using System; using System.Globalization; using System.Threading; using NUnit.Framework; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using System.Text; using Unity.Burst; // change this to change the core type under test using FixedStringN = Unity.Collections.FixedString128Bytes; namespace FixedStringTests { [BurstCompile] internal class FixedStringBurstTests { [BurstCompile] static int BurstAppendFn(ref FixedStringN fs, in FixedString32Bytes other) { fs.Append(in other); return fs.Length; } delegate int BurstAppendDelegate(ref FixedStringN a, in FixedString32Bytes b); [Test] public void TestBurstAppend() { var fp = BurstCompiler.CompileFunctionPointer(BurstAppendFn); var invoke = fp.Invoke; FixedStringN a = new FixedStringN("Hello "); FixedString32Bytes b = new FixedString32Bytes("World"); var len = invoke(ref a, b); Assert.AreEqual(11, len); Assert.AreEqual("Hello World", a.ToString()); } } }