# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Body
labelProgrammer: connectedBody (get)
haystackHuman: Configurable Joint: Get Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dc9e1842-ebe6-41ad-90a5-771d7aae5b89","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Body
labelProgrammer: connectedBody (set)
haystackHuman: Configurable Joint: Set Connected Body
haystackProgrammer: ConfigurableJoint.connectedBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedBody
tag3: UnityEngine.ConfigurableJoint;connectedBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Rigidbody
valueOutputTypes: UnityEngine.Rigidbody
unit:
{"chainable":false,"member":{"name":"connectedBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c8e93e90-3a9e-426c-8f74-8dd6115b0bfc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Articulation Body
labelProgrammer: connectedArticulationBody (get)
haystackHuman: Configurable Joint: Get Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1271199f-7417-434e-b3f4-6f67da7ef1d7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Articulation Body
labelProgrammer: connectedArticulationBody (set)
haystackHuman: Configurable Joint: Set Connected Articulation Body
haystackProgrammer: ConfigurableJoint.connectedArticulationBody (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedArticulationBody@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedArticulationBody
tag3: UnityEngine.ConfigurableJoint;connectedArticulationBody
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationBody
unit:
{"chainable":false,"member":{"name":"connectedArticulationBody","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"5fdaa895-5f91-46dc-a8bc-1abbd25c00c9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Axis
labelProgrammer: axis (get)
haystackHuman: Configurable Joint: Get Axis
haystackProgrammer: ConfigurableJoint.axis (get)
favoriteKey: UnityEngine.ConfigurableJoint.axis@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bb21beb4-5440-4ae7-93f4-e3342fe453b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Axis
labelProgrammer: axis (set)
haystackHuman: Configurable Joint: Set Axis
haystackProgrammer: ConfigurableJoint.axis (set)
favoriteKey: UnityEngine.ConfigurableJoint.axis@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;axis
tag3: UnityEngine.ConfigurableJoint;axis
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"axis","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8d578566-6b3b-470e-be0a-a59b3338dec2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor
labelProgrammer: anchor (get)
haystackHuman: Configurable Joint: Get Anchor
haystackProgrammer: ConfigurableJoint.anchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3834dc4-006a-4c8e-aded-755c16c9880a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor
labelProgrammer: anchor (set)
haystackHuman: Configurable Joint: Set Anchor
haystackProgrammer: ConfigurableJoint.anchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.anchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;anchor
tag3: UnityEngine.ConfigurableJoint;anchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"anchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"625ca624-9bb5-4f4a-b295-34ab0e3ca39a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Anchor
labelProgrammer: connectedAnchor (get)
haystackHuman: Configurable Joint: Get Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c7c49199-af81-4b7d-95af-23022906c9ac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Anchor
labelProgrammer: connectedAnchor (set)
haystackHuman: Configurable Joint: Set Connected Anchor
haystackProgrammer: ConfigurableJoint.connectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedAnchor
tag3: UnityEngine.ConfigurableJoint;connectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"connectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"1e60fffe-3b39-4805-b605-41d4a8df02ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (get)
haystackHuman: Configurable Joint: Get Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (get)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4142d5d8-891b-4a9e-97a0-913c91dfeb15","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Configure Connected Anchor
labelProgrammer: autoConfigureConnectedAnchor (set)
haystackHuman: Configurable Joint: Set Auto Configure Connected Anchor
haystackProgrammer: ConfigurableJoint.autoConfigureConnectedAnchor (set)
favoriteKey: UnityEngine.ConfigurableJoint.autoConfigureConnectedAnchor@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
tag3: UnityEngine.ConfigurableJoint;autoConfigureConnectedAnchor
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoConfigureConnectedAnchor","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8ba06baa-9013-4895-9363-32e99b0e90ef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Force
labelProgrammer: breakForce (get)
haystackHuman: Configurable Joint: Get Break Force
haystackProgrammer: ConfigurableJoint.breakForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f012c71-2a4c-4478-a376-f4413e8bdf54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Force
labelProgrammer: breakForce (set)
haystackHuman: Configurable Joint: Set Break Force
haystackProgrammer: ConfigurableJoint.breakForce (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakForce@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakForce
tag3: UnityEngine.ConfigurableJoint;breakForce
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"92d8b755-9e4d-4ac9-8d40-8a9c81f521a6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Break Torque
labelProgrammer: breakTorque (get)
haystackHuman: Configurable Joint: Get Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d2e659a-302c-4ad7-ba97-0f7474975632","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Break Torque
labelProgrammer: breakTorque (set)
haystackHuman: Configurable Joint: Set Break Torque
