# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Live Child (Vcam, Dominant Child Only)
labelProgrammer: IsLiveChild (vcam, dominantChildOnly)
haystackHuman: Cinemachine Virtual Camera Base: Is Live Child
haystackProgrammer: CinemachineVirtualCameraBase.IsLiveChild
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;IsLiveChild;Cinemachine.ICinemachineCamera;System.Boolean
tag3: Cinemachine.CinemachineVirtualCameraBase;IsLiveChild;Cinemachine.ICinemachineCamera;System.Boolean
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|Cinemachine.ICinemachineCamera|System.Boolean
valueOutputTypes: System.Boolean
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.IsLiveChild(Cinemachine.ICinemachineCameraSystem.Boolean)@any

unit:
{"chainable":false,"parameterNames":["vcam","dominantChildOnly"],"member":{"name":"IsLiveChild","parameterTypes":["Cinemachine.ICinemachineCamera","System.Boolean"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%dominantChildOnly":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"63be9b39-8cea-4735-acf6-63363e4dbfa0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Camera State (World Up, Delta Time)
labelProgrammer: UpdateCameraState (worldUp, deltaTime)
haystackHuman: Cinemachine Virtual Camera Base: Update Camera State
haystackProgrammer: CinemachineVirtualCameraBase.UpdateCameraState
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.UpdateCameraState(UnityEngine.Vector3System.Single)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;UpdateCameraState;UnityEngine.Vector3;System.Single
tag3: Cinemachine.CinemachineVirtualCameraBase;UpdateCameraState;UnityEngine.Vector3;System.Single
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Vector3|System.Single
unit:
{"chainable":false,"parameterNames":["worldUp","deltaTime"],"member":{"name":"UpdateCameraState","parameterTypes":["UnityEngine.Vector3","System.Single"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%worldUp":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%deltaTime":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b6db6d75-fb71-489a-b965-5fe83aa3f255","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Internal Update Camera State (World Up, Delta Time)
labelProgrammer: InternalUpdateCameraState (worldUp, deltaTime)
haystackHuman: Cinemachine Virtual Camera Base: Internal Update Camera State
haystackProgrammer: CinemachineVirtualCameraBase.InternalUpdateCameraState
tag1: Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Vector3|System.Single
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.InternalUpdateCameraState(UnityEngine.Vector3System.Single)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;InternalUpdateCameraState;UnityEngine.Vector3;System.Single

tag3:
Cinemachine.CinemachineVirtualCameraBase;InternalUpdateCameraState;UnityEngine.Vector3;System.Single

unit:
{"chainable":false,"parameterNames":["worldUp","deltaTime"],"member":{"name":"InternalUpdateCameraState","parameterTypes":["UnityEngine.Vector3","System.Single"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%worldUp":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%deltaTime":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"ed39937c-1fa3-417f-be9f-645c20f17eaf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Transition From Camera (From Cam, World Up, Delta Time)
labelProgrammer: OnTransitionFromCamera (fromCam, worldUp, deltaTime)
haystackHuman: Cinemachine Virtual Camera Base: On Transition From Camera
haystackProgrammer: CinemachineVirtualCameraBase.OnTransitionFromCamera
tag1: Cinemachine.CinemachineVirtualCameraBase
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.OnTransitionFromCamera(Cinemachine.ICinemachineCameraUnityEngine.Vector3System.Single)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

tag3:
Cinemachine.CinemachineVirtualCameraBase;OnTransitionFromCamera;Cinemachine.ICinemachineCamera;UnityEngine.Vector3;System.Single

unit:
{"chainable":false,"parameterNames":["fromCam","worldUp","deltaTime"],"member":{"name":"OnTransitionFromCamera","parameterTypes":["Cinemachine.ICinemachineCamera","UnityEngine.Vector3","System.Single"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%worldUp":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%deltaTime":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"25b130e9-9a62-4682-8789-29cb5ab76d82","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
Cinemachine.CinemachineVirtualCameraBase|Cinemachine.ICinemachineCamera|UnityEngine.Vector3|System.Single


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Input Axis Provider ()
labelProgrammer: GetInputAxisProvider ()
haystackHuman: Cinemachine Virtual Camera Base: Get Input Axis Provider
haystackProgrammer: CinemachineVirtualCameraBase.GetInputAxisProvider
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetInputAxisProvider()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;GetInputAxisProvider;
tag3: Cinemachine.CinemachineVirtualCameraBase;GetInputAxisProvider;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.AxisState+IInputAxisProvider
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInputAxisProvider","parameterTypes":[],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d4d47095-fd50-4feb-87e3-9fa70ff58408","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Resolve Look At (Local Look At)
labelProgrammer: ResolveLookAt (localLookAt)
haystackHuman: Cinemachine Virtual Camera Base: Resolve Look At
haystackProgrammer: CinemachineVirtualCameraBase.ResolveLookAt
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ResolveLookAt(UnityEngine.Transform)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ResolveLookAt;UnityEngine.Transform
tag3: Cinemachine.CinemachineVirtualCameraBase;ResolveLookAt;UnityEngine.Transform
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":["localLookAt"],"member":{"name":"ResolveLookAt","parameterTypes":["UnityEngine.Transform"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%localLookAt":null},"position":{"x":0.0,"y":0.0},"guid":"893f5678-56ab-4775-aeab-d44c61684158","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Resolve Follow (Local Follow)
labelProgrammer: ResolveFollow (localFollow)
haystackHuman: Cinemachine Virtual Camera Base: Resolve Follow
haystackProgrammer: CinemachineVirtualCameraBase.ResolveFollow
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ResolveFollow(UnityEngine.Transform)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ResolveFollow;UnityEngine.Transform
tag3: Cinemachine.CinemachineVirtualCameraBase;ResolveFollow;UnityEngine.Transform
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":["localFollow"],"member":{"name":"ResolveFollow","parameterTypes":["UnityEngine.Transform"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%localFollow":null},"position":{"x":0.0,"y":0.0},"guid":"103bb7d8-6560-4e07-987c-957caed1edcf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move To Top Of Priority Subqueue ()
labelProgrammer: MoveToTopOfPrioritySubqueue ()
haystackHuman: Cinemachine Virtual Camera Base: Move To Top Of Priority Subqueue
haystackProgrammer: CinemachineVirtualCameraBase.MoveToTopOfPrioritySubqueue
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.MoveToTopOfPrioritySubqueue()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;MoveToTopOfPrioritySubqueue;
tag3: Cinemachine.CinemachineVirtualCameraBase;MoveToTopOfPrioritySubqueue;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"MoveToTopOfPrioritySubqueue","parameterTypes":[],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a1b825d-cc38-43b4-9a3b-9ff6dc04803f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Target Object Warped (Target, Position Delta)
labelProgrammer: OnTargetObjectWarped (target, positionDelta)
haystackHuman: Cinemachine Virtual Camera Base: On Target Object Warped
haystackProgrammer: CinemachineVirtualCameraBase.OnTargetObjectWarped
tag1: Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Transform|UnityEngine.Vector3
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.OnTargetObjectWarped(UnityEngine.TransformUnityEngine.Vector3)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3

tag3:
Cinemachine.CinemachineVirtualCameraBase;OnTargetObjectWarped;UnityEngine.Transform;UnityEngine.Vector3

unit:
{"chainable":false,"parameterNames":["target","positionDelta"],"member":{"name":"OnTargetObjectWarped","parameterTypes":["UnityEngine.Transform","UnityEngine.Vector3"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%target":null,"%positionDelta":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"75eef122-7fd3-49d8-8889-e8103969c51f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Force Camera Position (Pos, Rot)
labelProgrammer: ForceCameraPosition (pos, rot)
haystackHuman: Cinemachine Virtual Camera Base: Force Camera Position
haystackProgrammer: CinemachineVirtualCameraBase.ForceCameraPosition
tag1: Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Vector3|UnityEngine.Quaternion
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.ForceCameraPosition(UnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
