# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Mixing Camera: Get Transform
haystackProgrammer: CinemachineMixingCamera.transform (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.transform@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de8e25f0-2ef7-4edf-8d76-bc508cb2b169","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Mixing Camera: Get Game Object
haystackProgrammer: CinemachineMixingCamera.gameObject (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.gameObject@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fabbcb1b-2549-4597-a374-9b635da1d1d5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Mixing Camera: Get Tag
haystackProgrammer: CinemachineMixingCamera.tag (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.tag@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fabb366d-97a2-4bee-89b7-4a6fc9d2181d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Mixing Camera: Set Tag
haystackProgrammer: CinemachineMixingCamera.tag (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.tag@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"40bbed67-eda7-475e-9da9-43ef76827554","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Mixing Camera: Get Name
haystackProgrammer: CinemachineMixingCamera.name (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.name@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3c129903-3634-4ce3-8a91-d6e28f38a2db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Mixing Camera: Set Name
haystackProgrammer: CinemachineMixingCamera.name (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.name@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e4d6e06a-c337-4511-8ca1-4fa5d85af2ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Mixing Camera: Get Hide Flags
haystackProgrammer: CinemachineMixingCamera.hideFlags (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.hideFlags@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"11b52d42-632b-4972-8903-37321277cdfa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Mixing Camera: Set Hide Flags
haystackProgrammer: CinemachineMixingCamera.hideFlags (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.hideFlags@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineMixingCamera|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"71f58fb6-213a-4bcc-94bd-27e2a41a2e71","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Cameras
labelProgrammer: MaxCameras (get)
haystackHuman: Cinemachine Mixing Camera: Get Max Cameras
haystackProgrammer: CinemachineMixingCamera.MaxCameras (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.MaxCameras@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;MaxCameras
tag3: Cinemachine.CinemachineMixingCamera;MaxCameras
valueOutputTypes: System.Int32
unit:
{"member":{"name":"MaxCameras","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"35a81055-88ff-49a6-94ac-9542bf376eb4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 0
labelProgrammer: m_Weight0 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 0
haystackProgrammer: CinemachineMixingCamera.m_Weight0 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight0@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight0
tag3: Cinemachine.CinemachineMixingCamera;m_Weight0
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight0","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67bda773-1ed3-429a-8333-c84eb32c4845","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 0
labelProgrammer: m_Weight0 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 0
haystackProgrammer: CinemachineMixingCamera.m_Weight0 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight0@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight0
tag3: Cinemachine.CinemachineMixingCamera;m_Weight0
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight0","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f82cc863-7272-4c4d-a82c-ecde14461994","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 1
labelProgrammer: m_Weight1 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 1
haystackProgrammer: CinemachineMixingCamera.m_Weight1 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight1@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight1
tag3: Cinemachine.CinemachineMixingCamera;m_Weight1
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight1","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bccf464-ee98-4394-99cc-5d01858c021b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 1
labelProgrammer: m_Weight1 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 1
haystackProgrammer: CinemachineMixingCamera.m_Weight1 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight1@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight1
tag3: Cinemachine.CinemachineMixingCamera;m_Weight1
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight1","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b304a6a3-4fd9-467d-979e-a86b0ed24a6f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 2
labelProgrammer: m_Weight2 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 2
haystackProgrammer: CinemachineMixingCamera.m_Weight2 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight2@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight2
tag3: Cinemachine.CinemachineMixingCamera;m_Weight2
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight2","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6516ebab-585a-4bef-9d0e-47ba23b53d64","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 2
labelProgrammer: m_Weight2 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 2
haystackProgrammer: CinemachineMixingCamera.m_Weight2 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight2@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight2
tag3: Cinemachine.CinemachineMixingCamera;m_Weight2
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight2","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"59c03a8b-d4ff-4b91-a91c-b1062da10e0b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 3
labelProgrammer: m_Weight3 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 3
haystackProgrammer: CinemachineMixingCamera.m_Weight3 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight3@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight3
tag3: Cinemachine.CinemachineMixingCamera;m_Weight3
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight3","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"666d4928-fec6-4fe9-bb37-e70d486058e4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 3
labelProgrammer: m_Weight3 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 3
haystackProgrammer: CinemachineMixingCamera.m_Weight3 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight3@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight3
tag3: Cinemachine.CinemachineMixingCamera;m_Weight3
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight3","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"87bcb021-d831-4691-8d09-0b6fcbe98556","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 4
labelProgrammer: m_Weight4 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 4
haystackProgrammer: CinemachineMixingCamera.m_Weight4 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight4@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight4
tag3: Cinemachine.CinemachineMixingCamera;m_Weight4
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight4","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d165e032-3912-4b8b-879a-527f1c04b484","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 4
labelProgrammer: m_Weight4 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 4
haystackProgrammer: CinemachineMixingCamera.m_Weight4 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight4@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight4
tag3: Cinemachine.CinemachineMixingCamera;m_Weight4
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight4","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"355e1b6d-13f0-47fd-a084-21698648fd1e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 5
labelProgrammer: m_Weight5 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 5
haystackProgrammer: CinemachineMixingCamera.m_Weight5 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight5@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight5
tag3: Cinemachine.CinemachineMixingCamera;m_Weight5
