# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Scriptable Object Utility: Find First Object By Type
haystackProgrammer: ScriptableObjectUtility.FindFirstObjectByType
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.Editor.ScriptableObjectUtility.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
Cinemachine.Editor.ScriptableObjectUtility;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"5a65cd6d-bedb-4ca4-a567-103acaff8932","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Scriptable Object Utility: Find Any Object By Type
haystackProgrammer: ScriptableObjectUtility.FindAnyObjectByType
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.Editor.ScriptableObjectUtility.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
Cinemachine.Editor.ScriptableObjectUtility;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"d76a184b-b572-4fc3-b8b1-c4b04dde2ace","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Scriptable Object Utility: To String
haystackProgrammer: ScriptableObjectUtility.ToString
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.ToString()@any
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e8c92286-b082-4bd8-8e19-88be4295a4ed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Scriptable Object Utility: Equals
haystackProgrammer: ScriptableObjectUtility.Equals
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"641dfd9c-67e9-478e-bdbb-055aa4936ea1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Scriptable Object Utility: Get Type
haystackProgrammer: ScriptableObjectUtility.GetType
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.GetType()@any
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f3fa73bc-3788-4636-9f9c-2dec3d228d46","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Scriptable Object Utility: Reference Equals
haystackProgrammer: ScriptableObjectUtility.ReferenceEquals
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d5e62c02-1e11-4190-837f-c34faecbdcb2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cinemachine Install Path
labelProgrammer: CinemachineInstallPath (get)
haystackHuman: Scriptable Object Utility: Get Cinemachine Install Path
haystackProgrammer: ScriptableObjectUtility.CinemachineInstallPath (get)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.CinemachineInstallPath@get
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;CinemachineInstallPath
tag3: Cinemachine.Editor.ScriptableObjectUtility;CinemachineInstallPath
valueOutputTypes: System.String
unit:
{"member":{"name":"CinemachineInstallPath","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fc37f49d-68cd-412c-80d6-b6b5ce52908f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cinemachine Realative Install Path
labelProgrammer: CinemachineRealativeInstallPath (get)
haystackHuman: Scriptable Object Utility: Get Cinemachine Realative Install Path
haystackProgrammer: ScriptableObjectUtility.CinemachineRealativeInstallPath (get)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.CinemachineRealativeInstallPath@get
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;CinemachineRealativeInstallPath
tag3: Cinemachine.Editor.ScriptableObjectUtility;CinemachineRealativeInstallPath
valueOutputTypes: System.String
unit:
{"member":{"name":"CinemachineRealativeInstallPath","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"370d69a8-e5d0-42af-ac74-cb80f3e8cc27","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Scriptable Object Utility: Get Name
haystackProgrammer: ScriptableObjectUtility.name (get)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.name@get
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d6387d48-1887-4dac-854e-5b17227075cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Scriptable Object Utility: Set Name
haystackProgrammer: ScriptableObjectUtility.name (set)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.name@set
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8affbe87-f4f2-4dde-b285-1c14c96991d7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Scriptable Object Utility: Get Hide Flags
haystackProgrammer: ScriptableObjectUtility.hideFlags (get)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.hideFlags@get
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f99f155f-6e9d-40ea-8f1d-44593a82f41a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Scriptable Object Utility: Set Hide Flags
haystackProgrammer: ScriptableObjectUtility.hideFlags (set)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.hideFlags@set
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.Editor.ScriptableObjectUtility|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"83e942aa-3dcc-4427-94d0-d226800e90a4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get K Package Root
labelProgrammer: kPackageRoot (get)
haystackHuman: Scriptable Object Utility: Get K Package Root
haystackProgrammer: ScriptableObjectUtility.kPackageRoot (get)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.kPackageRoot@get
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;kPackageRoot
tag3: Cinemachine.Editor.ScriptableObjectUtility;kPackageRoot
valueOutputTypes: System.String
unit:
{"member":{"name":"kPackageRoot","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"345892a1-f770-414b-a977-67347ddf5c5f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set K Package Root
labelProgrammer: kPackageRoot (set)
haystackHuman: Scriptable Object Utility: Set K Package Root
haystackProgrammer: ScriptableObjectUtility.kPackageRoot (set)
favoriteKey: Cinemachine.Editor.ScriptableObjectUtility.kPackageRoot@set
tag1: Cinemachine.Editor.ScriptableObjectUtility
tag2: Cinemachine.Editor.ScriptableObjectUtility;kPackageRoot
tag3: Cinemachine.Editor.ScriptableObjectUtility;kPackageRoot
valueInputTypes: System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"kPackageRoot","parameterTypes":null,"targetType":"Cinemachine.Editor.ScriptableObjectUtility","targetTypeName":"Cinemachine.Editor.ScriptableObjectUtility","$version":"A"},"defaultValues":{"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7aa6aee2-2c48-43fa-a179-a041b0bb84d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Json ()
labelProgrammer: ToJson ()
haystackHuman: Input Action Asset: To Json
haystackProgrammer: InputActionAsset.ToJson
favoriteKey: UnityEngine.InputSystem.InputActionAsset.ToJson()@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;ToJson;
tag3: UnityEngine.InputSystem.InputActionAsset;ToJson;
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToJson","parameterTypes":[],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbecd242-0fff-4923-8ff4-79a4c1975bcc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load From Json (Json)
labelProgrammer: LoadFromJson (json)
haystackHuman: Input Action Asset: Load From Json
haystackProgrammer: InputActionAsset.LoadFromJson
favoriteKey: UnityEngine.InputSystem.InputActionAsset.LoadFromJson(System.String)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;LoadFromJson;System.String
tag3: UnityEngine.InputSystem.InputActionAsset;LoadFromJson;System.String
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
unit:
{"chainable":false,"parameterNames":["json"],"member":{"name":"LoadFromJson","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"%json":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9c76c836-b5cf-4f81-b67f-3e1d6c61bb23","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: From Json (Json)
labelProgrammer: FromJson (json)
haystackHuman: Input Action Asset: From Json
haystackProgrammer: InputActionAsset.FromJson
