# Reference This section includes descriptions for properties in the High Definition Render Pipeline (HDRP). | Page | Description | | - | - | |[Menu Items](Menu-Items.md)| Properties that HDRP adds to the Unity menu bar. | |[HDRP Asset reference](HDRP-Asset.md)| Properties in the High Definition Render Pipeline Asset. | |[HDRP Wizard reference](Render-Pipeline-Wizard.md)| Properties in the High Definition Render Pipeline Wizard. | |[Volume component reference](volume-component.md)| Properties in the Volume component. | |[Frame Settings reference](frame-settings-reference.md)| Properties in the [Frame Settings](Frame-Settings.md) section of the Project Settings window. | |[HDRP graphics settings window reference](Default-Settings-Window.md) | Properties in the **Graphics** section of the Project Settings window. | |[Lighting reference](lighting-reference.md)| Properties that belong to lights and lighting features. | |[Materials and surfaces reference](materials-and-surfaces-reference.md)| Properties that belong to HDRP shaders and materials. | |[Environmental effects reference](reference-environmental-effects.md)| Properties that belong to sky, cloud, water, and fog features. | |[Camera and scene composition reference](reference-camera-scene-composition.md)| Properties that belong to HDRP cameras and the graphics compositor. | |[Build, test, and deploy reference](reference-build-test-deploy.md)| Properties that you can use to troubleshoot and publish a project. | |[Rendering and post-processing reference](reference-rendering-post-processing.md)| Properties that control how HDRP renders a scene and applies post-processing | |[HDRP Glossary](Glossary.md)| Definitions for HDRP-specific terminology. |