# UnitOptionRow

optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Style of Cinemachine Blend Definition Literal
labelProgrammer: CinemachineBlendDefinition.Style Literal
haystackHuman: Style of Cinemachine Blend Definition Literal
haystackProgrammer: CinemachineBlendDefinition.Style Literal
favoriteKey: Cinemachine.CinemachineBlendDefinition+Style@literal
tag1: Cinemachine.CinemachineBlendDefinition+Style
valueOutputTypes: Cinemachine.CinemachineBlendDefinition+Style
unit:
{"type":"Cinemachine.CinemachineBlendDefinition+Style","value":{"$content":"Cut","$type":"Cinemachine.CinemachineBlendDefinition+Style"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d8112f98-1530-48af-b7b4-46fb283e8e5a","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Style of Cinemachine Blend Definition Literal
labelProgrammer: List<CinemachineBlendDefinition.Style> Literal
haystackHuman: List of Style of Cinemachine Blend Definition Literal
haystackProgrammer: List<CinemachineBlendDefinition.Style> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineBlendDefinition+Style, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineBlendDefinition+Style, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineBlendDefinition+Style, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4253139c-8545-4182-aa91-8ccd42e85b48","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineBlendDefinition+Style, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Stage of Cinemachine Core Literal
labelProgrammer: CinemachineCore.Stage Literal
haystackHuman: Stage of Cinemachine Core Literal
haystackProgrammer: CinemachineCore.Stage Literal
favoriteKey: Cinemachine.CinemachineCore+Stage@literal
tag1: Cinemachine.CinemachineCore+Stage
valueOutputTypes: Cinemachine.CinemachineCore+Stage
unit:
{"type":"Cinemachine.CinemachineCore+Stage","value":{"$content":"Body","$type":"Cinemachine.CinemachineCore+Stage"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"17deabea-bbc0-4c38-93fc-85686acefc71","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Stage of Cinemachine Core Literal
labelProgrammer: List<CinemachineCore.Stage> Literal
haystackHuman: List of Stage of Cinemachine Core Literal
haystackProgrammer: List<CinemachineCore.Stage> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineCore+Stage, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineCore+Stage, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineCore+Stage, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"763ae140-55b1-42db-9436-d7fe84b18424","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineCore+Stage, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Position Units of Cinemachine Path Base Literal
labelProgrammer: CinemachinePathBase.PositionUnits Literal
haystackHuman: Position Units of Cinemachine Path Base Literal
haystackProgrammer: CinemachinePathBase.PositionUnits Literal
favoriteKey: Cinemachine.CinemachinePathBase+PositionUnits@literal
tag1: Cinemachine.CinemachinePathBase+PositionUnits
valueOutputTypes: Cinemachine.CinemachinePathBase+PositionUnits
unit:
{"type":"Cinemachine.CinemachinePathBase+PositionUnits","value":{"$content":"PathUnits","$type":"Cinemachine.CinemachinePathBase+PositionUnits"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"66ad015e-4783-42e4-b00c-9bec85e5e199","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Position Units of Cinemachine Path Base Literal
labelProgrammer: List<CinemachinePathBase.PositionUnits> Literal
haystackHuman: List of Position Units of Cinemachine Path Base Literal
haystackProgrammer: List<CinemachinePathBase.PositionUnits> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachinePathBase+PositionUnits, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachinePathBase+PositionUnits, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachinePathBase+PositionUnits, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ccaada65-87a0-473a-bdf3-7767cba82655","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachinePathBase+PositionUnits, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Level of Documentation Sorting Attribute Literal
labelProgrammer: DocumentationSortingAttribute.Level Literal
haystackHuman: Level of Documentation Sorting Attribute Literal
haystackProgrammer: DocumentationSortingAttribute.Level Literal
favoriteKey: Cinemachine.DocumentationSortingAttribute+Level@literal
tag1: Cinemachine.DocumentationSortingAttribute+Level
valueOutputTypes: Cinemachine.DocumentationSortingAttribute+Level
unit:
{"type":"Cinemachine.DocumentationSortingAttribute+Level","value":{"$content":"Undoc","$type":"Cinemachine.DocumentationSortingAttribute+Level"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"16a61f08-531c-497b-bb87-75fd65f4b175","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Level of Documentation Sorting Attribute Literal
labelProgrammer: List<DocumentationSortingAttribute.Level> Literal
haystackHuman: List of Level of Documentation Sorting Attribute Literal
haystackProgrammer: List<DocumentationSortingAttribute.Level> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.DocumentationSortingAttribute+Level, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.DocumentationSortingAttribute+Level, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.DocumentationSortingAttribute+Level, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0446503d-e7c1-4e78-b068-0457119a9a0b","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.DocumentationSortingAttribute+Level, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Standby Update Mode of Cinemachine Virtual Camera Base Literal
