using UnityEngine;
namespace UnityEngine.Rendering
{
///
/// Interface for determining what kind of debug settings are currently active.
///
public interface IDebugDisplaySettingsQuery
{
///
/// Checks whether ANY of the debug settings are currently active.
///
bool AreAnySettingsActive { get; }
///
/// Checks whether the current state of these settings allows post-processing.
///
bool IsPostProcessingAllowed => true;
///
/// Checks whether lighting is active for these settings.
///
bool IsLightingActive => true;
///
/// Attempts to get the color used to clear the screen for this debug setting.
///
/// A reference to the screen clear color to use.
/// "true" if we updated the color, "false" if we didn't change anything.
bool TryGetScreenClearColor(ref Color color) => false;
}
}