haystackProgrammer: ConfigurableJoint.breakTorque (set)
favoriteKey: UnityEngine.ConfigurableJoint.breakTorque@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;breakTorque
tag3: UnityEngine.ConfigurableJoint;breakTorque
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"breakTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"30dc98c2-31c7-47cd-9fa0-9a935d101144","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Collision
labelProgrammer: enableCollision (get)
haystackHuman: Configurable Joint: Get Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (get)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"50fc4139-731d-4746-8046-e6dac95dadc8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Collision
labelProgrammer: enableCollision (set)
haystackHuman: Configurable Joint: Set Enable Collision
haystackProgrammer: ConfigurableJoint.enableCollision (set)
favoriteKey: UnityEngine.ConfigurableJoint.enableCollision@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enableCollision
tag3: UnityEngine.ConfigurableJoint;enableCollision
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enableCollision","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"faa29b08-5eb6-4b6f-8ddd-357be9c8bc53","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enable Preprocessing
labelProgrammer: enablePreprocessing (get)
haystackHuman: Configurable Joint: Get Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (get)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b1623aa-ad32-4706-ae8f-17083dd32cc7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enable Preprocessing
labelProgrammer: enablePreprocessing (set)
haystackHuman: Configurable Joint: Set Enable Preprocessing
haystackProgrammer: ConfigurableJoint.enablePreprocessing (set)
favoriteKey: UnityEngine.ConfigurableJoint.enablePreprocessing@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;enablePreprocessing
tag3: UnityEngine.ConfigurableJoint;enablePreprocessing
valueInputTypes: UnityEngine.ConfigurableJoint|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enablePreprocessing","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8861ce09-3996-4f3e-a0c2-fb763da2de83","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass Scale
labelProgrammer: massScale (get)
haystackHuman: Configurable Joint: Get Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed9532c2-5f69-42c8-9ba4-8e5c8a0dacd7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass Scale
labelProgrammer: massScale (set)
haystackHuman: Configurable Joint: Set Mass Scale
haystackProgrammer: ConfigurableJoint.massScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.massScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;massScale
tag3: UnityEngine.ConfigurableJoint;massScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"massScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"5e1bf005-a5b1-4892-8f24-62da8d6275e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Connected Mass Scale
labelProgrammer: connectedMassScale (get)
haystackHuman: Configurable Joint: Get Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (get)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.Single
unit:
{"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c37a7150-5592-4683-b1a9-6d13bbbf7889","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Connected Mass Scale
labelProgrammer: connectedMassScale (set)
haystackHuman: Configurable Joint: Set Connected Mass Scale
haystackProgrammer: ConfigurableJoint.connectedMassScale (set)
favoriteKey: UnityEngine.ConfigurableJoint.connectedMassScale@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;connectedMassScale
tag3: UnityEngine.ConfigurableJoint;connectedMassScale
valueInputTypes: UnityEngine.ConfigurableJoint|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"connectedMassScale","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6619a874-8ad3-43e6-b369-3729a3c09c05","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Force
labelProgrammer: currentForce (get)
haystackHuman: Configurable Joint: Get Current Force
haystackProgrammer: ConfigurableJoint.currentForce (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentForce@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentForce
tag3: UnityEngine.ConfigurableJoint;currentForce
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentForce","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8988e6eb-b922-4e51-a416-cb259a651ba2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Torque
labelProgrammer: currentTorque (get)
haystackHuman: Configurable Joint: Get Current Torque
haystackProgrammer: ConfigurableJoint.currentTorque (get)
favoriteKey: UnityEngine.ConfigurableJoint.currentTorque@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;currentTorque
tag3: UnityEngine.ConfigurableJoint;currentTorque
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"currentTorque","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9b8cc9af-ad69-4dcc-a788-71714f69b5b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Configurable Joint: Get Transform
haystackProgrammer: ConfigurableJoint.transform (get)
favoriteKey: UnityEngine.ConfigurableJoint.transform@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"65a145d1-ed4e-475f-8a2d-d7f4d2b8d83e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Configurable Joint: Get Game Object
haystackProgrammer: ConfigurableJoint.gameObject (get)
favoriteKey: UnityEngine.ConfigurableJoint.gameObject@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConfigurableJoint","targetTypeName":"UnityEngine.ConfigurableJoint","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02dd16f5-9a7d-419c-9b9a-9b826d766b36","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Configurable Joint: Get Tag
haystackProgrammer: ConfigurableJoint.tag (get)
favoriteKey: UnityEngine.ConfigurableJoint.tag@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Configurable Joint: Set Tag