labelProgrammer: CinemachineVirtualCameraBase.StandbyUpdateMode Literal
haystackHuman: Standby Update Mode of Cinemachine Virtual Camera Base Literal
haystackProgrammer: CinemachineVirtualCameraBase.StandbyUpdateMode Literal
favoriteKey: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode@literal
tag1: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
{"type":"Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode","value":{"$content":"Never","$type":"Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"62171d73-47d4-4a6c-a6fa-d779e6daf75e","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Standby Update Mode of Cinemachine Virtual Camera Base Literal
labelProgrammer: List<CinemachineVirtualCameraBase.StandbyUpdateMode> Literal
haystackHuman: List of Standby Update Mode of Cinemachine Virtual Camera Base Literal
haystackProgrammer: List<CinemachineVirtualCameraBase.StandbyUpdateMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"afab9f92-9a91-4880-ac36-c45497a7215a","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Blend Hint of Cinemachine Virtual Camera Base Literal
labelProgrammer: CinemachineVirtualCameraBase.BlendHint Literal
haystackHuman: Blend Hint of Cinemachine Virtual Camera Base Literal
haystackProgrammer: CinemachineVirtualCameraBase.BlendHint Literal
favoriteKey: Cinemachine.CinemachineVirtualCameraBase+BlendHint@literal
tag1: Cinemachine.CinemachineVirtualCameraBase+BlendHint
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+BlendHint
unit:
{"type":"Cinemachine.CinemachineVirtualCameraBase+BlendHint","value":{"$content":"None","$type":"Cinemachine.CinemachineVirtualCameraBase+BlendHint"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7c91dd80-a289-4524-8ff4-a890c0775203","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Blend Hint of Cinemachine Virtual Camera Base Literal
labelProgrammer: List<CinemachineVirtualCameraBase.BlendHint> Literal
haystackHuman: List of Blend Hint of Cinemachine Virtual Camera Base Literal
haystackProgrammer: List<CinemachineVirtualCameraBase.BlendHint> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+BlendHint, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+BlendHint, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+BlendHint, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b0f492bd-f0ae-4f9b-a49f-ba0e8ac335ff","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineVirtualCameraBase+BlendHint, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Override Modes of Lens Settings Literal
labelProgrammer: LensSettings.OverrideModes Literal
haystackHuman: Override Modes of Lens Settings Literal
haystackProgrammer: LensSettings.OverrideModes Literal
favoriteKey: Cinemachine.LensSettings+OverrideModes@literal
tag1: Cinemachine.LensSettings+OverrideModes
valueOutputTypes: Cinemachine.LensSettings+OverrideModes
unit:
{"type":"Cinemachine.LensSettings+OverrideModes","value":{"$content":"None","$type":"Cinemachine.LensSettings+OverrideModes"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7c3abb6f-92c5-41a1-874c-625be7c17d43","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Override Modes of Lens Settings Literal
labelProgrammer: List<LensSettings.OverrideModes> Literal
haystackHuman: List of Override Modes of Lens Settings Literal
haystackProgrammer: List<LensSettings.OverrideModes> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.LensSettings+OverrideModes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.LensSettings+OverrideModes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.LensSettings+OverrideModes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"19d8a4c5-b137-4742-b171-1d15d71d3f8a","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.LensSettings+OverrideModes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Impulse Shapes of Cinemachine Impulse Definition Literal
labelProgrammer: CinemachineImpulseDefinition.ImpulseShapes Literal
haystackHuman: Impulse Shapes of Cinemachine Impulse Definition Literal
haystackProgrammer: CinemachineImpulseDefinition.ImpulseShapes Literal
favoriteKey: Cinemachine.CinemachineImpulseDefinition+ImpulseShapes@literal
tag1: Cinemachine.CinemachineImpulseDefinition+ImpulseShapes
valueOutputTypes: Cinemachine.CinemachineImpulseDefinition+ImpulseShapes
unit:
{"type":"Cinemachine.CinemachineImpulseDefinition+ImpulseShapes","value":{"$content":"Custom","$type":"Cinemachine.CinemachineImpulseDefinition+ImpulseShapes"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e870756d-e518-4fa0-bac5-7c1a153b0d5c","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Impulse Shapes of Cinemachine Impulse Definition Literal
labelProgrammer: List<CinemachineImpulseDefinition.ImpulseShapes> Literal
haystackHuman: List of Impulse Shapes of Cinemachine Impulse Definition Literal
haystackProgrammer: List<CinemachineImpulseDefinition.ImpulseShapes> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseShapes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseShapes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseShapes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f6dc1b8b-e100-46e4-9561-f002700ed8c0","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseShapes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Impulse Types of Cinemachine Impulse Definition Literal
labelProgrammer: CinemachineImpulseDefinition.ImpulseTypes Literal