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight5","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8cf6f186-108a-4da3-8b5c-e1e06250ecb2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 5
labelProgrammer: m_Weight5 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 5
haystackProgrammer: CinemachineMixingCamera.m_Weight5 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight5@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight5
tag3: Cinemachine.CinemachineMixingCamera;m_Weight5
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight5","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"64d80a02-e887-45ee-91f9-ee81fa59ef2b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 6
labelProgrammer: m_Weight6 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 6
haystackProgrammer: CinemachineMixingCamera.m_Weight6 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight6@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight6
tag3: Cinemachine.CinemachineMixingCamera;m_Weight6
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight6","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0007172e-8aca-4d4f-96fb-18216c2f5bd9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 6
labelProgrammer: m_Weight6 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 6
haystackProgrammer: CinemachineMixingCamera.m_Weight6 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight6@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight6
tag3: Cinemachine.CinemachineMixingCamera;m_Weight6
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight6","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a057c2b3-7e86-4c5d-a724-46cd631bb698","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Weight 7
labelProgrammer: m_Weight7 (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Weight 7
haystackProgrammer: CinemachineMixingCamera.m_Weight7 (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight7@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight7
tag3: Cinemachine.CinemachineMixingCamera;m_Weight7
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
{"member":{"name":"m_Weight7","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e9e254b-3281-400d-9550-d9465632eaec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Weight 7
labelProgrammer: m_Weight7 (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Weight 7
haystackProgrammer: CinemachineMixingCamera.m_Weight7 (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Weight7@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Weight7
tag3: Cinemachine.CinemachineMixingCamera;m_Weight7
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"m_Weight7","parameterTypes":null,"targetType":"Cinemachine.CinemachineMixingCamera","targetTypeName":"Cinemachine.CinemachineMixingCamera","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"21fb9561-7c82-4096-8abb-fda5682b5ce8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineMixingCamera.m_ExcludedPropertiesInInspector (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_ExcludedPropertiesInInspector@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineMixingCamera;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineMixingCamera.m_ExcludedPropertiesInInspector (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_ExcludedPropertiesInInspector@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineMixingCamera;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.String[]
valueOutputTypes: System.String[]
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Lock Stage In Inspector
haystackProgrammer: CinemachineMixingCamera.m_LockStageInInspector (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_LockStageInInspector@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_LockStageInInspector
tag3: Cinemachine.CinemachineMixingCamera;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Lock Stage In Inspector
haystackProgrammer: CinemachineMixingCamera.m_LockStageInInspector (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_LockStageInInspector@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_LockStageInInspector
tag3: Cinemachine.CinemachineMixingCamera;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineMixingCamera|Cinemachine.CinemachineCore+Stage[]
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Priority
labelProgrammer: m_Priority (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Priority
haystackProgrammer: CinemachineMixingCamera.m_Priority (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Priority@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Priority
tag3: Cinemachine.CinemachineMixingCamera;m_Priority
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Priority
labelProgrammer: m_Priority (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Priority
haystackProgrammer: CinemachineMixingCamera.m_Priority (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_Priority@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_Priority
tag3: Cinemachine.CinemachineMixingCamera;m_Priority
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target Attachment
labelProgrammer: FollowTargetAttachment (get)
haystackHuman: Cinemachine Mixing Camera: Get Follow Target Attachment
haystackProgrammer: CinemachineMixingCamera.FollowTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.FollowTargetAttachment@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;FollowTargetAttachment
tag3: Cinemachine.CinemachineMixingCamera;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Follow Target Attachment
labelProgrammer: FollowTargetAttachment (set)
haystackHuman: Cinemachine Mixing Camera: Set Follow Target Attachment
haystackProgrammer: CinemachineMixingCamera.FollowTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.FollowTargetAttachment@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;FollowTargetAttachment
tag3: Cinemachine.CinemachineMixingCamera;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (get)
haystackHuman: Cinemachine Mixing Camera: Get Look At Target Attachment
haystackProgrammer: CinemachineMixingCamera.LookAtTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.LookAtTargetAttachment@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;LookAtTargetAttachment
tag3: Cinemachine.CinemachineMixingCamera;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (set)
haystackHuman: Cinemachine Mixing Camera: Set Look At Target Attachment
haystackProgrammer: CinemachineMixingCamera.LookAtTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.LookAtTargetAttachment@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;LookAtTargetAttachment
tag3: Cinemachine.CinemachineMixingCamera;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineMixingCamera|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Standby Update
labelProgrammer: m_StandbyUpdate (get)
haystackHuman: Cinemachine Mixing Camera: Get M_ Standby Update
haystackProgrammer: CinemachineMixingCamera.m_StandbyUpdate (get)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_StandbyUpdate@get
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_StandbyUpdate
tag3: Cinemachine.CinemachineMixingCamera;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineMixingCamera
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Standby Update
labelProgrammer: m_StandbyUpdate (set)
haystackHuman: Cinemachine Mixing Camera: Set M_ Standby Update
haystackProgrammer: CinemachineMixingCamera.m_StandbyUpdate (set)
favoriteKey: Cinemachine.CinemachineMixingCamera.m_StandbyUpdate@set
tag1: Cinemachine.CinemachineMixingCamera
tag2: Cinemachine.CinemachineMixingCamera;m_StandbyUpdate
tag3: Cinemachine.CinemachineMixingCamera;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineMixingCamera|Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Local Position (Pos)
labelProgrammer: EvaluateLocalPosition (pos)
haystackHuman: Cinemachine Path: Evaluate Local Position
haystackProgrammer: CinemachinePath.EvaluateLocalPosition
favoriteKey: Cinemachine.CinemachinePath.EvaluateLocalPosition(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;EvaluateLocalPosition;System.Single
tag3: Cinemachine.CinemachinePath;EvaluateLocalPosition;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Local Tangent (Pos)
labelProgrammer: EvaluateLocalTangent (pos)