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FromJson(System.String)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FromJson;System.String
tag3: UnityEngine.InputSystem.InputActionAsset;FromJson;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"parameterNames":["json"],"member":{"name":"FromJson","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"%json":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"375ffed4-66c6-4f62-8316-8c2a3bfb5b20","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Action (Action Name Or Id, Throw If Not Found)
labelProgrammer: FindAction (actionNameOrId, throwIfNotFound)
haystackHuman: Input Action Asset: Find Action
haystackProgrammer: InputActionAsset.FindAction
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindAction(System.StringSystem.Boolean)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindAction;System.String;System.Boolean
tag3: UnityEngine.InputSystem.InputActionAsset;FindAction;System.String;System.Boolean
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String|System.Boolean
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"parameterNames":["actionNameOrId","throwIfNotFound"],"member":{"name":"FindAction","parameterTypes":["System.String","System.Boolean"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"%actionNameOrId":{"$content":"","$type":"System.String"},"%throwIfNotFound":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4f28a7e1-372a-4cca-970e-dcd1b1e86e56","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Binding (Mask, Action)
labelProgrammer: FindBinding (mask, action)
haystackHuman: Input Action Asset: Find Binding
haystackProgrammer: InputActionAsset.FindBinding
tag1: UnityEngine.InputSystem.InputActionAsset
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.InputSystem.InputBinding
valueOutputTypes: System.Int32|UnityEngine.InputSystem.InputAction
favoriteKey:
UnityEngine.InputSystem.InputActionAsset.FindBinding(UnityEngine.InputSystem.InputBindingUnityEngine.InputSystem.InputAction&)@any

tag2:
UnityEngine.InputSystem.InputActionAsset;FindBinding;UnityEngine.InputSystem.InputBinding;UnityEngine.InputSystem.InputAction&

tag3:
UnityEngine.InputSystem.InputActionAsset;FindBinding;UnityEngine.InputSystem.InputBinding;UnityEngine.InputSystem.InputAction&

unit:
{"chainable":false,"parameterNames":["mask","action"],"member":{"name":"FindBinding","parameterTypes":["UnityEngine.InputSystem.InputBinding","UnityEngine.InputSystem.InputAction&"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2ba5340-19b5-4fdd-896a-517c01f72ba0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Action Map (Name Or Id, Throw If Not Found)
labelProgrammer: FindActionMap (nameOrId, throwIfNotFound)
haystackHuman: Input Action Asset: Find Action Map
haystackProgrammer: InputActionAsset.FindActionMap
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindActionMap(System.StringSystem.Boolean)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.String;System.Boolean
tag3: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.String;System.Boolean
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String|System.Boolean
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"chainable":false,"parameterNames":["nameOrId","throwIfNotFound"],"member":{"name":"FindActionMap","parameterTypes":["System.String","System.Boolean"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"%nameOrId":{"$content":"","$type":"System.String"},"%throwIfNotFound":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"73f61e38-3b81-4dd0-9927-1255ad674a87","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Action Map (Id)
labelProgrammer: FindActionMap (id)
haystackHuman: Input Action Asset: Find Action Map
haystackProgrammer: InputActionAsset.FindActionMap
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindActionMap(System.Guid)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.Guid
tag3: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.Guid
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.Guid
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"chainable":false,"parameterNames":["id"],"member":{"name":"FindActionMap","parameterTypes":["System.Guid"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f06b4fb7-f7ec-49bd-a013-a7cd2f4e1728","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Action (Guid)
labelProgrammer: FindAction (guid)
haystackHuman: Input Action Asset: Find Action
haystackProgrammer: InputActionAsset.FindAction
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindAction(System.Guid)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindAction;System.Guid
tag3: UnityEngine.InputSystem.InputActionAsset;FindAction;System.Guid
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.Guid
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"parameterNames":["guid"],"member":{"name":"FindAction","parameterTypes":["System.Guid"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d420a4a9-d21c-438c-8c52-e338a825ebc4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Control Scheme Index (Name)
labelProgrammer: FindControlSchemeIndex (name)
haystackHuman: Input Action Asset: Find Control Scheme Index
haystackProgrammer: InputActionAsset.FindControlSchemeIndex
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindControlSchemeIndex(System.String)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindControlSchemeIndex;System.String
tag3: UnityEngine.InputSystem.InputActionAsset;FindControlSchemeIndex;System.String
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"FindControlSchemeIndex","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"79bd81c1-19cb-4ef2-96fa-cb4181c2a48e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Control Scheme (Name)
labelProgrammer: FindControlScheme (name)
haystackHuman: Input Action Asset: Find Control Scheme
haystackProgrammer: InputActionAsset.FindControlScheme
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindControlScheme(System.String)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindControlScheme;System.String
tag3: UnityEngine.InputSystem.InputActionAsset;FindControlScheme;System.String
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
unit:
{"chainable":false,"parameterNames":["name"],"member":{"name":"FindControlScheme","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"%name":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"797d4bdf-a917-4029-9859-82be5ef55998","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputControlScheme, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Input Action Asset: Find Any Object By Type
haystackProgrammer: InputActionAsset.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: InputActionAsset.FindFirstObjectByType
tag1: UnityEngine.InputSystem.InputActionAsset
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.InputSystem.InputActionAsset;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Input Action Asset: Find Any Object By Type
haystackProgrammer: InputActionAsset.FindAnyObjectByType
tag1: UnityEngine.InputSystem.InputActionAsset
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.InputSystem.InputActionAsset;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Action Asset: To String
haystackProgrammer: InputActionAsset.ToString
favoriteKey: UnityEngine.InputSystem.InputActionAsset.ToString()@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Input Action Asset: Equals
haystackProgrammer: InputActionAsset.Equals
favoriteKey: UnityEngine.InputSystem.InputActionAsset.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input Action Asset: Get Type