haystackHuman: Impulse Types of Cinemachine Impulse Definition Literal
haystackProgrammer: CinemachineImpulseDefinition.ImpulseTypes Literal
favoriteKey: Cinemachine.CinemachineImpulseDefinition+ImpulseTypes@literal
tag1: Cinemachine.CinemachineImpulseDefinition+ImpulseTypes
valueOutputTypes: Cinemachine.CinemachineImpulseDefinition+ImpulseTypes
unit:
{"type":"Cinemachine.CinemachineImpulseDefinition+ImpulseTypes","value":{"$content":"Uniform","$type":"Cinemachine.CinemachineImpulseDefinition+ImpulseTypes"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"38a8e9c3-c082-4988-8f5c-ac6c8c6af4d9","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Impulse Types of Cinemachine Impulse Definition Literal
labelProgrammer: List<CinemachineImpulseDefinition.ImpulseTypes> Literal
haystackHuman: List of Impulse Types of Cinemachine Impulse Definition Literal
haystackProgrammer: List<CinemachineImpulseDefinition.ImpulseTypes> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseTypes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseTypes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseTypes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"06c944c4-3bfc-4295-a795-d78904de5bcb","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+ImpulseTypes, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Repeat Mode of Cinemachine Impulse Definition Literal
labelProgrammer: CinemachineImpulseDefinition.RepeatMode Literal
haystackHuman: Repeat Mode of Cinemachine Impulse Definition Literal
haystackProgrammer: CinemachineImpulseDefinition.RepeatMode Literal
favoriteKey: Cinemachine.CinemachineImpulseDefinition+RepeatMode@literal
tag1: Cinemachine.CinemachineImpulseDefinition+RepeatMode
valueOutputTypes: Cinemachine.CinemachineImpulseDefinition+RepeatMode
unit:
{"type":"Cinemachine.CinemachineImpulseDefinition+RepeatMode","value":{"$content":"Stretch","$type":"Cinemachine.CinemachineImpulseDefinition+RepeatMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1d2d7cde-44ea-4b6c-b09f-4c9880e60650","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Repeat Mode of Cinemachine Impulse Definition Literal
labelProgrammer: List<CinemachineImpulseDefinition.RepeatMode> Literal
haystackHuman: List of Repeat Mode of Cinemachine Impulse Definition Literal
haystackProgrammer: List<CinemachineImpulseDefinition.RepeatMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+RepeatMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+RepeatMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+RepeatMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"35e861bd-ba2c-4b89-af29-8e385eb76a9d","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.CinemachineImpulseDefinition+RepeatMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Focus Tracking Mode of Cinemachine Volume Settings Literal
labelProgrammer: CinemachineVolumeSettings.FocusTrackingMode Literal
haystackHuman: Focus Tracking Mode of Cinemachine Volume Settings Literal
haystackProgrammer: CinemachineVolumeSettings.FocusTrackingMode Literal
favoriteKey: Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode@literal
tag1: Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode
valueOutputTypes: Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode
unit:
{"type":"Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode","value":{"$content":"None","$type":"Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"09292c04-6bdd-49f6-b0c3-c935eb836f8f","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Focus Tracking Mode of Cinemachine Volume Settings Literal
labelProgrammer: List<CinemachineVolumeSettings.FocusTrackingMode> Literal
haystackHuman: List of Focus Tracking Mode of Cinemachine Volume Settings Literal
haystackProgrammer: List<CinemachineVolumeSettings.FocusTrackingMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7407eef8-8425-4eca-991a-7fcef221bced","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
System.Collections.Generic.List`1[[Cinemachine.PostFX.CinemachineVolumeSettings+FocusTrackingMode, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Heading Definition of Heading of Cinemachine Orbital Transposer Literal
labelProgrammer: CinemachineOrbitalTransposer.Heading.HeadingDefinition Literal
haystackHuman: Heading Definition of Heading of Cinemachine Orbital Transposer Literal
haystackProgrammer: CinemachineOrbitalTransposer.Heading.HeadingDefinition Literal
favoriteKey: Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition@literal
tag1: Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition
valueOutputTypes: Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition
unit:
{"type":"Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition","value":{"$content":"PositionDelta","$type":"Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"390f782e-fcb1-4d9d-a640-d2ec1d9728b1","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Heading Definition of Heading of Cinemachine Orbital Transposer Literal
labelProgrammer: List<CinemachineOrbitalTransposer.Heading.HeadingDefinition> Literal
haystackHuman: List of Heading Definition of Heading of Cinemachine Orbital Transposer Literal
haystackProgrammer: List<CinemachineOrbitalTransposer.Heading.HeadingDefinition> Literal
favoriteKey:
System.Collections.Generic.List`1[[Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"type":"System.Collections.Generic.List`1[[Cinemachine.CinemachineOrbitalTransposer+Heading+HeadingDefinition, Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"983f1421-11fd-4ec9-bae5-c3d7d39762b8","$version":"A","$type":"Unity.VisualScripting.Literal"}

