueue ()
labelProgrammer: MoveToTopOfPrioritySubqueue ()
haystackHuman: Cinemachine Clear Shot: Move To Top Of Priority Subqueue
haystackProgrammer: CinemachineClearShot.MoveToTopOfPrioritySubqueue
favoriteKey: Cinemachine.CinemachineClearShot.MoveToTopOfPrioritySubqueue()@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;MoveToTopOfPrioritySubqueue;
tag3: Cinemachine.CinemachineClearShot;MoveToTopOfPrioritySubqueue;
valueInputTypes: Cinemachine.CinemachineClearShot
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"MoveToTopOfPrioritySubqueue","parameterTypes":[],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37d83b19-6314-40d0-81e2-ecafe6f16854","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Damping (Update Now)
labelProgrammer: CancelDamping (updateNow)
haystackHuman: Cinemachine Clear Shot: Cancel Damping
haystackProgrammer: CinemachineClearShot.CancelDamping
favoriteKey: Cinemachine.CinemachineClearShot.CancelDamping(System.Boolean)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;CancelDamping;System.Boolean
tag3: Cinemachine.CinemachineClearShot;CancelDamping;System.Boolean
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
unit:
{"chainable":false,"parameterNames":["updateNow"],"member":{"name":"CancelDamping","parameterTypes":["System.Boolean"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%updateNow":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"15b33ade-d517-4333-a13d-04563390e809","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Clear Shot: Is Invoking
haystackProgrammer: CinemachineClearShot.IsInvoking
favoriteKey: Cinemachine.CinemachineClearShot.IsInvoking()@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"10187308-b618-4e3e-94d3-842fd450e711","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Clear Shot: Cancel Invoke
haystackProgrammer: CinemachineClearShot.CancelInvoke
favoriteKey: Cinemachine.CinemachineClearShot.CancelInvoke()@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachineClearShot
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5bd18de-e10c-45a5-8582-f89859f1d30e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Clear Shot: Invoke
haystackProgrammer: CinemachineClearShot.Invoke
favoriteKey: Cinemachine.CinemachineClearShot.Invoke(System.StringSystem.Single)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Cinemachine.CinemachineClearShot|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cfdeb253-43ce-4400-9ac9-81ef2be5d855","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Clear Shot: Invoke Repeating
haystackProgrammer: CinemachineClearShot.InvokeRepeating
favoriteKey: Cinemachine.CinemachineClearShot.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Cinemachine.CinemachineClearShot|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"78c41176-b6ab-46be-82bb-b7d072ac246b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Clear Shot: Cancel Invoke
haystackProgrammer: CinemachineClearShot.CancelInvoke
favoriteKey: Cinemachine.CinemachineClearShot.CancelInvoke(System.String)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9f9cda6d-ee00-45fb-9ce7-fa1086499803","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Clear Shot: Is Invoking
haystackProgrammer: CinemachineClearShot.IsInvoking
favoriteKey: Cinemachine.CinemachineClearShot.IsInvoking(System.String)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d2b39336-c9ff-44c6-b12f-2748be9a9dd3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Clear Shot: Start Coroutine
haystackProgrammer: CinemachineClearShot.StartCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StartCoroutine(System.String)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a6fbcbf7-42a0-4f97-91a6-8e41be8c553a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Clear Shot: Start Coroutine
haystackProgrammer: CinemachineClearShot.StartCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StartCoroutine(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Cinemachine.CinemachineClearShot|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1840fc20-c1ae-4313-b737-d18959d03b98","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Clear Shot: Start Coroutine
haystackProgrammer: CinemachineClearShot.StartCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineClearShot|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f66f0f1c-65f3-46f3-a0e2-98d8d272c7ea","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Clear Shot: Stop Coroutine
haystackProgrammer: CinemachineClearShot.StopCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StopCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineClearShot|System.Collections.IEnumerator
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eed7cbfb-2428-415d-8e09-310a38ba0cb3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Clear Shot: Stop Coroutine
haystackProgrammer: CinemachineClearShot.StopCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StopCoroutine(UnityEngine.Coroutine)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["UnityEngine.Coroutine"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79295d3a-3520-4925-b763-a48df8bb1f75","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Cinemachine Clear Shot: Stop Coroutine
haystackProgrammer: CinemachineClearShot.StopCoroutine
favoriteKey: Cinemachine.CinemachineClearShot.StopCoroutine(System.String)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StopCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.String
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StopCoroutine","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8b148b0a-13b6-46b8-a8bd-dbfbd194032b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Cinemachine Clear Shot: Stop All Coroutines
haystackProgrammer: CinemachineClearShot.StopAllCoroutines
favoriteKey: Cinemachine.CinemachineClearShot.StopAllCoroutines()@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;StopAllCoroutines;
tag3: UnityEngine.MonoBehaviour;StopAllCoroutines;
valueInputTypes: Cinemachine.CinemachineClearShot
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"StopAllCoroutines","parameterTypes":[],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ea301c4e-d050-40a8-87c3-641b893571e0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Cinemachine Clear Shot: Print
haystackProgrammer: CinemachineClearShot.print
favoriteKey: Cinemachine.CinemachineClearShot.print(System.Object)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;print;System.Object
tag3: UnityEngine.MonoBehaviour;print;System.Object
valueInputTypes: System.Object
unit:
{"chainable":false,"parameterNames":["message"],"member":{"name":"print","parameterTypes":["System.Object"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c02314f2-87ac-42d8-815e-87b2ddc70415","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Cinemachine Clear Shot: Get Component
haystackProgrammer: CinemachineClearShot.GetComponent
favoriteKey: Cinemachine.CinemachineClearShot.GetComponent(System.Type)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: Cinemachine.CinemachineClearShot|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"bd6f28b4-1ac2-44bb-a12f-5413a0e88353","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Cinemachine Clear Shot: Try Get Component
haystackProgrammer: CinemachineClearShot.TryGetComponent
favoriteKey: Cinemachine.CinemachineClearShot.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: Cinemachine.CinemachineClearShot|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"bafc3868-e741-445e-b541-c5139d3ce8b2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Cinemachine Clear Shot: Get Component
haystackProgrammer: CinemachineClearShot.GetComponent
favoriteKey: Cinemachine.CinemachineClearShot.GetComponent(System.String)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"47633bcc-4a6f-4d63-a0fc-0065411ce866","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Cinemachine Clear Shot: Get Component In Children
haystackProgrammer: CinemachineClearShot.GetComponentInChildren
favoriteKey: Cinemachine.CinemachineClearShot.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: Cinemachine.CinemachineClearShot|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"01227330-193f-4035-8ff3-754e2989b895","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Cinemachine Clear Shot: Get Component In Children
haystackProgrammer: CinemachineClearShot.GetComponentInChildren
favoriteKey: Cinemachine.CinemachineClearShot.GetComponentInChildren(System.Type)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: Cinemachine.CinemachineClearShot|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"cd205595-71d1-4984-9195-4f1037df8cbc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Cinemachine Clear Shot: Get Components In Children
haystackProgrammer: CinemachineClearShot.GetComponentsInChildren
favoriteKey: Cinemachine.CinemachineClearShot.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: Cinemachine.CinemachineClearShot|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Clear Shot: Get Instance ID
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Clear Shot: Equals
haystackProgrammer: CinemachineClearShot.Equals
favoriteKey: Cinemachine.CinemachineClearShot.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Clear Shot: Get Type
haystackProgrammer: CinemachineClearShot.GetType
favoriteKey: Cinemachine.CinemachineClearShot.GetType()@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Clear Shot: Reference Equals
haystackProgrammer: CinemachineClearShot.ReferenceEquals
favoriteKey: Cinemachine.CinemachineClearShot.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Description
labelProgrammer: Description (get)
haystackHuman: Cinemachine Clear Shot: Get Description
haystackProgrammer: CinemachineClearShot.Description (get)
favoriteKey: Cinemachine.CinemachineClearShot.Description@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Description
tag3: Cinemachine.CinemachineClearShot;Description
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Live Child
labelProgrammer: LiveChild (get)
haystackHuman: Cinemachine Clear Shot: Get Live Child
haystackProgrammer: CinemachineClearShot.LiveChild (get)
favoriteKey: Cinemachine.CinemachineClearShot.LiveChild@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LiveChild
tag3: Cinemachine.CinemachineClearShot;LiveChild
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.ICinemachineCamera
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Live Child
labelProgrammer: LiveChild (set)
haystackHuman: Cinemachine Clear Shot: Set Live Child
haystackProgrammer: CinemachineClearShot.LiveChild (set)
favoriteKey: Cinemachine.CinemachineClearShot.LiveChild@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LiveChild
tag3: Cinemachine.CinemachineClearShot;LiveChild
valueInputTypes: Cinemachine.CinemachineClearShot|Cinemachine.ICinemachineCamera
valueOutputTypes: Cinemachine.ICinemachineCamera
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: State (get)
haystackHuman: Cinemachine Clear Shot: Get State
haystackProgrammer: CinemachineClearShot.State (get)
favoriteKey: Cinemachine.CinemachineClearShot.State@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;State
tag3: Cinemachine.CinemachineClearShot;State
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CameraState
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At
labelProgrammer: LookAt (get)
haystackHuman: Cinemachine Clear Shot: Get Look At
haystackProgrammer: CinemachineClearShot.LookAt (get)
favoriteKey: Cinemachine.CinemachineClearShot.LookAt@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAt
tag3: Cinemachine.CinemachineClearShot;LookAt
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Look At
labelProgrammer: LookAt (set)
haystackHuman: Cinemachine Clear Shot: Set Look At
haystackProgrammer: CinemachineClearShot.LookAt (set)
favoriteKey: Cinemachine.CinemachineClearShot.LookAt@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAt
tag3: Cinemachine.CinemachineClearShot;LookAt
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow
labelProgrammer: Follow (get)
haystackHuman: Cinemachine Clear Shot: Get Follow
haystackProgrammer: CinemachineClearShot.Follow (get)
favoriteKey: Cinemachine.CinemachineClearShot.Follow@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Follow
tag3: Cinemachine.CinemachineClearShot;Follow
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Follow
labelProgrammer: Follow (set)
haystackHuman: Cinemachine Clear Shot: Set Follow
haystackProgrammer: CinemachineClearShot.Follow (set)
favoriteKey: Cinemachine.CinemachineClearShot.Follow@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Follow
tag3: Cinemachine.CinemachineClearShot;Follow
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Blending
labelProgrammer: IsBlending (get)
haystackHuman: Cinemachine Clear Shot: Is Blending
haystackProgrammer: CinemachineClearShot.IsBlending (get)
favoriteKey: Cinemachine.CinemachineClearShot.IsBlending@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;IsBlending
tag3: Cinemachine.CinemachineClearShot;IsBlending
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Active Blend
labelProgrammer: ActiveBlend (get)
haystackHuman: Cinemachine Clear Shot: Get Active Blend
haystackProgrammer: CinemachineClearShot.ActiveBlend (get)
favoriteKey: Cinemachine.CinemachineClearShot.ActiveBlend@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ActiveBlend
tag3: Cinemachine.CinemachineClearShot;ActiveBlend
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineBlend
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Child Cameras
labelProgrammer: ChildCameras (get)
haystackHuman: Cinemachine Clear Shot: Get Child Cameras
haystackProgrammer: CinemachineClearShot.ChildCameras (get)
favoriteKey: Cinemachine.CinemachineClearShot.ChildCameras@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ChildCameras
tag3: Cinemachine.CinemachineClearShot;ChildCameras
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Validating Stream Version
labelProgrammer: ValidatingStreamVersion (get)
haystackHuman: Cinemachine Clear Shot: Get Validating Stream Version
haystackProgrammer: CinemachineClearShot.ValidatingStreamVersion (get)
favoriteKey: Cinemachine.CinemachineClearShot.ValidatingStreamVersion@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ValidatingStreamVersion
tag3: Cinemachine.CinemachineClearShot;ValidatingStreamVersion
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: Name (get)
haystackHuman: Cinemachine Clear Shot: Get Name
haystackProgrammer: CinemachineClearShot.Name (get)
favoriteKey: Cinemachine.CinemachineClearShot.Name@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Name
tag3: Cinemachine.CinemachineClearShot;Name
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Priority
labelProgrammer: Priority (get)
haystackHuman: Cinemachine Clear Shot: Get Priority
haystackProgrammer: CinemachineClearShot.Priority (get)
favoriteKey: Cinemachine.CinemachineClearShot.Priority@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Priority
tag3: Cinemachine.CinemachineClearShot;Priority
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Int32
unit:
{"member":{"name":"Priority","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7d4306d7-47f5-4c32-8065-6efcff118d82","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Priority
labelProgrammer: Priority (set)
haystackHuman: Cinemachine Clear Shot: Set Priority
haystackProgrammer: CinemachineClearShot.Priority (set)
favoriteKey: Cinemachine.CinemachineClearShot.Priority@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;Priority
tag3: Cinemachine.CinemachineClearShot;Priority
valueInputTypes: Cinemachine.CinemachineClearShot|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Virtual Camera Game Object