haystackHuman: Cinemachine Path: Evaluate Local Tangent
haystackProgrammer: CinemachinePath.EvaluateLocalTangent
favoriteKey: Cinemachine.CinemachinePath.EvaluateLocalTangent(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;EvaluateLocalTangent;System.Single
tag3: Cinemachine.CinemachinePath;EvaluateLocalTangent;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Local Orientation (Pos)
labelProgrammer: EvaluateLocalOrientation (pos)
haystackHuman: Cinemachine Path: Evaluate Local Orientation
haystackProgrammer: CinemachinePath.EvaluateLocalOrientation
favoriteKey: Cinemachine.CinemachinePath.EvaluateLocalOrientation(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;EvaluateLocalOrientation;System.Single
tag3: Cinemachine.CinemachinePath;EvaluateLocalOrientation;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Standardize Pos (Pos)
labelProgrammer: StandardizePos (pos)
haystackHuman: Cinemachine Path: Standardize Pos
haystackProgrammer: CinemachinePath.StandardizePos
favoriteKey: Cinemachine.CinemachinePath.StandardizePos(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;StandardizePos;System.Single
tag3: Cinemachine.CinemachinePath;StandardizePos;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Position (Pos)
labelProgrammer: EvaluatePosition (pos)
haystackHuman: Cinemachine Path: Evaluate Position
haystackProgrammer: CinemachinePath.EvaluatePosition
favoriteKey: Cinemachine.CinemachinePath.EvaluatePosition(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;EvaluatePosition;System.Single
tag3: Cinemachine.CinemachinePath;EvaluatePosition;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Tangent (Pos)
labelProgrammer: EvaluateTangent (pos)
haystackHuman: Cinemachine Path: Evaluate Tangent
haystackProgrammer: CinemachinePath.EvaluateTangent
favoriteKey: Cinemachine.CinemachinePath.EvaluateTangent(System.Single)@any
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tag2: Cinemachine.CinemachinePath;EvaluateTangent;System.Single
tag3: Cinemachine.CinemachinePath;EvaluateTangent;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Orientation (Pos)
labelProgrammer: EvaluateOrientation (pos)
haystackHuman: Cinemachine Path: Evaluate Orientation
haystackProgrammer: CinemachinePath.EvaluateOrientation
favoriteKey: Cinemachine.CinemachinePath.EvaluateOrientation(System.Single)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;EvaluateOrientation;System.Single
tag3: Cinemachine.CinemachinePath;EvaluateOrientation;System.Single
valueInputTypes: Cinemachine.CinemachinePath|System.Single
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Point (P, Start Segment, Search Radius, Steps Per Segment)
labelProgrammer: FindClosestPoint (p, startSegment, searchRadius, stepsPerSegment)
haystackHuman: Cinemachine Path: Find Closest Point
haystackProgrammer: CinemachinePath.FindClosestPoint
tag1: Cinemachine.CinemachinePath
valueInputTypes: Cinemachine.CinemachinePath|UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Single
favoriteKey:
Cinemachine.CinemachinePath.FindClosestPoint(UnityEngine.Vector3System.Int32System.Int32System.Int32)@any

tag2:
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tag3:
Cinemachine.CinemachinePath;FindClosestPoint;UnityEngine.Vector3;System.Int32;System.Int32;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Min Unit (Units)
labelProgrammer: MinUnit (units)
haystackHuman: Cinemachine Path: Min Unit
haystackProgrammer: CinemachinePath.MinUnit
favoriteKey: Cinemachine.CinemachinePath.MinUnit(Cinemachine.CinemachinePathBase+PositionUnits)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;MinUnit;Cinemachine.CinemachinePathBase+PositionUnits
tag3: Cinemachine.CinemachinePath;MinUnit;Cinemachine.CinemachinePathBase+PositionUnits
valueInputTypes: Cinemachine.CinemachinePath|Cinemachine.CinemachinePathBase+PositionUnits
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Max Unit (Units)
labelProgrammer: MaxUnit (units)
haystackHuman: Cinemachine Path: Max Unit
haystackProgrammer: CinemachinePath.MaxUnit
favoriteKey: Cinemachine.CinemachinePath.MaxUnit(Cinemachine.CinemachinePathBase+PositionUnits)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;MaxUnit;Cinemachine.CinemachinePathBase+PositionUnits
tag3: Cinemachine.CinemachinePath;MaxUnit;Cinemachine.CinemachinePathBase+PositionUnits
valueInputTypes: Cinemachine.CinemachinePath|Cinemachine.CinemachinePathBase+PositionUnits
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Standardize Unit (Pos, Units)
labelProgrammer: StandardizeUnit (pos, units)
haystackHuman: Cinemachine Path: Standardize Unit
haystackProgrammer: CinemachinePath.StandardizeUnit
tag1: Cinemachine.CinemachinePath
valueInputTypes: Cinemachine.CinemachinePath|System.Single|Cinemachine.CinemachinePathBase+PositionUnits
valueOutputTypes: System.Single
favoriteKey:
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labelProgrammer: print (message)
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labelProgrammer: GetComponent (type)
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labelProgrammer: GetComponent (type)
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labelProgrammer: SendMessage (methodName, options)
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelProgrammer: BroadcastMessage (methodName)
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labelProgrammer: BroadcastMessage (methodName, options)
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haystackProgrammer: CinemachinePath.BroadcastMessage
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labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Path: Get Instance ID
haystackProgrammer: CinemachinePath.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Path: Get Hash Code
haystackProgrammer: CinemachinePath.GetHashCode
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Cinemachine Path: Find First Object By Type
haystackProgrammer: CinemachinePath.FindFirstObjectByType
favoriteKey: Cinemachine.CinemachinePath.FindFirstObjectByType(System.Type)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Cinemachine Path: Find Any Object By Type
haystackProgrammer: CinemachinePath.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachinePath.FindAnyObjectByType(System.Type)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Path: Find First Object By Type
haystackProgrammer: CinemachinePath.FindFirstObjectByType
favoriteKey: Cinemachine.CinemachinePath.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Path: Find Any Object By Type
haystackProgrammer: CinemachinePath.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachinePath.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Path: To String
haystackProgrammer: CinemachinePath.ToString
favoriteKey: Cinemachine.CinemachinePath.ToString()@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Path: Equals
haystackProgrammer: CinemachinePath.Equals
favoriteKey: Cinemachine.CinemachinePath.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Path: Get Type
haystackProgrammer: CinemachinePath.GetType
favoriteKey: Cinemachine.CinemachinePath.GetType()@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Path: Reference Equals
haystackProgrammer: CinemachinePath.ReferenceEquals
favoriteKey: Cinemachine.CinemachinePath.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Min Pos
labelProgrammer: MinPos (get)
haystackHuman: Cinemachine Path: Get Min Pos
haystackProgrammer: CinemachinePath.MinPos (get)
favoriteKey: Cinemachine.CinemachinePath.MinPos@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;MinPos
tag3: Cinemachine.CinemachinePath;MinPos
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Pos
labelProgrammer: MaxPos (get)
haystackHuman: Cinemachine Path: Get Max Pos
haystackProgrammer: CinemachinePath.MaxPos (get)
favoriteKey: Cinemachine.CinemachinePath.MaxPos@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;MaxPos
tag3: Cinemachine.CinemachinePath;MaxPos
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Looped
labelProgrammer: Looped (get)
haystackHuman: Cinemachine Path: Get Looped
haystackProgrammer: CinemachinePath.Looped (get)
favoriteKey: Cinemachine.CinemachinePath.Looped@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;Looped
tag3: Cinemachine.CinemachinePath;Looped
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Distance Cache Sample Steps Per Segment
labelProgrammer: DistanceCacheSampleStepsPerSegment (get)
