using System; using UnityEngine; namespace UnityEngine.Rendering { /// /// Interface for storing the debug settings /// public interface IDebugDisplaySettings { /// /// Reset the stored debug settings /// void Reset(); /// /// Executes an action for each element /// /// The action to execute for each element, accepting an IDebugDisplaySettingsData object as a parameter. void ForEach(Action onExecute); /// /// Adds a to this instance of /// /// The to be added to this settings /// IDebugDisplaySettingsData Add(IDebugDisplaySettingsData newData) { return null; } } }