Cinemachine.CinemachineVirtualCameraBase;ForceCameraPosition;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["pos","rot"],"member":{"name":"ForceCameraPosition","parameterTypes":["UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%pos":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"268310e5-966b-491a-ba25-f914cb823001","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Damping (Update Now)
labelProgrammer: CancelDamping (updateNow)
haystackHuman: Cinemachine Virtual Camera Base: Cancel Damping
haystackProgrammer: CinemachineVirtualCameraBase.CancelDamping
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.CancelDamping(System.Boolean)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;CancelDamping;System.Boolean
tag3: Cinemachine.CinemachineVirtualCameraBase;CancelDamping;System.Boolean
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Boolean
unit:
{"chainable":false,"parameterNames":["updateNow"],"member":{"name":"CancelDamping","parameterTypes":["System.Boolean"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%updateNow":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9c6abcdd-9507-4e53-8b5a-c53ff7dcb02e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Virtual Camera Base: Is Invoking
haystackProgrammer: CinemachineVirtualCameraBase.IsInvoking
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.IsInvoking()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9520ec88-8fc2-4289-a12f-f381995be446","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Virtual Camera Base: Cancel Invoke
haystackProgrammer: CinemachineVirtualCameraBase.CancelInvoke
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.CancelInvoke()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f12d14e0-8555-4961-8755-9b541b980ae3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Virtual Camera Base: Invoke
haystackProgrammer: CinemachineVirtualCameraBase.Invoke
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Invoke(System.StringSystem.Single)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cbb0b038-f5a5-445f-a2b8-d23435211569","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Virtual Camera Base: Invoke Repeating
haystackProgrammer: CinemachineVirtualCameraBase.InvokeRepeating
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String|System.Single
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3debb82c-05e1-4e5a-86fb-7571b22e8240","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Cancel Invoke
haystackProgrammer: CinemachineVirtualCameraBase.CancelInvoke
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.CancelInvoke(System.String)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a3877294-6b2f-4c22-8823-23adc7113ce5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Is Invoking
haystackProgrammer: CinemachineVirtualCameraBase.IsInvoking
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.IsInvoking(System.String)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"20e2bea2-002e-486c-8d30-90d382255d4e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Start Coroutine
haystackProgrammer: CinemachineVirtualCameraBase.StartCoroutine
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.StartCoroutine(System.String)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"StartCoroutine","parameterTypes":["System.String"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3f335f0f-b767-44be-9022-5e06d29827e4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Virtual Camera Base: Start Coroutine
haystackProgrammer: CinemachineVirtualCameraBase.StartCoroutine
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.StartCoroutine(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;StartCoroutine;System.String;System.Object
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String;System.Object
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String|System.Object
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"StartCoroutine","parameterTypes":["System.String","System.Object"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c6d2d580-61e7-4525-a801-3d7026e258df","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Virtual Camera Base: Start Coroutine
haystackProgrammer: CinemachineVirtualCameraBase.StartCoroutine
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.StartCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;StartCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Collections.IEnumerator
valueOutputTypes: UnityEngine.Coroutine
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StartCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"40ec88d6-630b-4437-abbf-c5ee4d2ae8cf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Virtual Camera Base: Stop Coroutine
haystackProgrammer: CinemachineVirtualCameraBase.StopCoroutine
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.StopCoroutine(System.Collections.IEnumerator)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;StopCoroutine;System.Collections.IEnumerator
tag3: UnityEngine.MonoBehaviour;StopCoroutine;System.Collections.IEnumerator
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Collections.IEnumerator
unit:
{"chainable":false,"parameterNames":["routine"],"member":{"name":"StopCoroutine","parameterTypes":["System.Collections.IEnumerator"],"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ee07f1b3-c88c-43aa-98d7-1f81390782f8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
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labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
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labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
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labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Cinemachine Virtual Camera Base: Print
haystackProgrammer: CinemachineVirtualCameraBase.print
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Cinemachine Virtual Camera Base: Get Component
haystackProgrammer: CinemachineVirtualCameraBase.GetComponent
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labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Cinemachine Virtual Camera Base: Get Component
haystackProgrammer: CinemachineVirtualCameraBase.GetComponent
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labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Cinemachine Virtual Camera Base: Get Component In Children
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentInChildren
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentInChildren(System.TypeSystem.Boolean)@any
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tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
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labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Cinemachine Virtual Camera Base: Get Component In Children
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentInChildren
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentInChildren(System.Type)@any
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labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Cinemachine Virtual Camera Base: Get Components In Children
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentsInChildren
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentsInChildren(System.TypeSystem.Boolean)@any
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labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Cinemachine Virtual Camera Base: Get Components In Children
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentsInChildren
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentsInChildren(System.Type)@any
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labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Cinemachine Virtual Camera Base: Get Component In Parent
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentInParent
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentInParent(System.TypeSystem.Boolean)@any
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Cinemachine Virtual Camera Base: Get Component In Parent
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentInParent
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labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Cinemachine Virtual Camera Base: Get Components In Parent
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentsInParent
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentsInParent(System.TypeSystem.Boolean)@any
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Cinemachine Virtual Camera Base: Get Components In Parent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Cinemachine Virtual Camera Base: Get Components
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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favoriteKey:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Cinemachine Virtual Camera Base: Get Component Index
haystackProgrammer: CinemachineVirtualCameraBase.GetComponentIndex
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetComponentIndex()@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Cinemachine Virtual Camera Base: Compare Tag
haystackProgrammer: CinemachineVirtualCameraBase.CompareTag
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Cinemachine Virtual Camera Base: Compare Tag
haystackProgrammer: CinemachineVirtualCameraBase.CompareTag
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.CompareTag(UnityEngine.TagHandle)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Cinemachine Virtual Camera Base: Send Message Upwards
haystackProgrammer: CinemachineVirtualCameraBase.SendMessageUpwards
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Cinemachine Virtual Camera Base: Send Message Upwards
haystackProgrammer: CinemachineVirtualCameraBase.SendMessageUpwards
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Send Message Upwards
haystackProgrammer: CinemachineVirtualCameraBase.SendMessageUpwards
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.SendMessageUpwards(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Cinemachine Virtual Camera Base: Send Message Upwards
haystackProgrammer: CinemachineVirtualCameraBase.SendMessageUpwards
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Cinemachine Virtual Camera Base: Send Message
haystackProgrammer: CinemachineVirtualCameraBase.SendMessage
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.SendMessage(System.StringSystem.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Send Message
haystackProgrammer: CinemachineVirtualCameraBase.SendMessage
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.SendMessage(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Cinemachine Virtual Camera Base: Send Message
haystackProgrammer: CinemachineVirtualCameraBase.SendMessage
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Cinemachine.CinemachineVirtualCameraBase;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Cinemachine Virtual Camera Base: Send Message
haystackProgrammer: CinemachineVirtualCameraBase.SendMessage
tag1: Cinemachine.CinemachineVirtualCameraBase
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favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Cinemachine Virtual Camera Base: Broadcast Message
haystackProgrammer: CinemachineVirtualCameraBase.BroadcastMessage
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Cinemachine Virtual Camera Base: Broadcast Message
haystackProgrammer: CinemachineVirtualCameraBase.BroadcastMessage
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.BroadcastMessage(System.StringSystem.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Cinemachine Virtual Camera Base: Broadcast Message
haystackProgrammer: CinemachineVirtualCameraBase.BroadcastMessage
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.BroadcastMessage(System.String)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
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tag3: UnityEngine.Component;BroadcastMessage;System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Cinemachine Virtual Camera Base: Broadcast Message
haystackProgrammer: CinemachineVirtualCameraBase.BroadcastMessage
tag1: Cinemachine.CinemachineVirtualCameraBase
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String|UnityEngine.SendMessageOptions
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any

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Cinemachine.CinemachineVirtualCameraBase;BroadcastMessage;System.String;UnityEngine.SendMessageOptions

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Virtual Camera Base: Get Instance ID
haystackProgrammer: CinemachineVirtualCameraBase.GetInstanceID
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetInstanceID()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Virtual Camera Base: Get Hash Code
haystackProgrammer: CinemachineVirtualCameraBase.GetHashCode
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetHashCode()@any
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tag2: Cinemachine.CinemachineVirtualCameraBase;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
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valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Cinemachine Virtual Camera Base: Equals
haystackProgrammer: CinemachineVirtualCameraBase.Equals
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Equals(System.Object)@any
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tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
tag1: Cinemachine.CinemachineVirtualCameraBase
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
Cinemachine.CinemachineVirtualCameraBase;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
tag1: Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
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favoriteKey:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Instantiate(UnityEngine.Object)@any
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
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valueOutputTypes: UnityEngine.Object
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tag2:
Cinemachine.CinemachineVirtualCameraBase;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
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valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Cinemachine Virtual Camera Base: Instantiate
haystackProgrammer: CinemachineVirtualCameraBase.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
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tag2:
Cinemachine.CinemachineVirtualCameraBase;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Cinemachine Virtual Camera Base: Destroy
haystackProgrammer: CinemachineVirtualCameraBase.Destroy
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Destroy(UnityEngine.ObjectSystem.Single)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Cinemachine Virtual Camera Base: Destroy
haystackProgrammer: CinemachineVirtualCameraBase.Destroy
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Destroy(UnityEngine.Object)@any
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tag3: UnityEngine.Object;Destroy;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Cinemachine Virtual Camera Base: Destroy Immediate
haystackProgrammer: CinemachineVirtualCameraBase.DestroyImmediate
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Cinemachine Virtual Camera Base: Destroy Immediate
haystackProgrammer: CinemachineVirtualCameraBase.DestroyImmediate
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.DestroyImmediate(UnityEngine.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Cinemachine Virtual Camera Base: Find Objects By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindObjectsByType
tag1: Cinemachine.CinemachineVirtualCameraBase
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Cinemachine Virtual Camera Base: Find Objects By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindObjectsByType
tag1: Cinemachine.CinemachineVirtualCameraBase
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Cinemachine Virtual Camera Base: Dont Destroy On Load
haystackProgrammer: CinemachineVirtualCameraBase.DontDestroyOnLoad
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Cinemachine Virtual Camera Base: Find First Object By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindFirstObjectByType
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FindFirstObjectByType(System.Type)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Cinemachine Virtual Camera Base: Find Any Object By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindAnyObjectByType
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FindAnyObjectByType(System.Type)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Virtual Camera Base: Find First Object By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindFirstObjectByType
tag1: Cinemachine.CinemachineVirtualCameraBase
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Cinemachine Virtual Camera Base: Find Any Object By Type
haystackProgrammer: CinemachineVirtualCameraBase.FindAnyObjectByType
tag1: Cinemachine.CinemachineVirtualCameraBase
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.CinemachineVirtualCameraBase.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
Cinemachine.CinemachineVirtualCameraBase;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Cinemachine Virtual Camera Base: To String
haystackProgrammer: CinemachineVirtualCameraBase.ToString
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ToString()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Cinemachine Virtual Camera Base: Equals
haystackProgrammer: CinemachineVirtualCameraBase.Equals
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Equals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Virtual Camera Base: Get Type
haystackProgrammer: CinemachineVirtualCameraBase.GetType
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.GetType()@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;GetType;
tag3: System.Object;GetType;
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Virtual Camera Base: Reference Equals
haystackProgrammer: CinemachineVirtualCameraBase.ReferenceEquals
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Validating Stream Version
labelProgrammer: ValidatingStreamVersion (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Validating Stream Version
haystackProgrammer: CinemachineVirtualCameraBase.ValidatingStreamVersion (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ValidatingStreamVersion@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ValidatingStreamVersion
tag3: Cinemachine.CinemachineVirtualCameraBase;ValidatingStreamVersion
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: Name (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Name
haystackProgrammer: CinemachineVirtualCameraBase.Name (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Name@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Name
tag3: Cinemachine.CinemachineVirtualCameraBase;Name
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Description
labelProgrammer: Description (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Description
haystackProgrammer: CinemachineVirtualCameraBase.Description (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Description@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Description
tag3: Cinemachine.CinemachineVirtualCameraBase;Description
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Priority
labelProgrammer: Priority (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Priority
haystackProgrammer: CinemachineVirtualCameraBase.Priority (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Priority@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Priority
tag3: Cinemachine.CinemachineVirtualCameraBase;Priority
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Priority
labelProgrammer: Priority (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Priority
haystackProgrammer: CinemachineVirtualCameraBase.Priority (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Priority@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Priority
tag3: Cinemachine.CinemachineVirtualCameraBase;Priority
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Virtual Camera Game Object
labelProgrammer: VirtualCameraGameObject (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Virtual Camera Game Object
haystackProgrammer: CinemachineVirtualCameraBase.VirtualCameraGameObject (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.VirtualCameraGameObject@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;VirtualCameraGameObject
tag3: Cinemachine.CinemachineVirtualCameraBase;VirtualCameraGameObject
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Valid
labelProgrammer: IsValid (get)
haystackHuman: Cinemachine Virtual Camera Base: Is Valid
haystackProgrammer: CinemachineVirtualCameraBase.IsValid (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.IsValid@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;IsValid
tag3: Cinemachine.CinemachineVirtualCameraBase;IsValid
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get State
labelProgrammer: State (get)
haystackHuman: Cinemachine Virtual Camera Base: Get State
haystackProgrammer: CinemachineVirtualCameraBase.State (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.State@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;State
tag3: Cinemachine.CinemachineVirtualCameraBase;State
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.CameraState
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Camera
labelProgrammer: ParentCamera (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Parent Camera
haystackProgrammer: CinemachineVirtualCameraBase.ParentCamera (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.ParentCamera@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;ParentCamera
tag3: Cinemachine.CinemachineVirtualCameraBase;ParentCamera
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.ICinemachineCamera
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At
labelProgrammer: LookAt (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Look At
haystackProgrammer: CinemachineVirtualCameraBase.LookAt (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAt@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAt
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAt
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Look At
labelProgrammer: LookAt (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Look At
haystackProgrammer: CinemachineVirtualCameraBase.LookAt (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAt@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAt
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAt
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow
labelProgrammer: Follow (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Follow
haystackProgrammer: CinemachineVirtualCameraBase.Follow (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Follow@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Follow
tag3: Cinemachine.CinemachineVirtualCameraBase;Follow
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"Follow","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fe69bf0-5e2a-4d5d-ac60-1d57218e9e41","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Follow
labelProgrammer: Follow (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Follow
haystackProgrammer: CinemachineVirtualCameraBase.Follow (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.Follow@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;Follow
tag3: Cinemachine.CinemachineVirtualCameraBase;Follow
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"Follow","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"5a089a34-dcec-4a0e-b110-5f9d1c4ac71e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Previous State Is Valid
labelProgrammer: PreviousStateIsValid (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Previous State Is Valid
haystackProgrammer: CinemachineVirtualCameraBase.PreviousStateIsValid (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.PreviousStateIsValid@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;PreviousStateIsValid
tag3: Cinemachine.CinemachineVirtualCameraBase;PreviousStateIsValid
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"PreviousStateIsValid","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"80b049a5-8f74-4fb6-a509-f12c99e72890","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Previous State Is Valid
labelProgrammer: PreviousStateIsValid (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Previous State Is Valid
haystackProgrammer: CinemachineVirtualCameraBase.PreviousStateIsValid (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.PreviousStateIsValid@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;PreviousStateIsValid
tag3: Cinemachine.CinemachineVirtualCameraBase;PreviousStateIsValid
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"PreviousStateIsValid","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"97626f8e-bf6d-4ff9-84c3-101de2665b89","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target Changed
labelProgrammer: FollowTargetChanged (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Follow Target Changed
haystackProgrammer: CinemachineVirtualCameraBase.FollowTargetChanged (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FollowTargetChanged@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FollowTargetChanged
tag3: Cinemachine.CinemachineVirtualCameraBase;FollowTargetChanged
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"FollowTargetChanged","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f334ec23-c7d1-4b25-acb1-783b799f43ed","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target Changed
labelProgrammer: LookAtTargetChanged (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Look At Target Changed
haystackProgrammer: CinemachineVirtualCameraBase.LookAtTargetChanged (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAtTargetChanged@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetChanged
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetChanged
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"LookAtTargetChanged","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d37b8528-9d99-4e0d-99ad-2cab5b8620c7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Abstract Follow Target Group
labelProgrammer: AbstractFollowTargetGroup (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Abstract Follow Target Group
haystackProgrammer: CinemachineVirtualCameraBase.AbstractFollowTargetGroup (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.AbstractFollowTargetGroup@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;AbstractFollowTargetGroup
tag3: Cinemachine.CinemachineVirtualCameraBase;AbstractFollowTargetGroup
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.ICinemachineTargetGroup
unit:
{"member":{"name":"AbstractFollowTargetGroup","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4bf56887-ea94-4f07-9e38-00dc51972520","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target As Vcam
labelProgrammer: FollowTargetAsVcam (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Follow Target As Vcam
haystackProgrammer: CinemachineVirtualCameraBase.FollowTargetAsVcam (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FollowTargetAsVcam@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAsVcam
tag3: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAsVcam
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"member":{"name":"FollowTargetAsVcam","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bdd51d9b-a938-4aa8-91d2-a9b2e9a015e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Abstract Look At Target Group
labelProgrammer: AbstractLookAtTargetGroup (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Abstract Look At Target Group
haystackProgrammer: CinemachineVirtualCameraBase.AbstractLookAtTargetGroup (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.AbstractLookAtTargetGroup@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;AbstractLookAtTargetGroup
tag3: Cinemachine.CinemachineVirtualCameraBase;AbstractLookAtTargetGroup
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.ICinemachineTargetGroup
unit:
{"member":{"name":"AbstractLookAtTargetGroup","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"28007744-37be-41f1-8375-2ad52778103d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target As Vcam
labelProgrammer: LookAtTargetAsVcam (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Look At Target As Vcam
haystackProgrammer: CinemachineVirtualCameraBase.LookAtTargetAsVcam (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAtTargetAsVcam@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAsVcam
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAsVcam
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase
unit:
{"member":{"name":"LookAtTargetAsVcam","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2520a9ca-4301-4bf7-a197-923ce981a0c3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Destroy Cancellation Token
haystackProgrammer: CinemachineVirtualCameraBase.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.destroyCancellationToken@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52c207c2-ad55-4ee5-b6a1-ca01855e03ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Use GUI Layout
haystackProgrammer: CinemachineVirtualCameraBase.useGUILayout (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.useGUILayout@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3071bbb8-b5ce-48f0-aa67-fe30301cc006","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Use GUI Layout
haystackProgrammer: CinemachineVirtualCameraBase.useGUILayout (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.useGUILayout@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c4e246b9-9e7f-4e38-ae5a-5bd75e665947","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Did Start
haystackProgrammer: CinemachineVirtualCameraBase.didStart (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.didStart@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d2b11f46-85e8-4eb1-9f93-f52617215019","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Did Awake
haystackProgrammer: CinemachineVirtualCameraBase.didAwake (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.didAwake@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"55128ce9-3112-4a7d-abc9-00c103490baa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Run In Edit Mode
haystackProgrammer: CinemachineVirtualCameraBase.runInEditMode (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.runInEditMode@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"137eb525-8245-4068-89bd-dba6364f8ef1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Run In Edit Mode
haystackProgrammer: CinemachineVirtualCameraBase.runInEditMode (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.runInEditMode@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f771072f-eb34-402b-88b3-375de19dda72","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Enabled
haystackProgrammer: CinemachineVirtualCameraBase.enabled (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.enabled@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;enabled
tag3: Cinemachine.CinemachineVirtualCameraBase;enabled
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a30c685d-23b5-49d7-a666-26a24c2341ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Enabled
haystackProgrammer: CinemachineVirtualCameraBase.enabled (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.enabled@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;enabled
tag3: Cinemachine.CinemachineVirtualCameraBase;enabled
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7bab9007-607a-423d-bcf1-c29e48121acb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Virtual Camera Base: Is Active And Enabled
haystackProgrammer: CinemachineVirtualCameraBase.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.isActiveAndEnabled@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;isActiveAndEnabled
tag3: Cinemachine.CinemachineVirtualCameraBase;isActiveAndEnabled
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"abdaed9b-b490-4591-98d7-5ba6e112c0dc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Transform
haystackProgrammer: CinemachineVirtualCameraBase.transform (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.transform@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;transform
tag3: UnityEngine.Component;transform
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3da71716-a3c2-4a20-a9c3-2e417d4dc937","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Game Object
haystackProgrammer: CinemachineVirtualCameraBase.gameObject (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.gameObject@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35043221-d7d1-487b-8b47-bba788f08ca1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Tag
haystackProgrammer: CinemachineVirtualCameraBase.tag (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.tag@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e34bceba-6104-4b7a-8def-8974fbd3a013","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Tag
haystackProgrammer: CinemachineVirtualCameraBase.tag (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.tag@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;tag
tag3: UnityEngine.Component;tag
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"36c628c5-8798-4906-8815-3ab2b03c7dbe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Name
haystackProgrammer: CinemachineVirtualCameraBase.name (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.name@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9054a12-e480-4086-ac6d-d5a955048f9c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Name
haystackProgrammer: CinemachineVirtualCameraBase.name (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.name@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"Cinemachine.CinemachineVirtualCameraBase","targetTypeName":"Cinemachine.CinemachineVirtualCameraBase","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"678997ec-ba7e-4574-b68a-cd3353f6a491","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Hide Flags
haystackProgrammer: CinemachineVirtualCameraBase.hideFlags (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.hideFlags@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Hide Flags
haystackProgrammer: CinemachineVirtualCameraBase.hideFlags (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.hideFlags@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (get)
haystackHuman: Cinemachine Virtual Camera Base: Get M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineVirtualCameraBase.m_ExcludedPropertiesInInspector (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_ExcludedPropertiesInInspector@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineVirtualCameraBase;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Excluded Properties In Inspector
labelProgrammer: m_ExcludedPropertiesInInspector (set)
haystackHuman: Cinemachine Virtual Camera Base: Set M_ Excluded Properties In Inspector
haystackProgrammer: CinemachineVirtualCameraBase.m_ExcludedPropertiesInInspector (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_ExcludedPropertiesInInspector@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_ExcludedPropertiesInInspector
tag3: Cinemachine.CinemachineVirtualCameraBase;m_ExcludedPropertiesInInspector
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.String[]
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (get)
haystackHuman: Cinemachine Virtual Camera Base: Get M_ Lock Stage In Inspector
haystackProgrammer: CinemachineVirtualCameraBase.m_LockStageInInspector (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_LockStageInInspector@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_LockStageInInspector
tag3: Cinemachine.CinemachineVirtualCameraBase;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Lock Stage In Inspector
labelProgrammer: m_LockStageInInspector (set)
haystackHuman: Cinemachine Virtual Camera Base: Set M_ Lock Stage In Inspector
haystackProgrammer: CinemachineVirtualCameraBase.m_LockStageInInspector (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_LockStageInInspector@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_LockStageInInspector
tag3: Cinemachine.CinemachineVirtualCameraBase;m_LockStageInInspector
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CinemachineCore+Stage[]
valueOutputTypes: Cinemachine.CinemachineCore+Stage[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Priority
labelProgrammer: m_Priority (get)
haystackHuman: Cinemachine Virtual Camera Base: Get M_ Priority
haystackProgrammer: CinemachineVirtualCameraBase.m_Priority (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_Priority@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_Priority
tag3: Cinemachine.CinemachineVirtualCameraBase;m_Priority
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Priority
labelProgrammer: m_Priority (set)
haystackHuman: Cinemachine Virtual Camera Base: Set M_ Priority
haystackProgrammer: CinemachineVirtualCameraBase.m_Priority (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_Priority@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_Priority
tag3: Cinemachine.CinemachineVirtualCameraBase;m_Priority
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Follow Target Attachment
labelProgrammer: FollowTargetAttachment (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Follow Target Attachment
haystackProgrammer: CinemachineVirtualCameraBase.FollowTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FollowTargetAttachment@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAttachment
tag3: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Follow Target Attachment
labelProgrammer: FollowTargetAttachment (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Follow Target Attachment
haystackProgrammer: CinemachineVirtualCameraBase.FollowTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.FollowTargetAttachment@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAttachment
tag3: Cinemachine.CinemachineVirtualCameraBase;FollowTargetAttachment
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (get)
haystackHuman: Cinemachine Virtual Camera Base: Get Look At Target Attachment
haystackProgrammer: CinemachineVirtualCameraBase.LookAtTargetAttachment (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAtTargetAttachment@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAttachment
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Look At Target Attachment
labelProgrammer: LookAtTargetAttachment (set)
haystackHuman: Cinemachine Virtual Camera Base: Set Look At Target Attachment
haystackProgrammer: CinemachineVirtualCameraBase.LookAtTargetAttachment (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.LookAtTargetAttachment@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAttachment
tag3: Cinemachine.CinemachineVirtualCameraBase;LookAtTargetAttachment
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get M_ Standby Update
labelProgrammer: m_StandbyUpdate (get)
haystackHuman: Cinemachine Virtual Camera Base: Get M_ Standby Update
haystackProgrammer: CinemachineVirtualCameraBase.m_StandbyUpdate (get)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_StandbyUpdate@get
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_StandbyUpdate
tag3: Cinemachine.CinemachineVirtualCameraBase;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set M_ Standby Update
labelProgrammer: m_StandbyUpdate (set)
haystackHuman: Cinemachine Virtual Camera Base: Set M_ Standby Update
haystackProgrammer: CinemachineVirtualCameraBase.m_StandbyUpdate (set)
favoriteKey: Cinemachine.CinemachineVirtualCameraBase.m_StandbyUpdate@set
tag1: Cinemachine.CinemachineVirtualCameraBase
tag2: Cinemachine.CinemachineVirtualCameraBase;m_StandbyUpdate
tag3: Cinemachine.CinemachineVirtualCameraBase;m_StandbyUpdate
valueInputTypes: Cinemachine.CinemachineVirtualCameraBase|Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
valueOutputTypes: Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Combined Filter Results (Noise Params, Time, Time Offsets)
labelProgrammer: GetCombinedFilterResults (noiseParams, time, timeOffsets)
haystackHuman: Noise Settings: Get Combined Filter Results
haystackProgrammer: NoiseSettings.GetCombinedFilterResults
tag1: Cinemachine.NoiseSettings
valueInputTypes: Cinemachine.NoiseSettings+TransformNoiseParams[]|System.Single|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
favoriteKey:
Cinemachine.NoiseSettings.GetCombinedFilterResults(Cinemachine.NoiseSettings+TransformNoiseParams[]System.SingleUnityEngine.Vector3)@any

tag2:
Cinemachine.NoiseSettings;GetCombinedFilterResults;Cinemachine.NoiseSettings+TransformNoiseParams[];System.Single;UnityEngine.Vector3

tag3:
Cinemachine.NoiseSettings;GetCombinedFilterResults;Cinemachine.NoiseSettings+TransformNoiseParams[];System.Single;UnityEngine.Vector3

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Signal (Time Since Signal Start, Pos, Rot)
labelProgrammer: GetSignal (timeSinceSignalStart, pos, rot)
haystackHuman: Noise Settings: Get Signal
haystackProgrammer: NoiseSettings.GetSignal
favoriteKey: Cinemachine.NoiseSettings.GetSignal(System.SingleUnityEngine.Vector3&UnityEngine.Quaternion&)@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;GetSignal;System.Single;UnityEngine.Vector3&;UnityEngine.Quaternion&
tag3: Cinemachine.NoiseSettings;GetSignal;System.Single;UnityEngine.Vector3&;UnityEngine.Quaternion&
valueInputTypes: Cinemachine.NoiseSettings|System.Single
valueOutputTypes: UnityEngine.Vector3|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Noise Settings: Create Instance
haystackProgrammer: NoiseSettings.CreateInstance
favoriteKey: Cinemachine.NoiseSettings.CreateInstance(System.String)@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Noise Settings: Create Instance
haystackProgrammer: NoiseSettings.CreateInstance
favoriteKey: Cinemachine.NoiseSettings.CreateInstance(System.Type)@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Noise Settings: Get Instance ID
haystackProgrammer: NoiseSettings.GetInstanceID
favoriteKey: Cinemachine.NoiseSettings.GetInstanceID()@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: Cinemachine.NoiseSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Noise Settings: Get Hash Code
haystackProgrammer: NoiseSettings.GetHashCode
favoriteKey: Cinemachine.NoiseSettings.GetHashCode()@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: Cinemachine.NoiseSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Noise Settings: Equals
haystackProgrammer: NoiseSettings.Equals
favoriteKey: Cinemachine.NoiseSettings.Equals(System.Object)@any
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Cinemachine.NoiseSettings|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Noise Settings: Instantiate
haystackProgrammer: NoiseSettings.Instantiate
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.NoiseSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Noise Settings: Instantiate
haystackProgrammer: NoiseSettings.Instantiate
tag1: Cinemachine.NoiseSettings
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
Cinemachine.NoiseSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, scene)
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haystackProgrammer: NoiseSettings.Instantiate
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labelProgrammer: Instantiate (original, parent)
haystackHuman: Noise Settings: Instantiate
haystackProgrammer: NoiseSettings.Instantiate
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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haystackProgrammer: NoiseSettings.Instantiate
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Noise Settings: Destroy
haystackProgrammer: NoiseSettings.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Noise Settings: Destroy
haystackProgrammer: NoiseSettings.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Noise Settings: Destroy Immediate
haystackProgrammer: NoiseSettings.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Noise Settings: Destroy Immediate
haystackProgrammer: NoiseSettings.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Noise Settings: Find Objects By Type
haystackProgrammer: NoiseSettings.FindObjectsByType
favoriteKey: Cinemachine.NoiseSettings.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Noise Settings: Find Objects By Type
haystackProgrammer: NoiseSettings.FindObjectsByType
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Cinemachine.NoiseSettings.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Noise Settings: Dont Destroy On Load
haystackProgrammer: NoiseSettings.DontDestroyOnLoad
favoriteKey: Cinemachine.NoiseSettings.DontDestroyOnLoad(UnityEngine.Object)@any
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Noise Settings: Find First Object By Type
haystackProgrammer: NoiseSettings.FindFirstObjectByType
favoriteKey: Cinemachine.NoiseSettings.FindFirstObjectByType(System.Type)@any
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Noise Settings: Find Any Object By Type
haystackProgrammer: NoiseSettings.FindAnyObjectByType
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Noise Settings: Find First Object By Type
haystackProgrammer: NoiseSettings.FindFirstObjectByType
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labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: NoiseSettings.FindAnyObjectByType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Noise Settings: To String
haystackProgrammer: NoiseSettings.ToString
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Noise Settings: Equals
haystackProgrammer: NoiseSettings.Equals
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valueOutputTypes: System.Boolean
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Noise Settings: Get Type
haystackProgrammer: NoiseSettings.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Noise Settings: Reference Equals
haystackProgrammer: NoiseSettings.ReferenceEquals
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labelHuman: Get Signal Duration
labelProgrammer: SignalDuration (get)
haystackHuman: Noise Settings: Get Signal Duration
haystackProgrammer: NoiseSettings.SignalDuration (get)
favoriteKey: Cinemachine.NoiseSettings.SignalDuration@get
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Noise Settings: Get Name
haystackProgrammer: NoiseSettings.name (get)
favoriteKey: Cinemachine.NoiseSettings.name@get
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;name
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Noise Settings: Set Name
haystackProgrammer: NoiseSettings.name (set)
favoriteKey: Cinemachine.NoiseSettings.name@set
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: Cinemachine.NoiseSettings|System.String
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Noise Settings: Get Hide Flags
haystackProgrammer: NoiseSettings.hideFlags (get)
favoriteKey: Cinemachine.NoiseSettings.hideFlags@get
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tag2: Cinemachine.NoiseSettings;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Noise Settings: Set Hide Flags
haystackProgrammer: NoiseSettings.hideFlags (set)
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tag2: Cinemachine.NoiseSettings;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Noise
labelProgrammer: PositionNoise (get)
haystackHuman: Noise Settings: Get Position Noise
haystackProgrammer: NoiseSettings.PositionNoise (get)
favoriteKey: Cinemachine.NoiseSettings.PositionNoise@get
tag1: Cinemachine.NoiseSettings
tag2: Cinemachine.NoiseSettings;PositionNoise
tag3: Cinemachine.NoiseSettings;PositionNoise
valueInputTypes: Cinemachine.NoiseSettings
valueOutputTypes: Cinemachine.NoiseSettings+TransformNoiseParams[]
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
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labelProgrammer: PositionNoise (set)
haystackHuman: Noise Settings: Set Position Noise
haystackProgrammer: NoiseSettings.PositionNoise (set)
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labelProgrammer: OrientationNoise (get)
haystackHuman: Noise Settings: Get Orientation Noise
haystackProgrammer: NoiseSettings.OrientationNoise (get)
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labelHuman: Set Orientation Noise
labelProgrammer: OrientationNoise (set)
haystackHuman: Noise Settings: Set Orientation Noise
haystackProgrammer: NoiseSettings.OrientationNoise (set)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Signal (Time Since Signal Start, Pos, Rot)
labelProgrammer: GetSignal (timeSinceSignalStart, pos, rot)
haystackHuman: Signal Source Asset: Get Signal
haystackProgrammer: SignalSourceAsset.GetSignal
tag1: Cinemachine.SignalSourceAsset
tag2: Cinemachine.SignalSourceAsset;GetSignal;System.Single;UnityEngine.Vector3&;UnityEngine.Quaternion&
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valueInputTypes: Cinemachine.SignalSourceAsset|System.Single
valueOutputTypes: UnityEngine.Vector3|UnityEngine.Quaternion
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
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haystackProgrammer: SignalSourceAsset.CreateInstance
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labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
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haystackProgrammer: SignalSourceAsset.CreateInstance
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Signal Source Asset: Get Instance ID
haystackProgrammer: SignalSourceAsset.GetInstanceID
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Signal Source Asset: Get Hash Code
haystackProgrammer: SignalSourceAsset.GetHashCode
favoriteKey: Cinemachine.SignalSourceAsset.GetHashCode()@any
tag1: Cinemachine.SignalSourceAsset
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valueOutputTypes: System.Int32
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: SignalSourceAsset.Equals
favoriteKey: Cinemachine.SignalSourceAsset.Equals(System.Object)@any
tag1: Cinemachine.SignalSourceAsset
tag2: Cinemachine.SignalSourceAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Cinemachine.SignalSourceAsset|System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Signal Source Asset: Instantiate
haystackProgrammer: SignalSourceAsset.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Signal Source Asset: Instantiate
haystackProgrammer: SignalSourceAsset.Instantiate
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labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
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haystackProgrammer: SignalSourceAsset.Instantiate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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valueOutputTypes: UnityEngine.Object
favoriteKey:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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labelProgrammer: DestroyImmediate (obj)
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labelProgrammer: DontDestroyOnLoad (target)
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labelProgrammer: FindAnyObjectByType (type)
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labelProgrammer: SignalDuration (get)
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labelProgrammer: name (set)
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labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
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labelProgrammer: hideFlags (set)
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labelProgrammer: print (message)
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labelProgrammer: SendMessage (methodName, options)
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
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labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
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labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
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haystackProgrammer: CinemachineInputProvider.FindAnyObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
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haystackProgrammer: CinemachineInputProvider.ToString
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
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haystackProgrammer: CinemachineInputProvider.Equals
favoriteKey: Cinemachine.CinemachineInputProvider.Equals(System.ObjectSystem.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Cinemachine Input Provider: Get Type
haystackProgrammer: CinemachineInputProvider.GetType
favoriteKey: Cinemachine.CinemachineInputProvider.GetType()@any
tag1: Cinemachine.CinemachineInputProvider
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Cinemachine Input Provider: Reference Equals
haystackProgrammer: CinemachineInputProvider.ReferenceEquals
favoriteKey: Cinemachine.CinemachineInputProvider.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: Cinemachine.CinemachineInputProvider
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tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Cinemachine Input Provider: Get Destroy Cancellation Token
haystackProgrammer: CinemachineInputProvider.destroyCancellationToken (get)
favoriteKey: Cinemachine.CinemachineInputProvider.destroyCancellationToken@get
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tag2: Cinemachine.CinemachineInputProvider;destroyCancellationToken
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valueOutputTypes: System.Threading.CancellationToken
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Cinemachine Input Provider: Get Use GUI Layout
haystackProgrammer: CinemachineInputProvider.useGUILayout (get)
favoriteKey: Cinemachine.CinemachineInputProvider.useGUILayout@get
tag1: Cinemachine.CinemachineInputProvider
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tag3: UnityEngine.MonoBehaviour;useGUILayout
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Cinemachine Input Provider: Set Use GUI Layout
haystackProgrammer: CinemachineInputProvider.useGUILayout (set)
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Cinemachine Input Provider: Get Did Start
haystackProgrammer: CinemachineInputProvider.didStart (get)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Cinemachine Input Provider: Get Did Awake
haystackProgrammer: CinemachineInputProvider.didAwake (get)
favoriteKey: Cinemachine.CinemachineInputProvider.didAwake@get
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Cinemachine Input Provider: Get Run In Edit Mode
haystackProgrammer: CinemachineInputProvider.runInEditMode (get)
favoriteKey: Cinemachine.CinemachineInputProvider.runInEditMode@get
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
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haystackProgrammer: CinemachineInputProvider.runInEditMode (set)
favoriteKey: Cinemachine.CinemachineInputProvider.runInEditMode@set
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Cinemachine Input Provider: Get Enabled
haystackProgrammer: CinemachineInputProvider.enabled (get)
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Cinemachine Input Provider: Set Enabled
haystackProgrammer: CinemachineInputProvider.enabled (set)
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Cinemachine Input Provider: Is Active And Enabled
haystackProgrammer: CinemachineInputProvider.isActiveAndEnabled (get)
favoriteKey: Cinemachine.CinemachineInputProvider.isActiveAndEnabled@get
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Cinemachine Input Provider: Get Transform
haystackProgrammer: CinemachineInputProvider.transform (get)
favoriteKey: Cinemachine.CinemachineInputProvider.transform@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;transform
tag3: UnityEngine.Component;transform