haystackHuman: Cinemachine Path: Get Distance Cache Sample Steps Per Segment
haystackProgrammer: CinemachinePath.DistanceCacheSampleStepsPerSegment (get)
favoriteKey: Cinemachine.CinemachinePath.DistanceCacheSampleStepsPerSegment@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;DistanceCacheSampleStepsPerSegment
tag3: Cinemachine.CinemachinePath;DistanceCacheSampleStepsPerSegment
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path Length
labelProgrammer: PathLength (get)
haystackHuman: Cinemachine Path: Get Path Length
haystackProgrammer: CinemachinePath.PathLength (get)
favoriteKey: Cinemachine.CinemachinePath.PathLength@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;PathLength
tag3: Cinemachine.CinemachinePath;PathLength
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Path: Get Destroy Cancellation Token
haystackProgrammer: CinemachinePath.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachinePath.destroyCancellationToken@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"487d7889-7947-4c1d-973f-f744da191e52","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Path: Get Use GUI Layout
haystackProgrammer: CinemachinePath.useGUILayout (get)
favoriteKey: Cinemachine.CinemachinePath.useGUILayout@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"baac09b5-b33d-4229-9ff1-41f70f5368af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Path: Set Use GUI Layout
haystackProgrammer: CinemachinePath.useGUILayout (set)
favoriteKey: Cinemachine.CinemachinePath.useGUILayout@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePath|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Path: Get Did Start
haystackProgrammer: CinemachinePath.didStart (get)
favoriteKey: Cinemachine.CinemachinePath.didStart@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Path: Get Did Awake
haystackProgrammer: CinemachinePath.didAwake (get)
favoriteKey: Cinemachine.CinemachinePath.didAwake@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Path: Get Run In Edit Mode
haystackProgrammer: CinemachinePath.runInEditMode (get)
favoriteKey: Cinemachine.CinemachinePath.runInEditMode@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Path: Set Run In Edit Mode
haystackProgrammer: CinemachinePath.runInEditMode (set)
favoriteKey: Cinemachine.CinemachinePath.runInEditMode@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachinePath|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Path: Get Enabled
haystackProgrammer: CinemachinePath.enabled (get)
favoriteKey: Cinemachine.CinemachinePath.enabled@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;enabled
tag3: Cinemachine.CinemachinePath;enabled
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Path: Set Enabled
haystackProgrammer: CinemachinePath.enabled (set)
favoriteKey: Cinemachine.CinemachinePath.enabled@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;enabled
tag3: Cinemachine.CinemachinePath;enabled
valueInputTypes: Cinemachine.CinemachinePath|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Path: Is Active And Enabled
haystackProgrammer: CinemachinePath.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachinePath.isActiveAndEnabled@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;isActiveAndEnabled
tag3: Cinemachine.CinemachinePath;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Path: Get Transform
haystackProgrammer: CinemachinePath.transform (get)
favoriteKey: Cinemachine.CinemachinePath.transform@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Path: Get Game Object
haystackProgrammer: CinemachinePath.gameObject (get)
favoriteKey: Cinemachine.CinemachinePath.gameObject@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Path: Get Tag
haystackProgrammer: CinemachinePath.tag (get)
favoriteKey: Cinemachine.CinemachinePath.tag@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90ec75fd-e0cc-42aa-967a-81b35af2a179","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Path: Set Tag
haystackProgrammer: CinemachinePath.tag (set)
favoriteKey: Cinemachine.CinemachinePath.tag@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePath|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b72decaf-2447-4c7e-9bdd-583e82f0d533","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Path: Get Name
haystackProgrammer: CinemachinePath.name (get)
favoriteKey: Cinemachine.CinemachinePath.name@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a72031f8-f2a5-4ea5-a4d8-7713f5743b8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Path: Set Name
haystackProgrammer: CinemachinePath.name (set)
favoriteKey: Cinemachine.CinemachinePath.name@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachinePath|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e5257c66-cf42-4a24-8194-d31f2b70c5d4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Path: Get Hide Flags
haystackProgrammer: CinemachinePath.hideFlags (get)
favoriteKey: Cinemachine.CinemachinePath.hideFlags@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86908232-bd98-4200-a120-2716e97563b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Path: Set Hide Flags
haystackProgrammer: CinemachinePath.hideFlags (set)
favoriteKey: Cinemachine.CinemachinePath.hideFlags@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachinePath|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"12c379de-282f-45ea-8dc4-84f6b9971f27","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Looped
labelProgrammer: m_Looped (get)
haystackHuman: Cinemachine Path: Get M_ Looped
haystackProgrammer: CinemachinePath.m_Looped (get)
favoriteKey: Cinemachine.CinemachinePath.m_Looped@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Looped
tag3: Cinemachine.CinemachinePath;m_Looped
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"m_Looped","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47874a77-99d2-423b-900d-03083fc63727","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Looped
labelProgrammer: m_Looped (set)
haystackHuman: Cinemachine Path: Set M_ Looped
haystackProgrammer: CinemachinePath.m_Looped (set)
favoriteKey: Cinemachine.CinemachinePath.m_Looped@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Looped
tag3: Cinemachine.CinemachinePath;m_Looped
valueInputTypes: Cinemachine.CinemachinePath|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"m_Looped","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cded0e8a-7e46-43bb-993b-52931075d086","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Waypoints
labelProgrammer: m_Waypoints (get)
haystackHuman: Cinemachine Path: Get M_ Waypoints
haystackProgrammer: CinemachinePath.m_Waypoints (get)
favoriteKey: Cinemachine.CinemachinePath.m_Waypoints@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Waypoints
tag3: Cinemachine.CinemachinePath;m_Waypoints
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: Cinemachine.CinemachinePath+Waypoint[]
unit:
{"member":{"name":"m_Waypoints","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"934bce4a-6aa1-4c8a-a592-8ce44846ee83","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Waypoints
labelProgrammer: m_Waypoints (set)
haystackHuman: Cinemachine Path: Set M_ Waypoints
haystackProgrammer: CinemachinePath.m_Waypoints (set)
favoriteKey: Cinemachine.CinemachinePath.m_Waypoints@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Waypoints
tag3: Cinemachine.CinemachinePath;m_Waypoints
valueInputTypes: Cinemachine.CinemachinePath|Cinemachine.CinemachinePath+Waypoint[]
valueOutputTypes: Cinemachine.CinemachinePath+Waypoint[]
unit:
{"chainable":false,"member":{"name":"m_Waypoints","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ef03781-8544-40fe-8984-74aba139aee3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Resolution
labelProgrammer: m_Resolution (get)
haystackHuman: Cinemachine Path: Get M_ Resolution
haystackProgrammer: CinemachinePath.m_Resolution (get)
favoriteKey: Cinemachine.CinemachinePath.m_Resolution@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Resolution
tag3: Cinemachine.CinemachinePath;m_Resolution
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: System.Int32
unit:
{"member":{"name":"m_Resolution","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cde908b4-c125-44d1-8772-49fc80d27e96","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Resolution
labelProgrammer: m_Resolution (set)
haystackHuman: Cinemachine Path: Set M_ Resolution
