using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// A volume component that holds settings for the Panini Projection effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Panini Projection")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[HDRPHelpURL("Post-Processing-Panini-Projection")]
public sealed class PaniniProjection : VolumeComponent, IPostProcessComponent
{
///
/// Controls the panini projection distance. This controls the strength of the distorion.
///
[Tooltip("Controls the panini projection distance. This controls the strength of the distorion.")]
public ClampedFloatParameter distance = new ClampedFloatParameter(0f, 0f, 1f);
///
/// Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.
///
[Tooltip("Controls how much cropping HDRP applies to the screen with the panini projection effect. A value of 1 crops the distortion to the edge of the screen.")]
[Indent]
public ClampedFloatParameter cropToFit = new ClampedFloatParameter(1f, 0f, 1f);
///
/// Tells if the effect needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
public bool IsActive()
{
return distance.value > 0f;
}
}
}