haystackProgrammer: ConfigurableJoint.tag (set)
favoriteKey: UnityEngine.ConfigurableJoint.tag@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Configurable Joint: Get Name
haystackProgrammer: ConfigurableJoint.name (get)
favoriteKey: UnityEngine.ConfigurableJoint.name@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Configurable Joint: Set Name
haystackProgrammer: ConfigurableJoint.name (set)
favoriteKey: UnityEngine.ConfigurableJoint.name@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConfigurableJoint|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Configurable Joint: Get Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (get)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@get
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Configurable Joint: Set Hide Flags
haystackProgrammer: ConfigurableJoint.hideFlags (set)
favoriteKey: UnityEngine.ConfigurableJoint.hideFlags@set
tag1: UnityEngine.ConfigurableJoint
tag2: UnityEngine.ConfigurableJoint;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConfigurableJoint|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force: Get Component
haystackProgrammer: ConstantForce.GetComponent
favoriteKey: UnityEngine.ConstantForce.GetComponent(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Constant Force: Try Get Component
haystackProgrammer: ConstantForce.TryGetComponent
favoriteKey: UnityEngine.ConstantForce.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force: Get Component
haystackProgrammer: ConstantForce.GetComponent
favoriteKey: UnityEngine.ConstantForce.GetComponent(System.String)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.ConstantForce|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Constant Force: Get Component In Children
haystackProgrammer: ConstantForce.GetComponentInChildren
favoriteKey: UnityEngine.ConstantForce.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Constant Force: Get Component In Children
haystackProgrammer: ConstantForce.GetComponentInChildren
favoriteKey: UnityEngine.ConstantForce.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Constant Force: Get Components In Children
haystackProgrammer: ConstantForce.GetComponentsInChildren
favoriteKey: UnityEngine.ConstantForce.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Constant Force: Get Components In Children
haystackProgrammer: ConstantForce.GetComponentsInChildren
favoriteKey: UnityEngine.ConstantForce.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Constant Force: Get Component In Parent
haystackProgrammer: ConstantForce.GetComponentInParent
favoriteKey: UnityEngine.ConstantForce.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Constant Force: Get Component In Parent
haystackProgrammer: ConstantForce.GetComponentInParent
favoriteKey: UnityEngine.ConstantForce.GetComponentInParent(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Constant Force: Get Components In Parent
haystackProgrammer: ConstantForce.GetComponentsInParent
favoriteKey: UnityEngine.ConstantForce.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Constant Force: Get Components In Parent
haystackProgrammer: ConstantForce.GetComponentsInParent
favoriteKey: UnityEngine.ConstantForce.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Constant Force: Get Components
haystackProgrammer: ConstantForce.GetComponents
favoriteKey: UnityEngine.ConstantForce.GetComponents(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.ConstantForce|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Constant Force: Get Components
haystackProgrammer: ConstantForce.GetComponents
tag1: UnityEngine.ConstantForce
favoriteKey:
UnityEngine.ConstantForce.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.ConstantForce;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Constant Force: Get Component Index
haystackProgrammer: ConstantForce.GetComponentIndex
favoriteKey: UnityEngine.ConstantForce.GetComponentIndex()@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Constant Force: Compare Tag
haystackProgrammer: ConstantForce.CompareTag
favoriteKey: UnityEngine.ConstantForce.CompareTag(System.String)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.ConstantForce|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Constant Force: Compare Tag
haystackProgrammer: ConstantForce.CompareTag
favoriteKey: UnityEngine.ConstantForce.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Constant Force: Send Message Upwards
haystackProgrammer: ConstantForce.SendMessageUpwards
tag1: UnityEngine.ConstantForce
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.ConstantForce|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Constant Force: Send Message Upwards
haystackProgrammer: ConstantForce.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.ConstantForce|System.String|System.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Constant Force: Send Message Upwards
haystackProgrammer: ConstantForce.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce.SendMessageUpwards(System.String)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.ConstantForce|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Constant Force: Send Message Upwards
haystackProgrammer: ConstantForce.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.ConstantForce|System.String|UnityEngine.SendMessageOptions
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Constant Force: Send Message
haystackProgrammer: ConstantForce.SendMessage
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labelProgrammer: SendMessage (methodName)
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labelProgrammer: SendMessage (methodName, value, options)
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haystackProgrammer: ConstantForce.SendMessage
