using System;
using UnityEngine;
namespace UnityEngine.Rendering
{
///
/// Interface for storing the debug settings
///
public interface IDebugDisplaySettings
{
///
/// Reset the stored debug settings
///
void Reset();
///
/// Executes an action for each element
///
/// The action to execute for each element, accepting an IDebugDisplaySettingsData object as a parameter.
void ForEach(Action onExecute);
///
/// Adds a to this instance of
///
/// The to be added to this settings
///
IDebugDisplaySettingsData Add(IDebugDisplaySettingsData newData)
{
return null;
}
}
}