//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3x3 matrix of floats. [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct float3x3 : System.IEquatable, IFormattable { /// Column 0 of the matrix. public float3 c0; /// Column 1 of the matrix. public float3 c1; /// Column 2 of the matrix. public float3 c2; /// float3x3 identity transform. public static readonly float3x3 identity = new float3x3(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f); /// float3x3 zero value. public static readonly float3x3 zero; /// Constructs a float3x3 matrix from three float3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(float3 c0, float3 c1, float3 c2) { this.c0 = c0; this.c1 = c1; this.c2 = c2; } /// Constructs a float3x3 matrix from 9 float values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. /// The matrix at row 2, column 2 will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) { this.c0 = new float3(m00, m10, m20); this.c1 = new float3(m01, m11, m21); this.c2 = new float3(m02, m12, m22); } /// Constructs a float3x3 matrix from a single float value by assigning it to every component. /// float to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(float v) { this.c0 = v; this.c1 = v; this.c2 = v; } /// Constructs a float3x3 matrix from a single bool value by converting it to float and assigning it to every component. /// bool to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(bool v) { this.c0 = math.select(new float3(0.0f), new float3(1.0f), v); this.c1 = math.select(new float3(0.0f), new float3(1.0f), v); this.c2 = math.select(new float3(0.0f), new float3(1.0f), v); } /// Constructs a float3x3 matrix from a bool3x3 matrix by componentwise conversion. /// bool3x3 to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(bool3x3 v) { this.c0 = math.select(new float3(0.0f), new float3(1.0f), v.c0); this.c1 = math.select(new float3(0.0f), new float3(1.0f), v.c1); this.c2 = math.select(new float3(0.0f), new float3(1.0f), v.c2); } /// Constructs a float3x3 matrix from a single int value by converting it to float and assigning it to every component. /// int to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(int v) { this.c0 = v; this.c1 = v; this.c2 = v; } /// Constructs a float3x3 matrix from a int3x3 matrix by componentwise conversion. /// int3x3 to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(int3x3 v) { this.c0 = v.c0; this.c1 = v.c1; this.c2 = v.c2; } /// Constructs a float3x3 matrix from a single uint value by converting it to float and assigning it to every component. /// uint to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(uint v) { this.c0 = v; this.c1 = v; this.c2 = v; } /// Constructs a float3x3 matrix from a uint3x3 matrix by componentwise conversion. /// uint3x3 to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(uint3x3 v) { this.c0 = v.c0; this.c1 = v.c1; this.c2 = v.c2; } /// Constructs a float3x3 matrix from a single double value by converting it to float and assigning it to every component. /// double to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(double v) { this.c0 = (float3)v; this.c1 = (float3)v; this.c2 = (float3)v; } /// Constructs a float3x3 matrix from a double3x3 matrix by componentwise conversion. /// double3x3 to convert to float3x3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public float3x3(double3x3 v) { this.c0 = (float3)v.c0; this.c1 = (float3)v.c1; this.c2 = (float3)v.c2; } /// Implicitly converts a single float value to a float3x3 matrix by assigning it to every component. /// float to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float3x3(float v) { return new float3x3(v); } /// Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component. /// bool to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float3x3(bool v) { return new float3x3(v); } /// Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion. /// bool3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float3x3(bool3x3 v) { return new float3x3(v); } /// Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component. /// int to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float3x3(int v) { return new float3x3(v); } /// Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion. /// int3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float3x3(int3x3 v) { return new float3x3(v); } /// Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component. /// uint to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float3x3(uint v) { return new float3x3(v); } /// Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion. /// uint3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator float3x3(uint3x3 v) { return new float3x3(v); } /// Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component. /// double to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float3x3(double v) { return new float3x3(v); } /// Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion. /// double3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator float3x3(double3x3 v) { return new float3x3(v); } /// Returns