//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; using System.Diagnostics; using Unity.IL2CPP.CompilerServices; #pragma warning disable 0660, 0661 namespace Unity.Mathematics { /// A 3 component vector of ints. [DebuggerTypeProxy(typeof(int3.DebuggerProxy))] [System.Serializable] [Il2CppEagerStaticClassConstruction] public partial struct int3 : System.IEquatable, IFormattable { /// x component of the vector. public int x; /// y component of the vector. public int y; /// z component of the vector. public int z; /// int3 zero value. public static readonly int3 zero; /// Constructs a int3 vector from three int values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } /// Constructs a int3 vector from an int value and an int2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(int x, int2 yz) { this.x = x; this.y = yz.x; this.z = yz.y; } /// Constructs a int3 vector from an int2 vector and an int value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(int2 xy, int z) { this.x = xy.x; this.y = xy.y; this.z = z; } /// Constructs a int3 vector from an int3 vector. /// The constructed vector's xyz components will be set to this value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(int3 xyz) { this.x = xyz.x; this.y = xyz.y; this.z = xyz.z; } /// Constructs a int3 vector from a single int value by assigning it to every component. /// int to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(int v) { this.x = v; this.y = v; this.z = v; } /// Constructs a int3 vector from a single bool value by converting it to int and assigning it to every component. /// bool to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(bool v) { this.x = v ? 1 : 0; this.y = v ? 1 : 0; this.z = v ? 1 : 0; } /// Constructs a int3 vector from a bool3 vector by componentwise conversion. /// bool3 to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(bool3 v) { this.x = v.x ? 1 : 0; this.y = v.y ? 1 : 0; this.z = v.z ? 1 : 0; } /// Constructs a int3 vector from a single uint value by converting it to int and assigning it to every component. /// uint to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(uint v) { this.x = (int)v; this.y = (int)v; this.z = (int)v; } /// Constructs a int3 vector from a uint3 vector by componentwise conversion. /// uint3 to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(uint3 v) { this.x = (int)v.x; this.y = (int)v.y; this.z = (int)v.z; } /// Constructs a int3 vector from a single float value by converting it to int and assigning it to every component. /// float to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(float v) { this.x = (int)v; this.y = (int)v; this.z = (int)v; } /// Constructs a int3 vector from a float3 vector by componentwise conversion. /// float3 to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(float3 v) { this.x = (int)v.x; this.y = (int)v.y; this.z = (int)v.z; } /// Constructs a int3 vector from a single double value by converting it to int and assigning it to every component. /// double to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(double v) { this.x = (int)v; this.y = (int)v; this.z = (int)v; } /// Constructs a int3 vector from a double3 vector by componentwise conversion. /// double3 to convert to int3 [MethodImpl(MethodImplOptions.AggressiveInlining)] public int3(double3 v) { this.x = (int)v.x; this.y = (int)v.y; this.z = (int)v.z; } /// Implicitly converts a single int value to a int3 vector by assigning it to every component. /// int to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator int3(int v) { return new int3(v); } /// Explicitly converts a single bool value to a int3 vector by converting it to int and assigning it to every component. /// bool to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(bool v) { return new int3(v); } /// Explicitly converts a bool3 vector to a int3 vector by componentwise conversion. /// bool3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(bool3 v) { return new int3(v); } /// Explicitly converts a single uint value to a int3 vector by converting it to int and assigning it to every component. /// uint to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(uint v) { return new int3(v); } /// Explicitly converts a uint3 vector to a int3 vector by componentwise conversion. /// uint3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(uint3 v) { return new int3(v); } /// Explicitly converts a single float value to a int3 vector by converting it to int and assigning it to every component. /// float to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(float v) { return new int3(v); } /// Explicitly converts a float3 vector to a int3 vector by componentwise conversion. /// float3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(float3 v) { return new int3(v); } /// Explicitly converts a single double value to a int3 vector by converting it to int and assigning it to every component. /// double to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(double v) { return new int3(v); } /// Explicitly converts a double3 vector to a int3 vector by componentwise conversion. /// double3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static explicit operator int3(double3 v) { return new int3(v); } /// Returns the result of a componentwise multiplication operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise multiplication. /// Right hand side int3 to use to compute componentwise multiplication. /// int3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator * (int3 lhs, int3 rhs) { return new int3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); } /// Returns the result of a componentwise multiplication operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise multiplication. /// Right hand side int to use to compute componentwise multiplication. /// int3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator * (int3 lhs, int rhs) { return new int3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); } /// Returns the result of a componentwise multiplication operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise multiplication. /// Right hand side int3 to use to compute componentwise multiplication. /// int3 result of the componentwise multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator * (int lhs, int3 rhs) { return new int3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); } /// Returns the result of a componentwise addition operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise addition. /// Right hand side int3 to use to compute componentwise addition. /// int3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator + (int3 lhs, int3 rhs) { return new int3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); } /// Returns the result of a componentwise addition operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise addition. /// Right hand side int to use to compute componentwise addition. /// int3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator + (int3 lhs, int rhs) { return new int3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); } /// Returns the result of a componentwise addition operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise addition. /// Right hand side int3 to use to compute componentwise addition. /// int3 result of the componentwise addition. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator + (int lhs, int3 rhs) { return new int3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); } /// Returns the result of a componentwise subtraction operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise subtraction. /// Right hand side int3 to use to compute componentwise subtraction. /// int3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator - (int3 lhs, int3 rhs) { return new int3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); } /// Returns the result of a componentwise subtraction operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise subtraction. /// Right hand side int to use to compute componentwise subtraction. /// int3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator - (int3 lhs, int rhs) { return new int3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); } /// Returns the result of a componentwise subtraction operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise subtraction. /// Right hand side int3 to use to compute componentwise subtraction. /// int3 result of the componentwise subtraction. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator - (int lhs, int3 rhs) { return new int3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); } /// Returns the result of a componentwise division operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise division. /// Right hand side int3 to use to compute componentwise division. /// int3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator / (int3 lhs, int3 rhs) { return new int3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); } /// Returns the result of a componentwise division operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise division. /// Right hand side int to use to compute componentwise division. /// int3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator / (int3 lhs, int rhs) { return new int3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); } /// Returns the result of a componentwise division operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise division. /// Right hand side int3 to use to compute componentwise division. /// int3 result of the componentwise division. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator / (int lhs, int3 rhs) { return new int3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); } /// Returns the result of a componentwise modulus operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise modulus. /// Right hand side int3 to use to compute componentwise modulus. /// int3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator % (int3 lhs, int3 rhs) { return new int3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); } /// Returns the result of a componentwise modulus operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise modulus. /// Right hand side int to use to compute componentwise modulus. /// int3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator % (int3 lhs, int rhs) { return new int3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); } /// Returns the result of a componentwise modulus operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise modulus. /// Right hand side int3 to use to compute componentwise modulus. /// int3 result of the componentwise modulus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator % (int lhs, int3 rhs) { return new int3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); } /// Returns the result of a componentwise increment operation on an int3 vector. /// Value to use when computing the componentwise increment. /// int3 result of the componentwise increment. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator ++ (int3 val) { return new int3 (++val.x, ++val.y, ++val.z); } /// Returns the result of a componentwise decrement operation on an int3 vector. /// Value to use when computing the componentwise decrement. /// int3 result of the componentwise decrement. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator -- (int3 val) { return new int3 (--val.x, --val.y, --val.z); } /// Returns the result of a componentwise less than operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise less than. /// Right hand side int3 to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (int3 lhs, int3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); } /// Returns the result of a componentwise less than operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise less than. /// Right hand side int to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (int3 lhs, int rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); } /// Returns the result of a componentwise less than operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise less than. /// Right hand side int3 to use to compute componentwise less than. /// bool3 result of the componentwise less than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator < (int lhs, int3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); } /// Returns the result of a componentwise less or equal operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise less or equal. /// Right hand side int3 to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (int3 lhs, int3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); } /// Returns the result of a componentwise less or equal operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise less or equal. /// Right hand side int to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (int3 lhs, int rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); } /// Returns the result of a componentwise less or equal operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise less or equal. /// Right hand side int3 to use to compute componentwise less or equal. /// bool3 result of the componentwise less or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator <= (int lhs, int3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); } /// Returns the result of a componentwise greater than operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise greater than. /// Right hand side int3 to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (int3 lhs, int3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); } /// Returns the result of a componentwise greater than operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise greater than. /// Right hand side int to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (int3 lhs, int rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); } /// Returns the result of a componentwise greater than operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise greater than. /// Right hand side int3 to use to compute componentwise greater than. /// bool3 result of the componentwise greater than. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator > (int lhs, int3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); } /// Returns the result of a componentwise greater or equal operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise greater or equal. /// Right hand side int3 to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (int3 lhs, int3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); } /// Returns the result of a componentwise greater or equal operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise greater or equal. /// Right hand side int to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (int3 lhs, int rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); } /// Returns the result of a componentwise greater or equal operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise greater or equal. /// Right hand side int3 to use to compute componentwise greater or equal. /// bool3 result of the componentwise greater or equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator >= (int lhs, int3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); } /// Returns the result of a componentwise unary minus operation on an int3 vector. /// Value to use when computing the componentwise unary minus. /// int3 result of the componentwise unary minus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator - (int3 val) { return new int3 (-val.x, -val.y, -val.z); } /// Returns the result of a componentwise unary plus operation on an int3 vector. /// Value to use when computing the componentwise unary plus. /// int3 result of the componentwise unary plus. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator + (int3 val) { return new int3 (+val.x, +val.y, +val.z); } /// Returns the result of a componentwise left shift operation on an int3 vector by a number of bits specified by a single int. /// The vector to left shift. /// The number of bits to left shift. /// The result of the componentwise left shift. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator << (int3 x, int n) { return new int3 (x.x << n, x.y << n, x.z << n); } /// Returns the result of a componentwise right shift operation on an int3 vector by a number of bits specified by a single int. /// The vector to right shift. /// The number of bits to right shift. /// The result of the componentwise right shift. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator >> (int3 x, int n) { return new int3 (x.x >> n, x.y >> n, x.z >> n); } /// Returns the result of a componentwise equality operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise equality. /// Right hand side int3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (int3 lhs, int3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); } /// Returns the result of a componentwise equality operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise equality. /// Right hand side int to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (int3 lhs, int rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); } /// Returns the result of a componentwise equality operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise equality. /// Right hand side int3 to use to compute componentwise equality. /// bool3 result of the componentwise equality. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator == (int lhs, int3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); } /// Returns the result of a componentwise not equal operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise not equal. /// Right hand side int3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (int3 lhs, int3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); } /// Returns the result of a componentwise not equal operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise not equal. /// Right hand side int to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (int3 lhs, int rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); } /// Returns the result of a componentwise not equal operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise not equal. /// Right hand side int3 to use to compute componentwise not equal. /// bool3 result of the componentwise not equal. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool3 operator != (int lhs, int3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); } /// Returns the result of a componentwise bitwise not operation on an int3 vector. /// Value to use when computing the componentwise bitwise not. /// int3 result of the componentwise bitwise not. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator ~ (int3 val) { return new int3 (~val.x, ~val.y, ~val.z); } /// Returns the result of a componentwise bitwise and operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise bitwise and. /// Right hand side int3 to use to compute componentwise bitwise and. /// int3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator & (int3 lhs, int3 rhs) { return new int3 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z); } /// Returns the result of a componentwise bitwise and operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise bitwise and. /// Right hand side int to use to compute componentwise bitwise and. /// int3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator & (int3 lhs, int rhs) { return new int3 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs); } /// Returns the result of a componentwise bitwise and operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise bitwise and. /// Right hand side int3 to use to compute componentwise bitwise and. /// int3 result of the componentwise bitwise and. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator & (int lhs, int3 rhs) { return new int3 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z); } /// Returns the result of a componentwise bitwise or operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise bitwise or. /// Right hand side int3 to use to compute componentwise bitwise or. /// int3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator | (int3 lhs, int3 rhs) { return new int3 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z); } /// Returns the result of a componentwise bitwise or operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise bitwise or. /// Right hand side int to use to compute componentwise bitwise or. /// int3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator | (int3 lhs, int rhs) { return new int3 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs); } /// Returns the result of a componentwise bitwise or operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise bitwise or. /// Right hand side int3 to use to compute componentwise bitwise or. /// int3 result of the componentwise bitwise or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator | (int lhs, int3 rhs) { return new int3 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on two int3 vectors. /// Left hand side int3 to use to compute componentwise bitwise exclusive or. /// Right hand side int3 to use to compute componentwise bitwise exclusive or. /// int3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator ^ (int3 lhs, int3 rhs) { return new int3 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z); } /// Returns the result of a componentwise bitwise exclusive or operation on an int3 vector and an int value. /// Left hand side int3 to use to compute componentwise bitwise exclusive or. /// Right hand side int to use to compute componentwise bitwise exclusive or. /// int3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator ^ (int3 lhs, int rhs) { return new int3 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs); } /// Returns the result of a componentwise bitwise exclusive or operation on an int value and an int3 vector. /// Left hand side int to use to compute componentwise bitwise exclusive or. /// Right hand side int3 to use to compute componentwise bitwise exclusive or. /// int3 result of the componentwise bitwise exclusive or. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 operator ^ (int lhs, int3 rhs) { return new int3 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z); } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 xzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(x, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 yzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(y, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zxzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zyzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int4 zzzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int4(z, z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 xzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(x, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, x, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; z = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, y, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 yzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(y, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zxx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zxy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; y = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zxz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, x, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zyx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; x = value.z; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zyy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zyz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, y, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zzx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, z, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zzy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, z, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int3 zzz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int3(z, z, z); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 xx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(x, x); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 xy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(x, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 xz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(x, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { x = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 yx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(y, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 yy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(y, y); } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 yz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(y, z); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { y = value.x; z = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 zx { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(z, x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; x = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 zy { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(z, y); } [MethodImpl(MethodImplOptions.AggressiveInlining)] set { z = value.x; y = value.y; } } /// Swizzles the vector. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public int2 zz { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return new int2(z, z); } } /// Returns the int element at a specified index. unsafe public int this[int index] { get { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (int3* array = &this) { return ((int*)array)[index]; } } set { #if ENABLE_UNITY_COLLECTIONS_CHECKS if ((uint)index >= 3) throw new System.ArgumentException("index must be between[0...2]"); #endif fixed (int* array = &x) { array[index] = value; } } } /// Returns true if the int3 is equal to a given int3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(int3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; } /// Returns true if the int3 is equal to a given int3, false otherwise. /// Right hand side argument to compare equality with. /// The result of the equality comparison. public override bool Equals(object o) { return o is int3 converted && Equals(converted); } /// Returns a hash code for the int3. /// The computed hash code. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override int GetHashCode() { return (int)math.hash(this); } /// Returns a string representation of the int3. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public override string ToString() { return string.Format("int3({0}, {1}, {2})", x, y, z); } /// Returns a string representation of the int3 using a specified format and culture-specific format information. /// Format string to use during string formatting. /// Format provider to use during string formatting. /// String representation of the value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public string ToString(string format, IFormatProvider formatProvider) { return string.Format("int3({0}, {1}, {2})", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider)); } internal sealed class DebuggerProxy { public int x; public int y; public int z; public DebuggerProxy(int3 v) { x = v.x; y = v.y; z = v.z; } } } public static partial class math { /// Returns a int3 vector constructed from three int values. /// The constructed vector's x component will be set to this value. /// The constructed vector's y component will be set to this value. /// The constructed vector's z component will be set to this value. /// int3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(int x, int y, int z) { return new int3(x, y, z); } /// Returns a int3 vector constructed from an int value and an int2 vector. /// The constructed vector's x component will be set to this value. /// The constructed vector's yz components will be set to this value. /// int3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(int x, int2 yz) { return new int3(x, yz); } /// Returns a int3 vector constructed from an int2 vector and an int value. /// The constructed vector's xy components will be set to this value. /// The constructed vector's z component will be set to this value. /// int3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(int2 xy, int z) { return new int3(xy, z); } /// Returns a int3 vector constructed from an int3 vector. /// The constructed vector's xyz components will be set to this value. /// int3 constructed from arguments. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(int3 xyz) { return new int3(xyz); } /// Returns a int3 vector constructed from a single int value by assigning it to every component. /// int to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(int v) { return new int3(v); } /// Returns a int3 vector constructed from a single bool value by converting it to int and assigning it to every component. /// bool to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(bool v) { return new int3(v); } /// Return a int3 vector constructed from a bool3 vector by componentwise conversion. /// bool3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(bool3 v) { return new int3(v); } /// Returns a int3 vector constructed from a single uint value by converting it to int and assigning it to every component. /// uint to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(uint v) { return new int3(v); } /// Return a int3 vector constructed from a uint3 vector by componentwise conversion. /// uint3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(uint3 v) { return new int3(v); } /// Returns a int3 vector constructed from a single float value by converting it to int and assigning it to every component. /// float to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(float v) { return new int3(v); } /// Return a int3 vector constructed from a float3 vector by componentwise conversion. /// float3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(float3 v) { return new int3(v); } /// Returns a int3 vector constructed from a single double value by converting it to int and assigning it to every component. /// double to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(double v) { return new int3(v); } /// Return a int3 vector constructed from a double3 vector by componentwise conversion. /// double3 to convert to int3 /// Converted value. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 int3(double3 v) { return new int3(v); } /// Returns a uint hash code of a int3 vector. /// Vector value to hash. /// uint hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint hash(int3 v) { return csum(asuint(v) * uint3(0x4C7F6DD1u, 0x4822A3E9u, 0xAAC3C25Du)) + 0xD21D0945u; } /// /// Returns a uint3 vector hash code of a int3 vector. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash /// that are only reduced to a narrow uint hash at the very end instead of at every step. /// /// Vector value to hash. /// uint3 hash of the argument. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 hashwide(int3 v) { return (asuint(v) * uint3(0x88FCAB2Du, 0x614DA60Du, 0x5BA2C50Bu)) + 0x8C455ACBu; } /// Returns the result of specified shuffling of the components from two int3 vectors into an int value. /// int3 to use as the left argument of the shuffle operation. /// int3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting int. /// int result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int shuffle(int3 left, int3 right, ShuffleComponent x) { return select_shuffle_component(left, right, x); } /// Returns the result of specified shuffling of the components from two int3 vectors into an int2 vector. /// int3 to use as the left argument of the shuffle operation. /// int3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting int2 x component. /// The ShuffleComponent to use when setting the resulting int2 y component. /// int2 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 shuffle(int3 left, int3 right, ShuffleComponent x, ShuffleComponent y) { return int2( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y)); } /// Returns the result of specified shuffling of the components from two int3 vectors into an int3 vector. /// int3 to use as the left argument of the shuffle operation. /// int3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting int3 x component. /// The ShuffleComponent to use when setting the resulting int3 y component. /// The ShuffleComponent to use when setting the resulting int3 z component. /// int3 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 shuffle(int3 left, int3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z) { return int3( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z)); } /// Returns the result of specified shuffling of the components from two int3 vectors into an int4 vector. /// int3 to use as the left argument of the shuffle operation. /// int3 to use as the right argument of the shuffle operation. /// The ShuffleComponent to use when setting the resulting int4 x component. /// The ShuffleComponent to use when setting the resulting int4 y component. /// The ShuffleComponent to use when setting the resulting int4 z component. /// The ShuffleComponent to use when setting the resulting int4 w component. /// int4 result of the shuffle operation. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 shuffle(int3 left, int3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w) { return int4( select_shuffle_component(left, right, x), select_shuffle_component(left, right, y), select_shuffle_component(left, right, z), select_shuffle_component(left, right, w)); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static int select_shuffle_component(int3 a, int3 b, ShuffleComponent component) { switch(component) { case ShuffleComponent.LeftX: return a.x; case ShuffleComponent.LeftY: return a.y; case ShuffleComponent.LeftZ: return a.z; case ShuffleComponent.RightX: return b.x; case ShuffleComponent.RightY: return b.y; case ShuffleComponent.RightZ: return b.z; default: throw new System.ArgumentException("Invalid shuffle component: " + component); } } } }