labelProgrammer: VirtualCameraGameObject (get)
haystackHuman: Cinemachine Clear Shot: Get Virtual Camera Game Object
haystackProgrammer: CinemachineClearShot.VirtualCameraGameObject (get)
favoriteKey: Cinemachine.CinemachineClearShot.VirtualCameraGameObject@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;VirtualCameraGameObject
tag3: Cinemachine.CinemachineClearShot;VirtualCameraGameObject
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"VirtualCameraGameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ca10865b-4860-47b2-bdef-1fd6428e882a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Valid
labelProgrammer: IsValid (get)
haystackHuman: Cinemachine Clear Shot: Is Valid
haystackProgrammer: CinemachineClearShot.IsValid (get)
favoriteKey: Cinemachine.CinemachineClearShot.IsValid@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;IsValid
tag3: Cinemachine.CinemachineClearShot;IsValid
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Camera
labelProgrammer: ParentCamera (get)
haystackHuman: Cinemachine Clear Shot: Get Parent Camera
haystackProgrammer: CinemachineClearShot.ParentCamera (get)
favoriteKey: Cinemachine.CinemachineClearShot.ParentCamera@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;ParentCamera
tag3: Cinemachine.CinemachineClearShot;ParentCamera
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.ICinemachineCamera
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Previous State Is Valid
labelProgrammer: PreviousStateIsValid (get)
haystackHuman: Cinemachine Clear Shot: Get Previous State Is Valid
haystackProgrammer: CinemachineClearShot.PreviousStateIsValid (get)
favoriteKey: Cinemachine.CinemachineClearShot.PreviousStateIsValid@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;PreviousStateIsValid
tag3: Cinemachine.CinemachineClearShot;PreviousStateIsValid
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Previous State Is Valid
labelProgrammer: PreviousStateIsValid (set)
haystackHuman: Cinemachine Clear Shot: Set Previous State Is Valid
haystackProgrammer: CinemachineClearShot.PreviousStateIsValid (set)
favoriteKey: Cinemachine.CinemachineClearShot.PreviousStateIsValid@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;PreviousStateIsValid
tag3: Cinemachine.CinemachineClearShot;PreviousStateIsValid
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target Changed
labelProgrammer: FollowTargetChanged (get)
haystackHuman: Cinemachine Clear Shot: Get Follow Target Changed
haystackProgrammer: CinemachineClearShot.FollowTargetChanged (get)
favoriteKey: Cinemachine.CinemachineClearShot.FollowTargetChanged@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;FollowTargetChanged
tag3: Cinemachine.CinemachineClearShot;FollowTargetChanged
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target Changed
labelProgrammer: LookAtTargetChanged (get)
haystackHuman: Cinemachine Clear Shot: Get Look At Target Changed
haystackProgrammer: CinemachineClearShot.LookAtTargetChanged (get)
favoriteKey: Cinemachine.CinemachineClearShot.LookAtTargetChanged@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAtTargetChanged
tag3: Cinemachine.CinemachineClearShot;LookAtTargetChanged
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Abstract Follow Target Group
labelProgrammer: AbstractFollowTargetGroup (get)
haystackHuman: Cinemachine Clear Shot: Get Abstract Follow Target Group
haystackProgrammer: CinemachineClearShot.AbstractFollowTargetGroup (get)
favoriteKey: Cinemachine.CinemachineClearShot.AbstractFollowTargetGroup@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;AbstractFollowTargetGroup
tag3: Cinemachine.CinemachineClearShot;AbstractFollowTargetGroup
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.ICinemachineTargetGroup
unit:
{"member":{"name":"AbstractFollowTargetGroup","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86cf6c0e-1323-446c-b15c-de822e044e7b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target As Vcam
labelProgrammer: FollowTargetAsVcam (get)
haystackHuman: Cinemachine Clear Shot: Get Follow Target As Vcam
haystackProgrammer: CinemachineClearShot.FollowTargetAsVcam (get)
favoriteKey: Cinemachine.CinemachineClearShot.FollowTargetAsVcam@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;FollowTargetAsVcam
tag3: Cinemachine.CinemachineClearShot;FollowTargetAsVcam
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"member":{"name":"FollowTargetAsVcam","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"947c5e74-96f4-4d25-8407-e44242d070fd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Abstract Look At Target Group
labelProgrammer: AbstractLookAtTargetGroup (get)
haystackHuman: Cinemachine Clear Shot: Get Abstract Look At Target Group
haystackProgrammer: CinemachineClearShot.AbstractLookAtTargetGroup (get)
favoriteKey: Cinemachine.CinemachineClearShot.AbstractLookAtTargetGroup@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;AbstractLookAtTargetGroup
tag3: Cinemachine.CinemachineClearShot;AbstractLookAtTargetGroup
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.ICinemachineTargetGroup
unit:
{"member":{"name":"AbstractLookAtTargetGroup","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f66b389a-11a4-4a2b-b550-5d3daaf3c870","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target As Vcam
labelProgrammer: LookAtTargetAsVcam (get)
haystackHuman: Cinemachine Clear Shot: Get Look At Target As Vcam
haystackProgrammer: CinemachineClearShot.LookAtTargetAsVcam (get)
favoriteKey: Cinemachine.CinemachineClearShot.LookAtTargetAsVcam@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAtTargetAsVcam
tag3: Cinemachine.CinemachineClearShot;LookAtTargetAsVcam
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"member":{"name":"LookAtTargetAsVcam","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d67379a-d1d3-4492-b203-44e8c5184262","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Clear Shot: Get Destroy Cancellation Token
haystackProgrammer: CinemachineClearShot.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachineClearShot.destroyCancellationToken@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4003d79-6e12-4d69-9cc6-588e6267c8ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Clear Shot: Get Use GUI Layout
haystackProgrammer: CinemachineClearShot.useGUILayout (get)
favoriteKey: Cinemachine.CinemachineClearShot.useGUILayout@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec8eb06d-7a6b-41fc-803f-71a40ba39d84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Clear Shot: Set Use GUI Layout
haystackProgrammer: CinemachineClearShot.useGUILayout (set)
favoriteKey: Cinemachine.CinemachineClearShot.useGUILayout@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ee354fe2-456d-465c-9cd7-206b43a4159e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Clear Shot: Get Did Start
haystackProgrammer: CinemachineClearShot.didStart (get)
favoriteKey: Cinemachine.CinemachineClearShot.didStart@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"913f3841-8dcf-4d94-9285-6041f470cf29","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Clear Shot: Get Did Awake
haystackProgrammer: CinemachineClearShot.didAwake (get)
favoriteKey: Cinemachine.CinemachineClearShot.didAwake@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77646df4-c911-4b8f-ba12-ef86df09139b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Clear Shot: Get Run In Edit Mode
haystackProgrammer: CinemachineClearShot.runInEditMode (get)
favoriteKey: Cinemachine.CinemachineClearShot.runInEditMode@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b55c411-d36d-45b0-ab5b-4c8ac5ba889d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Clear Shot: Set Run In Edit Mode
haystackProgrammer: CinemachineClearShot.runInEditMode (set)
favoriteKey: Cinemachine.CinemachineClearShot.runInEditMode@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ab9e18bd-c15d-4430-9f4e-e59024b67fe0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Clear Shot: Get Enabled
haystackProgrammer: CinemachineClearShot.enabled (get)
favoriteKey: Cinemachine.CinemachineClearShot.enabled@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;enabled
tag3: Cinemachine.CinemachineClearShot;enabled
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"435c6df8-3fda-4f89-aed3-511f075e10f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Clear Shot: Set Enabled
haystackProgrammer: CinemachineClearShot.enabled (set)
favoriteKey: Cinemachine.CinemachineClearShot.enabled@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;enabled
tag3: Cinemachine.CinemachineClearShot;enabled
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0d978ba8-4779-46e6-be81-7dddeb6af14b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Clear Shot: Is Active And Enabled
haystackProgrammer: CinemachineClearShot.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachineClearShot.isActiveAndEnabled@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;isActiveAndEnabled
tag3: Cinemachine.CinemachineClearShot;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"466f247f-6104-469a-a032-5a26bb9cfbb0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Clear Shot: Get Transform
haystackProgrammer: CinemachineClearShot.transform (get)
favoriteKey: Cinemachine.CinemachineClearShot.transform@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"413c683a-b52b-4592-8ace-5c0be787d497","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Clear Shot: Get Game Object
haystackProgrammer: CinemachineClearShot.gameObject (get)
favoriteKey: Cinemachine.CinemachineClearShot.gameObject@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84b17ead-1747-4a5f-b742-50fdd912f6b8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Clear Shot: Get Tag
haystackProgrammer: CinemachineClearShot.tag (get)
favoriteKey: Cinemachine.CinemachineClearShot.tag@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce424d44-d2db-4d68-a460-75647a5e9fd6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Clear Shot: Set Tag
haystackProgrammer: CinemachineClearShot.tag (set)
favoriteKey: Cinemachine.CinemachineClearShot.tag@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"353ff306-0a84-480d-b715-d5c8f8bfe44f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Clear Shot: Get Name
haystackProgrammer: CinemachineClearShot.name (get)
favoriteKey: Cinemachine.CinemachineClearShot.name@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2120ba47-0541-4424-b422-891278cf7a3a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Clear Shot: Set Name
haystackProgrammer: CinemachineClearShot.name (set)
favoriteKey: Cinemachine.CinemachineClearShot.name@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineClearShot|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"370db09a-dfc4-4489-8f64-fe1fc99ee81e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Clear Shot: Get Hide Flags
haystackProgrammer: CinemachineClearShot.hideFlags (get)
favoriteKey: Cinemachine.CinemachineClearShot.hideFlags@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0862a549-ad17-4518-897f-684749663154","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Clear Shot: Set Hide Flags
haystackProgrammer: CinemachineClearShot.hideFlags (set)
favoriteKey: Cinemachine.CinemachineClearShot.hideFlags@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"b9f534cb-5b37-494d-a3eb-97266d061667","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Look At
labelProgrammer: m_LookAt (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Look At
haystackProgrammer: CinemachineClearShot.m_LookAt (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_LookAt@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_LookAt
tag3: Cinemachine.CinemachineClearShot;m_LookAt
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"m_LookAt","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c77dd926-8769-485c-8575-bb60730f70b3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Look At
labelProgrammer: m_LookAt (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Look At
haystackProgrammer: CinemachineClearShot.m_LookAt (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_LookAt@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_LookAt
tag3: Cinemachine.CinemachineClearShot;m_LookAt
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"m_LookAt","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"93ab915a-df38-444e-b8f3-f150f3c0fa36","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Follow
labelProgrammer: m_Follow (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Follow
haystackProgrammer: CinemachineClearShot.m_Follow (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_Follow@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_Follow
tag3: Cinemachine.CinemachineClearShot;m_Follow
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"m_Follow","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3ccd020a-d110-4e68-ac1d-56b8783ee291","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Follow
labelProgrammer: m_Follow (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Follow
haystackProgrammer: CinemachineClearShot.m_Follow (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_Follow@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_Follow
tag3: Cinemachine.CinemachineClearShot;m_Follow
valueInputTypes: Cinemachine.CinemachineClearShot|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"m_Follow","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"2c4cf005-f5a6-46ab-ac65-19bcca9d91be","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Show Debug Text
labelProgrammer: m_ShowDebugText (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Show Debug Text
haystackProgrammer: CinemachineClearShot.m_ShowDebugText (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_ShowDebugText@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ShowDebugText
tag3: Cinemachine.CinemachineClearShot;m_ShowDebugText
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"m_ShowDebugText","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74b7e716-e668-4697-b008-ac6219d3babc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Show Debug Text
labelProgrammer: m_ShowDebugText (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Show Debug Text
haystackProgrammer: CinemachineClearShot.m_ShowDebugText (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_ShowDebugText@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ShowDebugText
tag3: Cinemachine.CinemachineClearShot;m_ShowDebugText
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"m_ShowDebugText","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1f043559-eb31-49c4-ba9d-a47b72a1eda4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Activate After
labelProgrammer: m_ActivateAfter (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Activate After
haystackProgrammer: CinemachineClearShot.m_ActivateAfter (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_ActivateAfter@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ActivateAfter
tag3: Cinemachine.CinemachineClearShot;m_ActivateAfter
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_ActivateAfter","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d404a75-f2c9-42d8-a211-02add2054862","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Activate After
labelProgrammer: m_ActivateAfter (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Activate After
haystackProgrammer: CinemachineClearShot.m_ActivateAfter (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_ActivateAfter@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ActivateAfter
tag3: Cinemachine.CinemachineClearShot;m_ActivateAfter
valueInputTypes: Cinemachine.CinemachineClearShot|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_ActivateAfter","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4f688377-396c-4e26-8447-084839a27482","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Min Duration
labelProgrammer: m_MinDuration (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Min Duration
haystackProgrammer: CinemachineClearShot.m_MinDuration (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_MinDuration@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_MinDuration
tag3: Cinemachine.CinemachineClearShot;m_MinDuration
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_MinDuration","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"718b688d-1cfc-4ee1-a22b-85dfd2b1f720","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Min Duration
labelProgrammer: m_MinDuration (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Min Duration
haystackProgrammer: CinemachineClearShot.m_MinDuration (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_MinDuration@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_MinDuration
tag3: Cinemachine.CinemachineClearShot;m_MinDuration
valueInputTypes: Cinemachine.CinemachineClearShot|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_MinDuration","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f9e61e79-5456-4718-8c37-5e3089bc77b9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Randomize Choice
labelProgrammer: m_RandomizeChoice (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Randomize Choice
haystackProgrammer: CinemachineClearShot.m_RandomizeChoice (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_RandomizeChoice@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_RandomizeChoice
tag3: Cinemachine.CinemachineClearShot;m_RandomizeChoice
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"m_RandomizeChoice","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d21aa0d9-7ba8-4056-b029-2d9914126e71","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Randomize Choice
labelProgrammer: m_RandomizeChoice (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Randomize Choice
haystackProgrammer: CinemachineClearShot.m_RandomizeChoice (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_RandomizeChoice@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_RandomizeChoice
tag3: Cinemachine.CinemachineClearShot;m_RandomizeChoice
valueInputTypes: Cinemachine.CinemachineClearShot|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"m_RandomizeChoice","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9c4c1e12-609e-483a-a290-3ae637a0c64c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Default Blend
labelProgrammer: m_DefaultBlend (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Default Blend
haystackProgrammer: CinemachineClearShot.m_DefaultBlend (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_DefaultBlend@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_DefaultBlend
tag3: Cinemachine.CinemachineClearShot;m_DefaultBlend
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineBlendDefinition
unit:
{"member":{"name":"m_DefaultBlend","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6535f78-a5da-40d1-b87e-171c2390ccfe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Default Blend
labelProgrammer: m_DefaultBlend (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Default Blend
haystackProgrammer: CinemachineClearShot.m_DefaultBlend (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_DefaultBlend@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_DefaultBlend
tag3: Cinemachine.CinemachineClearShot;m_DefaultBlend
valueInputTypes: Cinemachine.CinemachineClearShot|Cinemachine.CinemachineBlendDefinition
valueOutputTypes: Cinemachine.CinemachineBlendDefinition
unit:
{"chainable":false,"member":{"name":"m_DefaultBlend","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db40da8f-e8ee-4f0f-85ca-026be67aa2b7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Custom Blends
labelProgrammer: m_CustomBlends (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Custom Blends
haystackProgrammer: CinemachineClearShot.m_CustomBlends (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_CustomBlends@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_CustomBlends
tag3: Cinemachine.CinemachineClearShot;m_CustomBlends
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineBlenderSettings
unit:
{"member":{"name":"m_CustomBlends","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e39427f-6cac-4065-a925-4f7057924820","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Custom Blends
labelProgrammer: m_CustomBlends (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Custom Blends
haystackProgrammer: CinemachineClearShot.m_CustomBlends (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_CustomBlends@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_CustomBlends
tag3: Cinemachine.CinemachineClearShot;m_CustomBlends
valueInputTypes: Cinemachine.CinemachineClearShot|Cinemachine.CinemachineBlenderSettings
valueOutputTypes: Cinemachine.CinemachineBlenderSettings
unit:
{"chainable":false,"member":{"name":"m_CustomBlends","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"dddf9e80-3090-4117-8708-2ac5f30e0eb6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineClearShot.m_ExcludedPropertiesInInspector (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_ExcludedPropertiesInInspector@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineClearShot;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.String[]
unit:
{"member":{"name":"m_ExcludedPropertiesInInspector","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"324a55f5-d9bf-47a4-8466-297cc1050e1c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineClearShot.m_ExcludedPropertiesInInspector (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_ExcludedPropertiesInInspector@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineClearShot;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineClearShot|System.String[]
valueOutputTypes: System.String[]
unit:
{"chainable":false,"member":{"name":"m_ExcludedPropertiesInInspector","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1401c1e4-65a4-4d52-9d67-06f79b4fd572","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Lock Stage In Inspector
haystackProgrammer: CinemachineClearShot.m_LockStageInInspector (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_LockStageInInspector@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_LockStageInInspector
tag3: Cinemachine.CinemachineClearShot;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
{"member":{"name":"m_LockStageInInspector","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d1f2a6a5-eae3-4fa4-becc-cec9a4ac389d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Lock Stage In Inspector
haystackProgrammer: CinemachineClearShot.m_LockStageInInspector (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_LockStageInInspector@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_LockStageInInspector
tag3: Cinemachine.CinemachineClearShot;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineClearShot|Cinemachine.CinemachineCore+Stage[]
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
{"chainable":false,"member":{"name":"m_LockStageInInspector","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e12764c-d8f3-49fb-b545-99c1f35ab5f5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Priority
labelProgrammer: m_Priority (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Priority
haystackProgrammer: CinemachineClearShot.m_Priority (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_Priority@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_Priority
tag3: Cinemachine.CinemachineClearShot;m_Priority
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Int32
unit:
{"member":{"name":"m_Priority","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e53e50d-e5bd-40f6-9e48-4cba8443ab3d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Priority
labelProgrammer: m_Priority (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Priority
haystackProgrammer: CinemachineClearShot.m_Priority (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_Priority@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_Priority
tag3: Cinemachine.CinemachineClearShot;m_Priority
valueInputTypes: Cinemachine.CinemachineClearShot|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"m_Priority","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"679cceed-686c-4e27-aa51-73c493451dfe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target Attachment
labelProgrammer: FollowTargetAttachment (get)
haystackHuman: Cinemachine Clear Shot: Get Follow Target Attachment
haystackProgrammer: CinemachineClearShot.FollowTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineClearShot.FollowTargetAttachment@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;FollowTargetAttachment
tag3: Cinemachine.CinemachineClearShot;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Single
unit:
{"member":{"name":"FollowTargetAttachment","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bbb6f384-8e09-4d53-8005-aa333113a0b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Follow Target Attachment
labelProgrammer: FollowTargetAttachment (set)
haystackHuman: Cinemachine Clear Shot: Set Follow Target Attachment
haystackProgrammer: CinemachineClearShot.FollowTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineClearShot.FollowTargetAttachment@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;FollowTargetAttachment
tag3: Cinemachine.CinemachineClearShot;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineClearShot|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"FollowTargetAttachment","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6bc7f7ac-5049-43e3-999a-9c30f9d25601","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (get)
haystackHuman: Cinemachine Clear Shot: Get Look At Target Attachment
haystackProgrammer: CinemachineClearShot.LookAtTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineClearShot.LookAtTargetAttachment@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAtTargetAttachment
tag3: Cinemachine.CinemachineClearShot;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: System.Single
unit:
{"member":{"name":"LookAtTargetAttachment","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"455e05c2-8ef2-47ac-8ffe-1c2a72052067","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (set)
haystackHuman: Cinemachine Clear Shot: Set Look At Target Attachment
haystackProgrammer: CinemachineClearShot.LookAtTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineClearShot.LookAtTargetAttachment@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;LookAtTargetAttachment
tag3: Cinemachine.CinemachineClearShot;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineClearShot|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"LookAtTargetAttachment","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"418ab0b1-eccb-4cf5-ae9d-3a2831078fe8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Standby Update
labelProgrammer: m_StandbyUpdate (get)
haystackHuman: Cinemachine Clear Shot: Get M_ Standby Update
haystackProgrammer: CinemachineClearShot.m_StandbyUpdate (get)
favoriteKey: Cinemachine.CinemachineClearShot.m_StandbyUpdate@get
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_StandbyUpdate
tag3: Cinemachine.CinemachineClearShot;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineClearShot
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
{"member":{"name":"m_StandbyUpdate","parameterTypes":null,"targetType":"Cinemachine.CinemachineClearShot","targetTypeName":"Cinemachine.CinemachineClearShot","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5683768-2eb4-4f8a-b9ce-74daeb0bb6b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Standby Update
labelProgrammer: m_StandbyUpdate (set)
haystackHuman: Cinemachine Clear Shot: Set M_ Standby Update
haystackProgrammer: CinemachineClearShot.m_StandbyUpdate (set)
favoriteKey: Cinemachine.CinemachineClearShot.m_StandbyUpdate@set
tag1: Cinemachine.CinemachineClearShot
tag2: Cinemachine.CinemachineClearShot;m_StandbyUpdate
tag3: Cinemachine.CinemachineClearShot;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineClearShot|Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Target Obscured (Vcam)
labelProgrammer: IsTargetObscured (vcam)
haystackHuman: Cinemachine Collider: Is Target Obscured
haystackProgrammer: CinemachineCollider.IsTargetObscured
favoriteKey: Cinemachine.CinemachineCollider.IsTargetObscured(Cinemachine.ICinemachineCamera)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;IsTargetObscured;Cinemachine.ICinemachineCamera
tag3: Cinemachine.CinemachineCollider;IsTargetObscured;Cinemachine.ICinemachineCamera
valueInputTypes: Cinemachine.CinemachineCollider|Cinemachine.ICinemachineCamera
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Camera Was Displaced (Vcam)
labelProgrammer: CameraWasDisplaced (vcam)
haystackHuman: Cinemachine Collider: Camera Was Displaced
haystackProgrammer: CinemachineCollider.CameraWasDisplaced
favoriteKey: Cinemachine.CinemachineCollider.CameraWasDisplaced(Cinemachine.ICinemachineCamera)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;CameraWasDisplaced;Cinemachine.ICinemachineCamera
tag3: Cinemachine.CinemachineCollider;CameraWasDisplaced;Cinemachine.ICinemachineCamera
valueInputTypes: Cinemachine.CinemachineCollider|Cinemachine.ICinemachineCamera
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Camera Displacement Distance (Vcam)
labelProgrammer: GetCameraDisplacementDistance (vcam)
haystackHuman: Cinemachine Collider: Get Camera Displacement Distance
haystackProgrammer: CinemachineCollider.GetCameraDisplacementDistance
favoriteKey: Cinemachine.CinemachineCollider.GetCameraDisplacementDistance(Cinemachine.ICinemachineCamera)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;GetCameraDisplacementDistance;Cinemachine.ICinemachineCamera
tag3: Cinemachine.CinemachineCollider;GetCameraDisplacementDistance;Cinemachine.ICinemachineCamera
valueInputTypes: Cinemachine.CinemachineCollider|Cinemachine.ICinemachineCamera
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Max Damp Time ()
labelProgrammer: GetMaxDampTime ()
haystackHuman: Cinemachine Collider: Get Max Damp Time
haystackProgrammer: CinemachineCollider.GetMaxDampTime
favoriteKey: Cinemachine.CinemachineCollider.GetMaxDampTime()@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;GetMaxDampTime;
tag3: Cinemachine.CinemachineCollider;GetMaxDampTime;
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Target Object Warped (Target, Position Delta)
labelProgrammer: OnTargetObjectWarped (target, positionDelta)
haystackHuman: Cinemachine Collider: On Target Object Warped
haystackProgrammer: CinemachineCollider.OnTargetObjectWarped
favoriteKey: Cinemachine.CinemachineCollider.OnTargetObjectWarped(UnityEngine.TransformUnityEngine.Vector3)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
tag3: Cinemachine.CinemachineCollider;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.Transform|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pre Pipeline Mutate Camera State Callback (Vcam, Cur State, Delta Time)
labelProgrammer: PrePipelineMutateCameraStateCallback (vcam, curState, deltaTime)
haystackHuman: Cinemachine Collider: Pre Pipeline Mutate Camera State Callback
haystackProgrammer: CinemachineCollider.PrePipelineMutateCameraStateCallback
tag1: Cinemachine.CinemachineCollider
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
Cinemachine.CinemachineCollider.PrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBaseCinemachine.CameraState&System.Single)@any

tag2:
Cinemachine.CinemachineCollider;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachineCollider;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

unit:
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valueInputTypes:
Cinemachine.CinemachineCollider|Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CameraState|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Post Pipeline Stage Callback (Vcam, Stage, State, Delta Time)
labelProgrammer: InvokePostPipelineStageCallback (vcam, stage, state, deltaTime)
haystackHuman: Cinemachine Collider: Invoke Post Pipeline Stage Callback
haystackProgrammer: CinemachineCollider.InvokePostPipelineStageCallback
tag1: Cinemachine.CinemachineCollider
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
Cinemachine.CinemachineCollider.InvokePostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBaseCinemachine.CinemachineCore+StageCinemachine.CameraState&System.Single)@any

tag2:
Cinemachine.CinemachineCollider;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachineCollider;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

unit:
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valueInputTypes:
Cinemachine.CinemachineCollider|Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CinemachineCore+Stage|Cinemachine.CameraState|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Force Camera Position (Pos, Rot)
labelProgrammer: ForceCameraPosition (pos, rot)
haystackHuman: Cinemachine Collider: Force Camera Position
haystackProgrammer: CinemachineCollider.ForceCameraPosition
favoriteKey: Cinemachine.CinemachineCollider.ForceCameraPosition(UnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: Cinemachine.CinemachineCollider;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.Vector3|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Transition From Camera (From Cam, World Up, Delta Time)
labelProgrammer: OnTransitionFromCamera (fromCam, worldUp, deltaTime)
haystackHuman: Cinemachine Collider: On Transition From Camera
haystackProgrammer: CinemachineCollider.OnTransitionFromCamera
tag1: Cinemachine.CinemachineCollider
valueInputTypes: Cinemachine.CinemachineCollider|Cinemachine.ICinemachineCamera|UnityEngine.Vector3|System.Single
valueOutputTypes: System.Boolean
favoriteKey:
Cinemachine.CinemachineCollider.OnTransitionFromCamera(Cinemachine.ICinemachineCameraUnityEngine.Vector3System.Single)@any

tag2:
Cinemachine.CinemachineCollider;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

tag3:
Cinemachine.CinemachineCollider;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Collider: Is Invoking
haystackProgrammer: CinemachineCollider.IsInvoking
favoriteKey: Cinemachine.CinemachineCollider.IsInvoking()@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Collider: Cancel Invoke
haystackProgrammer: CinemachineCollider.CancelInvoke
favoriteKey: Cinemachine.CinemachineCollider.CancelInvoke()@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachineCollider
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Collider: Invoke
haystackProgrammer: CinemachineCollider.Invoke
favoriteKey: Cinemachine.CinemachineCollider.Invoke(System.StringSystem.Single)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Cinemachine.CinemachineCollider|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Collider: Invoke Repeating
haystackProgrammer: CinemachineCollider.InvokeRepeating
favoriteKey: Cinemachine.CinemachineCollider.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Cinemachine.CinemachineCollider|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Collider: Cancel Invoke
haystackProgrammer: CinemachineCollider.CancelInvoke
favoriteKey: Cinemachine.CinemachineCollider.CancelInvoke(System.String)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Cinemachine.CinemachineCollider|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Collider: Is Invoking
haystackProgrammer: CinemachineCollider.IsInvoking
favoriteKey: Cinemachine.CinemachineCollider.IsInvoking(System.String)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Cinemachine.CinemachineCollider|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Collider: Start Coroutine
haystackProgrammer: CinemachineCollider.StartCoroutine
favoriteKey: Cinemachine.CinemachineCollider.StartCoroutine(System.String)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Cinemachine.CinemachineCollider|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Collider: Start Coroutine
haystackProgrammer: CinemachineCollider.StartCoroutine
favoriteKey: Cinemachine.CinemachineCollider.StartCoroutine(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Cinemachine.CinemachineCollider|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Collider: Start Coroutine
haystackProgrammer: CinemachineCollider.StartCoroutine
favoriteKey: Cinemachine.CinemachineCollider.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineCollider|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Collider: Stop Coroutine
haystackProgrammer: CinemachineCollider.StopCoroutine
favoriteKey: Cinemachine.CinemachineCollider.StopCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineCollider|System.Collections.IEnumerator
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Collider: Stop Coroutine
haystackProgrammer: CinemachineCollider.StopCoroutine
favoriteKey: Cinemachine.CinemachineCollider.StopCoroutine(UnityEngine.Coroutine)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.Coroutine
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labelProgrammer: StopCoroutine (methodName)
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labelProgrammer: StopAllCoroutines ()
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labelProgrammer: print (message)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponentInChildren (t, includeInactive)
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labelProgrammer: GetComponentInChildren (t)
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labelHuman: Get Components In Children (T)
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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labelProgrammer: GetComponentIndex ()
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelProgrammer: SendMessageUpwards (methodName, value)
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labelProgrammer: SendMessageUpwards (methodName)
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labelProgrammer: SendMessageUpwards (methodName, options)
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haystackProgrammer: CinemachineCollider.SendMessageUpwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Cinemachine Collider: Send Message
haystackProgrammer: CinemachineCollider.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Cinemachine Collider: Send Message
haystackProgrammer: CinemachineCollider.SendMessage
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Cinemachine Collider: Send Message
haystackProgrammer: CinemachineCollider.SendMessage
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Cinemachine Collider: Broadcast Message
haystackProgrammer: CinemachineCollider.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Cinemachine Collider: Broadcast Message
haystackProgrammer: CinemachineCollider.BroadcastMessage
favoriteKey: Cinemachine.CinemachineCollider.BroadcastMessage(System.StringSystem.Object)@any
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Cinemachine Collider: Broadcast Message
haystackProgrammer: CinemachineCollider.BroadcastMessage
favoriteKey: Cinemachine.CinemachineCollider.BroadcastMessage(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Cinemachine Collider: Broadcast Message
haystackProgrammer: CinemachineCollider.BroadcastMessage
favoriteKey: Cinemachine.CinemachineCollider.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Collider: Get Instance ID
haystackProgrammer: CinemachineCollider.GetInstanceID
favoriteKey: Cinemachine.CinemachineCollider.GetInstanceID()@any
tag1: Cinemachine.CinemachineCollider
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tag3: UnityEngine.Object;GetInstanceID;
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Collider: Get Hash Code
haystackProgrammer: CinemachineCollider.GetHashCode
favoriteKey: Cinemachine.CinemachineCollider.GetHashCode()@any
tag1: Cinemachine.CinemachineCollider
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tag3: UnityEngine.Object;GetHashCode;
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Cinemachine Collider: Equals
haystackProgrammer: CinemachineCollider.Equals
favoriteKey: Cinemachine.CinemachineCollider.Equals(System.Object)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
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favoriteKey:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
tag1: Cinemachine.CinemachineCollider
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
favoriteKey: Cinemachine.CinemachineCollider.Instantiate(UnityEngine.Object)@any
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
favoriteKey: Cinemachine.CinemachineCollider.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Cinemachine Collider: Instantiate
haystackProgrammer: CinemachineCollider.Instantiate
tag1: Cinemachine.CinemachineCollider
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Cinemachine Collider: Destroy
haystackProgrammer: CinemachineCollider.Destroy
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Cinemachine Collider: Destroy
haystackProgrammer: CinemachineCollider.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Cinemachine Collider: Destroy Immediate
haystackProgrammer: CinemachineCollider.DestroyImmediate
favoriteKey: Cinemachine.CinemachineCollider.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Cinemachine Collider: Destroy Immediate
haystackProgrammer: CinemachineCollider.DestroyImmediate
favoriteKey: Cinemachine.CinemachineCollider.DestroyImmediate(UnityEngine.Object)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Cinemachine Collider: Find Objects By Type
haystackProgrammer: CinemachineCollider.FindObjectsByType
favoriteKey: Cinemachine.CinemachineCollider.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
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tag2: Cinemachine.CinemachineCollider;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: CinemachineCollider.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
Cinemachine.CinemachineCollider;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: CinemachineCollider.DontDestroyOnLoad
favoriteKey: Cinemachine.CinemachineCollider.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: Cinemachine.CinemachineCollider
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Cinemachine Collider: Find First Object By Type
haystackProgrammer: CinemachineCollider.FindFirstObjectByType
favoriteKey: Cinemachine.CinemachineCollider.FindFirstObjectByType(System.Type)@any
tag1: Cinemachine.CinemachineCollider
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Cinemachine Collider: Find Any Object By Type
haystackProgrammer: CinemachineCollider.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachineCollider.FindAnyObjectByType(System.Type)@any
tag1: Cinemachine.CinemachineCollider
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Collider: Find First Object By Type
haystackProgrammer: CinemachineCollider.FindFirstObjectByType
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.CinemachineCollider.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Collider: Find Any Object By Type
haystackProgrammer: CinemachineCollider.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachineCollider.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Collider: To String
haystackProgrammer: CinemachineCollider.ToString
favoriteKey: Cinemachine.CinemachineCollider.ToString()@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Collider: Equals
haystackProgrammer: CinemachineCollider.Equals
favoriteKey: Cinemachine.CinemachineCollider.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Collider: Get Type
haystackProgrammer: CinemachineCollider.GetType
favoriteKey: Cinemachine.CinemachineCollider.GetType()@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Collider: Reference Equals
haystackProgrammer: CinemachineCollider.ReferenceEquals
favoriteKey: Cinemachine.CinemachineCollider.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Debug Paths
labelProgrammer: DebugPaths (get)
haystackHuman: Cinemachine Collider: Get Debug Paths
haystackProgrammer: CinemachineCollider.DebugPaths (get)
favoriteKey: Cinemachine.CinemachineCollider.DebugPaths@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;DebugPaths
tag3: Cinemachine.CinemachineCollider;DebugPaths
valueInputTypes: Cinemachine.CinemachineCollider
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valueOutputTypes:
System.Collections.Generic.List`1[[System.Collections.Generic.List`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Virtual Camera
labelProgrammer: VirtualCamera (get)
haystackHuman: Cinemachine Collider: Get Virtual Camera
haystackProgrammer: CinemachineCollider.VirtualCamera (get)
favoriteKey: Cinemachine.CinemachineCollider.VirtualCamera@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;VirtualCamera
tag3: Cinemachine.CinemachineCollider;VirtualCamera
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Requires User Input
labelProgrammer: RequiresUserInput (get)
haystackHuman: Cinemachine Collider: Get Requires User Input
haystackProgrammer: CinemachineCollider.RequiresUserInput (get)
favoriteKey: Cinemachine.CinemachineCollider.RequiresUserInput@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;RequiresUserInput
tag3: Cinemachine.CinemachineCollider;RequiresUserInput
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Collider: Get Destroy Cancellation Token
haystackProgrammer: CinemachineCollider.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachineCollider.destroyCancellationToken@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Threading.CancellationToken
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Collider: Get Use GUI Layout
haystackProgrammer: CinemachineCollider.useGUILayout (get)
favoriteKey: Cinemachine.CinemachineCollider.useGUILayout@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Collider: Set Use GUI Layout
haystackProgrammer: CinemachineCollider.useGUILayout (set)
favoriteKey: Cinemachine.CinemachineCollider.useGUILayout@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineCollider|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Collider: Get Did Start
haystackProgrammer: CinemachineCollider.didStart (get)
favoriteKey: Cinemachine.CinemachineCollider.didStart@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Collider: Get Did Awake
haystackProgrammer: CinemachineCollider.didAwake (get)
favoriteKey: Cinemachine.CinemachineCollider.didAwake@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Collider: Get Run In Edit Mode
haystackProgrammer: CinemachineCollider.runInEditMode (get)
favoriteKey: Cinemachine.CinemachineCollider.runInEditMode@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Collider: Set Run In Edit Mode
haystackProgrammer: CinemachineCollider.runInEditMode (set)
favoriteKey: Cinemachine.CinemachineCollider.runInEditMode@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineCollider|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Collider: Get Enabled
haystackProgrammer: CinemachineCollider.enabled (get)
favoriteKey: Cinemachine.CinemachineCollider.enabled@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;enabled
tag3: Cinemachine.CinemachineCollider;enabled
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Collider: Set Enabled
haystackProgrammer: CinemachineCollider.enabled (set)
favoriteKey: Cinemachine.CinemachineCollider.enabled@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;enabled
tag3: Cinemachine.CinemachineCollider;enabled
valueInputTypes: Cinemachine.CinemachineCollider|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Collider: Is Active And Enabled
haystackProgrammer: CinemachineCollider.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachineCollider.isActiveAndEnabled@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;isActiveAndEnabled
tag3: Cinemachine.CinemachineCollider;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Collider: Get Transform
haystackProgrammer: CinemachineCollider.transform (get)
favoriteKey: Cinemachine.CinemachineCollider.transform@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce8e6b8f-cdf0-46be-b91c-45421e14779e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Collider: Get Game Object
haystackProgrammer: CinemachineCollider.gameObject (get)
favoriteKey: Cinemachine.CinemachineCollider.gameObject@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e09f1f77-a966-4557-aa0c-212a511f68a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Collider: Get Tag
haystackProgrammer: CinemachineCollider.tag (get)
favoriteKey: Cinemachine.CinemachineCollider.tag@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e930f7c-de1c-4f0b-b835-b126ed6978e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Collider: Set Tag
haystackProgrammer: CinemachineCollider.tag (set)
favoriteKey: Cinemachine.CinemachineCollider.tag@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineCollider|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7ecbde42-e6e5-43bd-bb4f-31fa8eda53d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Collider: Get Name
haystackProgrammer: CinemachineCollider.name (get)
favoriteKey: Cinemachine.CinemachineCollider.name@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fbea05db-2901-4a8e-9588-4fba86454f64","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Collider: Set Name
haystackProgrammer: CinemachineCollider.name (set)
favoriteKey: Cinemachine.CinemachineCollider.name@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineCollider|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"38998265-39a9-402b-ae52-fa7932c712f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Collider: Get Hide Flags
haystackProgrammer: CinemachineCollider.hideFlags (get)
favoriteKey: Cinemachine.CinemachineCollider.hideFlags@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b1d2a78-cdcf-4a03-aab7-c1b16440179b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Collider: Set Hide Flags
haystackProgrammer: CinemachineCollider.hideFlags (set)
favoriteKey: Cinemachine.CinemachineCollider.hideFlags@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"8d7dc86c-2d94-4e57-b5c0-37dab74ab418","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Collide Against
labelProgrammer: m_CollideAgainst (get)
haystackHuman: Cinemachine Collider: Get M_ Collide Against
haystackProgrammer: CinemachineCollider.m_CollideAgainst (get)
favoriteKey: Cinemachine.CinemachineCollider.m_CollideAgainst@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_CollideAgainst
tag3: Cinemachine.CinemachineCollider;m_CollideAgainst
