using System;
namespace Unity.Burst.CompilerServices
{
///
/// Can be used to specify that a warning produced by Burst for a given
/// method should be ignored.
///
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class IgnoreWarningAttribute : Attribute
{
///
/// Ignore a single warning produced by Burst.
///
/// The warning to ignore.
public IgnoreWarningAttribute(int warning) { }
}
}