haystackProgrammer: InputActionAsset.GetType
favoriteKey: UnityEngine.InputSystem.InputActionAsset.GetType()@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input Action Asset: Reference Equals
haystackProgrammer: InputActionAsset.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.InputActionAsset.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input Action Asset: Get Enabled
haystackProgrammer: InputActionAsset.enabled (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.enabled@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;enabled
tag3: UnityEngine.InputSystem.InputActionAsset;enabled
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Maps
labelProgrammer: actionMaps (get)
haystackHuman: Input Action Asset: Get Action Maps
haystackProgrammer: InputActionAsset.actionMaps (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.actionMaps@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;actionMaps
tag3: UnityEngine.InputSystem.InputActionAsset;actionMaps
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputActionMap, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Control Schemes
labelProgrammer: controlSchemes (get)
haystackHuman: Input Action Asset: Get Control Schemes
haystackProgrammer: InputActionAsset.controlSchemes (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.controlSchemes@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;controlSchemes
tag3: UnityEngine.InputSystem.InputActionAsset;controlSchemes
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bindings
labelProgrammer: bindings (get)
haystackHuman: Input Action Asset: Get Bindings
haystackProgrammer: InputActionAsset.bindings (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindings@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindings
tag3: UnityEngine.InputSystem.InputActionAsset;bindings
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Binding Mask
labelProgrammer: bindingMask (get)
haystackHuman: Input Action Asset: Get Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Binding Mask
labelProgrammer: bindingMask (set)
haystackHuman: Input Action Asset: Set Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
unit:
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valueInputTypes:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Input Action Asset: Get Devices
haystackProgrammer: InputActionAsset.devices (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Devices
labelProgrammer: devices (set)
haystackHuman: Input Action Asset: Set Devices
haystackProgrammer: InputActionAsset.devices (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
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valueInputTypes:
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valueOutputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Action Asset: Get Name
haystackProgrammer: InputActionAsset.name (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Action Asset: Set Name
haystackProgrammer: InputActionAsset.name (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Action Asset: Get Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Action Asset: Set Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extension
labelProgrammer: Extension (get)
haystackHuman: Input Action Asset: Get Extension
haystackProgrammer: InputActionAsset.Extension (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.Extension@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;Extension
tag3: UnityEngine.InputSystem.InputActionAsset;Extension
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Action)
labelProgrammer: Set (action)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
favoriteKey: UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Asset, Map Name, Action Name)
labelProgrammer: Set (asset, mapName, actionName)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
tag1: UnityEngine.InputSystem.InputActionReference
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputActionAsset|System.String
favoriteKey:
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tag2:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

tag3:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Action Reference: To String
haystackProgrammer: InputActionReference.ToString
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToString()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToString;
tag3: UnityEngine.InputSystem.InputActionReference;ToString;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create (Action)
labelProgrammer: Create (action)
haystackHuman: Input Action Reference: Create
haystackProgrammer: InputActionReference.Create
favoriteKey: UnityEngine.InputSystem.InputActionReference.Create(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Input Action ()
labelProgrammer: ToInputAction ()
haystackHuman: Input Action Reference: To Input Action
haystackProgrammer: InputActionReference.ToInputAction
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToInputAction()@any
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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labelProgrammer: GetType ()
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labelProgrammer: ReferenceEquals (objA, objB)
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labelProgrammer: asset (get)
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labelProgrammer: action (get)
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haystackProgrammer: InputActionReference.action (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
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haystackProgrammer: InputActionReference.name (get)
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Action Reference: Set Name
haystackProgrammer: InputActionReference.name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Action Reference: Get Hide Flags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
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haystackProgrammer: InputActionReference.hideFlags (set)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Internal Feature Flag (Feature Name, Enabled)
labelProgrammer: SetInternalFeatureFlag (featureName, enabled)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
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haystackProgrammer: InputSettings.CreateInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: InputSettings.GetHashCode
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: InputSettings.DontDestroyOnLoad
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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haystackProgrammer: InputSettings.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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haystackProgrammer: InputSettings.FindAnyObjectByType
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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haystackProgrammer: InputSettings.FindFirstObjectByType
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: InputSettings.FindAnyObjectByType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Settings: To String
haystackProgrammer: InputSettings.ToString
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Input Settings: Equals
haystackProgrammer: InputSettings.Equals
favoriteKey: UnityEngine.InputSystem.InputSettings.Equals(System.ObjectSystem.Object)@any
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input Settings: Get Type
haystackProgrammer: InputSettings.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input Settings: Reference Equals
haystackProgrammer: InputSettings.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.InputSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Input Settings: Get Update Mode
haystackProgrammer: InputSettings.updateMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@get
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valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
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labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Input Settings: Set Update Mode
haystackProgrammer: InputSettings.updateMode (set)
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labelHuman: Get Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (get)
haystackHuman: Input Settings: Get Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@get
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labelHuman: Set Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (set)
haystackHuman: Input Settings: Set Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@set
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labelHuman: Get Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (get)
haystackHuman: Input Settings: Get Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@get
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labelHuman: Set Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (set)
haystackHuman: Input Settings: Set Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@set
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labelHuman: Get Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (get)
haystackHuman: Input Settings: Get Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@get
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labelHuman: Set Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (set)
haystackHuman: Input Settings: Set Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@set
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labelHuman: Get Default Button Press Point
labelProgrammer: defaultButtonPressPoint (get)
haystackHuman: Input Settings: Get Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@get
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tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
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labelHuman: Set Default Button Press Point
labelProgrammer: defaultButtonPressPoint (set)
haystackHuman: Input Settings: Set Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@set
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valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
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labelHuman: Get Button Release Threshold
labelProgrammer: buttonReleaseThreshold (get)
haystackHuman: Input Settings: Get Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@get
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tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings
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labelHuman: Set Button Release Threshold
labelProgrammer: buttonReleaseThreshold (set)
haystackHuman: Input Settings: Set Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@set
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tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
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valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
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labelHuman: Get Default Tap Time
labelProgrammer: defaultTapTime (get)
haystackHuman: Input Settings: Get Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@get
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tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
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valueInputTypes: UnityEngine.InputSystem.InputSettings
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labelHuman: Set Default Tap Time
labelProgrammer: defaultTapTime (set)
haystackHuman: Input Settings: Set Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@set
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tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
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labelHuman: Get Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (get)
haystackHuman: Input Settings: Get Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@get
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tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (set)
haystackHuman: Input Settings: Set Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Hold Time
labelProgrammer: defaultHoldTime (get)
haystackHuman: Input Settings: Get Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultHoldTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f1a564c3-23b6-4adb-87cf-d2776c2f63db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Hold Time
labelProgrammer: defaultHoldTime (set)
haystackHuman: Input Settings: Set Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultHoldTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"67f7308b-271a-4af8-b924-e825c43da18c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tap Radius
labelProgrammer: tapRadius (get)
haystackHuman: Input Settings: Get Tap Radius
haystackProgrammer: InputSettings.tapRadius (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6532f304-da74-4fd7-9e90-8b323d5099e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tap Radius
labelProgrammer: tapRadius (set)
haystackHuman: Input Settings: Set Tap Radius
haystackProgrammer: InputSettings.tapRadius (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"03a0fa91-583a-4c39-8b81-6183875c6eb7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (get)
haystackHuman: Input Settings: Get Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2bd2f310-9773-4d2f-862d-80aac6c268d6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (set)
haystackHuman: Input Settings: Set Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d503f4b5-8438-4862-85c9-69d8f120a750","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Background Behavior
labelProgrammer: backgroundBehavior (get)
haystackHuman: Input Settings: Get Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"107422f6-8236-454c-b6ed-a77d412d923f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Background Behavior
labelProgrammer: backgroundBehavior (set)
haystackHuman: Input Settings: Set Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+BackgroundBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"chainable":false,"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"ResetAndDisableNonBackgroundDevices","$type":"UnityEngine.InputSystem.InputSettings+BackgroundBehavior"}},"position":{"x":0.0,"y":0.0},"guid":"806bad32-1c77-40d4-8762-ff4dd18aa859","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (get)
haystackHuman: Input Settings: Get Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83ca4766-a12b-4e8f-b1d4-f6a2fc794c97","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (set)
haystackHuman: Input Settings: Set Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"chainable":false,"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"PointersAndKeyboardsRespectGameViewFocus","$type":"UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode"}},"position":{"x":0.0,"y":0.0},"guid":"0593db6d-e7b2-4a0a-9ea3-b28559502c19","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (get)
haystackHuman: Input Settings: Get Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4244292e-ddf9-4280-9bd6-427a5d6dd7c8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (set)
haystackHuman: Input Settings: Set Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"chainable":false,"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Compact","$type":"UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode"}},"position":{"x":0.0,"y":0.0},"guid":"43285f8f-ba09-4134-844f-025fce936f01","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (get)
haystackHuman: Input Settings: Get Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e25eabd0-ef11-4ce7-a6ca-58ee4f4e5b08","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (set)
haystackHuman: Input Settings: Set Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d3cef8a0-497e-4f45-a873-ddfdab39ce83","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (get)
haystackHuman: Input Settings: Get Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxQueuedEventsPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6ebde702-588d-4bcf-b19b-4fab1efb6416","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (set)
haystackHuman: Input Settings: Set Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supported Devices
labelProgrammer: supportedDevices (get)
haystackHuman: Input Settings: Get Supported Devices
haystackProgrammer: InputSettings.supportedDevices (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
valueInputTypes: UnityEngine.InputSystem.InputSettings
unit:
{"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75095519-1542-4d94-b78a-131d96a2573f","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Supported Devices
labelProgrammer: supportedDevices (set)
haystackHuman: Input Settings: Set Supported Devices
haystackProgrammer: InputSettings.supportedDevices (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
unit:
{"chainable":false,"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a111c066-77c4-4879-bbf3-8496162d54c9","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (get)
haystackHuman: Input Settings: Get Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4fc567e-cbe8-4007-97cf-90207fbbe628","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (set)
haystackHuman: Input Settings: Set Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"747b5341-7dd8-4a1d-84df-be8083b9e835","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (get)
haystackHuman: Input Settings: Get Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ffecc2b-723e-49cd-9cb2-9ce9633072e3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (set)
haystackHuman: Input Settings: Set Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"89674943-e898-43a9-b550-f56fed250a68","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get IOS
labelProgrammer: iOS (get)
haystackHuman: Input Settings: Get IOS
haystackProgrammer: InputSettings.iOS (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.iOS@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;iOS
tag3: UnityEngine.InputSystem.InputSettings;iOS
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+iOSSettings
unit:
{"member":{"name":"iOS","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a17227ea-eec7-49e4-8707-91263cbb7044","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Settings: Get Name
haystackProgrammer: InputSettings.name (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"334d5d88-2216-468a-876b-f33477d61e6f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Settings: Set Name
haystackProgrammer: InputSettings.name (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Settings: Get Hide Flags
haystackProgrammer: InputSettings.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Settings: Set Hide Flags
haystackProgrammer: InputSettings.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Input ()
labelProgrammer: ActivateInput ()
haystackHuman: Player Input: Activate Input
haystackProgrammer: PlayerInput.ActivateInput
favoriteKey: UnityEngine.InputSystem.PlayerInput.ActivateInput()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ActivateInput;
tag3: UnityEngine.InputSystem.PlayerInput;ActivateInput;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Input ()
labelProgrammer: DeactivateInput ()
haystackHuman: Player Input: Deactivate Input
haystackProgrammer: PlayerInput.DeactivateInput
favoriteKey: UnityEngine.InputSystem.PlayerInput.DeactivateInput()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;DeactivateInput;
tag3: UnityEngine.InputSystem.PlayerInput;DeactivateInput;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Control Scheme (Devices)
labelProgrammer: SwitchCurrentControlScheme (devices)
haystackHuman: Player Input: Switch Current Control Scheme
haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputDevice[]
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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tag3:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;UnityEngine.InputSystem.InputDevice[]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Control Scheme (Control Scheme, Devices)
labelProgrammer: SwitchCurrentControlScheme (controlScheme, devices)
haystackHuman: Player Input: Switch Current Control Scheme
haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String|UnityEngine.InputSystem.InputDevice[]
favoriteKey:
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tag2:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;System.String;UnityEngine.InputSystem.InputDevice[]

tag3:
UnityEngine.InputSystem.PlayerInput;SwitchCurrentControlScheme;System.String;UnityEngine.InputSystem.InputDevice[]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Switch Current Action Map (Map Name Or Id)
labelProgrammer: SwitchCurrentActionMap (mapNameOrId)
haystackHuman: Player Input: Switch Current Action Map
haystackProgrammer: PlayerInput.SwitchCurrentActionMap
favoriteKey: UnityEngine.InputSystem.PlayerInput.SwitchCurrentActionMap(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;SwitchCurrentActionMap;System.String
tag3: UnityEngine.InputSystem.PlayerInput;SwitchCurrentActionMap;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Player By Index (Player Index)
labelProgrammer: GetPlayerByIndex (playerIndex)
haystackHuman: Player Input: Get Player By Index
haystackProgrammer: PlayerInput.GetPlayerByIndex
favoriteKey: UnityEngine.InputSystem.PlayerInput.GetPlayerByIndex(System.Int32)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;GetPlayerByIndex;System.Int32
tag3: UnityEngine.InputSystem.PlayerInput;GetPlayerByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Paired To Device (Device)
labelProgrammer: FindFirstPairedToDevice (device)
haystackHuman: Player Input: Find First Paired To Device
haystackProgrammer: PlayerInput.FindFirstPairedToDevice
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindFirstPairedToDevice;UnityEngine.InputSystem.InputDevice
tag3: UnityEngine.InputSystem.PlayerInput;FindFirstPairedToDevice;UnityEngine.InputSystem.InputDevice
valueInputTypes: UnityEngine.InputSystem.InputDevice
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindFirstPairedToDevice(UnityEngine.InputSystem.InputDevice)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Device)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevice)
haystackHuman: Player Input: Instantiate
haystackProgrammer: PlayerInput.Instantiate
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.GameObject|System.Int32|System.String|UnityEngine.InputSystem.InputDevice
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
favoriteKey:
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tag2:
UnityEngine.InputSystem.PlayerInput;Instantiate;UnityEngine.GameObject;System.Int32;System.String;System.Int32;UnityEngine.InputSystem.InputDevice

tag3:
UnityEngine.InputSystem.PlayerInput;Instantiate;UnityEngine.GameObject;System.Int32;System.String;System.Int32;UnityEngine.InputSystem.InputDevice

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Devices)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevices)
haystackHuman: Player Input: Instantiate
haystackProgrammer: PlayerInput.Instantiate
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.GameObject|System.Int32|System.String|UnityEngine.InputSystem.InputDevice[]
valueOutputTypes: UnityEngine.InputSystem.PlayerInput
favoriteKey:
UnityEngine.InputSystem.PlayerInput.Instantiate(UnityEngine.GameObjectSystem.Int32System.StringSystem.Int32UnityEngine.InputSystem.InputDevice[])@any

tag2:
UnityEngine.InputSystem.PlayerInput;Instantiate;UnityEngine.GameObject;System.Int32;System.String;System.Int32;UnityEngine.InputSystem.InputDevice[]

tag3:
UnityEngine.InputSystem.PlayerInput;Instantiate;UnityEngine.GameObject;System.Int32;System.String;System.Int32;UnityEngine.InputSystem.InputDevice[]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Debug Log Action (Context)
labelProgrammer: DebugLogAction (context)
haystackHuman: Player Input: Debug Log Action
haystackProgrammer: PlayerInput.DebugLogAction
tag1: UnityEngine.InputSystem.PlayerInput
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputAction+CallbackContext
favoriteKey:
UnityEngine.InputSystem.PlayerInput.DebugLogAction(UnityEngine.InputSystem.InputAction+CallbackContext)@any

tag2:
UnityEngine.InputSystem.PlayerInput;DebugLogAction;UnityEngine.InputSystem.InputAction+CallbackContext

tag3:
UnityEngine.InputSystem.PlayerInput;DebugLogAction;UnityEngine.InputSystem.InputAction+CallbackContext

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
favoriteKey: UnityEngine.InputSystem.PlayerInput.IsInvoking()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
favoriteKey: UnityEngine.InputSystem.PlayerInput.CancelInvoke()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Player Input: Invoke
haystackProgrammer: PlayerInput.Invoke
favoriteKey: UnityEngine.InputSystem.PlayerInput.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Player Input: Invoke Repeating
haystackProgrammer: PlayerInput.InvokeRepeating
favoriteKey: UnityEngine.InputSystem.PlayerInput.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
favoriteKey: UnityEngine.InputSystem.PlayerInput.CancelInvoke(System.String)@any
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tag2: UnityEngine.InputSystem.PlayerInput;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
favoriteKey: UnityEngine.InputSystem.PlayerInput.IsInvoking(System.String)@any
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tag2: UnityEngine.InputSystem.PlayerInput;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Player Input: Start Coroutine
haystackProgrammer: PlayerInput.StartCoroutine
favoriteKey: UnityEngine.InputSystem.PlayerInput.StartCoroutine(System.String)@any
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valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Player Input: Start Coroutine
haystackProgrammer: PlayerInput.StartCoroutine
favoriteKey: UnityEngine.InputSystem.PlayerInput.StartCoroutine(System.StringSystem.Object)@any
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valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Player Input: Start Coroutine
haystackProgrammer: PlayerInput.StartCoroutine
favoriteKey: UnityEngine.InputSystem.PlayerInput.StartCoroutine(System.Collections.IEnumerator)@any
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valueOutputTypes: UnityEngine.Coroutine
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Player Input: Stop Coroutine
haystackProgrammer: PlayerInput.StopCoroutine
favoriteKey: UnityEngine.InputSystem.PlayerInput.StopCoroutine(System.Collections.IEnumerator)@any
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tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Collections.IEnumerator
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Player Input: Stop Coroutine
haystackProgrammer: PlayerInput.StopCoroutine
favoriteKey: UnityEngine.InputSystem.PlayerInput.StopCoroutine(UnityEngine.Coroutine)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Player Input: Find First Object By Type
haystackProgrammer: PlayerInput.FindFirstObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInput.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Input: Find Any Object By Type
haystackProgrammer: PlayerInput.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInput.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Input: Find First Object By Type
haystackProgrammer: PlayerInput.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInput;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input: Find Any Object By Type
haystackProgrammer: PlayerInput.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input: To String
haystackProgrammer: PlayerInput.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInput.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input: Equals
haystackProgrammer: PlayerInput.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInput.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input: Get Type
haystackProgrammer: PlayerInput.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInput.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input: Reference Equals
haystackProgrammer: PlayerInput.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInput.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Is Active
labelProgrammer: inputIsActive (get)
haystackHuman: Player Input: Get Input Is Active
haystackProgrammer: PlayerInput.inputIsActive (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.inputIsActive@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;inputIsActive
tag3: UnityEngine.InputSystem.PlayerInput;inputIsActive
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Index
labelProgrammer: playerIndex (get)
haystackHuman: Player Input: Get Player Index
haystackProgrammer: PlayerInput.playerIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.playerIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;playerIndex
tag3: UnityEngine.InputSystem.PlayerInput;playerIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"playerIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"63acdd4c-590d-4b63-9866-9a88eb6e5538","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Index
labelProgrammer: splitScreenIndex (get)
haystackHuman: Player Input: Get Split Screen Index
haystackProgrammer: PlayerInput.splitScreenIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.splitScreenIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
tag3: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"splitScreenIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"07166d12-20a2-4424-a1ed-ec243e89938f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions
labelProgrammer: actions (get)
haystackHuman: Player Input: Get Actions
haystackProgrammer: PlayerInput.actions (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cf91e5e8-791e-47a7-8e0d-895adca00ea3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions
labelProgrammer: actions (set)
haystackHuman: Player Input: Set Actions
haystackProgrammer: PlayerInput.actions (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"39f8786a-121a-4775-8855-aa95f49e784a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Control Scheme
labelProgrammer: currentControlScheme (get)
haystackHuman: Player Input: Get Current Control Scheme
haystackProgrammer: PlayerInput.currentControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;currentControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"currentControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8f57e5df-06ed-498a-932f-63f98812e02b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Control Scheme
labelProgrammer: defaultControlScheme (get)
haystackHuman: Player Input: Get Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"901c9321-09ea-43f2-86bc-4b46dc9fba2b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Control Scheme
labelProgrammer: defaultControlScheme (set)
haystackHuman: Player Input: Set Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"0e67ba68-d0ce-4a44-b199-8c22e7f92295","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (get)
haystackHuman: Player Input: Get Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c21db82e-ced0-498a-96f5-e31304ddcdc5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (set)
haystackHuman: Player Input: Set Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Action Map
labelProgrammer: currentActionMap (get)
haystackHuman: Player Input: Get Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75e7f8ef-eeaa-490c-928d-83a16681c618","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current Action Map
labelProgrammer: currentActionMap (set)
haystackHuman: Player Input: Set Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionMap
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Action Map
labelProgrammer: defaultActionMap (get)
haystackHuman: Player Input: Get Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Action Map
labelProgrammer: defaultActionMap (set)
haystackHuman: Player Input: Set Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input: Get Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input: Set Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Events
labelProgrammer: actionEvents (get)
haystackHuman: Player Input: Get Action Events
haystackProgrammer: PlayerInput.actionEvents (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Action Events
labelProgrammer: actionEvents (set)
haystackHuman: Player Input: Set Action Events
haystackProgrammer: PlayerInput.actionEvents (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
unit:
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valueInputTypes:
UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Lost Event
labelProgrammer: deviceLostEvent (get)
haystackHuman: Player Input: Get Device Lost Event
haystackProgrammer: PlayerInput.deviceLostEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceLostEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceLostEvent
unit:
{"member":{"name":"deviceLostEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b98d8fd6-ffaa-421b-9ee6-38d8d16b27ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Regained Event
labelProgrammer: deviceRegainedEvent (get)
haystackHuman: Player Input: Get Device Regained Event
haystackProgrammer: PlayerInput.deviceRegainedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceRegainedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceRegainedEvent
unit:
{"member":{"name":"deviceRegainedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"624864bb-f598-4474-b451-c8cf65a8c9f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Controls Changed Event
labelProgrammer: controlsChangedEvent (get)
haystackHuman: Player Input: Get Controls Changed Event
haystackProgrammer: PlayerInput.controlsChangedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.controlsChangedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
tag3: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+ControlsChangedEvent
unit:
{"member":{"name":"controlsChangedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6526485-bf44-4a38-aa93-4114e38aad5c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera
labelProgrammer: camera (get)
haystackHuman: Player Input: Get Camera
haystackProgrammer: PlayerInput.camera (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6c4de546-540f-4206-9362-4cce0159125a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera
labelProgrammer: camera (set)
haystackHuman: Player Input: Set Camera
haystackProgrammer: PlayerInput.camera (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.Camera
valueOutputTypes: UnityEngine.Camera
unit:
{"chainable":false,"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"38f1b0dc-740f-4dba-b7c4-9a36befe528d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ui Input Module
labelProgrammer: uiInputModule (get)
haystackHuman: Player Input: Get Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bb2b79aa-297c-4dbf-a956-25294ef42c86","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ui Input Module
labelProgrammer: uiInputModule (set)
haystackHuman: Player Input: Set Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"chainable":false,"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8155546c-7b11-420f-aa05-07bc6a69e77c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get User
labelProgrammer: user (get)
haystackHuman: Player Input: Get User
haystackProgrammer: PlayerInput.user (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.user@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;user
tag3: UnityEngine.InputSystem.PlayerInput;user
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.Users.InputUser
unit:
{"member":{"name":"user","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"056e7b7a-1a65-42e9-9565-7651f791db09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Player Input: Get Devices
haystackProgrammer: PlayerInput.devices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.devices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;devices
tag3: UnityEngine.InputSystem.PlayerInput;devices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"devices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b6d1489d-3fd5-47c2-a854-0b1e580f4949","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Missing Required Devices
labelProgrammer: hasMissingRequiredDevices (get)
haystackHuman: Player Input: Has Missing Required Devices
haystackProgrammer: PlayerInput.hasMissingRequiredDevices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hasMissingRequiredDevices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
tag3: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasMissingRequiredDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bc33a59-769c-42c9-b3e0-a2077de27304","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All
labelProgrammer: all (get)
haystackHuman: Player Input: Get All
haystackProgrammer: PlayerInput.all (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.all@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;all
tag3: UnityEngine.InputSystem.PlayerInput;all
unit:
{"member":{"name":"all","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"98670be8-6e67-49d7-8e7f-41d2f3c7acbd","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput, Unity.InputSystem, Version=1.8.2.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Single Player
labelProgrammer: isSinglePlayer (get)
haystackHuman: Player Input: Is Single Player
haystackProgrammer: PlayerInput.isSinglePlayer (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isSinglePlayer@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