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labelProgrammer: SendMessage (methodName, options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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haystackProgrammer: ConstantForce.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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haystackProgrammer: ConstantForce.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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haystackProgrammer: ConstantForce.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: BroadcastMessage (methodName, options)
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haystackProgrammer: ConstantForce.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Constant Force: Get Instance ID
haystackProgrammer: ConstantForce.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Constant Force: Get Hash Code
haystackProgrammer: ConstantForce.GetHashCode
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Constant Force: Equals
haystackProgrammer: ConstantForce.Equals
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Constant Force: Find Any Object By Type
haystackProgrammer: ConstantForce.FindAnyObjectByType
favoriteKey: UnityEngine.ConstantForce.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Constant Force: Find First Object By Type
haystackProgrammer: ConstantForce.FindFirstObjectByType
favoriteKey: UnityEngine.ConstantForce.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Constant Force: Find Any Object By Type
haystackProgrammer: ConstantForce.FindAnyObjectByType
favoriteKey: UnityEngine.ConstantForce.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Constant Force: To String
haystackProgrammer: ConstantForce.ToString
favoriteKey: UnityEngine.ConstantForce.ToString()@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Constant Force: Equals
haystackProgrammer: ConstantForce.Equals
favoriteKey: UnityEngine.ConstantForce.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"df8a09ef-33fd-4288-8990-eb7c67d01793","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Constant Force: Get Type
haystackProgrammer: ConstantForce.GetType
favoriteKey: UnityEngine.ConstantForce.GetType()@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b34bb60b-ae62-4f68-9439-d97d397359ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Constant Force: Reference Equals
haystackProgrammer: ConstantForce.ReferenceEquals
favoriteKey: UnityEngine.ConstantForce.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force
labelProgrammer: force (get)
haystackHuman: Constant Force: Get Force
haystackProgrammer: ConstantForce.force (get)
favoriteKey: UnityEngine.ConstantForce.force@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;force
tag3: UnityEngine.ConstantForce;force
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"force","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e79474ad-9f49-42ed-a790-d11ddde7d824","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force
labelProgrammer: force (set)
haystackHuman: Constant Force: Set Force
haystackProgrammer: ConstantForce.force (set)
favoriteKey: UnityEngine.ConstantForce.force@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;force
tag3: UnityEngine.ConstantForce;force
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"force","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"5b84c09a-6263-4768-9c59-ab5ffb15ef80","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Torque
labelProgrammer: torque (get)
haystackHuman: Constant Force: Get Torque
haystackProgrammer: ConstantForce.torque (get)
favoriteKey: UnityEngine.ConstantForce.torque@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;torque
tag3: UnityEngine.ConstantForce;torque
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"torque","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"239d71e3-db5e-43b3-ab9a-c837271689f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Torque
labelProgrammer: torque (set)
haystackHuman: Constant Force: Set Torque
haystackProgrammer: ConstantForce.torque (set)
favoriteKey: UnityEngine.ConstantForce.torque@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;torque
tag3: UnityEngine.ConstantForce;torque
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"torque","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d58506ca-40c0-4169-ae0d-d4a3a451c81f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Relative Force
labelProgrammer: relativeForce (get)
haystackHuman: Constant Force: Get Relative Force
haystackProgrammer: ConstantForce.relativeForce (get)
favoriteKey: UnityEngine.ConstantForce.relativeForce@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;relativeForce
tag3: UnityEngine.ConstantForce;relativeForce
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"relativeForce","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"adafad50-9dc1-439d-bd56-7faf19958bf8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Relative Force
labelProgrammer: relativeForce (set)
haystackHuman: Constant Force: Set Relative Force
haystackProgrammer: ConstantForce.relativeForce (set)
favoriteKey: UnityEngine.ConstantForce.relativeForce@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;relativeForce
tag3: UnityEngine.ConstantForce;relativeForce
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"relativeForce","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"bcad3b99-4216-47f7-8034-3124f1931585","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Relative Torque
labelProgrammer: relativeTorque (get)
haystackHuman: Constant Force: Get Relative Torque
haystackProgrammer: ConstantForce.relativeTorque (get)
favoriteKey: UnityEngine.ConstantForce.relativeTorque@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;relativeTorque
tag3: UnityEngine.ConstantForce;relativeTorque
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"relativeTorque","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"65f79022-563d-4e93-a51c-dd6ae6b87c87","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Relative Torque
labelProgrammer: relativeTorque (set)
haystackHuman: Constant Force: Set Relative Torque
haystackProgrammer: ConstantForce.relativeTorque (set)
favoriteKey: UnityEngine.ConstantForce.relativeTorque@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;relativeTorque
tag3: UnityEngine.ConstantForce;relativeTorque
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"relativeTorque","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"1255e229-c2fd-4965-ade0-359168971c70","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Constant Force: Get Enabled
haystackProgrammer: ConstantForce.enabled (get)
favoriteKey: UnityEngine.ConstantForce.enabled@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;enabled
tag3: UnityEngine.ConstantForce;enabled
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"031cb0d7-13cf-434e-b10d-06ffff56f13a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Constant Force: Set Enabled
haystackProgrammer: ConstantForce.enabled (set)
favoriteKey: UnityEngine.ConstantForce.enabled@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;enabled
tag3: UnityEngine.ConstantForce;enabled
valueInputTypes: UnityEngine.ConstantForce|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ccc18c89-3ae4-4ef1-9b50-89612335461e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Constant Force: Is Active And Enabled
haystackProgrammer: ConstantForce.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ConstantForce.isActiveAndEnabled@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;isActiveAndEnabled
tag3: UnityEngine.ConstantForce;isActiveAndEnabled
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bfdb2f68-e055-4524-ba5e-f11b5da15193","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Constant Force: Get Transform
haystackProgrammer: ConstantForce.transform (get)
favoriteKey: UnityEngine.ConstantForce.transform@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89722241-09e4-4f75-9ad5-944dbe3d3962","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Constant Force: Get Game Object
haystackProgrammer: ConstantForce.gameObject (get)
favoriteKey: UnityEngine.ConstantForce.gameObject@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a5398d5-277a-4f11-b2a4-5baf42ef76f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Constant Force: Get Tag
haystackProgrammer: ConstantForce.tag (get)
favoriteKey: UnityEngine.ConstantForce.tag@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ConstantForce","targetTypeName":"UnityEngine.ConstantForce","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74fb3892-c0bf-43dc-bd03-29e1ee5464a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Constant Force: Set Tag
haystackProgrammer: ConstantForce.tag (set)
favoriteKey: UnityEngine.ConstantForce.tag@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Constant Force: Get Name
haystackProgrammer: ConstantForce.name (get)
favoriteKey: UnityEngine.ConstantForce.name@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Constant Force: Set Name
haystackProgrammer: ConstantForce.name (set)
favoriteKey: UnityEngine.ConstantForce.name@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Constant Force: Get Hide Flags
haystackProgrammer: ConstantForce.hideFlags (get)
favoriteKey: UnityEngine.ConstantForce.hideFlags@get
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Constant Force: Set Hide Flags
haystackProgrammer: ConstantForce.hideFlags (set)
favoriteKey: UnityEngine.ConstantForce.hideFlags@set
tag1: UnityEngine.ConstantForce
tag2: UnityEngine.ConstantForce;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics: Ignore Collision
haystackProgrammer: Physics.IgnoreCollision
favoriteKey: UnityEngine.Physics.IgnoreCollision(UnityEngine.ColliderUnityEngine.ColliderSystem.Boolean)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider;System.Boolean
tag3: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider;System.Boolean
valueInputTypes: UnityEngine.Collider|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics: Ignore Collision
haystackProgrammer: Physics.IgnoreCollision
favoriteKey: UnityEngine.Physics.IgnoreCollision(UnityEngine.ColliderUnityEngine.Collider)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
tag3: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
valueInputTypes: UnityEngine.Collider
unit:
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valueInputTypes: UnityEngine.Physics|System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics: Equals
haystackProgrammer: Physics.Equals
favoriteKey: UnityEngine.Physics.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics: Get Hash Code
haystackProgrammer: Physics.GetHashCode
favoriteKey: UnityEngine.Physics.GetHashCode()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics: Get Type
haystackProgrammer: Physics.GetType
favoriteKey: UnityEngine.Physics.GetType()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics: To String
haystackProgrammer: Physics.ToString
favoriteKey: UnityEngine.Physics.ToString()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.String
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics: Reference Equals
haystackProgrammer: Physics.ReferenceEquals
favoriteKey: UnityEngine.Physics.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics ()
labelProgrammer: new Physics ()
haystackHuman: Physics: Create Physics
haystackProgrammer: new Physics
favoriteKey: UnityEngine.Physics..ctor()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;.ctor;
tag3: UnityEngine.Physics;.ctor;
valueOutputTypes: UnityEngine.Physics
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics: Get Gravity
haystackProgrammer: Physics.gravity (get)
favoriteKey: UnityEngine.Physics.gravity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;gravity
tag3: UnityEngine.Physics;gravity
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics: Set Gravity
haystackProgrammer: Physics.gravity (set)
favoriteKey: UnityEngine.Physics.gravity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;gravity