the result of a componentwise multiplication operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise multiplication. /// Right hand side float3x3 to use to compute componentwise multiplication. /// float3x3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator * (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 * rhs.c0, lhs.c1 * rhs.c1, lhs.c2 * rhs.c2); } /// Returns the result of a componentwise multiplication operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise multiplication. /// Right hand side float to use to compute componentwise multiplication. /// float3x3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator * (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 * rhs, lhs.c1 * rhs, lhs.c2 * rhs); } /// Returns the result of a componentwise multiplication operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise multiplication. /// Right hand side float3x3 to use to compute componentwise multiplication. /// float3x3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator * (float lhs, float3x3 rhs) { return new float3x3 (lhs * rhs.c0, lhs * rhs.c1, lhs * rhs.c2); } /// Returns the result of a componentwise addition operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise addition. /// Right hand side float3x3 to use to compute componentwise addition. /// float3x3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator + (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 + rhs.c0, lhs.c1 + rhs.c1, lhs.c2 + rhs.c2); } /// Returns the result of a componentwise addition operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise addition. /// Right hand side float to use to compute componentwise addition. /// float3x3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator + (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 + rhs, lhs.c1 + rhs, lhs.c2 + rhs); } /// Returns the result of a componentwise addition operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise addition. /// Right hand side float3x3 to use to compute componentwise addition. /// float3x3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator + (float lhs, float3x3 rhs) { return new float3x3 (lhs + rhs.c0, lhs + rhs.c1, lhs + rhs.c2); } /// Returns the result of a componentwise subtraction operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise subtraction. /// Right hand side float3x3 to use to compute componentwise subtraction. /// float3x3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator - (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 - rhs.c0, lhs.c1 - rhs.c1, lhs.c2 - rhs.c2); } /// Returns the result of a componentwise subtraction operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise subtraction. /// Right hand side float to use to compute componentwise subtraction. /// float3x3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator - (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 - rhs, lhs.c1 - rhs, lhs.c2 - rhs); } /// Returns the result of a componentwise subtraction operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise subtraction. /// Right hand side float3x3 to use to compute componentwise subtraction. /// float3x3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator - (float lhs, float3x3 rhs) { return new float3x3 (lhs - rhs.c0, lhs - rhs.c1, lhs - rhs.c2); } /// Returns the result of a componentwise division operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise division. /// Right hand side float3x3 to use to compute componentwise division. /// float3x3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator / (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 / rhs.c0, lhs.c1 / rhs.c1, lhs.c2 / rhs.c2); } /// Returns the result of a componentwise division operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise division. /// Right hand side float to use to compute componentwise division. /// float3x3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator / (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 / rhs, lhs.c1 / rhs, lhs.c2 / rhs); } /// Returns the result of a componentwise division operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise division. /// Right hand side float3x3 to use to compute componentwise division. /// float3x3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator / (float lhs, float3x3 rhs) { return new float3x3 (lhs / rhs.c0, lhs / rhs.c1, lhs / rhs.c2); } /// Returns the result of a componentwise modulus operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise modulus. /// Right hand side float3x3 to use to compute componentwise modulus. /// float3x3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator % (float3x3 lhs, float3x3 rhs) { return new float3x3 (lhs.c0 % rhs.c0, lhs.c1 % rhs.c1, lhs.c2 % rhs.c2); } /// Returns the result of a componentwise modulus operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise modulus. /// Right hand side float to use to compute componentwise modulus. /// float3x3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator % (float3x3 lhs, float rhs) { return new float3x3 (lhs.c0 % rhs, lhs.c1 % rhs, lhs.c2 % rhs); } /// Returns the result of a componentwise modulus operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise modulus. /// Right hand side float3x3 to use to compute componentwise modulus. /// float3x3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator % (float lhs, float3x3 rhs) { return new float3x3 (lhs % rhs.c0, lhs % rhs.c1, lhs % rhs.c2); } /// Returns the result of a componentwise increment operation on a float3x3 matrix. /// Value to use when computing the componentwise increment. /// float3x3 result of the componentwise increment. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator ++ (float3x3 val) { return new float3x3 (++val.c0, ++val.c1, ++val.c2); } /// Returns the result of a componentwise decrement operation on a float3x3 matrix. /// Value to use when computing the componentwise decrement. /// float3x3 result of the componentwise decrement. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator -- (float3x3 val) { return new float3x3 (--val.c0, --val.c1, --val.c2); } /// Returns the result of a componentwise less than operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise less than. /// Right hand side float3x3 to use to compute componentwise less than. /// bool3x3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator < (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 < rhs.c0, lhs.c1 < rhs.c1, lhs.c2 < rhs.c2); } /// Returns the result of a componentwise less than operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise less than. /// Right hand side float to use to compute componentwise less than. /// bool3x3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator < (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 < rhs, lhs.c1 < rhs, lhs.c2 < rhs); } /// Returns the result of a componentwise less than operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise less than. /// Right hand side float3x3 to use to compute componentwise less than. /// bool3x3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator < (float lhs, float3x3 rhs) { return new bool3x3 (lhs < rhs.c0, lhs < rhs.c1, lhs < rhs.c2); } /// Returns the result of a componentwise less or equal operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise less or equal. /// Right hand side float3x3 to use to compute componentwise less or equal. /// bool3x3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator <= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 <= rhs.c0, lhs.c1 <= rhs.c1, lhs.c2 <= rhs.c2); } /// Returns the result of a componentwise less or equal operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise less or equal. /// Right hand side float to use to compute componentwise less or equal. /// bool3x3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator <= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 <= rhs, lhs.c1 <= rhs, lhs.c2 <= rhs); } /// Returns the result of a componentwise less or equal operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise less or equal. /// Right hand side float3x3 to use to compute componentwise less or equal. /// bool3x3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator <= (float lhs, float3x3 rhs) { return new bool3x3 (lhs <= rhs.c0, lhs <= rhs.c1, lhs <= rhs.c2); } /// Returns the result of a componentwise greater than operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise greater than. /// Right hand side float3x3 to use to compute componentwise greater than. /// bool3x3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator > (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 > rhs.c0, lhs.c1 > rhs.c1, lhs.c2 > rhs.c2); } /// Returns the result of a componentwise greater than operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise greater than. /// Right hand side float to use to compute componentwise greater than. /// bool3x3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator > (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 > rhs, lhs.c1 > rhs, lhs.c2 > rhs); } /// Returns the result of a componentwise greater than operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise greater than. /// Right hand side float3x3 to use to compute componentwise greater than. /// bool3x3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator > (float lhs, float3x3 rhs) { return new bool3x3 (lhs > rhs.c0, lhs > rhs.c1, lhs > rhs.c2); } /// Returns the result of a componentwise greater or equal operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise greater or equal. /// Right hand side float3x3 to use to compute componentwise greater or equal. /// bool3x3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator >= (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 >= rhs.c0, lhs.c1 >= rhs.c1, lhs.c2 >= rhs.c2); } /// Returns the result of a componentwise greater or equal operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise greater or equal. /// Right hand side float to use to compute componentwise greater or equal. /// bool3x3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator >= (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 >= rhs, lhs.c1 >= rhs, lhs.c2 >= rhs); } /// Returns the result of a componentwise greater or equal operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise greater or equal. /// Right hand side float3x3 to use to compute componentwise greater or equal. /// bool3x3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator >= (float lhs, float3x3 rhs) { return new bool3x3 (lhs >= rhs.c0, lhs >= rhs.c1, lhs >= rhs.c2); } /// Returns the result of a componentwise unary minus operation on a float3x3 matrix. /// Value to use when computing the componentwise unary minus. /// float3x3 result of the componentwise unary minus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator - (float3x3 val) { return new float3x3 (-val.c0, -val.c1, -val.c2); } /// Returns the result of a componentwise unary plus operation on a float3x3 matrix. /// Value to use when computing the componentwise unary plus. /// float3x3 result of the componentwise unary plus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 operator + (float3x3 val) { return new float3x3 (+val.c0, +val.c1, +val.c2); } /// Returns the result of a componentwise equality operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise equality. /// Right hand side float3x3 to use to compute componentwise equality. /// bool3x3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator == (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1, lhs.c2 == rhs.c2); } /// Returns the result of a componentwise equality operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise equality. /// Right hand side float to use to compute componentwise equality. /// bool3x3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator == (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 == rhs, lhs.c1 == rhs, lhs.c2 == rhs); } /// Returns the result of a componentwise equality operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise equality. /// Right hand side float3x3 to use to compute componentwise equality. /// bool3x3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator == (float lhs, float3x3 rhs) { return new bool3x3 (lhs == rhs.c0, lhs == rhs.c1, lhs == rhs.c2); } /// Returns the result of a componentwise not equal operation on two float3x3 matrices. /// Left hand side float3x3 to use to compute componentwise not equal. /// Right hand side float3x3 to use to compute componentwise not equal. /// bool3x3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator != (float3x3 lhs, float3x3 rhs) { return new bool3x3 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1, lhs.c2 != rhs.c2); } /// Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value. /// Left hand side float3x3 to use to compute componentwise not equal. /// Right hand side float to use to compute componentwise not equal. /// bool3x3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator != (float3x3 lhs, float rhs) { return new bool3x3 (lhs.c0 != rhs, lhs.c1 != rhs, lhs.c2 != rhs); } /// Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix. /// Left hand side float to use to compute componentwise not equal. /// Right hand side float3x3 to use to compute componentwise not equal. /// bool3x3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3x3 operator != (float lhs, float3x3 rhs) { return new bool3x3 (lhs != rhs.c0, lhs != rhs.c1, lhs != rhs.c2); } /// Returns the float3 element at a specified index. unsafe public ref float3 this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (float3x3* array = &this) { return ref ((float3*)array)[index]; } } } /// Returns true if the float3x3 is equal to a given float3x3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(float3x3 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1) && c2.Equals(rhs.c2); } /// Returns true if the float3x3 is equal to a given float3x3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is float3x3 converted && Equals(converted); } /// Returns a hash code for the float3x3. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the float3x3. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x, c1.x, c2.x, c0.y, c1.y, c2.y, c0.z, c1.z, c2.z); } /// Returns a string representation of the float3x3 using a specified format and culture-specific format information. /// Format string to use during string formatting. /// Format provider to use during string formatting. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public string ToString(string format, IFormatProvider formatProvider) { return string.Format("float3x3({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f)", c0.x.ToString(format, formatProvider), c1.x.ToString(format, formatProvider), c2.x.ToString(format, formatProvider), c0.y.ToString(format, formatProvider), c1.y.ToString(format, formatProvider), c2.y.ToString(format, formatProvider), c0.z.ToString(format, formatProvider), c1.z.ToString(format, formatProvider), c2.z.ToString(format, formatProvider)); } } public static partial class math { /// Returns a float3x3 matrix constructed from three float3 vectors. /// The matrix column c0 will be set to this value. /// The matrix column c1 will be set to this value. /// The matrix column c2 will be set to this value. /// float3x3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(float3 c0, float3 c1, float3 c2) { return new float3x3(c0, c1, c2); } /// Returns a float3x3 matrix constructed from from 9 float values given in row-major order. /// The matrix at row 0, column 0 will be set to this value. /// The matrix at row 0, column 1 will be set to this value. /// The matrix at row 0, column 2 will be set to this value. /// The matrix at row 1, column 0 will be set to this value. /// The matrix at row 1, column 1 will be set to this value. /// The matrix at row 1, column 2 will be set to this value. /// The matrix at row 2, column 0 will be set to this value. /// The matrix at row 2, column 1 will be set to this value. /// The matrix at row 2, column 2 will be set to this value. /// float3x3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) { return new float3x3(m00, m01, m02, m10, m11, m12, m20, m21, m22); } /// Returns a float3x3 matrix constructed from a single float value by assigning it to every component. /// float to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(float v) { return new float3x3(v); } /// Returns a float3x3 matrix constructed from a single bool value by converting it to float and assigning it to every component. /// bool to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(bool v) { return new float3x3(v); } /// Return a float3x3 matrix constructed from a bool3x3 matrix by componentwise conversion. /// bool3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(bool3x3 v) { return new float3x3(v); } /// Returns a float3x3 matrix constructed from a single int value by converting it to float and assigning it to every component. /// int to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(int v) { return new float3x3(v); } /// Return a float3x3 matrix constructed from a int3x3 matrix by componentwise conversion. /// int3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(int3x3 v) { return new float3x3(v); } /// Returns a float3x3 matrix constructed from a single uint value by converting it to float and assigning it to every component. /// uint to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(uint v) { return new float3x3(v); } /// Return a float3x3 matrix constructed from a uint3x3 matrix by componentwise conversion. /// uint3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(uint3x3 v) { return new float3x3(v); } /// Returns a float3x3 matrix constructed from a single double value by converting it to float and assigning it to every component. /// double to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(double v) { return new float3x3(v); } /// Return a float3x3 matrix constructed from a double3x3 matrix by componentwise conversion. /// double3x3 to convert to float3x3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 float3x3(double3x3 v) { return new float3x3(v); } /// Return the float3x3 transpose of a float3x3 matrix. /// Value to transpose. /// Transposed value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 transpose(float3x3 v) { return float3x3( v.c0.x, v.c0.y, v.c0.z, v.c1.x, v.c1.y, v.c1.z, v.c2.x, v.c2.y, v.c2.z); } /// Returns the float3x3 full inverse of a float3x3 matrix. /// Matrix to invert. /// The inverted matrix. public static float3x3 inverse(float3x3 m) { float3 c0 = m.c0; float3 c1 = m.c1; float3 c2 = m.c2; float3 t0 = float3(c1.x, c2.x, c0.x); float3 t1 = float3(c1.y, c2.y, c0.y); float3 t2 = float3(c1.z, c2.z, c0.z); float3 m0 = t1 * t2.yzx - t1.yzx * t2; float3 m1 = t0.yzx * t2 - t0 * t2.yzx; float3 m2 = t0 * t1.yzx - t0.yzx * t1; float rcpDet = 1.0f / csum(t0.zxy * m0); return float3x3(m0, m1, m2) * rcpDet; } /// Returns the determinant of a float3x3 matrix. /// Matrix to use when computing determinant. /// The determinant of the matrix. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float determinant(float3x3 m) { float3 c0 = m.c0; float3 c1 = m.c1; float3 c2 = m.c2; float m00 = c1.y * c2.z - c1.z * c2.y; float m01 = c0.y * c2.z - c0.z * c2.y; float m02 = c0.y * c1.z - c0.z * c1.y; return c0.x * m00 - c1.x * m01 + c2.x * m02; } /// Returns a uint hash code of a float3x3 matrix. /// Matrix value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(float3x3 v) { return csum(asuint(v.c0) * uint3(0x713BD06Fu, 0x753AD6ADu, 0xD19764C7u) + asuint(v.c1) * uint3(0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu) + asuint(v.c2) * uint3(0x56A1530Du, 0x804B722Du, 0x738E50E5u)) + 0x4FC93C25u; } /// /// Returns a uint3 vector hash code of a float3x3 matrix. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Matrix value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(float3x3 v) { return (asuint(v.c0) * uint3(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du) + asuint(v.c1) * uint3(0xA10D9E27u, 0x568DAAA9u, 0x7530254Fu) + asuint(v.c2) * uint3(0x9F090439u, 0x5E9F85C9u, 0x8C4CA03Fu)) + 0xB8D969EDu; } } }