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"m_CollideAgainst","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9b4a5dea-0c29-4fb9-8bf5-dc251d1b1fb4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Collide Against
labelProgrammer: m_CollideAgainst (set)
haystackHuman: Cinemachine Collider: Set M_ Collide Against
haystackProgrammer: CinemachineCollider.m_CollideAgainst (set)
favoriteKey: Cinemachine.CinemachineCollider.m_CollideAgainst@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_CollideAgainst
tag3: Cinemachine.CinemachineCollider;m_CollideAgainst
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"m_CollideAgainst","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fa46967a-0765-4755-85f2-d7c63dfc069e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Ignore Tag
labelProgrammer: m_IgnoreTag (get)
haystackHuman: Cinemachine Collider: Get M_ Ignore Tag
haystackProgrammer: CinemachineCollider.m_IgnoreTag (get)
favoriteKey: Cinemachine.CinemachineCollider.m_IgnoreTag@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_IgnoreTag
tag3: Cinemachine.CinemachineCollider;m_IgnoreTag
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.String
unit:
{"member":{"name":"m_IgnoreTag","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"992b9840-4a43-4bc4-b3eb-5c8ce4098b55","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Ignore Tag
labelProgrammer: m_IgnoreTag (set)
haystackHuman: Cinemachine Collider: Set M_ Ignore Tag
haystackProgrammer: CinemachineCollider.m_IgnoreTag (set)
favoriteKey: Cinemachine.CinemachineCollider.m_IgnoreTag@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_IgnoreTag
tag3: Cinemachine.CinemachineCollider;m_IgnoreTag
valueInputTypes: Cinemachine.CinemachineCollider|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"m_IgnoreTag","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c35789d2-11fe-4c4b-9dd3-060b815ca8b8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Transparent Layers
labelProgrammer: m_TransparentLayers (get)
haystackHuman: Cinemachine Collider: Get M_ Transparent Layers
haystackProgrammer: CinemachineCollider.m_TransparentLayers (get)
favoriteKey: Cinemachine.CinemachineCollider.m_TransparentLayers@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_TransparentLayers
tag3: Cinemachine.CinemachineCollider;m_TransparentLayers
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"m_TransparentLayers","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"239b6b8e-6c5e-4f49-8f76-17c251d94338","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Transparent Layers
labelProgrammer: m_TransparentLayers (set)
haystackHuman: Cinemachine Collider: Set M_ Transparent Layers
haystackProgrammer: CinemachineCollider.m_TransparentLayers (set)
favoriteKey: Cinemachine.CinemachineCollider.m_TransparentLayers@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_TransparentLayers
tag3: Cinemachine.CinemachineCollider;m_TransparentLayers
valueInputTypes: Cinemachine.CinemachineCollider|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"m_TransparentLayers","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9bef693-0892-4abb-b981-0bf1f5b55c8f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Minimum Distance From Target
labelProgrammer: m_MinimumDistanceFromTarget (get)
haystackHuman: Cinemachine Collider: Get M_ Minimum Distance From Target
haystackProgrammer: CinemachineCollider.m_MinimumDistanceFromTarget (get)
favoriteKey: Cinemachine.CinemachineCollider.m_MinimumDistanceFromTarget@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MinimumDistanceFromTarget
tag3: Cinemachine.CinemachineCollider;m_MinimumDistanceFromTarget
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_MinimumDistanceFromTarget","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1b97fc9-a592-45bf-a080-30e1e370bed3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Minimum Distance From Target
labelProgrammer: m_MinimumDistanceFromTarget (set)
haystackHuman: Cinemachine Collider: Set M_ Minimum Distance From Target
haystackProgrammer: CinemachineCollider.m_MinimumDistanceFromTarget (set)
favoriteKey: Cinemachine.CinemachineCollider.m_MinimumDistanceFromTarget@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MinimumDistanceFromTarget
tag3: Cinemachine.CinemachineCollider;m_MinimumDistanceFromTarget
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_MinimumDistanceFromTarget","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"663c9e7a-c3be-413a-8a14-62db680be5f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Avoid Obstacles
labelProgrammer: m_AvoidObstacles (get)
haystackHuman: Cinemachine Collider: Get M_ Avoid Obstacles
haystackProgrammer: CinemachineCollider.m_AvoidObstacles (get)
favoriteKey: Cinemachine.CinemachineCollider.m_AvoidObstacles@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_AvoidObstacles
tag3: Cinemachine.CinemachineCollider;m_AvoidObstacles
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"m_AvoidObstacles","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb1f443e-f9cd-42ce-a2cc-1e50dbcafa01","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Avoid Obstacles
labelProgrammer: m_AvoidObstacles (set)
haystackHuman: Cinemachine Collider: Set M_ Avoid Obstacles
haystackProgrammer: CinemachineCollider.m_AvoidObstacles (set)
favoriteKey: Cinemachine.CinemachineCollider.m_AvoidObstacles@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_AvoidObstacles
tag3: Cinemachine.CinemachineCollider;m_AvoidObstacles
valueInputTypes: Cinemachine.CinemachineCollider|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"m_AvoidObstacles","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"73e11ee5-a6f4-4b83-8170-7058cd2d2f7f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Distance Limit
labelProgrammer: m_DistanceLimit (get)
haystackHuman: Cinemachine Collider: Get M_ Distance Limit
haystackProgrammer: CinemachineCollider.m_DistanceLimit (get)
favoriteKey: Cinemachine.CinemachineCollider.m_DistanceLimit@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_DistanceLimit
tag3: Cinemachine.CinemachineCollider;m_DistanceLimit
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_DistanceLimit","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c8ea20e-cc74-47f2-9e50-060a80acf0ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Distance Limit
labelProgrammer: m_DistanceLimit (set)
haystackHuman: Cinemachine Collider: Set M_ Distance Limit
haystackProgrammer: CinemachineCollider.m_DistanceLimit (set)
favoriteKey: Cinemachine.CinemachineCollider.m_DistanceLimit@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_DistanceLimit
tag3: Cinemachine.CinemachineCollider;m_DistanceLimit
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_DistanceLimit","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"76c0729a-56d3-412d-b84c-ee97473e765a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Minimum Occlusion Time
labelProgrammer: m_MinimumOcclusionTime (get)
haystackHuman: Cinemachine Collider: Get M_ Minimum Occlusion Time
haystackProgrammer: CinemachineCollider.m_MinimumOcclusionTime (get)
favoriteKey: Cinemachine.CinemachineCollider.m_MinimumOcclusionTime@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MinimumOcclusionTime
tag3: Cinemachine.CinemachineCollider;m_MinimumOcclusionTime
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_MinimumOcclusionTime","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ece1ec9-70b5-4163-8bc3-494d47c8a5ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Minimum Occlusion Time
labelProgrammer: m_MinimumOcclusionTime (set)
haystackHuman: Cinemachine Collider: Set M_ Minimum Occlusion Time
haystackProgrammer: CinemachineCollider.m_MinimumOcclusionTime (set)
favoriteKey: Cinemachine.CinemachineCollider.m_MinimumOcclusionTime@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MinimumOcclusionTime
tag3: Cinemachine.CinemachineCollider;m_MinimumOcclusionTime
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_MinimumOcclusionTime","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b33c82f4-564f-4915-a4ef-e1c3ff4dd6d5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Camera Radius
labelProgrammer: m_CameraRadius (get)
haystackHuman: Cinemachine Collider: Get M_ Camera Radius
haystackProgrammer: CinemachineCollider.m_CameraRadius (get)
favoriteKey: Cinemachine.CinemachineCollider.m_CameraRadius@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_CameraRadius
tag3: Cinemachine.CinemachineCollider;m_CameraRadius
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_CameraRadius","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c6844c4-d2ba-4e77-9c13-48d7c4de70a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Camera Radius
labelProgrammer: m_CameraRadius (set)
haystackHuman: Cinemachine Collider: Set M_ Camera Radius
haystackProgrammer: CinemachineCollider.m_CameraRadius (set)
favoriteKey: Cinemachine.CinemachineCollider.m_CameraRadius@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_CameraRadius
tag3: Cinemachine.CinemachineCollider;m_CameraRadius
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_CameraRadius","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e3c71947-354a-4162-bfa9-b94d35cdff75","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Strategy
labelProgrammer: m_Strategy (get)
haystackHuman: Cinemachine Collider: Get M_ Strategy
haystackProgrammer: CinemachineCollider.m_Strategy (get)
favoriteKey: Cinemachine.CinemachineCollider.m_Strategy@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_Strategy
tag3: Cinemachine.CinemachineCollider;m_Strategy
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: Cinemachine.CinemachineCollider+ResolutionStrategy
unit:
{"member":{"name":"m_Strategy","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"26b981bd-4f11-4d48-93ca-e3cb071a6b25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Strategy
labelProgrammer: m_Strategy (set)
haystackHuman: Cinemachine Collider: Set M_ Strategy
haystackProgrammer: CinemachineCollider.m_Strategy (set)
favoriteKey: Cinemachine.CinemachineCollider.m_Strategy@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_Strategy
tag3: Cinemachine.CinemachineCollider;m_Strategy
valueInputTypes: Cinemachine.CinemachineCollider|Cinemachine.CinemachineCollider+ResolutionStrategy
valueOutputTypes: Cinemachine.CinemachineCollider+ResolutionStrategy
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Maximum Effort
labelProgrammer: m_MaximumEffort (get)
haystackHuman: Cinemachine Collider: Get M_ Maximum Effort
haystackProgrammer: CinemachineCollider.m_MaximumEffort (get)
favoriteKey: Cinemachine.CinemachineCollider.m_MaximumEffort@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MaximumEffort
tag3: Cinemachine.CinemachineCollider;m_MaximumEffort
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Maximum Effort
labelProgrammer: m_MaximumEffort (set)
haystackHuman: Cinemachine Collider: Set M_ Maximum Effort
haystackProgrammer: CinemachineCollider.m_MaximumEffort (set)
favoriteKey: Cinemachine.CinemachineCollider.m_MaximumEffort@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_MaximumEffort
tag3: Cinemachine.CinemachineCollider;m_MaximumEffort
valueInputTypes: Cinemachine.CinemachineCollider|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Smoothing Time
labelProgrammer: m_SmoothingTime (get)
haystackHuman: Cinemachine Collider: Get M_ Smoothing Time
haystackProgrammer: CinemachineCollider.m_SmoothingTime (get)
favoriteKey: Cinemachine.CinemachineCollider.m_SmoothingTime@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_SmoothingTime
tag3: Cinemachine.CinemachineCollider;m_SmoothingTime
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Smoothing Time
labelProgrammer: m_SmoothingTime (set)
haystackHuman: Cinemachine Collider: Set M_ Smoothing Time
haystackProgrammer: CinemachineCollider.m_SmoothingTime (set)
favoriteKey: Cinemachine.CinemachineCollider.m_SmoothingTime@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_SmoothingTime
tag3: Cinemachine.CinemachineCollider;m_SmoothingTime
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Damping
labelProgrammer: m_Damping (get)
haystackHuman: Cinemachine Collider: Get M_ Damping
haystackProgrammer: CinemachineCollider.m_Damping (get)
favoriteKey: Cinemachine.CinemachineCollider.m_Damping@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_Damping
tag3: Cinemachine.CinemachineCollider;m_Damping
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Damping
labelProgrammer: m_Damping (set)
haystackHuman: Cinemachine Collider: Set M_ Damping
haystackProgrammer: CinemachineCollider.m_Damping (set)
favoriteKey: Cinemachine.CinemachineCollider.m_Damping@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_Damping
tag3: Cinemachine.CinemachineCollider;m_Damping
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Damping When Occluded
labelProgrammer: m_DampingWhenOccluded (get)
haystackHuman: Cinemachine Collider: Get M_ Damping When Occluded
haystackProgrammer: CinemachineCollider.m_DampingWhenOccluded (get)
favoriteKey: Cinemachine.CinemachineCollider.m_DampingWhenOccluded@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_DampingWhenOccluded
tag3: Cinemachine.CinemachineCollider;m_DampingWhenOccluded
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Damping When Occluded
labelProgrammer: m_DampingWhenOccluded (set)
haystackHuman: Cinemachine Collider: Set M_ Damping When Occluded
haystackProgrammer: CinemachineCollider.m_DampingWhenOccluded (set)
favoriteKey: Cinemachine.CinemachineCollider.m_DampingWhenOccluded@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_DampingWhenOccluded
tag3: Cinemachine.CinemachineCollider;m_DampingWhenOccluded
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Optimal Target Distance
labelProgrammer: m_OptimalTargetDistance (get)
haystackHuman: Cinemachine Collider: Get M_ Optimal Target Distance
haystackProgrammer: CinemachineCollider.m_OptimalTargetDistance (get)
favoriteKey: Cinemachine.CinemachineCollider.m_OptimalTargetDistance@get
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_OptimalTargetDistance
tag3: Cinemachine.CinemachineCollider;m_OptimalTargetDistance
valueInputTypes: Cinemachine.CinemachineCollider
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_OptimalTargetDistance","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b892c0f5-c929-48c7-be33-7d77e1afa43b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Optimal Target Distance
labelProgrammer: m_OptimalTargetDistance (set)
haystackHuman: Cinemachine Collider: Set M_ Optimal Target Distance
haystackProgrammer: CinemachineCollider.m_OptimalTargetDistance (set)
favoriteKey: Cinemachine.CinemachineCollider.m_OptimalTargetDistance@set
tag1: Cinemachine.CinemachineCollider
tag2: Cinemachine.CinemachineCollider;m_OptimalTargetDistance
tag3: Cinemachine.CinemachineCollider;m_OptimalTargetDistance
valueInputTypes: Cinemachine.CinemachineCollider|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_OptimalTargetDistance","parameterTypes":null,"targetType":"Cinemachine.CinemachineCollider","targetTypeName":"Cinemachine.CinemachineCollider","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"27c8f657-9eb5-4837-ae46-9ae9227b0778","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Camera Was Displaced (Vcam)
labelProgrammer: CameraWasDisplaced (vcam)
haystackHuman: Cinemachine Confiner: Camera Was Displaced
haystackProgrammer: CinemachineConfiner.CameraWasDisplaced
favoriteKey: Cinemachine.CinemachineConfiner.CameraWasDisplaced(Cinemachine.CinemachineVirtualCameraBase)@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;CameraWasDisplaced;Cinemachine.CinemachineVirtualCameraBase
tag3: Cinemachine.CinemachineConfiner;CameraWasDisplaced;Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: Cinemachine.CinemachineConfiner|Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["vcam"],"member":{"name":"CameraWasDisplaced","parameterTypes":["Cinemachine.CinemachineVirtualCameraBase"],"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"%vcam":null},"position":{"x":0.0,"y":0.0},"guid":"a60dcec1-b9b7-4dc6-ae08-c87ad0d63bd6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Camera Displacement Distance (Vcam)
labelProgrammer: GetCameraDisplacementDistance (vcam)
haystackHuman: Cinemachine Confiner: Get Camera Displacement Distance
haystackProgrammer: CinemachineConfiner.GetCameraDisplacementDistance
tag1: Cinemachine.CinemachineConfiner
valueInputTypes: Cinemachine.CinemachineConfiner|Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Single
favoriteKey:
Cinemachine.CinemachineConfiner.GetCameraDisplacementDistance(Cinemachine.CinemachineVirtualCameraBase)@any