tag3: UnityEngine.Physics;gravity
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics: Get Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics.defaultContactOffset@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultContactOffset
tag3: UnityEngine.Physics;defaultContactOffset
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics: Set Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics.defaultContactOffset@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultContactOffset
tag3: UnityEngine.Physics;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sleep Threshold
labelProgrammer: sleepThreshold (get)
haystackHuman: Physics: Get Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (get)
favoriteKey: UnityEngine.Physics.sleepThreshold@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;sleepThreshold
tag3: UnityEngine.Physics;sleepThreshold
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sleep Threshold
labelProgrammer: sleepThreshold (set)
haystackHuman: Physics: Set Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (set)
favoriteKey: UnityEngine.Physics.sleepThreshold@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;sleepThreshold
tag3: UnityEngine.Physics;sleepThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics: Get Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics.queriesHitTriggers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitTriggers
tag3: UnityEngine.Physics;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"959fe4f3-d5a5-47ec-898d-359cba4263ad","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics: Set Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics.queriesHitTriggers@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitTriggers
tag3: UnityEngine.Physics;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (get)
haystackHuman: Physics: Get Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (get)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (set)
haystackHuman: Physics: Set Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (set)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Threshold
labelProgrammer: bounceThreshold (get)
haystackHuman: Physics: Get Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (get)
favoriteKey: UnityEngine.Physics.bounceThreshold@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounce Threshold
labelProgrammer: bounceThreshold (set)
haystackHuman: Physics: Set Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (set)
favoriteKey: UnityEngine.Physics.bounceThreshold@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Max Depenetration Velocity
labelProgrammer: defaultMaxDepenetrationVelocity (get)
haystackHuman: Physics: Get Default Max Depenetration Velocity
haystackProgrammer: Physics.defaultMaxDepenetrationVelocity (get)
favoriteKey: UnityEngine.Physics.defaultMaxDepenetrationVelocity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxDepenetrationVelocity
tag3: UnityEngine.Physics;defaultMaxDepenetrationVelocity
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Max Depenetration Velocity
labelProgrammer: defaultMaxDepenetrationVelocity (set)
haystackHuman: Physics: Set Default Max Depenetration Velocity
haystackProgrammer: Physics.defaultMaxDepenetrationVelocity (set)
favoriteKey: UnityEngine.Physics.defaultMaxDepenetrationVelocity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxDepenetrationVelocity
tag3: UnityEngine.Physics;defaultMaxDepenetrationVelocity
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Solver Iterations
labelProgrammer: defaultSolverIterations (get)
haystackHuman: Physics: Get Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Solver Iterations
labelProgrammer: defaultSolverIterations (set)
haystackHuman: Physics: Set Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (get)
haystackHuman: Physics: Get Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (set)
haystackHuman: Physics: Set Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Simulation Mode
labelProgrammer: simulationMode (get)
haystackHuman: Physics: Get Simulation Mode
haystackProgrammer: Physics.simulationMode (get)
favoriteKey: UnityEngine.Physics.simulationMode@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;simulationMode
tag3: UnityEngine.Physics;simulationMode
valueOutputTypes: UnityEngine.SimulationMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Simulation Mode
labelProgrammer: simulationMode (set)
haystackHuman: Physics: Set Simulation Mode
haystackProgrammer: Physics.simulationMode (set)
favoriteKey: UnityEngine.Physics.simulationMode@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;simulationMode
tag3: UnityEngine.Physics;simulationMode
valueInputTypes: UnityEngine.SimulationMode
valueOutputTypes: UnityEngine.SimulationMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (get)
haystackHuman: Physics: Get Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (get)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (set)
haystackHuman: Physics: Set Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (set)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Improved Patch Friction
labelProgrammer: improvedPatchFriction (get)
haystackHuman: Physics: Get Improved Patch Friction
haystackProgrammer: Physics.improvedPatchFriction (get)
favoriteKey: UnityEngine.Physics.improvedPatchFriction@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;improvedPatchFriction
tag3: UnityEngine.Physics;improvedPatchFriction
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Improved Patch Friction
labelProgrammer: improvedPatchFriction (set)
haystackHuman: Physics: Set Improved Patch Friction
haystackProgrammer: Physics.improvedPatchFriction (set)
favoriteKey: UnityEngine.Physics.improvedPatchFriction@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;improvedPatchFriction
tag3: UnityEngine.Physics;improvedPatchFriction
