using System;
namespace UnityEngine.Rendering
{
///
/// Render Textures clear flag.
/// This is an legacy alias for RTClearFlags.
///
[Flags]
public enum ClearFlag
{
/// Don't clear.
None = RTClearFlags.None,
/// Clear the color buffer.
Color = RTClearFlags.Color,
/// Clear the depth buffer.
Depth = RTClearFlags.Depth,
/// Clear the stencil buffer.
Stencil = RTClearFlags.Stencil,
/// Clear the depth and stencil buffers.
DepthStencil = Depth | Stencil,
/// Clear the color and stencil buffers.
ColorStencil = Color | Stencil,
/// Clear both color, depth and stencil buffers.
All = Color | Depth | Stencil
}
}