haystackProgrammer: CinemachinePath.m_Resolution (set)
favoriteKey: Cinemachine.CinemachinePath.m_Resolution@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Resolution
tag3: Cinemachine.CinemachinePath;m_Resolution
valueInputTypes: Cinemachine.CinemachinePath|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"m_Resolution","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"adbcc114-eced-41d0-9385-66f0821ad41b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Appearance
labelProgrammer: m_Appearance (get)
haystackHuman: Cinemachine Path: Get M_ Appearance
haystackProgrammer: CinemachinePath.m_Appearance (get)
favoriteKey: Cinemachine.CinemachinePath.m_Appearance@get
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Appearance
tag3: Cinemachine.CinemachinePath;m_Appearance
valueInputTypes: Cinemachine.CinemachinePath
valueOutputTypes: Cinemachine.CinemachinePathBase+Appearance
unit:
{"member":{"name":"m_Appearance","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de5031d9-ad6e-46f3-bc3b-cae7bb8410c2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Appearance
labelProgrammer: m_Appearance (set)
haystackHuman: Cinemachine Path: Set M_ Appearance
haystackProgrammer: CinemachinePath.m_Appearance (set)
favoriteKey: Cinemachine.CinemachinePath.m_Appearance@set
tag1: Cinemachine.CinemachinePath
tag2: Cinemachine.CinemachinePath;m_Appearance
tag3: Cinemachine.CinemachinePath;m_Appearance
valueInputTypes: Cinemachine.CinemachinePath|Cinemachine.CinemachinePathBase+Appearance
valueOutputTypes: Cinemachine.CinemachinePathBase+Appearance
unit:
{"chainable":false,"member":{"name":"m_Appearance","parameterTypes":null,"targetType":"Cinemachine.CinemachinePath","targetTypeName":"Cinemachine.CinemachinePath","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3e62e9e-6c7d-4ee2-af1e-9bc5a345f606","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Pipeline: Is Invoking
haystackProgrammer: CinemachinePipeline.IsInvoking
favoriteKey: Cinemachine.CinemachinePipeline.IsInvoking()@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b110ff06-f912-4994-a45b-a240ac02217a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Pipeline: Cancel Invoke
haystackProgrammer: CinemachinePipeline.CancelInvoke
favoriteKey: Cinemachine.CinemachinePipeline.CancelInvoke()@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachinePipeline
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e701dc58-f7d4-46ba-a0a0-d9684da23a32","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Pipeline: Invoke
haystackProgrammer: CinemachinePipeline.Invoke
favoriteKey: Cinemachine.CinemachinePipeline.Invoke(System.StringSystem.Single)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Cinemachine.CinemachinePipeline|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"35a66ba6-9fcd-4928-ad26-58de98542a65","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Pipeline: Invoke Repeating
haystackProgrammer: CinemachinePipeline.InvokeRepeating
favoriteKey: Cinemachine.CinemachinePipeline.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Cinemachine.CinemachinePipeline|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1cfab62a-d2ae-4f65-b10b-14c1dbbc8f9e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Pipeline: Cancel Invoke
haystackProgrammer: CinemachinePipeline.CancelInvoke
favoriteKey: Cinemachine.CinemachinePipeline.CancelInvoke(System.String)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Cinemachine.CinemachinePipeline|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"539dd96f-b793-4155-a48c-5f3192d00fe3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Pipeline: Is Invoking
haystackProgrammer: CinemachinePipeline.IsInvoking
favoriteKey: Cinemachine.CinemachinePipeline.IsInvoking(System.String)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Cinemachine.CinemachinePipeline|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ee571899-c694-45d3-bf5b-b5aa1c074bed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Pipeline: Start Coroutine
haystackProgrammer: CinemachinePipeline.StartCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StartCoroutine(System.String)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Cinemachine.CinemachinePipeline|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ec71a42f-3a3a-4e48-adf8-43855598312c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Pipeline: Start Coroutine
haystackProgrammer: CinemachinePipeline.StartCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StartCoroutine(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Cinemachine.CinemachinePipeline|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"09a27a27-f120-4856-b828-288966f652f9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Pipeline: Start Coroutine
haystackProgrammer: CinemachinePipeline.StartCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachinePipeline|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00ca1d23-d373-4a75-8528-048a59356816","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Pipeline: Stop Coroutine
haystackProgrammer: CinemachinePipeline.StopCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StopCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachinePipeline|System.Collections.IEnumerator
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0025c38-ceb2-4e6b-a175-35146ef8eeec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Pipeline: Stop Coroutine
haystackProgrammer: CinemachinePipeline.StopCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StopCoroutine(UnityEngine.Coroutine)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: Cinemachine.CinemachinePipeline|UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["UnityEngine.Coroutine"],"targetType":"Cinemachine.CinemachinePipeline","targetTypeName":"Cinemachine.CinemachinePipeline","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1629a0c9-4686-4402-a1ef-0d60e8f0417a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Cinemachine Pipeline: Stop Coroutine
haystackProgrammer: CinemachinePipeline.StopCoroutine
favoriteKey: Cinemachine.CinemachinePipeline.StopCoroutine(System.String)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;StopCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.String
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labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindFirstObjectByType (type)
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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valueOutputTypes: UnityEngine.Object
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.CinemachinePipeline.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: CinemachinePipeline.FindAnyObjectByType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Pipeline: To String
haystackProgrammer: CinemachinePipeline.ToString
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tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;ToString;
tag3: UnityEngine.Object;ToString;
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Pipeline: Equals
haystackProgrammer: CinemachinePipeline.Equals
favoriteKey: Cinemachine.CinemachinePipeline.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Pipeline: Get Type
haystackProgrammer: CinemachinePipeline.GetType
favoriteKey: Cinemachine.CinemachinePipeline.GetType()@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Pipeline: Reference Equals
haystackProgrammer: CinemachinePipeline.ReferenceEquals
favoriteKey: Cinemachine.CinemachinePipeline.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Pipeline: Get Destroy Cancellation Token
haystackProgrammer: CinemachinePipeline.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachinePipeline.destroyCancellationToken@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Pipeline: Get Use GUI Layout
haystackProgrammer: CinemachinePipeline.useGUILayout (get)
favoriteKey: Cinemachine.CinemachinePipeline.useGUILayout@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Pipeline: Set Use GUI Layout
haystackProgrammer: CinemachinePipeline.useGUILayout (set)
favoriteKey: Cinemachine.CinemachinePipeline.useGUILayout@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePipeline|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Pipeline: Get Did Start
haystackProgrammer: CinemachinePipeline.didStart (get)
favoriteKey: Cinemachine.CinemachinePipeline.didStart@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Pipeline: Get Did Awake