valueOutputTypes:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TextContainer
haystackHuman: Expose Text Container
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Mesh Pro Literal
labelProgrammer: TextMeshPro Literal
haystackHuman: Text Mesh Pro Literal
haystackProgrammer: TextMeshPro Literal
favoriteKey: TMPro.TextMeshPro@literal
tag1: TMPro.TextMeshPro
valueOutputTypes: TMPro.TextMeshPro
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Mesh Pro Literal
labelProgrammer: List<TextMeshPro> Literal
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haystackProgrammer: List<TextMeshPro> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose TextMeshPro
haystackHuman: Expose Text Mesh Pro
haystackProgrammer: Expose TextMeshPro
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tag1: TMPro.TextMeshPro
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Mesh Pro UGUI Literal
labelProgrammer: TextMeshProUGUI Literal
haystackHuman: Text Mesh Pro UGUI Literal
haystackProgrammer: TextMeshProUGUI Literal
favoriteKey: TMPro.TextMeshProUGUI@literal
tag1: TMPro.TextMeshProUGUI
valueOutputTypes: TMPro.TextMeshProUGUI
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Mesh Pro UGUI Literal
labelProgrammer: List<TextMeshProUGUI> Literal
haystackHuman: List of Text Mesh Pro UGUI Literal
haystackProgrammer: List<TextMeshProUGUI> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Text Mesh Pro UGUI
labelProgrammer: Expose TextMeshProUGUI
haystackHuman: Expose Text Mesh Pro UGUI
haystackProgrammer: Expose TextMeshProUGUI
favoriteKey: TMPro.TextMeshProUGUI@expose
tag1: TMPro.TextMeshProUGUI
valueInputTypes: TMPro.TextMeshProUGUI
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Compute_ Distance Transform_ Event Types Literal
labelProgrammer: Compute_DistanceTransform_EventTypes Literal
haystackHuman: Compute_ Distance Transform_ Event Types Literal
haystackProgrammer: Compute_DistanceTransform_EventTypes Literal
favoriteKey: TMPro.Compute_DistanceTransform_EventTypes@literal
tag1: TMPro.Compute_DistanceTransform_EventTypes
valueOutputTypes: TMPro.Compute_DistanceTransform_EventTypes
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Compute_ Distance Transform_ Event Types Literal
labelProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
haystackHuman: List of Compute_ Distance Transform_ Event Types Literal
haystackProgrammer: List<Compute_DistanceTransform_EventTypes> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.Compute_DistanceTransform_EventTypes, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.Compute_DistanceTransform_EventTypes, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Vertex Data Update Flags Literal
labelProgrammer: TMP_VertexDataUpdateFlags Literal
haystackHuman: TMP_ Vertex Data Update Flags Literal
haystackProgrammer: TMP_VertexDataUpdateFlags Literal
favoriteKey: TMPro.TMP_VertexDataUpdateFlags@literal
tag1: TMPro.TMP_VertexDataUpdateFlags
valueOutputTypes: TMPro.TMP_VertexDataUpdateFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Vertex Data Update Flags Literal
labelProgrammer: List<TMP_VertexDataUpdateFlags> Literal
haystackHuman: List of TMP_ Vertex Data Update Flags Literal
haystackProgrammer: List<TMP_VertexDataUpdateFlags> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_VertexDataUpdateFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_VertexDataUpdateFlags, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Asset Literal
labelProgrammer: TMP_Asset Literal
haystackHuman: TMP_ Asset Literal
haystackProgrammer: TMP_Asset Literal
favoriteKey: TMPro.TMP_Asset@literal
tag1: TMPro.TMP_Asset
valueOutputTypes: TMPro.TMP_Asset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Asset Literal
labelProgrammer: List<TMP_Asset> Literal
haystackHuman: List of TMP_ Asset Literal
haystackProgrammer: List<TMP_Asset> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Asset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Asset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Asset
labelProgrammer: Expose TMP_Asset
haystackHuman: Expose TMP_ Asset
haystackProgrammer: Expose TMP_Asset
favoriteKey: TMPro.TMP_Asset@expose
tag1: TMPro.TMP_Asset
valueInputTypes: TMPro.TMP_Asset
valueOutputTypes: System.String|System.Int32|UnityEngine.TextCore.FaceInfo|UnityEngine.Material|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Color Mode Literal
labelProgrammer: ColorMode Literal
haystackHuman: Color Mode Literal
haystackProgrammer: ColorMode Literal
favoriteKey: TMPro.ColorMode@literal
tag1: TMPro.ColorMode
valueOutputTypes: TMPro.ColorMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Color Mode Literal
labelProgrammer: List<ColorMode> Literal
haystackHuman: List of Color Mode Literal
haystackProgrammer: List<ColorMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.ColorMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.ColorMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Color Gradient Literal
labelProgrammer: TMP_ColorGradient Literal
haystackHuman: TMP_ Color Gradient Literal
haystackProgrammer: TMP_ColorGradient Literal
favoriteKey: TMPro.TMP_ColorGradient@literal
tag1: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.TMP_ColorGradient
unit:
{"type":"TMPro.TMP_ColorGradient","value":null,"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9b9aed1f-6f37-4798-a1db-6930deea5cab","$version":"A","$type":"Unity.VisualScripting.Literal"}


optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Color Gradient Literal
labelProgrammer: List<TMP_ColorGradient> Literal
haystackHuman: List of TMP_ Color Gradient Literal
haystackProgrammer: List<TMP_ColorGradient> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_ColorGradient, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_ColorGradient, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Color Gradient
labelProgrammer: Expose TMP_ColorGradient
haystackHuman: Expose TMP_ Color Gradient
haystackProgrammer: Expose TMP_ColorGradient
favoriteKey: TMPro.TMP_ColorGradient@expose
tag1: TMPro.TMP_ColorGradient
valueInputTypes: TMPro.TMP_ColorGradient
valueOutputTypes: TMPro.ColorMode|UnityEngine.Color|System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Dropdown Literal
labelProgrammer: TMP_Dropdown Literal
haystackHuman: TMP_ Dropdown Literal
haystackProgrammer: TMP_Dropdown Literal
favoriteKey: TMPro.TMP_Dropdown@literal
tag1: TMPro.TMP_Dropdown
valueOutputTypes: TMPro.TMP_Dropdown
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Dropdown Literal
labelProgrammer: List<TMP_Dropdown> Literal
haystackHuman: List of TMP_ Dropdown Literal
haystackProgrammer: List<TMP_Dropdown> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Dropdown, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_Dropdown, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Dropdown
labelProgrammer: Expose TMP_Dropdown
haystackHuman: Expose TMP_ Dropdown
haystackProgrammer: Expose TMP_Dropdown
favoriteKey: TMPro.TMP_Dropdown@expose
tag1: TMPro.TMP_Dropdown
valueInputTypes: TMPro.TMP_Dropdown
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Atlas Population Mode Literal
labelProgrammer: AtlasPopulationMode Literal
haystackHuman: Atlas Population Mode Literal
haystackProgrammer: AtlasPopulationMode Literal
favoriteKey: TMPro.AtlasPopulationMode@literal
tag1: TMPro.AtlasPopulationMode
valueOutputTypes: TMPro.AtlasPopulationMode
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Atlas Population Mode Literal
labelProgrammer: List<AtlasPopulationMode> Literal
haystackHuman: List of Atlas Population Mode Literal
haystackProgrammer: List<AtlasPopulationMode> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.AtlasPopulationMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.AtlasPopulationMode, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Font Asset Literal
labelProgrammer: TMP_FontAsset Literal
haystackHuman: TMP_ Font Asset Literal
haystackProgrammer: TMP_FontAsset Literal
favoriteKey: TMPro.TMP_FontAsset@literal
tag1: TMPro.TMP_FontAsset
valueOutputTypes: TMPro.TMP_FontAsset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Font Asset Literal
labelProgrammer: List<TMP_FontAsset> Literal
haystackHuman: List of TMP_ Font Asset Literal
haystackProgrammer: List<TMP_FontAsset> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_FontAsset, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Font Asset
labelProgrammer: Expose TMP_FontAsset
haystackHuman: Expose TMP_ Font Asset
haystackProgrammer: Expose TMP_FontAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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labelProgrammer: FontFeatureLookupFlags Literal
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haystackProgrammer: FontFeatureLookupFlags Literal
favoriteKey: TMPro.FontFeatureLookupFlags@literal
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valueOutputTypes: TMPro.FontFeatureLookupFlags
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Font Feature Lookup Flags Literal
labelProgrammer: List<FontFeatureLookupFlags> Literal
haystackHuman: List of Font Feature Lookup Flags Literal
haystackProgrammer: List<FontFeatureLookupFlags> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Field Literal
labelProgrammer: TMP_InputField Literal
haystackHuman: TMP_ Input Field Literal
haystackProgrammer: TMP_InputField Literal
favoriteKey: TMPro.TMP_InputField@literal
tag1: TMPro.TMP_InputField
valueOutputTypes: TMPro.TMP_InputField
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Field Literal
labelProgrammer: List<TMP_InputField> Literal
haystackHuman: List of TMP_ Input Field Literal
haystackProgrammer: List<TMP_InputField> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Field
labelProgrammer: Expose TMP_InputField
haystackHuman: Expose TMP_ Input Field
haystackProgrammer: Expose TMP_InputField
favoriteKey: TMPro.TMP_InputField@expose
tag1: TMPro.TMP_InputField
valueInputTypes: TMPro.TMP_InputField
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Input Validator Literal
labelProgrammer: TMP_InputValidator Literal
haystackHuman: TMP_ Input Validator Literal
haystackProgrammer: TMP_InputValidator Literal
favoriteKey: TMPro.TMP_InputValidator@literal
tag1: TMPro.TMP_InputValidator
valueOutputTypes: TMPro.TMP_InputValidator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Input Validator Literal
labelProgrammer: List<TMP_InputValidator> Literal
haystackHuman: List of TMP_ Input Validator Literal
haystackProgrammer: List<TMP_InputValidator> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Input Validator
labelProgrammer: Expose TMP_InputValidator
haystackHuman: Expose TMP_ Input Validator
haystackProgrammer: Expose TMP_InputValidator
favoriteKey: TMPro.TMP_InputValidator@expose
tag1: TMPro.TMP_InputValidator
valueInputTypes: TMPro.TMP_InputValidator
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertex Sorting Order Literal
