#ifndef UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED #define UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED // Beware that this macro is used in constant buffers, so this should not change in size based on conditionals #define UNITY_TEXTURE_STREAMING_DEBUG_VARS \ float4 unity_MipmapStreaming_DebugTex_ST; \ float4 unity_MipmapStreaming_DebugTex_TexelSize; \ float4 unity_MipmapStreaming_DebugTex_MipInfo; \ float4 unity_MipmapStreaming_DebugTex_StreamInfo; // Beware that this macro is used in constant buffers, so this should not change in size based on conditionals #define UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(tex) \ float4 tex##_MipInfo; \ float4 tex##_StreamInfo; #endif // UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED