namespace Unity.Burst.CompilerServices { /// /// Compile-time hint intrinsics. /// public static class Hint { /// /// Hints to the compiler that the condition is likely to be true. /// /// The boolean condition that is likely to be true. /// The condition. public static bool Likely(bool condition) => condition; /// /// Hints to the compiler that the condition is unlikely to be true. /// /// The boolean condition that is unlikely to be true. /// The condition. public static bool Unlikely(bool condition) => condition; /// /// Hints to the compiler that the condition can be assumed to be true. /// /// The boolean condition that can be assumed to be true. public static void Assume(bool condition) { } } }