haystackProgrammer: CinemachinePipeline.didAwake (get)
favoriteKey: Cinemachine.CinemachinePipeline.didAwake@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Pipeline: Get Run In Edit Mode
haystackProgrammer: CinemachinePipeline.runInEditMode (get)
favoriteKey: Cinemachine.CinemachinePipeline.runInEditMode@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Pipeline: Set Run In Edit Mode
haystackProgrammer: CinemachinePipeline.runInEditMode (set)
favoriteKey: Cinemachine.CinemachinePipeline.runInEditMode@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachinePipeline|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Pipeline: Get Enabled
haystackProgrammer: CinemachinePipeline.enabled (get)
favoriteKey: Cinemachine.CinemachinePipeline.enabled@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;enabled
tag3: Cinemachine.CinemachinePipeline;enabled
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Pipeline: Set Enabled
haystackProgrammer: CinemachinePipeline.enabled (set)
favoriteKey: Cinemachine.CinemachinePipeline.enabled@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;enabled
tag3: Cinemachine.CinemachinePipeline;enabled
valueInputTypes: Cinemachine.CinemachinePipeline|System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Pipeline: Is Active And Enabled
haystackProgrammer: CinemachinePipeline.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachinePipeline.isActiveAndEnabled@get
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tag2: Cinemachine.CinemachinePipeline;isActiveAndEnabled
tag3: Cinemachine.CinemachinePipeline;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Pipeline: Get Transform
haystackProgrammer: CinemachinePipeline.transform (get)
favoriteKey: Cinemachine.CinemachinePipeline.transform@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Pipeline: Get Game Object
haystackProgrammer: CinemachinePipeline.gameObject (get)
favoriteKey: Cinemachine.CinemachinePipeline.gameObject@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Pipeline: Get Tag
haystackProgrammer: CinemachinePipeline.tag (get)
favoriteKey: Cinemachine.CinemachinePipeline.tag@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Pipeline: Set Tag
haystackProgrammer: CinemachinePipeline.tag (set)
favoriteKey: Cinemachine.CinemachinePipeline.tag@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePipeline|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Pipeline: Get Name
haystackProgrammer: CinemachinePipeline.name (get)
favoriteKey: Cinemachine.CinemachinePipeline.name@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Pipeline: Set Name
haystackProgrammer: CinemachinePipeline.name (set)
favoriteKey: Cinemachine.CinemachinePipeline.name@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachinePipeline|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Pipeline: Get Hide Flags
haystackProgrammer: CinemachinePipeline.hideFlags (get)
favoriteKey: Cinemachine.CinemachinePipeline.hideFlags@get
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachinePipeline
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Pipeline: Set Hide Flags
haystackProgrammer: CinemachinePipeline.hideFlags (set)
favoriteKey: Cinemachine.CinemachinePipeline.hideFlags@set
tag1: Cinemachine.CinemachinePipeline
tag2: Cinemachine.CinemachinePipeline;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachinePipeline|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Pre Pipeline Mutate Camera State Callback (Vcam, Cur State, Delta Time)
labelProgrammer: PrePipelineMutateCameraStateCallback (vcam, curState, deltaTime)
haystackHuman: Cinemachine Pixel Perfect: Pre Pipeline Mutate Camera State Callback
haystackProgrammer: CinemachinePixelPerfect.PrePipelineMutateCameraStateCallback
tag1: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
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tag2:
Cinemachine.CinemachinePixelPerfect;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachinePixelPerfect;PrePipelineMutateCameraStateCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CameraState&;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Post Pipeline Stage Callback (Vcam, Stage, State, Delta Time)
labelProgrammer: InvokePostPipelineStageCallback (vcam, stage, state, deltaTime)
haystackHuman: Cinemachine Pixel Perfect: Invoke Post Pipeline Stage Callback
haystackProgrammer: CinemachinePixelPerfect.InvokePostPipelineStageCallback
tag1: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: Cinemachine.CameraState
favoriteKey:
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tag2:
Cinemachine.CinemachinePixelPerfect;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

tag3:
Cinemachine.CinemachinePixelPerfect;InvokePostPipelineStageCallback;Cinemachine.CinemachineVirtualCameraBase;Cinemachine.CinemachineCore+Stage;Cinemachine.CameraState&;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Target Object Warped (Target, Position Delta)
labelProgrammer: OnTargetObjectWarped (target, positionDelta)
haystackHuman: Cinemachine Pixel Perfect: On Target Object Warped
haystackProgrammer: CinemachinePixelPerfect.OnTargetObjectWarped
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
tag3: Cinemachine.CinemachinePixelPerfect;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3
valueInputTypes: Cinemachine.CinemachinePixelPerfect|UnityEngine.Transform|UnityEngine.Vector3
favoriteKey:
Cinemachine.CinemachinePixelPerfect.OnTargetObjectWarped(UnityEngine.TransformUnityEngine.Vector3)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Force Camera Position (Pos, Rot)
labelProgrammer: ForceCameraPosition (pos, rot)
haystackHuman: Cinemachine Pixel Perfect: Force Camera Position
haystackProgrammer: CinemachinePixelPerfect.ForceCameraPosition
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: Cinemachine.CinemachinePixelPerfect;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: Cinemachine.CinemachinePixelPerfect|UnityEngine.Vector3|UnityEngine.Quaternion
favoriteKey:
Cinemachine.CinemachinePixelPerfect.ForceCameraPosition(UnityEngine.Vector3UnityEngine.Quaternion)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Transition From Camera (From Cam, World Up, Delta Time)
labelProgrammer: OnTransitionFromCamera (fromCam, worldUp, deltaTime)
haystackHuman: Cinemachine Pixel Perfect: On Transition From Camera
haystackProgrammer: CinemachinePixelPerfect.OnTransitionFromCamera
tag1: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Boolean
favoriteKey:
Cinemachine.CinemachinePixelPerfect.OnTransitionFromCamera(Cinemachine.ICinemachineCameraUnityEngine.Vector3System.Single)@any

tag2:
Cinemachine.CinemachinePixelPerfect;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

tag3:
Cinemachine.CinemachinePixelPerfect;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Max Damp Time ()
labelProgrammer: GetMaxDampTime ()
haystackHuman: Cinemachine Pixel Perfect: Get Max Damp Time
haystackProgrammer: CinemachinePixelPerfect.GetMaxDampTime
favoriteKey: Cinemachine.CinemachinePixelPerfect.GetMaxDampTime()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;GetMaxDampTime;
tag3: Cinemachine.CinemachinePixelPerfect;GetMaxDampTime;
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Pixel Perfect: Is Invoking
haystackProgrammer: CinemachinePixelPerfect.IsInvoking
favoriteKey: Cinemachine.CinemachinePixelPerfect.IsInvoking()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Pixel Perfect: Cancel Invoke
haystackProgrammer: CinemachinePixelPerfect.CancelInvoke
favoriteKey: Cinemachine.CinemachinePixelPerfect.CancelInvoke()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachinePixelPerfect
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Pixel Perfect: Invoke
haystackProgrammer: CinemachinePixelPerfect.Invoke
favoriteKey: Cinemachine.CinemachinePixelPerfect.Invoke(System.StringSystem.Single)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Pixel Perfect: Invoke Repeating
haystackProgrammer: CinemachinePixelPerfect.InvokeRepeating
favoriteKey: Cinemachine.CinemachinePixelPerfect.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Pixel Perfect: Cancel Invoke
haystackProgrammer: CinemachinePixelPerfect.CancelInvoke
favoriteKey: Cinemachine.CinemachinePixelPerfect.CancelInvoke(System.String)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Pixel Perfect: Is Invoking