tag2:
Cinemachine.CinemachineConfiner;GetCameraDisplacementDistance;Cinemachine.CinemachineVirtualCameraBase

tag3:
Cinemachine.CinemachineConfiner;GetCameraDisplacementDistance;Cinemachine.CinemachineVirtualCameraBase

unit:
{"chainable":false,"parameterNames":["vcam"],"member":{"name":"GetCameraDisplacementDistance","parameterTypes":["Cinemachine.CinemachineVirtualCameraBase"],"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"%vcam":null},"position":{"x":0.0,"y":0.0},"guid":"62bb8991-9664-4aac-8424-1602f4e60fd5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Max Damp Time ()
labelProgrammer: GetMaxDampTime ()
haystackHuman: Cinemachine Confiner: Get Max Damp Time
haystackProgrammer: CinemachineConfiner.GetMaxDampTime
favoriteKey: Cinemachine.CinemachineConfiner.GetMaxDampTime()@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;GetMaxDampTime;
tag3: Cinemachine.CinemachineConfiner;GetMaxDampTime;
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Single
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetMaxDampTime","parameterTypes":[],"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a93897c9-d3a1-4fb4-892a-680aaec30ec3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invalidate Path Cache ()
labelProgrammer: InvalidatePathCache ()
haystackHuman: Cinemachine Confiner: Invalidate Path Cache
haystackProgrammer: CinemachineConfiner.InvalidatePathCache
favoriteKey: Cinemachine.CinemachineConfiner.InvalidatePathCache()@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;InvalidatePathCache;
tag3: Cinemachine.CinemachineConfiner;InvalidatePathCache;
valueInputTypes: Cinemachine.CinemachineConfiner
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"InvalidatePathCache","parameterTypes":[],"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a40c859c-77a1-4760-a405-736d4bd83457","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pre Pipeline Mutate Camera State Callback (Vcam, Cur State, Delta Time)
labelProgrammer: PrePipelineMutateCameraStateCallback (vcam, curState, deltaTime)
haystackHuman: Cinemachine Confiner: Pre Pipeline Mutate Camera State Callback
haystackProgrammer: CinemachineConfiner.PrePipelineMutateCameraStateCallback
tag1: Cinemachine.CinemachineConfiner
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
Cinemachine.CinemachineConfiner.PrePipelineMutateCameraStateCallback(Cinemachine.CinemachineVirtualCameraBaseCinemachine.CameraState&System.Single)@any

tag2:
Cinemachine.CinemachineConfiner;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachineConfiner;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

unit:
{"chainable":false,"parameterNames":["vcam","curState","deltaTime"],"member":{"name":"PrePipelineMutateCameraStateCallback","parameterTypes":["Cinemachine.CinemachineVirtualCameraBase","Cinemachine.CameraState&","System.Single"],"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"%vcam":null,"%deltaTime":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"aef8c88a-c446-4e87-8405-993c9c1e433c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
Cinemachine.CinemachineConfiner|Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CameraState|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Post Pipeline Stage Callback (Vcam, Stage, State, Delta Time)
labelProgrammer: InvokePostPipelineStageCallback (vcam, stage, state, deltaTime)
haystackHuman: Cinemachine Confiner: Invoke Post Pipeline Stage Callback
haystackProgrammer: CinemachineConfiner.InvokePostPipelineStageCallback
tag1: Cinemachine.CinemachineConfiner
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
Cinemachine.CinemachineConfiner.InvokePostPipelineStageCallback(Cinemachine.CinemachineVirtualCameraBaseCinemachine.CinemachineCore+StageCinemachine.CameraState&System.Single)@any

tag2:
Cinemachine.CinemachineConfiner;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachineConfiner;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

unit:
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valueInputTypes:
Cinemachine.CinemachineConfiner|Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CinemachineCore+Stage|Cinemachine.CameraState|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Target Object Warped (Target, Position Delta)
labelProgrammer: OnTargetObjectWarped (target, positionDelta)
haystackHuman: Cinemachine Confiner: On Target Object Warped
haystackProgrammer: CinemachineConfiner.OnTargetObjectWarped
favoriteKey: Cinemachine.CinemachineConfiner.OnTargetObjectWarped(UnityEngine.TransformUnityEngine.Vector3)@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
tag3: Cinemachine.CinemachineConfiner;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
valueInputTypes: Cinemachine.CinemachineConfiner|UnityEngine.Transform|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Force Camera Position (Pos, Rot)
labelProgrammer: ForceCameraPosition (pos, rot)
haystackHuman: Cinemachine Confiner: Force Camera Position
haystackProgrammer: CinemachineConfiner.ForceCameraPosition
favoriteKey: Cinemachine.CinemachineConfiner.ForceCameraPosition(UnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: Cinemachine.CinemachineConfiner;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: Cinemachine.CinemachineConfiner|UnityEngine.Vector3|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Transition From Camera (From Cam, World Up, Delta Time)
labelProgrammer: OnTransitionFromCamera (fromCam, worldUp, deltaTime)
haystackHuman: Cinemachine Confiner: On Transition From Camera
haystackProgrammer: CinemachineConfiner.OnTransitionFromCamera
tag1: Cinemachine.CinemachineConfiner
valueInputTypes: Cinemachine.CinemachineConfiner|Cinemachine.ICinemachineCamera|UnityEngine.Vector3|System.Single
valueOutputTypes: System.Boolean
favoriteKey:
Cinemachine.CinemachineConfiner.OnTransitionFromCamera(Cinemachine.ICinemachineCameraUnityEngine.Vector3System.Single)@any

tag2:
Cinemachine.CinemachineConfiner;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