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"improvedPatchFriction","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"205d273e-90f6-404e-b916-e1ac93b37d6c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Invoke Collision Callbacks
labelProgrammer: invokeCollisionCallbacks (get)
haystackHuman: Physics: Get Invoke Collision Callbacks
haystackProgrammer: Physics.invokeCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics.invokeCollisionCallbacks@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;invokeCollisionCallbacks
tag3: UnityEngine.Physics;invokeCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"invokeCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"78ef1643-b700-4412-8fcb-35db3e27c1bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Invoke Collision Callbacks
labelProgrammer: invokeCollisionCallbacks (set)
haystackHuman: Physics: Set Invoke Collision Callbacks
haystackProgrammer: Physics.invokeCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics.invokeCollisionCallbacks@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;invokeCollisionCallbacks
tag3: UnityEngine.Physics;invokeCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"invokeCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"30ebacd6-2ba0-44ef-b3ee-1470eac65e6e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics: Get Default Physics Scene
haystackProgrammer: Physics.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics.defaultPhysicsScene@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultPhysicsScene
tag3: UnityEngine.Physics;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"344d42d1-f967-47d7-abda-473cff30a79f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics: Get Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"88185683-cce2-4784-a40a-f5e6376181c3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics: Set Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3af2eafe-d70b-4869-8e2b-f4ba8ddd7623","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics: Get Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b14870c4-9664-4113-bf6f-cda2d6d045a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics: Set Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c6266cbf-52bc-4de8-a84a-1a52e79d1f2a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inter Collision Distance
labelProgrammer: interCollisionDistance (get)
haystackHuman: Physics: Get Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (get)
favoriteKey: UnityEngine.Physics.interCollisionDistance@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9550fd4a-4f35-4277-b1c7-5b211151da14","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inter Collision Distance
labelProgrammer: interCollisionDistance (set)
haystackHuman: Physics: Set Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (set)
favoriteKey: UnityEngine.Physics.interCollisionDistance@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4b65e2e7-2882-4721-8ff6-787f60d8e6ca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (get)
haystackHuman: Physics: Get Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (get)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1913875c-fe16-4e3e-b7ed-a6e4633d27fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (set)
haystackHuman: Physics: Set Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (set)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"df6013d8-5a8e-4f6d-8fa4-7c1d0c2275c5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (get)
haystackHuman: Physics: Get Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (get)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"interCollisionSettingsToggle","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4d14f09f-81c9-4947-ba12-b7d83e845776","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (set)
haystackHuman: Physics: Set Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (set)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"interCollisionSettingsToggle","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"78303118-6ea0-48f4-bea4-93c8f4573645","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cloth Gravity
labelProgrammer: clothGravity (get)
haystackHuman: Physics: Get Cloth Gravity
haystackProgrammer: Physics.clothGravity (get)
favoriteKey: UnityEngine.Physics.clothGravity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"clothGravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4c36f543-80ec-47e6-81d9-e0cbbe839c9e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cloth Gravity
labelProgrammer: clothGravity (set)
haystackHuman: Physics: Set Cloth Gravity
haystackProgrammer: Physics.clothGravity (set)
favoriteKey: UnityEngine.Physics.clothGravity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"clothGravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"3c898111-6c48-482b-9666-03fbceaed8ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Raycast Layer
labelProgrammer: IgnoreRaycastLayer (get)
haystackHuman: Physics: Get Ignore Raycast Layer
haystackProgrammer: Physics.IgnoreRaycastLayer (get)
favoriteKey: UnityEngine.Physics.IgnoreRaycastLayer@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreRaycastLayer
tag3: UnityEngine.Physics;IgnoreRaycastLayer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"IgnoreRaycastLayer","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"11dd72f0-5dc5-47ad-8ca2-21d40ecc7274","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Raycast Layers
labelProgrammer: DefaultRaycastLayers (get)
haystackHuman: Physics: Get Default Raycast Layers
haystackProgrammer: Physics.DefaultRaycastLayers (get)
favoriteKey: UnityEngine.Physics.DefaultRaycastLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;DefaultRaycastLayers
tag3: UnityEngine.Physics;DefaultRaycastLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"DefaultRaycastLayers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f5b7acd6-1dd2-4803-9906-472263e062d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Layers
