using System; namespace Unity.Burst.CompilerServices { /// /// Can be used to specify that a warning produced by Burst for a given /// method should be ignored. /// [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class IgnoreWarningAttribute : Attribute { /// /// Ignore a single warning produced by Burst. /// /// The warning to ignore. public IgnoreWarningAttribute(int warning) { } } }