haystackProgrammer: CinemachinePixelPerfect.IsInvoking
favoriteKey: Cinemachine.CinemachinePixelPerfect.IsInvoking(System.String)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Pixel Perfect: Start Coroutine
haystackProgrammer: CinemachinePixelPerfect.StartCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StartCoroutine(System.String)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Pixel Perfect: Start Coroutine
haystackProgrammer: CinemachinePixelPerfect.StartCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StartCoroutine(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Pixel Perfect: Start Coroutine
haystackProgrammer: CinemachinePixelPerfect.StartCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Pixel Perfect: Stop Coroutine
haystackProgrammer: CinemachinePixelPerfect.StopCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StopCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.Collections.IEnumerator
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Pixel Perfect: Stop Coroutine
haystackProgrammer: CinemachinePixelPerfect.StopCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StopCoroutine(UnityEngine.Coroutine)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StopCoroutine;UnityEngine.Coroutine
tag3: UnityEngine.MonoBehaviour;StopCoroutine;UnityEngine.Coroutine
valueInputTypes: Cinemachine.CinemachinePixelPerfect|UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Cinemachine Pixel Perfect: Stop Coroutine
haystackProgrammer: CinemachinePixelPerfect.StopCoroutine
favoriteKey: Cinemachine.CinemachinePixelPerfect.StopCoroutine(System.String)@any
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tag2: Cinemachine.CinemachinePixelPerfect;StopCoroutine;System.String
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Cinemachine Pixel Perfect: Stop All Coroutines
haystackProgrammer: CinemachinePixelPerfect.StopAllCoroutines
favoriteKey: Cinemachine.CinemachinePixelPerfect.StopAllCoroutines()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;StopAllCoroutines;
tag3: UnityEngine.MonoBehaviour;StopAllCoroutines;
valueInputTypes: Cinemachine.CinemachinePixelPerfect
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Cinemachine Pixel Perfect: Print
haystackProgrammer: CinemachinePixelPerfect.print
favoriteKey: Cinemachine.CinemachinePixelPerfect.print(System.Object)@any
tag1: Cinemachine.CinemachinePixelPerfect
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labelProgrammer: SendMessage (methodName, options)
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Pixel Perfect: Get Instance ID
haystackProgrammer: CinemachinePixelPerfect.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Pixel Perfect: Get Hash Code
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Cinemachine Pixel Perfect: Equals
haystackProgrammer: CinemachinePixelPerfect.Equals
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Cinemachine Pixel Perfect: Destroy
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labelProgrammer: Destroy (obj)
haystackHuman: Cinemachine Pixel Perfect: Destroy
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haystackHuman: Cinemachine Pixel Perfect: Destroy Immediate
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labelProgrammer: DestroyImmediate (obj)
haystackHuman: Cinemachine Pixel Perfect: Destroy Immediate
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Cinemachine Pixel Perfect: Find Objects By Type
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Cinemachine Pixel Perfect: Find First Object By Type
haystackProgrammer: CinemachinePixelPerfect.FindFirstObjectByType
favoriteKey: Cinemachine.CinemachinePixelPerfect.FindFirstObjectByType(System.Type)@any
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Cinemachine Pixel Perfect: Find Any Object By Type
haystackProgrammer: CinemachinePixelPerfect.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachinePixelPerfect.FindAnyObjectByType(System.Type)@any
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Pixel Perfect: Find First Object By Type
haystackProgrammer: CinemachinePixelPerfect.FindFirstObjectByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
Cinemachine.CinemachinePixelPerfect;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Pixel Perfect: Find Any Object By Type
haystackProgrammer: CinemachinePixelPerfect.FindAnyObjectByType
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tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Pixel Perfect: To String
haystackProgrammer: CinemachinePixelPerfect.ToString
favoriteKey: Cinemachine.CinemachinePixelPerfect.ToString()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;ToString;
tag3: UnityEngine.Object;ToString;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Pixel Perfect: Equals
haystackProgrammer: CinemachinePixelPerfect.Equals
favoriteKey: Cinemachine.CinemachinePixelPerfect.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Pixel Perfect: Get Type
haystackProgrammer: CinemachinePixelPerfect.GetType
favoriteKey: Cinemachine.CinemachinePixelPerfect.GetType()@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Pixel Perfect: Reference Equals
haystackProgrammer: CinemachinePixelPerfect.ReferenceEquals
favoriteKey: Cinemachine.CinemachinePixelPerfect.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Virtual Camera
labelProgrammer: VirtualCamera (get)
haystackHuman: Cinemachine Pixel Perfect: Get Virtual Camera
haystackProgrammer: CinemachinePixelPerfect.VirtualCamera (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.VirtualCamera@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;VirtualCamera
tag3: Cinemachine.CinemachinePixelPerfect;VirtualCamera
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valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Requires User Input
labelProgrammer: RequiresUserInput (get)
haystackHuman: Cinemachine Pixel Perfect: Get Requires User Input
haystackProgrammer: CinemachinePixelPerfect.RequiresUserInput (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.RequiresUserInput@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;RequiresUserInput
tag3: Cinemachine.CinemachinePixelPerfect;RequiresUserInput
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Pixel Perfect: Get Destroy Cancellation Token
haystackProgrammer: CinemachinePixelPerfect.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.destroyCancellationToken@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Pixel Perfect: Get Use GUI Layout
haystackProgrammer: CinemachinePixelPerfect.useGUILayout (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.useGUILayout@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Pixel Perfect: Set Use GUI Layout
haystackProgrammer: CinemachinePixelPerfect.useGUILayout (set)
favoriteKey: Cinemachine.CinemachinePixelPerfect.useGUILayout@set
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tag2: Cinemachine.CinemachinePixelPerfect;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.Boolean
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Pixel Perfect: Get Did Start
haystackProgrammer: CinemachinePixelPerfect.didStart (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.didStart@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;didStart
tag3: UnityEngine.MonoBehaviour;didStart
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Pixel Perfect: Get Did Awake
haystackProgrammer: CinemachinePixelPerfect.didAwake (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.didAwake@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Pixel Perfect: Get Run In Edit Mode
haystackProgrammer: CinemachinePixelPerfect.runInEditMode (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.runInEditMode@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Pixel Perfect: Set Run In Edit Mode
haystackProgrammer: CinemachinePixelPerfect.runInEditMode (set)
favoriteKey: Cinemachine.CinemachinePixelPerfect.runInEditMode@set
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Pixel Perfect: Get Enabled
haystackProgrammer: CinemachinePixelPerfect.enabled (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.enabled@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;enabled
tag3: Cinemachine.CinemachinePixelPerfect;enabled
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Pixel Perfect: Set Enabled
haystackProgrammer: CinemachinePixelPerfect.enabled (set)