tag3:
Cinemachine.CinemachineConfiner;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Confiner: Is Invoking
haystackProgrammer: CinemachineConfiner.IsInvoking
favoriteKey: Cinemachine.CinemachineConfiner.IsInvoking()@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Confiner: Cancel Invoke
haystackProgrammer: CinemachineConfiner.CancelInvoke
favoriteKey: Cinemachine.CinemachineConfiner.CancelInvoke()@any
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachineConfiner
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelProgrammer: print (message)
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labelProgrammer: GetComponents (type)
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labelProgrammer: GetComponents (type, results)
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Cinemachine Confiner: Get Component Index
haystackProgrammer: CinemachineConfiner.GetComponentIndex
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Cinemachine Confiner: Compare Tag
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Cinemachine Confiner: Send Message
haystackProgrammer: CinemachineConfiner.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Cinemachine Confiner: Send Message
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labelHuman: Send Message (Method Name, Value, Options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Cinemachine Confiner: Broadcast Message
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Cinemachine Confiner: Broadcast Message
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Confiner: Get Instance ID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Confiner: Get Hash Code
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: CinemachineConfiner.Equals
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Cinemachine Confiner: Instantiate
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labelProgrammer: Instantiate (original)
haystackHuman: Cinemachine Confiner: Instantiate
haystackProgrammer: CinemachineConfiner.Instantiate
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labelProgrammer: Instantiate (original, scene)
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haystackProgrammer: CinemachineConfiner.Instantiate
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labelProgrammer: Instantiate (original, parent)
haystackHuman: Cinemachine Confiner: Instantiate
haystackProgrammer: CinemachineConfiner.Instantiate
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: CinemachineConfiner.Instantiate
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Cinemachine Confiner: Destroy
haystackProgrammer: CinemachineConfiner.Destroy
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labelProgrammer: Destroy (obj)
haystackHuman: Cinemachine Confiner: Destroy
haystackProgrammer: CinemachineConfiner.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Cinemachine Confiner: Destroy Immediate
haystackProgrammer: CinemachineConfiner.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Cinemachine Confiner: Destroy Immediate
haystackProgrammer: CinemachineConfiner.DestroyImmediate
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Cinemachine Confiner: Find Objects By Type
haystackProgrammer: CinemachineConfiner.FindObjectsByType
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Cinemachine Confiner: Find Objects By Type
haystackProgrammer: CinemachineConfiner.FindObjectsByType
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Cinemachine Confiner: Dont Destroy On Load
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Cinemachine Confiner: Find First Object By Type
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Cinemachine Confiner: Find Any Object By Type
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: CinemachineConfiner.FindFirstObjectByType
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: CinemachineConfiner.FindAnyObjectByType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Confiner: To String
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Confiner: Equals
haystackProgrammer: CinemachineConfiner.Equals
favoriteKey: Cinemachine.CinemachineConfiner.Equals(System.ObjectSystem.Object)@any
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labelHuman: Get Type ()
labelProgrammer: GetType ()
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labelProgrammer: ReferenceEquals (objA, objB)
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labelHuman: Is Valid
labelProgrammer: IsValid (get)
haystackHuman: Cinemachine Confiner: Is Valid
haystackProgrammer: CinemachineConfiner.IsValid (get)
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labelHuman: Get Virtual Camera
labelProgrammer: VirtualCamera (get)
haystackHuman: Cinemachine Confiner: Get Virtual Camera
haystackProgrammer: CinemachineConfiner.VirtualCamera (get)
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labelHuman: Get Requires User Input
labelProgrammer: RequiresUserInput (get)
haystackHuman: Cinemachine Confiner: Get Requires User Input
haystackProgrammer: CinemachineConfiner.RequiresUserInput (get)
favoriteKey: Cinemachine.CinemachineConfiner.RequiresUserInput@get
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labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Confiner: Get Destroy Cancellation Token
haystackProgrammer: CinemachineConfiner.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachineConfiner.destroyCancellationToken@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66ba33e1-f7b7-4f71-af83-810ea4e07dd0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Confiner: Get Use GUI Layout
haystackProgrammer: CinemachineConfiner.useGUILayout (get)
favoriteKey: Cinemachine.CinemachineConfiner.useGUILayout@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Confiner: Set Use GUI Layout
haystackProgrammer: CinemachineConfiner.useGUILayout (set)
favoriteKey: Cinemachine.CinemachineConfiner.useGUILayout@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineConfiner|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Confiner: Get Did Start
haystackProgrammer: CinemachineConfiner.didStart (get)
favoriteKey: Cinemachine.CinemachineConfiner.didStart@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Confiner: Get Did Awake
haystackProgrammer: CinemachineConfiner.didAwake (get)
favoriteKey: Cinemachine.CinemachineConfiner.didAwake@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Confiner: Get Run In Edit Mode
haystackProgrammer: CinemachineConfiner.runInEditMode (get)
favoriteKey: Cinemachine.CinemachineConfiner.runInEditMode@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8ffd9914-fa7a-42c4-9575-da529ee67a85","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Confiner: Set Run In Edit Mode
haystackProgrammer: CinemachineConfiner.runInEditMode (set)
favoriteKey: Cinemachine.CinemachineConfiner.runInEditMode@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineConfiner|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Confiner: Get Enabled
haystackProgrammer: CinemachineConfiner.enabled (get)
favoriteKey: Cinemachine.CinemachineConfiner.enabled@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;enabled
tag3: Cinemachine.CinemachineConfiner;enabled
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"695096cf-7be1-454b-8b66-c4d6cf9480d2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Confiner: Set Enabled
haystackProgrammer: CinemachineConfiner.enabled (set)
favoriteKey: Cinemachine.CinemachineConfiner.enabled@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;enabled
tag3: Cinemachine.CinemachineConfiner;enabled
valueInputTypes: Cinemachine.CinemachineConfiner|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2729685c-f91e-4dbb-8b57-1a3e5db8e0d0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Confiner: Is Active And Enabled
haystackProgrammer: CinemachineConfiner.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachineConfiner.isActiveAndEnabled@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;isActiveAndEnabled
tag3: Cinemachine.CinemachineConfiner;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35af3270-405c-4360-8763-ebc05f87f799","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Confiner: Get Transform
haystackProgrammer: CinemachineConfiner.transform (get)
favoriteKey: Cinemachine.CinemachineConfiner.transform@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df84c2be-04b1-4187-8231-8dbcdf043308","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Confiner: Get Game Object
haystackProgrammer: CinemachineConfiner.gameObject (get)
favoriteKey: Cinemachine.CinemachineConfiner.gameObject@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"014c498d-a1a0-4703-bfde-8f08c655a082","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Confiner: Get Tag
haystackProgrammer: CinemachineConfiner.tag (get)
favoriteKey: Cinemachine.CinemachineConfiner.tag@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64a259cd-65de-4892-ba7b-7b06e9049f44","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Confiner: Set Tag
haystackProgrammer: CinemachineConfiner.tag (set)
favoriteKey: Cinemachine.CinemachineConfiner.tag@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineConfiner|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4e6f4c17-d0b9-47bb-8cd2-60746f944fd6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Confiner: Get Name
haystackProgrammer: CinemachineConfiner.name (get)
favoriteKey: Cinemachine.CinemachineConfiner.name@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"336bfaf3-d1c3-46fa-9281-64e9073deaa9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Confiner: Set Name
haystackProgrammer: CinemachineConfiner.name (set)
favoriteKey: Cinemachine.CinemachineConfiner.name@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineConfiner|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"32346654-4db6-4643-8aab-43d15d4bc87f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Confiner: Get Hide Flags
haystackProgrammer: CinemachineConfiner.hideFlags (get)
favoriteKey: Cinemachine.CinemachineConfiner.hideFlags@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e31a0701-9281-4315-84dc-9401a1c060b6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Confiner: Set Hide Flags
haystackProgrammer: CinemachineConfiner.hideFlags (set)
favoriteKey: Cinemachine.CinemachineConfiner.hideFlags@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineConfiner|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"99f83d24-14ea-4760-a6a0-906ca6c88139","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Confine Mode
labelProgrammer: m_ConfineMode (get)
haystackHuman: Cinemachine Confiner: Get M_ Confine Mode
haystackProgrammer: CinemachineConfiner.m_ConfineMode (get)
favoriteKey: Cinemachine.CinemachineConfiner.m_ConfineMode@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_ConfineMode
tag3: Cinemachine.CinemachineConfiner;m_ConfineMode
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: Cinemachine.CinemachineConfiner+Mode
unit:
{"member":{"name":"m_ConfineMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ec5919f0-76fb-44f7-abab-084c8304daac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Confine Mode
labelProgrammer: m_ConfineMode (set)
haystackHuman: Cinemachine Confiner: Set M_ Confine Mode
haystackProgrammer: CinemachineConfiner.m_ConfineMode (set)
favoriteKey: Cinemachine.CinemachineConfiner.m_ConfineMode@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_ConfineMode
tag3: Cinemachine.CinemachineConfiner;m_ConfineMode
valueInputTypes: Cinemachine.CinemachineConfiner|Cinemachine.CinemachineConfiner+Mode
valueOutputTypes: Cinemachine.CinemachineConfiner+Mode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Bounding Volume
labelProgrammer: m_BoundingVolume (get)
haystackHuman: Cinemachine Confiner: Get M_ Bounding Volume
haystackProgrammer: CinemachineConfiner.m_BoundingVolume (get)
favoriteKey: Cinemachine.CinemachineConfiner.m_BoundingVolume@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_BoundingVolume
tag3: Cinemachine.CinemachineConfiner;m_BoundingVolume
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: UnityEngine.Collider
unit:
{"member":{"name":"m_BoundingVolume","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c6580a3-38d9-443f-82d7-949544349863","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Bounding Volume
labelProgrammer: m_BoundingVolume (set)
haystackHuman: Cinemachine Confiner: Set M_ Bounding Volume
haystackProgrammer: CinemachineConfiner.m_BoundingVolume (set)
favoriteKey: Cinemachine.CinemachineConfiner.m_BoundingVolume@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_BoundingVolume
tag3: Cinemachine.CinemachineConfiner;m_BoundingVolume
valueInputTypes: Cinemachine.CinemachineConfiner|UnityEngine.Collider
valueOutputTypes: UnityEngine.Collider
unit:
{"chainable":false,"member":{"name":"m_BoundingVolume","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"53f0dbe3-4844-4e3e-a089-0dee0a7ca565","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Bounding Shape 2D
labelProgrammer: m_BoundingShape2D (get)
haystackHuman: Cinemachine Confiner: Get M_ Bounding Shape 2D
haystackProgrammer: CinemachineConfiner.m_BoundingShape2D (get)
favoriteKey: Cinemachine.CinemachineConfiner.m_BoundingShape2D@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_BoundingShape2D
tag3: Cinemachine.CinemachineConfiner;m_BoundingShape2D
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: UnityEngine.Collider2D
unit:
{"member":{"name":"m_BoundingShape2D","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62fb3946-3ab7-4eb4-960c-c109ce03e007","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Bounding Shape 2D
labelProgrammer: m_BoundingShape2D (set)
haystackHuman: Cinemachine Confiner: Set M_ Bounding Shape 2D
haystackProgrammer: CinemachineConfiner.m_BoundingShape2D (set)
favoriteKey: Cinemachine.CinemachineConfiner.m_BoundingShape2D@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_BoundingShape2D
tag3: Cinemachine.CinemachineConfiner;m_BoundingShape2D
valueInputTypes: Cinemachine.CinemachineConfiner|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Collider2D
unit:
{"chainable":false,"member":{"name":"m_BoundingShape2D","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"071fcd53-43c4-4341-87e9-fdf12456857e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Confine Screen Edges
labelProgrammer: m_ConfineScreenEdges (get)
haystackHuman: Cinemachine Confiner: Get M_ Confine Screen Edges
haystackProgrammer: CinemachineConfiner.m_ConfineScreenEdges (get)
favoriteKey: Cinemachine.CinemachineConfiner.m_ConfineScreenEdges@get
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_ConfineScreenEdges
tag3: Cinemachine.CinemachineConfiner;m_ConfineScreenEdges
valueInputTypes: Cinemachine.CinemachineConfiner
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"m_ConfineScreenEdges","parameterTypes":null,"targetType":"Cinemachine.CinemachineConfiner","targetTypeName":"Cinemachine.CinemachineConfiner","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d3036c52-5dbb-4aeb-bdd6-fe9ec8263a84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Confine Screen Edges
labelProgrammer: m_ConfineScreenEdges (set)
haystackHuman: Cinemachine Confiner: Set M_ Confine Screen Edges
haystackProgrammer: CinemachineConfiner.m_ConfineScreenEdges (set)
favoriteKey: Cinemachine.CinemachineConfiner.m_ConfineScreenEdges@set
tag1: Cinemachine.CinemachineConfiner
tag2: Cinemachine.CinemachineConfiner;m_ConfineScreenEdges
tag3: Cinemachine.CinemachineConfiner;m_ConfineScreenEdges
valueInputTypes: Cinemachine.CinemachineConfiner|System.Boolean
valueOutputTypes: System.Boolean
unit:
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Damping
labelProgrammer: m_Damping (get)
haystackHuman: Cinemachine Confiner: Get M_ Damping
haystackProgrammer: CinemachineConfiner.m_Damping (get)
favoriteKey: Cinemachine.CinemachineConfiner.m_Damping@get
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tag3: Cinemachine.CinemachineConfiner;m_Damping
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valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Damping
labelProgrammer: m_Damping (set)
haystackHuman: Cinemachine Confiner: Set M_ Damping
haystackProgrammer: CinemachineConfiner.m_Damping (set)
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valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invalidate Cache ()
labelProgrammer: InvalidateCache ()
haystackHuman: Cinemachine Confiner 2D: Invalidate Cache
haystackProgrammer: CinemachineConfiner2D.InvalidateCache
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Validate Cache (Camera Aspect Ratio)
labelProgrammer: ValidateCache (cameraAspectRatio)
haystackHuman: Cinemachine Confiner 2D: Validate Cache
haystackProgrammer: CinemachineConfiner2D.ValidateCache
favoriteKey: Cinemachine.CinemachineConfiner2D.ValidateCache(System.Single)@any
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valueInputTypes: Cinemachine.CinemachineConfiner2D|System.Single
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pre Pipeline Mutate Camera State Callback (Vcam, Cur State, Delta Time)
labelProgrammer: PrePipelineMutateCameraStateCallback (vcam, curState, deltaTime)
haystackHuman: Cinemachine Confiner 2D: Pre Pipeline Mutate Camera State Callback
haystackProgrammer: CinemachineConfiner2D.PrePipelineMutateCameraStateCallback
tag1: Cinemachine.CinemachineConfiner2D
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
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tag2:
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tag3:
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valueInputTypes:
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