labelProgrammer: VertexSortingOrder Literal
haystackHuman: Vertex Sorting Order Literal
haystackProgrammer: VertexSortingOrder Literal
favoriteKey: TMPro.VertexSortingOrder@literal
tag1: TMPro.VertexSortingOrder
valueOutputTypes: TMPro.VertexSortingOrder
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertex Sorting Order Literal
labelProgrammer: List<VertexSortingOrder> Literal
haystackHuman: List of Vertex Sorting Order Literal
haystackProgrammer: List<VertexSortingOrder> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Package Resource Importer Window Literal
labelProgrammer: TMP_PackageResourceImporterWindow Literal
haystackHuman: TMP_ Package Resource Importer Window Literal
haystackProgrammer: TMP_PackageResourceImporterWindow Literal
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@literal
tag1: TMPro.TMP_PackageResourceImporterWindow
valueOutputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Package Resource Importer Window Literal
labelProgrammer: List<TMP_PackageResourceImporterWindow> Literal
haystackHuman: List of TMP_ Package Resource Importer Window Literal
haystackProgrammer: List<TMP_PackageResourceImporterWindow> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Package Resource Importer Window
labelProgrammer: Expose TMP_PackageResourceImporterWindow
haystackHuman: Expose TMP_ Package Resource Importer Window
haystackProgrammer: Expose TMP_PackageResourceImporterWindow
favoriteKey: TMPro.TMP_PackageResourceImporterWindow@expose
tag1: TMPro.TMP_PackageResourceImporterWindow
valueInputTypes: TMPro.TMP_PackageResourceImporterWindow
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Value Type Literal
labelProgrammer: TagValueType Literal
haystackHuman: Tag Value Type Literal
haystackProgrammer: TagValueType Literal
favoriteKey: TMPro.TagValueType@literal
tag1: TMPro.TagValueType
valueOutputTypes: TMPro.TagValueType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Value Type Literal
labelProgrammer: List<TagValueType> Literal
haystackHuman: List of Tag Value Type Literal
haystackProgrammer: List<TagValueType> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Tag Unit Type Literal
labelProgrammer: TagUnitType Literal
haystackHuman: Tag Unit Type Literal
haystackProgrammer: TagUnitType Literal
favoriteKey: TMPro.TagUnitType@literal
tag1: TMPro.TagUnitType
valueOutputTypes: TMPro.TagUnitType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Tag Unit Type Literal
labelProgrammer: List<TagUnitType> Literal
haystackHuman: List of Tag Unit Type Literal
haystackProgrammer: List<TagUnitType> Literal
favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Scrollbar Event Handler Literal
labelProgrammer: TMP_ScrollbarEventHandler Literal
haystackHuman: TMP_ Scrollbar Event Handler Literal
haystackProgrammer: TMP_ScrollbarEventHandler Literal
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tag1: TMPro.TMP_ScrollbarEventHandler
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Scrollbar Event Handler Literal
labelProgrammer: List<TMP_ScrollbarEventHandler> Literal
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favoriteKey:
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tag1:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Scrollbar Event Handler
labelProgrammer: Expose TMP_ScrollbarEventHandler
haystackHuman: Expose TMP_ Scrollbar Event Handler
haystackProgrammer: Expose TMP_ScrollbarEventHandler
favoriteKey: TMPro.TMP_ScrollbarEventHandler@expose
tag1: TMPro.TMP_ScrollbarEventHandler
valueInputTypes: TMPro.TMP_ScrollbarEventHandler
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Selection Caret Literal
labelProgrammer: TMP_SelectionCaret Literal
haystackHuman: TMP_ Selection Caret Literal
haystackProgrammer: TMP_SelectionCaret Literal
favoriteKey: TMPro.TMP_SelectionCaret@literal
tag1: TMPro.TMP_SelectionCaret
valueOutputTypes: TMPro.TMP_SelectionCaret
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Selection Caret Literal
labelProgrammer: List<TMP_SelectionCaret> Literal
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haystackProgrammer: List<TMP_SelectionCaret> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Selection Caret
labelProgrammer: Expose TMP_SelectionCaret
haystackHuman: Expose TMP_ Selection Caret
haystackProgrammer: Expose TMP_SelectionCaret
favoriteKey: TMPro.TMP_SelectionCaret@expose
tag1: TMPro.TMP_SelectionCaret
valueInputTypes: TMPro.TMP_SelectionCaret
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Settings Literal
labelProgrammer: TMP_Settings Literal
haystackHuman: TMP_ Settings Literal
haystackProgrammer: TMP_Settings Literal
favoriteKey: TMPro.TMP_Settings@literal
tag1: TMPro.TMP_Settings
valueOutputTypes: TMPro.TMP_Settings
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Settings Literal
labelProgrammer: List<TMP_Settings> Literal
haystackHuman: List of TMP_ Settings Literal
haystackProgrammer: List<TMP_Settings> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_Settings, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Settings
labelProgrammer: Expose TMP_Settings
haystackHuman: Expose TMP_ Settings
haystackProgrammer: Expose TMP_Settings
favoriteKey: TMPro.TMP_Settings@expose
tag1: TMPro.TMP_Settings
valueInputTypes: TMPro.TMP_Settings
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Animator Literal
labelProgrammer: TMP_SpriteAnimator Literal
haystackHuman: TMP_ Sprite Animator Literal
haystackProgrammer: TMP_SpriteAnimator Literal
favoriteKey: TMPro.TMP_SpriteAnimator@literal
