// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL #define LENSFLAREOCCLUSIONPERMUTATION_CS_HLSL // // UnityEngine.Rendering.LensFlareOcclusionPermutation: static fields // #define LENSFLAREOCCLUSIONPERMUTATION_DEPTH (1) #define LENSFLAREOCCLUSIONPERMUTATION_FOG_OPACITY (4) #endif