using System; using UnityEngine; using Math = UnityEngine.ProBuilder.Math; using Plane = UnityEngine.ProBuilder.Shapes.Plane; namespace UnityEditor.ProBuilder { internal class ShapeState_DrawHeightShape : ShapeState { protected override void EndState() { tool.RebuildShape(); UndoUtility.RegisterCreatedObjectUndo(tool.currentShapeInOverlay.gameObject, "Draw Shape"); tool.m_LastShapeCreated = tool.m_ProBuilderShape; tool.m_ProBuilderShape = null; } ShapeState ValidateShape() { tool.handleSelectionChange = false; tool.RebuildShape(); tool.m_ProBuilderShape.gameObject.hideFlags = HideFlags.None; EditorUtility.InitObject(tool.m_ProBuilderShape.mesh); DrawShapeTool.s_ActiveShapeIndex.value = Array.IndexOf(EditorShapeUtility.availableShapeTypes, tool.m_ProBuilderShape.shape.GetType()); tool.SaveShapeParams(tool.m_ProBuilderShape); // make sure that the whole shape creation process is a single undo group var group = Undo.GetCurrentGroup() - 1; Selection.activeObject = tool.m_ProBuilderShape.gameObject; Undo.CollapseUndoOperations(group); return NextState(); } public override ShapeState DoState(Event evt) { if((tool.m_ProBuilderShape.shape is Plane) || (tool.m_ProBuilderShape.shape is UnityEngine.ProBuilder.Shapes.Sprite)) { //Skip Height definition for plane return ValidateShape(); } if(evt.type == EventType.KeyDown) { switch(evt.keyCode) { case KeyCode.Space: case KeyCode.Return: case KeyCode.Escape: return ValidateShape(); case KeyCode.Delete: return ResetState(); } } tool.DrawBoundingBox(); if(evt.isMouse) { switch(evt.type) { case EventType.MouseMove: case EventType.MouseDrag: Ray ray = HandleUtility.GUIPointToWorldRay(evt.mousePosition); Vector3 heightPoint = Math.GetNearestPointRayRay(tool.m_BB_OppositeCorner, tool.m_Plane.normal, ray.origin, ray.direction); var dot = Vector3.Dot(tool.m_Plane.normal, ray.direction); var isHeightPointNaN = float.IsNaN(heightPoint.x) || float.IsNaN(heightPoint.y) || float.IsNaN(heightPoint.z); if (!isHeightPointNaN) { var deltaPoint = (dot == 0 ? ray.origin - tool.m_Plane.ClosestPointOnPlane(ray.origin) : heightPoint - tool.m_BB_OppositeCorner); deltaPoint = Quaternion.Inverse(tool.m_PlaneRotation) * deltaPoint; deltaPoint = tool.GetPoint(deltaPoint, evt.control); tool.m_BB_HeightCorner = tool.m_PlaneRotation * deltaPoint + tool.m_BB_OppositeCorner; tool.RebuildShape(); } break; case EventType.MouseUp: return ValidateShape(); } } return this; } } }