# Build, test and deploy Configure a build, and publish and debug a project in the High Definition Render Pipeline (HDRP). |Page|Description| |-|-| |[Use the Rendering Debugger](use-the-rendering-debugger.md)|Use the Rendering Debugger and its debugging and visualization tools to help you understand and solve issues in your project.| |[Add controls to the Rendering Debugger](add-controls-to-the-rendering-debugger.md)|Customize the Rendering Debugger with your own controls and scripts, to visualize your project's lighting, rendering or material properties.| ## Additional resources - [Configure build settings for different platforms](configure-build-settings-for-different-platforms.md) - [Platform configuration](platform-configuration.md) - [Test and debug materials](test-and-debug-materials.md) - [View a Custom Pass in the Frame Debugger](Custom-Pass-Frame-Debugger.md) - [Debug ray tracing effects](Ray-Tracing-Debug.md) - [Reduce shader variants](reduce-shader-variants.md)