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valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Cinemachine Input Provider: Get Game Object
haystackProgrammer: CinemachineInputProvider.gameObject (get)
favoriteKey: Cinemachine.CinemachineInputProvider.gameObject@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;gameObject
tag3: UnityEngine.Component;gameObject
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valueOutputTypes: UnityEngine.GameObject
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Cinemachine Input Provider: Get Tag
haystackProgrammer: CinemachineInputProvider.tag (get)
favoriteKey: Cinemachine.CinemachineInputProvider.tag@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;tag
tag3: UnityEngine.Component;tag
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Cinemachine Input Provider: Set Tag
haystackProgrammer: CinemachineInputProvider.tag (set)
favoriteKey: Cinemachine.CinemachineInputProvider.tag@set
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;tag
tag3: UnityEngine.Component;tag
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Cinemachine Input Provider: Get Name
haystackProgrammer: CinemachineInputProvider.name (get)
favoriteKey: Cinemachine.CinemachineInputProvider.name@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Cinemachine Input Provider: Set Name
haystackProgrammer: CinemachineInputProvider.name (set)
favoriteKey: Cinemachine.CinemachineInputProvider.name@set
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;name
tag3: UnityEngine.Object;name
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valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Cinemachine Input Provider: Get Hide Flags
haystackProgrammer: CinemachineInputProvider.hideFlags (get)
favoriteKey: Cinemachine.CinemachineInputProvider.hideFlags@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Cinemachine Input Provider: Set Hide Flags
haystackProgrammer: CinemachineInputProvider.hideFlags (set)
favoriteKey: Cinemachine.CinemachineInputProvider.hideFlags@set
tag1: Cinemachine.CinemachineInputProvider
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tag3: UnityEngine.Object;hideFlags
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Index
labelProgrammer: PlayerIndex (get)
haystackHuman: Cinemachine Input Provider: Get Player Index
haystackProgrammer: CinemachineInputProvider.PlayerIndex (get)
favoriteKey: Cinemachine.CinemachineInputProvider.PlayerIndex@get
tag1: Cinemachine.CinemachineInputProvider
tag2: Cinemachine.CinemachineInputProvider;PlayerIndex
tag3: Cinemachine.CinemachineInputProvider;PlayerIndex
valueInputTypes: Cinemachine.CinemachineInputProvider
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Player Index
labelProgrammer: PlayerIndex (set)
haystackHuman: Cinemachine Input Provider: Set Player Index
haystackProgrammer: CinemachineInputProvider.PlayerIndex (set)
favoriteKey: Cinemachine.CinemachineInputProvider.PlayerIndex@set
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tag3: Cinemachine.CinemachineInputProvider;PlayerIndex
valueInputTypes: Cinemachine.CinemachineInputProvider|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Auto Enable Inputs
labelProgrammer: AutoEnableInputs (get)
haystackHuman: Cinemachine Input Provider: Get Auto Enable Inputs
haystackProgrammer: CinemachineInputProvider.AutoEnableInputs (get)
favoriteKey: Cinemachine.CinemachineInputProvider.AutoEnableInputs@get
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Auto Enable Inputs
labelProgrammer: AutoEnableInputs (set)
haystackHuman: Cinemachine Input Provider: Set Auto Enable Inputs
haystackProgrammer: CinemachineInputProvider.AutoEnableInputs (set)
favoriteKey: Cinemachine.CinemachineInputProvider.AutoEnableInputs@set
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get XY Axis
labelProgrammer: XYAxis (get)
haystackHuman: Cinemachine Input Provider: Get XY Axis
haystackProgrammer: CinemachineInputProvider.XYAxis (get)
favoriteKey: Cinemachine.CinemachineInputProvider.XYAxis@get
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valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set XY Axis
labelProgrammer: XYAxis (set)
haystackHuman: Cinemachine Input Provider: Set XY Axis
haystackProgrammer: CinemachineInputProvider.XYAxis (set)
favoriteKey: Cinemachine.CinemachineInputProvider.XYAxis@set
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valueInputTypes: Cinemachine.CinemachineInputProvider|UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Z Axis
labelProgrammer: ZAxis (get)
haystackHuman: Cinemachine Input Provider: Get Z Axis
haystackProgrammer: CinemachineInputProvider.ZAxis (get)
favoriteKey: Cinemachine.CinemachineInputProvider.ZAxis@get
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valueOutputTypes: UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Z Axis
labelProgrammer: ZAxis (set)
haystackHuman: Cinemachine Input Provider: Set Z Axis
haystackProgrammer: CinemachineInputProvider.ZAxis (set)
favoriteKey: Cinemachine.CinemachineInputProvider.ZAxis@set
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valueInputTypes: Cinemachine.CinemachineInputProvider|UnityEngine.InputSystem.InputActionReference
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Cinemachine Trigger Action: Is Invoking
haystackProgrammer: CinemachineTriggerAction.IsInvoking
favoriteKey: Cinemachine.CinemachineTriggerAction.IsInvoking()@any
tag1: Cinemachine.CinemachineTriggerAction
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Cinemachine Trigger Action: Cancel Invoke
haystackProgrammer: CinemachineTriggerAction.CancelInvoke
favoriteKey: Cinemachine.CinemachineTriggerAction.CancelInvoke()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Cinemachine Trigger Action: Invoke
haystackProgrammer: CinemachineTriggerAction.Invoke
favoriteKey: Cinemachine.CinemachineTriggerAction.Invoke(System.StringSystem.Single)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Cinemachine Trigger Action: Invoke Repeating
haystackProgrammer: CinemachineTriggerAction.InvokeRepeating
favoriteKey: Cinemachine.CinemachineTriggerAction.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
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tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Cinemachine Trigger Action: Cancel Invoke
haystackProgrammer: CinemachineTriggerAction.CancelInvoke
favoriteKey: Cinemachine.CinemachineTriggerAction.CancelInvoke(System.String)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Cinemachine Trigger Action: Is Invoking
haystackProgrammer: CinemachineTriggerAction.IsInvoking
favoriteKey: Cinemachine.CinemachineTriggerAction.IsInvoking(System.String)@any
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valueOutputTypes: System.Boolean
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Cinemachine Trigger Action: Start Coroutine
haystackProgrammer: CinemachineTriggerAction.StartCoroutine
favoriteKey: Cinemachine.CinemachineTriggerAction.StartCoroutine(System.String)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name, Value)
labelProgrammer: StartCoroutine (methodName, value)
haystackHuman: Cinemachine Trigger Action: Start Coroutine
haystackProgrammer: CinemachineTriggerAction.StartCoroutine
favoriteKey: Cinemachine.CinemachineTriggerAction.StartCoroutine(System.StringSystem.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Start Coroutine (Routine)
labelProgrammer: StartCoroutine (routine)
haystackHuman: Cinemachine Trigger Action: Start Coroutine
haystackProgrammer: CinemachineTriggerAction.StartCoroutine
favoriteKey: Cinemachine.CinemachineTriggerAction.StartCoroutine(System.Collections.IEnumerator)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Trigger Action: Stop Coroutine
haystackProgrammer: CinemachineTriggerAction.StopCoroutine
favoriteKey: Cinemachine.CinemachineTriggerAction.StopCoroutine(System.Collections.IEnumerator)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Routine)
labelProgrammer: StopCoroutine (routine)
haystackHuman: Cinemachine Trigger Action: Stop Coroutine
haystackProgrammer: CinemachineTriggerAction.StopCoroutine
favoriteKey: Cinemachine.CinemachineTriggerAction.StopCoroutine(UnityEngine.Coroutine)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop Coroutine (Method Name)
labelProgrammer: StopCoroutine (methodName)
haystackHuman: Cinemachine Trigger Action: Stop Coroutine
haystackProgrammer: CinemachineTriggerAction.StopCoroutine
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Stop All Coroutines ()
labelProgrammer: StopAllCoroutines ()
haystackHuman: Cinemachine Trigger Action: Stop All Coroutines
haystackProgrammer: CinemachineTriggerAction.StopAllCoroutines
favoriteKey: Cinemachine.CinemachineTriggerAction.StopAllCoroutines()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Cinemachine Trigger Action: Print
haystackProgrammer: CinemachineTriggerAction.print
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Cinemachine Trigger Action: Get Instance ID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Cinemachine Trigger Action: Get Hash Code
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelProgrammer: FindObjectsByType (type, sortMode)
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labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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