tag1: TMPro.TMP_SpriteAnimator
valueOutputTypes: TMPro.TMP_SpriteAnimator
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Animator Literal
labelProgrammer: List<TMP_SpriteAnimator> Literal
haystackHuman: List of TMP_ Sprite Animator Literal
haystackProgrammer: List<TMP_SpriteAnimator> Literal
favoriteKey:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Animator
labelProgrammer: Expose TMP_SpriteAnimator
haystackHuman: Expose TMP_ Sprite Animator
haystackProgrammer: Expose TMP_SpriteAnimator
favoriteKey: TMPro.TMP_SpriteAnimator@expose
tag1: TMPro.TMP_SpriteAnimator
valueInputTypes: TMPro.TMP_SpriteAnimator
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sprite Asset Literal
labelProgrammer: TMP_SpriteAsset Literal
haystackHuman: TMP_ Sprite Asset Literal
haystackProgrammer: TMP_SpriteAsset Literal
favoriteKey: TMPro.TMP_SpriteAsset@literal
tag1: TMPro.TMP_SpriteAsset
valueOutputTypes: TMPro.TMP_SpriteAsset
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sprite Asset Literal
labelProgrammer: List<TMP_SpriteAsset> Literal
haystackHuman: List of TMP_ Sprite Asset Literal
haystackProgrammer: List<TMP_SpriteAsset> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sprite Asset
labelProgrammer: Expose TMP_SpriteAsset
haystackHuman: Expose TMP_ Sprite Asset
haystackProgrammer: Expose TMP_SpriteAsset
favoriteKey: TMPro.TMP_SpriteAsset@expose
tag1: TMPro.TMP_SpriteAsset
valueInputTypes: TMPro.TMP_SpriteAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Style Sheet Literal
labelProgrammer: TMP_StyleSheet Literal
haystackHuman: TMP_ Style Sheet Literal
haystackProgrammer: TMP_StyleSheet Literal
favoriteKey: TMPro.TMP_StyleSheet@literal
tag1: TMPro.TMP_StyleSheet
valueOutputTypes: TMPro.TMP_StyleSheet
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Style Sheet Literal
labelProgrammer: List<TMP_StyleSheet> Literal
haystackHuman: List of TMP_ Style Sheet Literal
haystackProgrammer: List<TMP_StyleSheet> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Style Sheet
labelProgrammer: Expose TMP_StyleSheet
haystackHuman: Expose TMP_ Style Sheet
haystackProgrammer: Expose TMP_StyleSheet
favoriteKey: TMPro.TMP_StyleSheet@expose
tag1: TMPro.TMP_StyleSheet
valueInputTypes: TMPro.TMP_StyleSheet
valueOutputTypes: System.String|UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh Literal
labelProgrammer: TMP_SubMesh Literal
haystackHuman: TMP_ Sub Mesh Literal
haystackProgrammer: TMP_SubMesh Literal
favoriteKey: TMPro.TMP_SubMesh@literal
tag1: TMPro.TMP_SubMesh
valueOutputTypes: TMPro.TMP_SubMesh
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh Literal
labelProgrammer: List<TMP_SubMesh> Literal
haystackHuman: List of TMP_ Sub Mesh Literal
haystackProgrammer: List<TMP_SubMesh> Literal
favoriteKey:
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tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh
labelProgrammer: Expose TMP_SubMesh
haystackHuman: Expose TMP_ Sub Mesh
haystackProgrammer: Expose TMP_SubMesh
favoriteKey: TMPro.TMP_SubMesh@expose
tag1: TMPro.TMP_SubMesh
valueInputTypes: TMPro.TMP_SubMesh
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Sub Mesh UI Literal
labelProgrammer: TMP_SubMeshUI Literal
haystackHuman: TMP_ Sub Mesh UI Literal
haystackProgrammer: TMP_SubMeshUI Literal
favoriteKey: TMPro.TMP_SubMeshUI@literal
tag1: TMPro.TMP_SubMeshUI
valueOutputTypes: TMPro.TMP_SubMeshUI
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Sub Mesh UI Literal
labelProgrammer: List<TMP_SubMeshUI> Literal
haystackHuman: List of TMP_ Sub Mesh UI Literal
haystackProgrammer: List<TMP_SubMeshUI> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_SubMeshUI, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose TMP_ Sub Mesh UI
labelProgrammer: Expose TMP_SubMeshUI
haystackHuman: Expose TMP_ Sub Mesh UI
haystackProgrammer: Expose TMP_SubMeshUI
favoriteKey: TMPro.TMP_SubMeshUI@expose
tag1: TMPro.TMP_SubMeshUI
valueInputTypes: TMPro.TMP_SubMeshUI
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Alignment Options Literal
labelProgrammer: TextAlignmentOptions Literal
haystackHuman: Text Alignment Options Literal
haystackProgrammer: TextAlignmentOptions Literal
favoriteKey: TMPro.TextAlignmentOptions@literal
tag1: TMPro.TextAlignmentOptions
valueOutputTypes: TMPro.TextAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Alignment Options Literal
labelProgrammer: List<TextAlignmentOptions> Literal
haystackHuman: List of Text Alignment Options Literal
haystackProgrammer: List<TextAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TextAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Horizontal Alignment Options Literal
labelProgrammer: HorizontalAlignmentOptions Literal
haystackHuman: Horizontal Alignment Options Literal
haystackProgrammer: HorizontalAlignmentOptions Literal
favoriteKey: TMPro.HorizontalAlignmentOptions@literal
tag1: TMPro.HorizontalAlignmentOptions
valueOutputTypes: TMPro.HorizontalAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Horizontal Alignment Options Literal
labelProgrammer: List<HorizontalAlignmentOptions> Literal
haystackHuman: List of Horizontal Alignment Options Literal
haystackProgrammer: List<HorizontalAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.HorizontalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.HorizontalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Vertical Alignment Options Literal
labelProgrammer: VerticalAlignmentOptions Literal
haystackHuman: Vertical Alignment Options Literal