tag3: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isSinglePlayer","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e2f4f9d6-0eb1-45bc-811f-880a4842a941","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input: Get Destroy Cancellation Token
haystackProgrammer: PlayerInput.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cbad2ec7-66bb-4157-9918-d649bc928b4b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input: Get Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67e19c73-3f15-4620-b039-9b65e69c0faf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input: Set Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d908f698-0586-4e8a-a462-80593508a910","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input: Get Did Start
haystackProgrammer: PlayerInput.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didStart@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c497e716-2836-45e3-891e-d0849ea21a92","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input: Get Did Awake
haystackProgrammer: PlayerInput.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"22f9a2f0-814e-4ea3-bd0f-4487c8d802e5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input: Get Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51aab292-8a5b-4b47-816c-2b930ab6bc82","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input: Set Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"951b6b7a-1bf4-4f55-a580-53e2bafdfc4e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input: Get Enabled
haystackProgrammer: PlayerInput.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5e5300cf-dd18-4edb-b8a7-ccf3ab811cbb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input: Set Enabled
haystackProgrammer: PlayerInput.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c45b99e7-528d-42b2-9c2f-e900bfb0e47e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input: Is Active And Enabled
haystackProgrammer: PlayerInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"47c3503b-d83d-4352-80ee-f6d6baae8183","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input: Get Transform
haystackProgrammer: PlayerInput.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transform@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5385b893-b7d1-4ff5-b43a-0bb80d342ee2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input: Get Game Object
haystackProgrammer: PlayerInput.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c1b94a5-96cc-4cfc-ac1b-f09417866b44","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input: Get Tag
haystackProgrammer: PlayerInput.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a9b2735-a2c2-46c7-a5f7-8f1b6ea673a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input: Set Tag
haystackProgrammer: PlayerInput.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9bd3f242-369b-44d0-ab59-8af0d1db6b16","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input: Get Name
haystackProgrammer: PlayerInput.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"159a880c-45a2-43f9-b72f-fc40b8df14a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input: Set Name
haystackProgrammer: PlayerInput.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input: Get Hide Flags
haystackProgrammer: PlayerInput.hideFlags (get)
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valueOutputTypes: UnityEngine.HideFlags
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labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input: Set Hide Flags
haystackProgrammer: PlayerInput.hideFlags (set)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Device Lost Message
labelProgrammer: DeviceLostMessage (get)
haystackHuman: Player Input: Get Device Lost Message
haystackProgrammer: PlayerInput.DeviceLostMessage (get)
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labelHuman: Get Device Regained Message
labelProgrammer: DeviceRegainedMessage (get)
haystackHuman: Player Input: Get Device Regained Message
haystackProgrammer: PlayerInput.DeviceRegainedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.DeviceRegainedMessage@get
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labelHuman: Get Controls Changed Message
labelProgrammer: ControlsChangedMessage (get)
haystackHuman: Player Input: Get Controls Changed Message
haystackProgrammer: PlayerInput.ControlsChangedMessage (get)
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tag2: UnityEngine.InputSystem.PlayerInput;ControlsChangedMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Enable Joining ()
labelProgrammer: EnableJoining ()
haystackHuman: Player Input Manager: Enable Joining
haystackProgrammer: PlayerInputManager.EnableJoining
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labelHuman: Disable Joining ()
labelProgrammer: DisableJoining ()
haystackHuman: Player Input Manager: Disable Joining
haystackProgrammer: PlayerInputManager.DisableJoining
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labelHuman: Join Player From Action (Context)
labelProgrammer: JoinPlayerFromAction (context)
haystackHuman: Player Input Manager: Join Player From Action
haystackProgrammer: PlayerInputManager.JoinPlayerFromAction
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labelHuman: Join Player From Action If Not Already Joined (Context)
labelProgrammer: JoinPlayerFromActionIfNotAlreadyJoined (context)
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haystackProgrammer: PlayerInputManager.JoinPlayerFromActionIfNotAlreadyJoined
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labelHuman: Join Player (Player Index, Split Screen Index, Control Scheme, Pair With Device)
labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevice)
haystackHuman: Player Input Manager: Join Player
haystackProgrammer: PlayerInputManager.JoinPlayer
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favoriteKey:
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labelHuman: Join Player (Player Index, Split Screen Index, Control Scheme, Pair With Devices)
labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevices)
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haystackProgrammer: PlayerInputManager.JoinPlayer
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input Manager: Is Invoking
haystackProgrammer: PlayerInputManager.IsInvoking
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.IsInvoking()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input Manager: Cancel Invoke
haystackProgrammer: PlayerInputManager.CancelInvoke
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.CancelInvoke()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Player Input Manager: Invoke
haystackProgrammer: PlayerInputManager.Invoke
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Player Input Manager: Invoke Repeating
haystackProgrammer: PlayerInputManager.InvokeRepeating
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Player Input Manager: Cancel Invoke
haystackProgrammer: PlayerInputManager.CancelInvoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Player Input Manager: Is Invoking
haystackProgrammer: PlayerInputManager.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Player Input Manager: Start Coroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: PlayerInputManager.StopCoroutine
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labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Player Input Manager: Stop All Coroutines
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labelHuman: Get Hash Code ()
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