labelProgrammer: AllLayers (get)
haystackHuman: Physics: Get All Layers
haystackProgrammer: Physics.AllLayers (get)
favoriteKey: UnityEngine.Physics.AllLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;AllLayers
tag3: UnityEngine.Physics;AllLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"AllLayers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b4fe222-47b6-4a56-a359-6b7ed669d071","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Fixed Joint: Get Component
haystackProgrammer: FixedJoint.GetComponent
favoriteKey: UnityEngine.FixedJoint.GetComponent(System.Type)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.FixedJoint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"063f6766-4185-4d67-aac6-2c58e08d858b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Fixed Joint: Try Get Component
haystackProgrammer: FixedJoint.TryGetComponent
favoriteKey: UnityEngine.FixedJoint.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.FixedJoint|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"43b69171-049e-4169-bc88-c524dbc55c81","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Fixed Joint: Get Component
haystackProgrammer: FixedJoint.GetComponent
favoriteKey: UnityEngine.FixedJoint.GetComponent(System.String)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.FixedJoint|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4d023651-8018-4780-9efe-b083faa3ae22","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Fixed Joint: Get Component In Children
haystackProgrammer: FixedJoint.GetComponentInChildren
favoriteKey: UnityEngine.FixedJoint.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.FixedJoint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"51afa757-63bf-49cd-abe2-5cf2c6d1815c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Fixed Joint: Get Component In Children
haystackProgrammer: FixedJoint.GetComponentInChildren
favoriteKey: UnityEngine.FixedJoint.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.FixedJoint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"3fed0288-9882-400e-9dff-3900d7ea33b4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Fixed Joint: Get Components In Children
haystackProgrammer: FixedJoint.GetComponentsInChildren
favoriteKey: UnityEngine.FixedJoint.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.FixedJoint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7f4ada52-3794-4b64-ba95-55549696df39","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Fixed Joint: Get Components In Children
haystackProgrammer: FixedJoint.GetComponentsInChildren
favoriteKey: UnityEngine.FixedJoint.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.FixedJoint|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"5036358f-7580-4069-bd1a-874a1a647554","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Fixed Joint: Get Component In Parent
haystackProgrammer: FixedJoint.GetComponentInParent
favoriteKey: UnityEngine.FixedJoint.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.FixedJoint|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Fixed Joint: Get Component In Parent
haystackProgrammer: FixedJoint.GetComponentInParent
favoriteKey: UnityEngine.FixedJoint.GetComponentInParent(System.Type)@any
tag1: UnityEngine.FixedJoint
tag2: UnityEngine.FixedJoint;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.FixedJoint|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.FixedJoint","targetTypeName":"UnityEngine.FixedJoint","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"96ba11f5-782f-4185-8da0-e7e5f0886097","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Fixed Joint: Get Components In Parent
haystackProgrammer: FixedJoint.GetComponentsInParent
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Fixed Joint: Get Components In Parent
haystackProgrammer: FixedJoint.GetComponentsInParent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Fixed Joint: Get Components
haystackProgrammer: FixedJoint.GetComponents
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Fixed Joint: Get Components
haystackProgrammer: FixedJoint.GetComponents
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Fixed Joint: Get Component Index
haystackProgrammer: FixedJoint.GetComponentIndex
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Fixed Joint: Compare Tag
haystackProgrammer: FixedJoint.CompareTag
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Fixed Joint: Compare Tag
haystackProgrammer: FixedJoint.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Fixed Joint: Send Message Upwards
haystackProgrammer: FixedJoint.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Fixed Joint: Send Message Upwards
haystackProgrammer: FixedJoint.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Fixed Joint: Send Message Upwards
haystackProgrammer: FixedJoint.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Fixed Joint: Send Message Upwards
haystackProgrammer: FixedJoint.SendMessageUpwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Fixed Joint: Send Message
haystackProgrammer: FixedJoint.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Fixed Joint: Send Message
haystackProgrammer: FixedJoint.SendMessage
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Fixed Joint: Send Message
haystackProgrammer: FixedJoint.SendMessage
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Fixed Joint: Send Message
haystackProgrammer: FixedJoint.SendMessage
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Fixed Joint: Broadcast Message
haystackProgrammer: FixedJoint.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Fixed Joint: Broadcast Message
haystackProgrammer: FixedJoint.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Fixed Joint: Broadcast Message
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Fixed Joint: Broadcast Message
haystackProgrammer: FixedJoint.BroadcastMessage
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