haystackProgrammer: VerticalAlignmentOptions Literal
favoriteKey: TMPro.VerticalAlignmentOptions@literal
tag1: TMPro.VerticalAlignmentOptions
valueOutputTypes: TMPro.VerticalAlignmentOptions
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Vertical Alignment Options Literal
labelProgrammer: List<VerticalAlignmentOptions> Literal
haystackHuman: List of Vertical Alignment Options Literal
haystackProgrammer: List<VerticalAlignmentOptions> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.VerticalAlignmentOptions, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Text Render Flags Literal
labelProgrammer: TextRenderFlags Literal
haystackHuman: Text Render Flags Literal
haystackProgrammer: TextRenderFlags Literal
favoriteKey: TMPro.TextRenderFlags@literal
tag1: TMPro.TextRenderFlags
valueOutputTypes: TMPro.TextRenderFlags
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Text Render Flags Literal
labelProgrammer: List<TextRenderFlags> Literal
haystackHuman: List of Text Render Flags Literal
haystackProgrammer: List<TextRenderFlags> Literal
favoriteKey:
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tag1:
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valueOutputTypes:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: TMP_ Text Element Type Literal
labelProgrammer: TMP_TextElementType Literal
haystackHuman: TMP_ Text Element Type Literal
haystackProgrammer: TMP_TextElementType Literal
favoriteKey: TMPro.TMP_TextElementType@literal
tag1: TMPro.TMP_TextElementType
valueOutputTypes: TMPro.TMP_TextElementType
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of TMP_ Text Element Type Literal
labelProgrammer: List<TMP_TextElementType> Literal
haystackHuman: List of TMP_ Text Element Type Literal
haystackProgrammer: List<TMP_TextElementType> Literal
favoriteKey:
System.Collections.Generic.List`1[[TMPro.TMP_TextElementType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]@literal

tag1:
System.Collections.Generic.List`1[[TMPro.TMP_TextElementType, Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueOutputTypes:
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labelHuman: Character Validation of TMP_ Input Field Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Animation Playable Asset Literal
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haystackHuman: Animation Playable Asset Literal
haystackProgrammer: AnimationPlayableAsset Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Animation Playable Asset Literal
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haystackProgrammer: List<AnimationPlayableAsset> Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Match Target Fields Literal
labelProgrammer: MatchTargetFields Literal
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haystackProgrammer: MatchTargetFields Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Match Target Fields Literal
labelProgrammer: List<MatchTargetFields> Literal
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unitType: Unity.VisualScripting.Literal
labelHuman: Track Offset Literal
labelProgrammer: TrackOffset Literal
haystackHuman: Track Offset Literal
haystackProgrammer: TrackOffset Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Track Offset Literal
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haystackProgrammer: Expose AudioPlayableAsset
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.LiteralOption
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Control Track Literal
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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labelProgrammer: Expose ControlTrack
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haystackProgrammer: Expose ControlTrack
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Marker Literal
labelProgrammer: Marker Literal
haystackHuman: Marker Literal
haystackProgrammer: Marker Literal
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valueOutputTypes: UnityEngine.Timeline.Marker
unit:
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Marker Literal
labelProgrammer: List<Marker> Literal
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haystackProgrammer: List<Marker> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
labelHuman: Expose Marker
labelProgrammer: Expose Marker
haystackHuman: Expose Marker
haystackProgrammer: Expose Marker
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Marker Track Literal
labelProgrammer: MarkerTrack Literal
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haystackProgrammer: MarkerTrack Literal
favoriteKey: UnityEngine.Timeline.MarkerTrack@literal
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: List of Marker Track Literal
labelProgrammer: List<MarkerTrack> Literal
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haystackProgrammer: List<MarkerTrack> Literal
favoriteKey:
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optionType: Unity.VisualScripting.ExposeOption
unitType: Unity.VisualScripting.Expose
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optionType: Unity.VisualScripting.LiteralOption
unitType: Unity.VisualScripting.Literal
labelHuman: Signal Asset Literal
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optionType: Unity.VisualScripting.LiteralOption
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labelHuman: List of Signal Asset Literal
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labelHuman: List of Signal Emitter Literal
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