favoriteKey: Cinemachine.CinemachinePixelPerfect.enabled@set
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;enabled
tag3: Cinemachine.CinemachinePixelPerfect;enabled
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Pixel Perfect: Is Active And Enabled
haystackProgrammer: CinemachinePixelPerfect.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.isActiveAndEnabled@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;isActiveAndEnabled
tag3: Cinemachine.CinemachinePixelPerfect;isActiveAndEnabled
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Pixel Perfect: Get Transform
haystackProgrammer: CinemachinePixelPerfect.transform (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.transform@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Pixel Perfect: Get Game Object
haystackProgrammer: CinemachinePixelPerfect.gameObject (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.gameObject@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Pixel Perfect: Get Tag
haystackProgrammer: CinemachinePixelPerfect.tag (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.tag@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Pixel Perfect: Set Tag
haystackProgrammer: CinemachinePixelPerfect.tag (set)
favoriteKey: Cinemachine.CinemachinePixelPerfect.tag@set
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachinePixelPerfect|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Pixel Perfect: Get Name
haystackProgrammer: CinemachinePixelPerfect.name (get)
favoriteKey: Cinemachine.CinemachinePixelPerfect.name@get
tag1: Cinemachine.CinemachinePixelPerfect
tag2: Cinemachine.CinemachinePixelPerfect;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachinePixelPerfect
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Pixel Perfect: Set Name
haystackProgrammer: CinemachinePixelPerfect.name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Pixel Perfect: Get Hide Flags
haystackProgrammer: CinemachinePixelPerfect.hideFlags (get)
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Pixel Perfect: Set Hide Flags
haystackProgrammer: CinemachinePixelPerfect.hideFlags (set)
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tag3: UnityEngine.Object;hideFlags
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labelHuman: Invalidate Distance Cache ()
labelProgrammer: InvalidateDistanceCache ()
haystackHuman: Cinemachine Smooth Path: Invalidate Distance Cache
haystackProgrammer: CinemachineSmoothPath.InvalidateDistanceCache
favoriteKey: Cinemachine.CinemachineSmoothPath.InvalidateDistanceCache()@any
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labelHuman: Evaluate Local Position (Pos)
labelProgrammer: EvaluateLocalPosition (pos)
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haystackProgrammer: CinemachineSmoothPath.EvaluateLocalPosition
favoriteKey: Cinemachine.CinemachineSmoothPath.EvaluateLocalPosition(System.Single)@any
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labelHuman: Evaluate Local Tangent (Pos)
labelProgrammer: EvaluateLocalTangent (pos)
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labelHuman: Evaluate Local Orientation (Pos)
labelProgrammer: EvaluateLocalOrientation (pos)
haystackHuman: Cinemachine Smooth Path: Evaluate Local Orientation
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labelHuman: Standardize Pos (Pos)
labelProgrammer: StandardizePos (pos)
haystackHuman: Cinemachine Smooth Path: Standardize Pos
haystackProgrammer: CinemachineSmoothPath.StandardizePos
favoriteKey: Cinemachine.CinemachineSmoothPath.StandardizePos(System.Single)@any
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labelHuman: Evaluate Position (Pos)
labelProgrammer: EvaluatePosition (pos)
haystackHuman: Cinemachine Smooth Path: Evaluate Position
haystackProgrammer: CinemachineSmoothPath.EvaluatePosition
favoriteKey: Cinemachine.CinemachineSmoothPath.EvaluatePosition(System.Single)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Tangent (Pos)
labelProgrammer: EvaluateTangent (pos)
haystackHuman: Cinemachine Smooth Path: Evaluate Tangent
haystackProgrammer: CinemachineSmoothPath.EvaluateTangent
favoriteKey: Cinemachine.CinemachineSmoothPath.EvaluateTangent(System.Single)@any
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labelHuman: Evaluate Orientation (Pos)
labelProgrammer: EvaluateOrientation (pos)
haystackHuman: Cinemachine Smooth Path: Evaluate Orientation
haystackProgrammer: CinemachineSmoothPath.EvaluateOrientation
favoriteKey: Cinemachine.CinemachineSmoothPath.EvaluateOrientation(System.Single)@any
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valueOutputTypes: UnityEngine.Quaternion
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labelHuman: Find Closest Point (P, Start Segment, Search Radius, Steps Per Segment)
labelProgrammer: FindClosestPoint (p, startSegment, searchRadius, stepsPerSegment)
haystackHuman: Cinemachine Smooth Path: Find Closest Point
haystackProgrammer: CinemachineSmoothPath.FindClosestPoint
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Min Unit (Units)
labelProgrammer: MinUnit (units)
haystackHuman: Cinemachine Smooth Path: Min Unit
haystackProgrammer: CinemachineSmoothPath.MinUnit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Max Unit (Units)
labelProgrammer: MaxUnit (units)
haystackHuman: Cinemachine Smooth Path: Max Unit
haystackProgrammer: CinemachineSmoothPath.MaxUnit
favoriteKey: Cinemachine.CinemachineSmoothPath.MaxUnit(Cinemachine.CinemachinePathBase+PositionUnits)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Standardize Unit (Pos, Units)
labelProgrammer: StandardizeUnit (pos, units)
haystackHuman: Cinemachine Smooth Path: Standardize Unit
haystackProgrammer: CinemachineSmoothPath.StandardizeUnit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Position At Unit (Pos, Units)
labelProgrammer: EvaluatePositionAtUnit (pos, units)
haystackHuman: Cinemachine Smooth Path: Evaluate Position At Unit
haystackProgrammer: CinemachineSmoothPath.EvaluatePositionAtUnit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Evaluate Tangent At Unit (Pos, Units)
labelProgrammer: EvaluateTangentAtUnit (pos, units)
haystackHuman: Cinemachine Smooth Path: Evaluate Tangent At Unit
haystackProgrammer: CinemachineSmoothPath.EvaluateTangentAtUnit
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labelHuman: Evaluate Orientation At Unit (Pos, Units)
labelProgrammer: EvaluateOrientationAtUnit (pos, units)
haystackHuman: Cinemachine Smooth Path: Evaluate Orientation At Unit
haystackProgrammer: CinemachineSmoothPath.EvaluateOrientationAtUnit
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Distance Cache Is Valid ()
labelProgrammer: DistanceCacheIsValid ()
haystackHuman: Cinemachine Smooth Path: Distance Cache Is Valid
haystackProgrammer: CinemachineSmoothPath.DistanceCacheIsValid
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Standardize Path Distance (Distance)
labelProgrammer: StandardizePathDistance (distance)
haystackHuman: Cinemachine Smooth Path: Standardize Path Distance
haystackProgrammer: CinemachineSmoothPath.StandardizePathDistance
favoriteKey: Cinemachine.CinemachineSmoothPath.StandardizePathDistance(System.Single)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Native Path Units (Pos, Units)
labelProgrammer: ToNativePathUnits (pos, units)
haystackHuman: Cinemachine Smooth Path: To Native Path Units
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: From Path Native Units (Pos, Units)
labelProgrammer: FromPathNativeUnits (pos, units)
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labelProgrammer: IsInvoking ()
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labelProgrammer: CancelInvoke ()
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labelProgrammer: Invoke (methodName, time)
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labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelProgrammer: CancelInvoke (methodName)
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labelProgrammer: IsInvoking (methodName)
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labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: StartCoroutine (routine)
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labelProgrammer: StopAllCoroutines ()
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labelProgrammer: print (message)
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